I'm fixing him ;D
So now he's not a time paradox, he's now the same link just from a different dimension/world/universe/artstyle :af:
Basically, I'm just making Toon Link as he should've been; Wind Waker Link
Here's what I'm changin'
- New tilt moves
- New smashes
- New B moves
Here's what I've got in mind, but I want you're guys' opinions before I make a final decision.
- Bd: Skull Hammer - Wind Waker Link takes out his hammer and holds it high above his head for a few moments and then crashes it back to the ground, creating a small shockwave on the ground around him. It can kill opponents at high damage %'s and if an enemy is hanging on a ledge when the player does this, the hanging foe will plummet to the ground as if hit by a meteor smash.
- Different damage levels
- A new Final Smash (Only if I can understand it DX)
- Physics will not be changed as they're already perfect
9/22/09 edit:
Here's the current set I'm planning on doing;
Specials
Bu: Deku Leaf (I still have no idea how I'm gonna do this, but its still a good idea)
Bs: Boomerang ~ Not gonna change this because its already different and unique in comp. to Regular Link's Boomerang
Bn: Fire/Ice/Light Arrows ~ 50% Normal 25% Fire, 20% Ice, and 5%. Regular arrows will be regular arrows, Fire will have low growth but high base knockback, deals 3% more damage than regular arrows and has fire flags (Duh), it'll launch you at a 40 degree angle. Same with Ice arrows, but they'll launch you at a 300 degree angle and deal 5% percent more damage than regular arrows and have Ice flags. Light has slightly more growth than normal arrows and has a lot more base knockback, deals 42% damage and stuns the opponent for a short time. i also need some help deciding what GFX I'll use for the tip of the arrow
Bd: WWL's specialty bombs ~ The same Bombs, but with a twist, they now have more knockback and deal 7% damage. There's also now a 10% chance that you'll pull an even special-er bomb, AKA: Nuke. Its the same special bomb, but with a larger GFX and hitbox (About the size of half of Final Destination) that deals 25% damage and has low knockback but extremly high growth, so 0% characters won't die by it. It looks exactly the same as a normal bomb, so you'll never know if you pulled the big one ;)
Smashes
Up Smash: Hurricane Tornado ~ Same setup as the old Bu, but now, if charged up all the way, he can not only move around as he spins, but it deals more damage and all hitboxes have knockback now, not just the last attack. The fully charged Spin also has a special GFX and he makes a different noise (I hope I can get something)
Side Smash: Jumping Strike ~ Wind Waker Link charges himself for a moment, and then jumps in the air towards the enemy with a deadly slash that deals 20% damage when fully charged
New attack: Roll attack
During a roll you can press the main attack button near the end of the animation to execute the roll attack! What he does is he jumps in the air and slashes both sides of him immediately after rolling in any direction.
Discuss the new changes
What exactly do you mean? Are you making his moves based off of what he does in Wind Waker? If so, PLEASE OH PLEASE give him the Hurricane Spin! And if it's possible, maybe fire/ice/light arrows?
sounds good :af2:
Quote from: STUFF2o on September 11, 2009, 12:21:01 AM
What exactly do you mean? Are you making his moves based off of what he does in Wind Waker? If so, PLEASE OH PLEASE give him the Hurricane Spin! And if it's possible, maybe fire/ice/light arrows?
What I mean is that I'm going to make Toon Link the character he SHOULD have been, Wind Waker Link, which means I'll need some ideas in order to make this a reality
Thanks for making this. I !@#%ing hate Toon Link. And any other form of Link that isn't the adult one. O.o
well hurricane spin is a must.. also see if somehow you can work that sexy leaf into him :3
Quote from: kyzon on September 11, 2009, 02:15:22 AM
well hurricane spin is a must.. also see if somehow you can work that sexy leaf into him :3
Yes, it is a must, but I was just wondering how I should use it, either as his new Down smash or just keep it as is, but make it so you can move around while on the ground....
And regarding the Deku Leaf, I have NOOO [censored]ing idea how I'm gonna pull that off, maybe I'll make one outta GFX or something =p
I need some feed back on my ideas for the B moves before I start working on them, because they're good, but I'd like to hear your guys' ideas and thoughts.
I had thought pretty much the same as you when I did a "True Wind Waker Link" moveset a while ago, except the Deku Leaf was his up-b, and his side-b was Skull Hammer. I also replaced his hookshot with the grappling hook. I can't remember what I had as his neutral and down specials, but I think it was bombs and fire/ice arrows.
