I need to kno how dp ppl vertex a item to a differnt spot without it moving everywher..... for example when beyond vertexed zero how did he make zero's shoulderpad(link's sheth) stay on his shoulder instead of moving everywher
If the two parts are close together, you can just rename the bone to match the one you want it to follow.
Otherwise you'd have to re-attach the polygon altogether.
(http://img849.imageshack.us/img849/515/wavysnail.png)
Quote from: DrPanda on May 20, 2011, 06:45:08 PM
If the two parts are close together, you can just rename the bone to match the one you want it to follow.
Otherwise you'd have to re-attach the polygon altogether.
(http://img849.imageshack.us/img849/515/wavysnail.png)
do i do that in 3ds max or what?