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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: DivineOverlord on May 07, 2011, 03:32:11 PM



Title: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: DivineOverlord on May 07, 2011, 03:32:11 PM
I took a little time to make a final smash for Samus where she summons a fiend from the video game series. While I was at it, I changed a few other things too. The moveset that is left blank are the ones I need Ideas for.


(http://i60.photobucket.com/albums/h23/darkdivinedragon/challengerapproaching.jpg)
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110507_01511binout.jpg)


-This PSA is about 40% done. I made the following changes
+Changed all her aura and fire graphics to shadow Fire
+New AAA: Dark Blast
+New Down Smash A:
+New Final Smash: Summon

Run:
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110507_01501binout.jpg)

Standard Attacks:

A:
AA:
AAA: Dark Blast
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110507_01502binout.jpg)

Side A:
Down A:
Up A:


Smash Attacks
Side Smash:

Down Smash:

Up Smash: Rising Darkness
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110505_2158binout.jpg)

Special Attacks:

B: Dark Energy

Side B: Dark Missile
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110505_21582binout.jpg)


Down B: Dark Bomb

UP B: Black Hole


Final Smash: Hungry Beast
http://www.youtube.com/watch?v=qdqf4nMy6rs
she summons a fiend from the video game series. While I was at it, I changed a few other things too.
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110507_0151binout.jpg)
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110507_01512binout.jpg)
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110507_1400binout.jpg)



Download Link:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18718 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18718)


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: DoctorFlux(Mariodk) on May 07, 2011, 03:36:40 PM
nice :D btw why you just dont make one thread for all your work :D


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: DivineOverlord on May 07, 2011, 03:38:09 PM
nice :D btw why you just dont make one thread for all your work :D

Idk. Too time consuming. I might reconcile them all later. Some of my work doesn't have  a topic while most do. ......so yeah, perhaps later.


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: Puraidou on May 07, 2011, 03:46:10 PM
A: Punch with dark effect
AA: kick with dark effect
Side A: launch a kick and if it hits add 2 extra hits for a combo
Down A: Small dark shockwave around her
Up A: Fire a dark laser upwards? XD
Side Smash: Hard smash into someone and if it hits fire a laser to send them flying back
Down Smash: same and down A but with 2 shockwaves going left and right


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: DivineOverlord on May 07, 2011, 03:48:05 PM
A: Punch with dark effect
AA: kick with dark effect
Side A: launch a kick and if it hits add 2 extra hits for a combo
Down A: Small dark shockwave around her
Up A: Fire a dark laser upwards? XD
Side Smash: Hard smash into someone and if it hits fire a laser to send them flying back
Down Smash: same and down A but with 2 shockwaves going left and right

hmm sounds interesting.


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: Puraidou on May 07, 2011, 03:58:12 PM
hmm sounds interesting.
You going to try those?


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: DivineOverlord on May 07, 2011, 04:02:06 PM
You going to try those?
Yessir, Your idea follows my flow of a shadow/evil moveset for this PSA ;D


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: SiLeNtDo0m on May 07, 2011, 04:10:52 PM
If this could be somehow fused with Nuke/DeathStroke's Dark Samus PSA.....daymn that'd be one AWESOME motherf***** XD


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: DivineOverlord on May 07, 2011, 04:13:10 PM
If this could be somehow fused with Nuke/DeathStroke's Dark Samus PSA.....daymn that'd be one AWESOME motherf***** XD

lol Yeah, I tought about that too. But I don't think he would be interested in my Shadow Samus since its a moveset that is out of the air and made up XDDD


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: Puraidou on May 07, 2011, 04:16:12 PM
Yessir, Your idea follows my flow of a shadow/evil moveset for this PSA ;D
Me and shadow is one and the same ;D

btw off topic question: Like my avatar? Made it myself :P


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: DivineOverlord on May 07, 2011, 04:18:10 PM
Me and shadow is one and the same ;D

btw off topic question: Like my avatar? Made it myself :P

yup that avatar is pretty cool...looks like a waiting pose for a PSA for marth or Ike lol


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: Puraidou on May 07, 2011, 04:20:28 PM
yup that avatar is pretty cool...looks like a waiting pose for a PSA for marth or Ike lol
It's from Blazblue :P I have all the sprites so i can easily animate them. I got a topic for it in the art center, go look if you're interested ;)


Oh and maybe a fun thing to add to the missile: On contact have it burst and send out a small shockwave at both sides. Mostly just small damage % and low knockback.


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: DivineOverlord on May 07, 2011, 04:26:25 PM
It's from Blazblue :P I have all the sprites so i can easily animate them. I got a topic for it in the art center, go look if you're interested ;)


Oh and maybe a fun thing to add to the missile: On contact have it burst and send out a small shockwave at both sides. Mostly just small damage % and low knockback.

burst and send out a small shockwave from both sides?  what do you mean ?