Quote from: UMOP on September 12, 2009, 12:12:00 AM
I had thought pretty much the same as you when I did a "True Wind Waker Link" moveset a while ago, except the Deku Leaf was his up-b, and his side-b was Skull Hammer. I also replaced his hookshot with the grappling hook. I can't remember what I had as his neutral and down specials, but I think it was bombs and fire/ice arrows.
Could I see the .pac you made so I could get a better idea of how to execute my idea?
That and it sounds godly
Quote from: thanyou on September 12, 2009, 12:15:25 AM
Quote from: UMOP on September 12, 2009, 12:12:00 AM
I had thought pretty much the same as you when I did a "True Wind Waker Link" moveset a while ago, except the Deku Leaf was his up-b, and his side-b was Skull Hammer. I also replaced his hookshot with the grappling hook. I can't remember what I had as his neutral and down specials, but I think it was bombs and fire/ice arrows.
Could I see the .pac you made so I could get a better idea of how to execute my idea?
That and it sounds godly
D:
I only made the moveset, this was way before PSA and brawl hacking and all that good stuff. Sorry ):
=o
My bad
Quote from: UMOP on September 12, 2009, 12:33:28 AM
Quote from: thanyou on September 12, 2009, 12:15:25 AM
Quote from: UMOP on September 12, 2009, 12:12:00 AM
I had thought pretty much the same as you when I did a "True Wind Waker Link" moveset a while ago, except the Deku Leaf was his up-b, and his side-b was Skull Hammer. I also replaced his hookshot with the grappling hook. I can't remember what I had as his neutral and down specials, but I think it was bombs and fire/ice arrows.
Could I see the .pac you made so I could get a better idea of how to execute my idea?
That and it sounds godly
D:
I only made the moveset, this was way before PSA and brawl hacking and all that good stuff. Sorry ):
So... it's imaginary?
i would recomend keeping his down b and side b the same. his bombs are custom made and the explosions give sucha windwaker feel (please dont take that away). side b simply beacause its unique as is. i would probably mod it like u said. mabe have it hit enemies but keep moving thru them? (so it compleates its norm movement before returning.)
i really like the deku leaf idea!!
skull hammer sounds awesome but idk how you plan to do it. theres no prop
for hurricane spin, use a side taunt animation w/ custom hitboxes?
also, for final smash, my recomendation would be to make a tornado like when he ports while in the boat?
for that i have some ideas: use grafics to make a tornado around him (like the custom character Wisp's up B). use that for graffics (mabe more to really emphacize the wind stike)
have him on a loop to do his up taunt animation for 15 seconds). then just have an offsensive collision that does .005% per frame [about 45% by the end of the final smash], and a VERY high constant knockback. (like sends them flying but can struggle to fight against. then at the end when he compleates the taunt animation and the chime happens, have a strong windblast with graffics go one (mabe both) directions. that can send people within those smaller hitboxes flying.
if u deleate all the comands in the final smash, u can just imput these (asyn timer frames, change action, and continue from there). i would also have an if else going on. if the L trigger is held, go to action ___ (and paste the origonal final smash there). that way ppl can choose.
hope this helped!
best of luck to you!
Quote from: Quicksilver on September 12, 2009, 01:39:27 AM
i would recomend keeping his down b and side b the same. his bombs are custom made and the explosions give sucha windwaker feel (please dont take that away). side b simply beacause its unique as is. i would probably mod it like u said. mabe have it hit enemies but keep moving thru them? (so it compleates its norm movement before returning.)
I never really thought about it that way DX
Quote from: Quicksilver on September 12, 2009, 01:39:27 AM
i really like the deku leaf idea!!
Me too, I just have no idea how I'll get it to work...=p
Quote from: Quicksilver on September 12, 2009, 01:39:27 AM
skull hammer sounds awesome but idk how you plan to do it. theres no prop
I'm thinking the same way
Quote from: Quicksilver on September 12, 2009, 01:39:27 AM
for hurricane spin, use a side taunt animation w/ custom hitboxes?
