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Help & Tutorials => Help => Topic started by: DocStrange on May 26, 2011, 09:32:52 AM



Title: Adding Young Link size mod to another PSA
Post by: DocStrange on May 26, 2011, 09:32:52 AM
Could someone tell me what part of the motionetc included with Pik's Young Link is necessary for the hack to work properly so I can add it to another motionetc?


Title: Re: Adding Young Link size mod to another PSA
Post by: SiLeNtDo0m on May 26, 2011, 09:38:47 AM
You'd have to do it from scratch :-\  It's not difficult, it's just extremely tedious...


Title: Re: Adding Young Link size mod to another PSA
Post by: DocStrange on May 26, 2011, 09:45:50 AM
What do you mean by "do it from scratch" exactly? I was under the impression that the size mod just came from an animation for a renamed bone?

I know you're busy but if I were to send you the motionetc I'm trying to get the size mod merged to do you think you could just take a look and if nothing else let me know what the most efficient way to merge them would be? Feel free to tell me to [censored] off  :af:


Title: Re: Adding Young Link size mod to another PSA
Post by: SiLeNtDo0m on May 26, 2011, 09:54:44 AM
Basically, how one slot size mods work is that you rename the YRotN bone to something else, then in the MotionEtc.pac, create a new bone animation with the same name as this renamed bone.  Then you have to set the resize and retranslations of that new bone animation TO EVERY SINGLE ANIMATION.

dingoberrriz made a tutorial here: http://www.youtube.com/watch?v=FRN8rWzDLfE

I did this once...took me about 4 straight hours of mind numbingly tedious renaming...


Title: Re: Adding Young Link size mod to another PSA
Post by: DocStrange on May 26, 2011, 09:55:58 AM
Blegh, oh well, thanks for the info, I really appreciate it.


Title: Re: Adding Young Link size mod to another PSA
Post by: DocStrange on May 26, 2011, 10:21:23 AM
Sorry for double post, but I tried something. I don't have access to an SD drive right now (stupid stone age vaio) and was just wondering if this sounds like it will work...

-Basically what I did was opened both motionetc in Brawl Box.
-I went through to each animation changed in the first motionetc and added in the newnode from the same animation in Pik's motionetc.
-Then I exported these modified animations and placed them into Pik's motionetc.

Does this sound about right?