Could somebody inject a sound packet into my sound file? I've tried a billion times but I can never do it.
There's a default audio file.
http://www.mediafire.com/?unuztmtmgyy
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18400
That's the sound packet I want to use.
Somebody please?
Here you go. Try this one out and let me know if it works.
http://www.megaupload.com/?d=1MWFM7NJ
Hmm.... no change.
Hmm...stupid question, but you're using Riivolution, right? ^^; I just wanna confirm that first...
Actually I'm using Dolphin. But I've gotten every other sound pack to work so far so...
:/ Hmm...well I'm certain I used the right offset and everything. Did you try using Sawndz to insert it yourself? That's a relatively easy method
How do I do that?
Alright, well first off, you're going to need Sawndz (obviouslylol). You can get that here:
http://www.mediafire.com/?uqt36rtt5fhb6ak
Just place the program in a "Sawndz" folder, along with the hex packet you want to use and the clean .brsar file. Run sawndz, and then paste the offset from the hex packet (in this case, it's 1085C20) in the "offset of beginning section".
Click "insert", and then when it prompts you to open the file, open the hex packet. That's exactly what I do with riivo, and I haven't had any trouble yet.
Well I'll try... something tells me this isn't going to work though.. I've had zero success with Sawndz in the past trying to make audio packs myself. And I tried for like weeks.
I'm sorry :/ I wish I could be of more help, but I don't have access to my Wii right now, so I can't test it out for myself ._.
Is it supposed to take like hours?
Inserting the hex packet? O.o No...the longest it took for me was about 7 minutes. But most of the time, it should be done in a minute or less
D: It's almost been an hour. I put the offset into the thing and clicked insert and clicked the thing. What else was I supposed to do?
Edit: That was a horrible explanation. Anyway how do I clean the brsar?
Hm...as long as you put it in the "offset of beginning" section, it should work. That's all I had to do. If you want, try this version of sawndz, and see if that makes a difference.
http://cid-80a075c4cf55b1a4.office.live.com/self.aspx/.Documents/Brawl%20Mods/Sawndz%20Project/sawndz%200.051.exe
The reason why it seems not to work is that there were not too many voices replaced in the packet. Many samples are left unmodified.
In any version of Sawndz that supports inserting hex packets you have to have your smashbros_sound.brsar in the same directory as the program. Copy 1085C20 into "Offset of beginning" field. Click insert and choose Sepiroth.hex file. Now it's inserted.
I tried to write it onto the disk with wiiscrubber but it says unable to find space to add the file.
I think the audio file is too big or something?
Is there anything I can do?
What Jaklub said makes sense. When you tried the initial edited file I sent you, did you play each and every sound clip for Marth to check if they were working?
I heard Marths sounds.
And I tried what he said (I think) and it worked. Sawndz finished it anyway. But when I tried importing the brsar with Wiiscrubber it said the file was too big.
Edit: No fix?
Get rid of masterpieces.
Sorry what does that mean?
Delete data partitions that contain masterpieces, then expand the partition 1. It will give you a lot of free space and it won't break the game.
Anyway, replacing smashbros_sound.brsar should not require more space, as these files always have the same size, even if hacked.
Yeah that's true... so why doesn't it work...? Hmm...
And do you know where the masterpieces are?
And how do you expand partition 1?
When you open a Brawl ISO in WiiScrubber, there are multiple partitions. Delete every single one with exception of two first ones.
Then click on the partition 1 (Data partition, partition 0 is update partition which you don't touch now) with right mouse button, click Resize Partition and copy the Maximum value to the Current field. Click OK.
MAN! It finally worked. That wasn't so hard. : D
Thanks so much for all the help you two. : >