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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: Roo on May 20, 2011, 07:53:51 AM



Title: Can you overload a Mationect?
Post by: Roo on May 20, 2011, 07:53:51 AM
Basically, If I was to import a model with completely new bones, and made custom animations for it, could I overload the original characters motionect, because the animations run off of both new bones and the old ones?


Title: Re: Can you overload a Mationect?
Post by: BlueBrain on May 20, 2011, 08:03:10 AM
first: yes, but remember to not overpass the filesize too much...
second: this should be in help section ^^
third: there is even a special help board in the psa related board...


Title: Re: Can you overload a Mationect?
Post by: DarkPikachu on May 20, 2011, 12:58:56 PM
you can overload it if you overload the wii's virtual memory (RAM)

if there's too much data stored in the RAM at the needed time... well...
BEEEEEEEEEEEEEEEEEEEEEEEEEEEEP!

^simply spoken

filesize limits don't exist... EVER!
the only limit is the free RAM left over on your wii...
(that's why you can fight 1 char with an oversized file, and not another)

EDIT:
TBH my idea of clearing out media you don't need may not work...
as the media isn't stored at the time of the needed load


Title: Re: Can you overload a Mationect?
Post by: DarkPikachu on May 20, 2011, 01:08:37 PM
you may now see why I hate FW's bone adder... >_>

copying the entire mdl0 to double the file-size and add bones is not a good solution


FW's bone adder == bad

Snoopy will tell you otherwize,
but he hasn't studied the format at byte value...
let alone studied how computers work and tried to build his own...


yes, I have actually tried to build a computer out of old VCR's, DVD players, etc...
the thing blew up in my face when I pressed the power button XDD


Title: Re: Can you overload a Mationect?
Post by: Tempo_ on May 20, 2011, 04:31:28 PM
So you've built bombs.


Title: Re: Can you overload a Mationect?
Post by: DarkPikachu on May 20, 2011, 04:35:19 PM
So you've built bombs.
lolwut XDD

I didn't mean it like that :laugh:
the thing just popped and smoked from transistors, capacitors, and IC's blowing


Title: Re: Can you overload a Mationect?
Post by: Difegue on May 21, 2011, 12:00:41 PM
yes, I have actually tried to build a computer out of old VCR's, DVD players, etc...
the thing blew up in my face when I pressed the power button XDD

why would you want to do that
I mean, how would you go about making the processor and stuff, unless by computer you mean something able to play a Game and Watch game :3


Title: Re: Can you overload a Mationect?
Post by: DarkPikachu on May 21, 2011, 01:20:27 PM
why would you want to do that
I mean, how would you go about making the processor and stuff, unless by computer you mean something able to play a Game and Watch game :3
was trying to build a 16bit computer pretty much... heh
(just a bit better than the sega genesis)

I wanted to use a monitor output, but I couldn't get a good plug for it... heh

I could prbly get it fully built if tried again... heh


and you asked why :|
well, I'm not one to brag about it anymore...

but I'm designing a game system/computer capable of handling Quanary, instead of Binary

*starts bragging*
if you were to convert a binary file to a quanary file,
you'd take up half as much space, and quadruple the speed

Quanary is my idea btw...
basically an extension of someone elses idea of a DNA number system

that's actually why I dev'd quanary...
I havn't looked yet to see who wrote the article (I just found it)
but yea... I've been trying to figure out which DNA base would come first...
but that's a completely different topic :P

yes, I'm working on deciphering DNA in a completely different way...
so I dev'd Quanary...
now I'm thinking of a (quad (quad-core processor) )
game system/computer capable of handling Quanary

currently no computer supports Quanary,
so this will have to be built from the ground up

but you can expect to see awsome games running on my game system >D
RealD gfx
AII (Artificial Interective Intelligence)
and more...

some people even call me the next Bill Gates XDD


Title: Re: Can you overload a Mationect?
Post by: ForOhFor Error on May 21, 2011, 08:56:57 PM
I thought about the same thing sometimes.

But you mean the basic functioning has 4 states, instead of 2 states (on/off)?

You're talking about a very basic sort of quantum computer....


Title: Re: Can you overload a Mationect?
Post by: DarkPikachu on May 21, 2011, 09:34:22 PM
I thought about the same thing sometimes.

But you mean the basic functioning has 4 states, instead of 2 states (on/off)?

You're talking about a very basic sort of quantum computer....

something like that... heh
glad we can relate :)

I have Quanary documented on my forum if you're interested ;)