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Help & Tutorials => Help => Topic started by: Shinobu Nyan! on May 22, 2011, 02:14:35 AM



Title: Replacing one part of a model
Post by: Shinobu Nyan! on May 22, 2011, 02:14:35 AM
While one of my topics is being answered I'll ask another. I have been courious about model swapping. When would you need to add bones or resize a model? What is a one slot swap(or someing along those lines)? Stage hacking is getting frustrating with out guideince. So this seems a little different. So how?


Title: Re: Replacing one part of a model
Post by: Snoopy on May 22, 2011, 01:30:26 PM
basically, you only need to add bones if the new model has less bones than the replaced character's model, as in if you have a model that has 40 bones, and you want to put it over Mario, Mario has 62 bones, so you would need to add 22 bones in order for it to work.  if the new model has 86 bones and you still want to replace Mario, then there's no need to add bones.

resizing is a little different, but really only applies if the model is from a game other than Brawl, and even then it depends on the game.  models from Pokepark Wii need to be scaled up about 2 or 3 times what they are, but Animal Crossing models need to be scaled down to about 25% of what they are. 

a one slot swap is just putting one model over another character, but making it work with the replaced character instead of editing everything to fit the new model.  here's a few examples, and they should be in the Vault.  one is Geno over Lucas, Geno being a vertex edit of Toon Link.  another is Imp Midna over Sheik, Imp Midna being another vertex edit of Toon Link.  another is Phoenix Wright over Sheik, Phoenix Wright being a vertex edit of Little Mac.  they all act and fight as the character they're over and not as the character they were originally, and that's what makes them a one slot swap.

as for how you go about doing these, i have a basic guide of what to do.

http://forums.kc-mm.com/index.php?topic=9248.0 (http://forums.kc-mm.com/index.php?topic=9248.0)

well, it's not so much a guide, as it is just a collection of all my notes, but it still helps.

and if you have questions, just ask.


Title: Re: Replacing one part of a model
Post by: Shinobu Nyan! on May 22, 2011, 04:08:31 PM
Wouldn't the models be streached?


Title: Re: Replacing one part of a model
Post by: Snoopy on May 22, 2011, 04:30:23 PM
well, yes they would.  but with some characters, the stretching is hardly noticeable.  but if you took a smaller character, say Olimar, and put him over a large character, say DK, then yes, the stretching would be pretty noticeable.  so it really depends on the characters you're swapping.

but it wouldn't matter if you made new animations (or edit the current ones to fit) for the new model.  of course though, that would just take too much time to worry about.


Title: Re: Replacing one part of a model
Post by: Shinobu Nyan! on May 22, 2011, 04:49:51 PM
What about trophys, and assit trophys? Can a fighter be replaced by them?


Title: Re: Replacing one part of a model
Post by: Psycho Philia on May 22, 2011, 05:26:09 PM
A trophy unfortunately you can't, trophies are made with a number really really low of bones, so you can't make animations with them... (less than 5 bones it seems.) Assist trophy, it is possible normally, but you may have to use fortwaffle bone adding program to add bones to match the number of bones of an existing character to make the assist trophy over a character work.


Title: Re: Replacing one part of a model
Post by: Snoopy on May 22, 2011, 07:29:39 PM
and the way the trophies are, they're stuck in they're pose.  the bones are absolutely no good to do anything with, other than rotating and resizing the whole thing.  but assist trophies, they work, but as with most replacements, they will need some work done to them.


Title: Re: Replacing one part of a model
Post by: Shinobu Nyan! on May 25, 2011, 02:09:58 PM
Is there anyway just to repplace one part of a model?