What I'm planning on doing is have it be the exact same attack, only be mapped to the Dsmash and not be usable as a recovery
Quote from: Quicksilver on September 12, 2009, 01:39:27 AM
also, for final smash, my recomendation would be to make a tornado like when he ports while in the boat?
for that i have some ideas: use grafics to make a tornado around him (like the custom character Wisp's up B). use that for graffics (mabe more to really emphacize the wind stike)
have him on a loop to do his up taunt animation for 15 seconds). then just have an offsensive collision that does .005% per frame [about 45% by the end of the final smash], and a VERY high constant knockback. (like sends them flying but can struggle to fight against. then at the end when he compleates the taunt animation and the chime happens, have a strong windblast with graffics go one (mabe both) directions. that can send people within those smaller hitboxes flying.
if u deleate all the comands in the final smash, u can just imput these (asyn timer frames, change action, and continue from there). i would also have an if else going on. if the L trigger is held, go to action ___ (and paste the origonal final smash there). that way ppl can choose.
hope this helped!
best of luck to you!
That's also a really good idea, I'll take it into consideration ;3
Thanks for your comment :D
just thought of something u can do for the deku leaf. idk if u can but if u take the final smash graphic (it can be solid on both sides unlike link's). theres something to make his final smash green. if u get in contact with the person who made that, mabe u can find out how to change the texture of the final smash triforce into a deku leaf. once u find it, and find a way to retexture it, the programing is easy as pie (toon link's hammer animation while holding it for if used in the air. then use the wait animation for win2 (i think its 2). its the one where he catches the pig and holds it above him. since no pig will be there, ull have an animation of him picking something up and holding it above his head.
...
ok mabe its not that simple actuially.
Quote from: Quicksilver on September 12, 2009, 10:11:11 PM
ok mabe its not that simple actuially.
The story of my life
bingo. got it. Luigi's B move (doesnt have to be that cuzs i know u cant get his article, but something like that) if made bigger, and set to NOT rotate with the camera would make a good dekuleaf assuming it is slanted on a Z axis and is swung on a Y axis. any green fire anywhere? if so, this has a chance.
or u can be a badass and make it out of ray-gun shots. (lol would be so cool looking)
Wouldn't Mr.G&W's up B be more like the Deku leaf?
Quote from: Quicksilver on September 16, 2009, 04:28:43 AM
bingo. got it. Luigi's B move (doesnt have to be that cuzs i know u cant get his article, but something like that) if made bigger, and set to NOT rotate with the camera would make a good dekuleaf assuming it is slanted on a Z axis and is swung on a Y axis. any green fire anywhere? if so, this has a chance.
or u can be a badass and make it out of ray-gun shots. (lol would be so cool looking)
Oooh, I like that Ray gun idea
Quote from: OizenX on September 16, 2009, 04:30:39 AM
Wouldn't Mr.G&W's up B be more like the Deku leaf?
Yeah, I guess you're right, Peach floats too slow
i was thinking neutral b be bow and arrow (changing between normal 75% fire arrow 12% ice arrow 12% and 1% light arrow) side b be skull hammer up b be deku leaf and down b for lack of a better idea iron boots (basically it's exactly like kirby's stone)
Quote from: smashmaniac2008 on September 18, 2009, 12:36:05 AM
i was thinking neutral b be bow and arrow (changing between normal 75% fire arrow 12% ice arrow 12% and 1% light arrow) side b be skull hammer up b be deku leaf and down b for lack of a better idea iron boots (basically it's exactly like kirby's stone)
THANK YOU for giving the kind of feedback I wanted to hear ^^
*Ahem* Yeah, the boots aren't a bad idea, but I don't think it'd be nearly as useful on the ground....and I was considering the interchangeable arrows, although I honestly have no idea how I'd do that....maybe a dice roll event to decide which subaction it uses, but that would split all chances evenly, making a 1% chance of using a light arrow, 25% [Normal (25%) Fire/Ice (25% each) Light (25%)]
I think i have a better idea for the arrows. Whilst charging the arrow, you can press R or L to change the arrow type. Light arrows could have a small chance of popping up when you press L or R.
Quote from: VILE on September 18, 2009, 12:21:44 PM
I think i have a better idea for the arrows. Whilst charging the arrow, you can press R or L to change the arrow type. Light arrows could have a small chance of popping up when you press L or R.
Now that is a good idea, but I don't know how to do that.........could you help me? Or at least guide me in the right direction?
on the charging (or in this case, [censored]ing the bow.) subaction, put an "if" "else" command.
if R button pressed (look around. theres a list of command lines. i know they exist),
if L button pressed _____
else (lead to norm subaction.)
on the norm subaction, add a dice effect where theres a 1% chance of light arrow.
keep da bombz fool!
Quote from: Quicksilver on September 20, 2009, 12:27:30 AM
on the charging (or in this case, [censored]ing the bow.) subaction, put an "if" "else" command.
if R button pressed (look around. theres a list of command lines. i know they exist),
if L button pressed _____
else (lead to norm subaction.)
on the norm subaction, add a dice effect where theres a 1% chance of light arrow.
keep da bombz fool!