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: Puraidou on May 07, 2011, 04:27:26 PM
burst and send out a small shockwave from both sides?  what do you mean ?
When it hits it should burst/explode and the explosion should send 2 shockwaves on the ground to the left and right.


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: ShadowMarth on May 07, 2011, 04:38:16 PM
My gosh Divine! How did u get that FS!?!
SOOOOOOOOO Jealous!


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: fighter20brawler10 on May 07, 2011, 04:40:04 PM
Side smash could be a dark...spear..thing that does slash damage XD


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: DivineOverlord on May 07, 2011, 04:47:10 PM
My gosh Divine! How did u get that FS!?!
SOOOOOOOOO Jealous!


Samus final smash subactions and actions were a little tricky. it took me awhile to figure out how it all works together.


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: ShadowMarth on May 07, 2011, 04:50:02 PM

Samus final smash subactions and actions were a little tricky. it took me awhile to figure out how it all works together.
Do i have to sayh this PSA is awesome? cuz every psa u make is awesome.....


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: DivineOverlord on May 07, 2011, 04:57:23 PM
Do i have to sayh this PSA is awesome? cuz every psa u make is awesome.....

Thanks ;D. Although, samus needs a lot moar work XD


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: Rayn on May 07, 2011, 05:06:09 PM
Down-B: Samus sends out a clone of herself, trapping the enemy in the center of the two. The clone turns to face Samus and they both shoot small, low-damage energy blasts towards the enemy, then the clone disappears and Samus kicks them away. It could have a ton of endlag if the move misses so it's punishable.

Not sure if that's at all possible :/


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: Puraidou on May 07, 2011, 05:07:36 PM
Down-B: Samus sends out a clone of herself, trapping the enemy in the center of the two. The clone turns to face Samus and they both shoot small, low-damage energy blasts towards the enemy, then the clone disappears and Samus kicks them away. It could have a ton of endlag if the move misses so it's punishable.

Not sure if that's at all possible :/
^That without lagg and stuff on the OP and OG :P


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: Rayn on May 07, 2011, 05:08:20 PM
^That without lagg and stuff on the OP and OG :P
obviously.


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: OmegaMalkior on May 07, 2011, 05:26:20 PM
heheh... after a whole lot of searching I finally found Down-B! (I saw this vid a long time ago and thought it would be epic for this PSA)

http://www.youtube.com/watch?v=BheU4MyJUwA

Go to 19:35. The attack makes a stun effect (deku nut style), can only hit on ground and does 8-11 damage. Needs more start up lag than on video.


EDIT: The idea Nameless' Down-B has is better for side-B. And that idea would involve taking an article (or something else) and putting Samus's model over it (just like the Naruto PSA in Top Downloads that took Ike's sword and changing it into A Naruto clone)



Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: cyberdark on May 07, 2011, 07:07:43 PM
Up taunt freezes can fix it please   ps awesome job man 


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: Nasca Corp on May 07, 2011, 07:12:33 PM
OMG the beast!!!! is awesome !!!!!!!!!!!!!!


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: DivineOverlord on May 07, 2011, 08:02:12 PM
Down-B: Samus sends out a clone of herself, trapping the enemy in the center of the two. The clone turns to face Samus and they both shoot small, low-damage energy blasts towards the enemy, then the clone disappears and Samus kicks them away. It could have a ton of endlag if the move misses so it's punishable.

Not sure if that's at all possible :/

yeah that's possible and pretty easy to do. I can do that.

Up taunt freezes can fix it please   ps awesome job man 

Fixed

OMG the beast!!!! is awesome !!!!!!!!!!!!!!

Thanks. Hopefully, I can have this up to v1 soon with a balanced version.


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: OmegaMalkior on May 07, 2011, 08:05:51 PM
I still think my idea is better >_<. But whatever then


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: DivineOverlord on May 07, 2011, 08:12:39 PM
I still think my idea is better >_<. But whatever then

lol I saw your idea. I just don't have that demi graphic. I can make something similar to it though.


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: OmegaMalkior on May 07, 2011, 08:45:41 PM
You can just take the after effect Sephiroth has with Heartless angel (a weird flat circle) and use it for the effect if you want


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: cyberdark on May 07, 2011, 09:18:57 PM
thanks DivineOverlord


Title: Re: Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol
Post by: ShadowMarth on May 09, 2011, 07:55:01 AM
Hey divine! ive been wonderin how to do that clone thing as well
on top of that when u make the clone deos it have any bones to attach stuff to?