I just checked the Essential PSA info thread, and it said that R, L and Z are mapped to the same variable =/
cool then make it random.
edit: i was thinking and this might be impossible you said a "dice roll" right? why don't you make 5 "normal" arrows that are exactly the same 2 "fire" arrows that are the same 2 "ice" arrows that are the same and one light arrow that way there is just a 1/10 chance of light arrows, 1/5 chance of fire arrows, 1/5 chance of ice arrows, and 1/2 chance of normal arrows.
Quote from: smashmaniac2008 on September 21, 2009, 12:17:51 AM
cool then make it random.
edit: i was thinking and this might be impossible you said a "dice roll" right? why don't you make 5 "normal" arrows that are exactly the same 2 "fire" arrows that are the same 2 "ice" arrows that are the same and one light arrow that way there is just a 1/10 chance of light arrows, 1/5 chance of fire arrows, 1/5 chance of ice arrows, and 1/2 chance of normal arrows.
That would work for adding GFX to the bow, but as of now, I have no idea how to edit the hitboxes of articles, which is what the arrow is. I don't even know if its possible right now, but I will at least try to add the dice roll and GFX so there's a 50% chance of normal, 20% chance of Fire or Ice, and 10% chance of light arrows =D
Also, any ideas on what GFX I should use for the light arrows?
Quote from: STUFF2o on September 11, 2009, 12:21:01 AM
What exactly do you mean? Are you making his moves based off of what he does in Wind Waker? If so, PLEASE OH PLEASE give him the Hurricane Spin! And if it's possible, maybe fire/ice/light arrows?
THIS.
Seriously, it's his trademark move.
Quote from: Ice God64 on September 21, 2009, 06:51:39 PM
Quote from: STUFF2o on September 11, 2009, 12:21:01 AM
What exactly do you mean? Are you making his moves based off of what he does in Wind Waker? If so, PLEASE OH PLEASE give him the Hurricane Spin! And if it's possible, maybe fire/ice/light arrows?
THIS.
Seriously, it's his trademark move.
Yeah, I've found out how to make him move around while on the ground :D
Now I just need to figure out what to set it to, Down Smash, or keep it as the Recovery move.....?
dont dissapoint mah
im curious on how ull pull off the hammer.
Quote from: S.N.E.S.S. on September 22, 2009, 04:20:07 AM
im curious on how ull pull off the hammer.
Again, ALOT of this is just ideas, and most of this will stay that way until model hacks come out, or I find a person with a lot of exp with PSA and have him/her help or guide me through it, I'm still a noob with this program =p
u could be lazy and spawn the hammer item, go thru a single animation fo the hammerswing. then make it disapear. the problem (and blessing) of spawning items in the same action they were spawned is that they cant have any weapon collisions. ull have to make ur own hitboxes for that move.
Quote from: Quicksilver on September 22, 2009, 06:29:31 AM
u could be lazy and spawn the hammer item, go thru a single animation fo the hammerswing. then make it disapear. the problem (and blessing) of spawning items in the same action they were spawned is that they cant have any weapon collisions. ull have to make ur own hitboxes for that move.
I don't know any of his hammer animations tho, so it probably will be the swing animation instead of the hammer to ground impact animation from wind waker, then again, if I can find an animation that does that, I can just add a hammer to it =D
Bumped for the new OP
Discuss the changes
o sexy than than :3
deku leaf is kinda obvious if you played wind waker basically opens the leaf air blows him up the gently floats down. (hard to explain easy to show):
http://www.youtube.com/watch?v=A44GFZansVQ (http://www.youtube.com/watch?v=A44GFZansVQ) 3:42-3:44 to 3:44-3:55 (minus the gale off course)
Quote from: smashmaniac2008 on September 23, 2009, 12:22:34 AM
deku leaf is kinda obvious if you played wind waker basically opens the leaf air blows him up the gently floats down. (hard to explain easy to show):
http://www.youtube.com/watch?v=A44GFZansVQ (http://www.youtube.com/watch?v=A44GFZansVQ) 3:42-3:44 to 3:44-3:55 (minus the gale off course)
The only reason I'm doing this is because I HAVE played WW =p
and Yes, I sorta know how I'm gonna do the gliding part, but the real problem here is how do I get him to have the deku leaf. I'm prob just gonna make it outta gfx, but that might lag the game severely
So... about half a year later, any progress?