Title: My vertex explodes... Post by: nanobuds on May 28, 2011, 09:54:46 PM im working on my Wall-E V3, and hes perfect. however, during gameplay, his textures explode :oshi:
the explode mostly around his face... thats where most of the vertexing took place. and ideas wat to do? heres him im brawlbox note: texture is not finished, just a rough draft Title: Re: My vertex explodes... Post by: OmegaMalkior on May 28, 2011, 10:07:46 PM Can you put up a pic? Because all I can imagine is this:
http://www.youtube.com/watch?v=hwVyXgbaXHs Title: Re: My vertex explodes... Post by: xZedkiel on May 28, 2011, 10:12:43 PM There is a pic lol. I would love to help you man, but I haven't the slightest idea on how to vertex. :(
Title: Re: My vertex explodes... Post by: nanobuds on May 28, 2011, 10:14:56 PM the textures just stretch across the screen like crazy. ill try to get pics tomorrow
Title: Re: My vertex explodes... Post by: OmegaMalkior on May 28, 2011, 10:30:19 PM There is a pic lol. I would love to help you man, but I haven't the slightest idea on how to vertex. :( I mean of the texture glitching up. Not a pic of the actual hack.the textures just stretch across the screen like crazy. ill try to get pics tomorrow Okay then.Title: Re: My vertex explodes... Post by: ShadowSnake on May 28, 2011, 11:06:44 PM disable bones on places that would animate weird. if you deleted polygons then that could also be the case.
Title: Re: My vertex explodes... Post by: SmashClash on May 28, 2011, 11:12:07 PM disable bones on places that would animate weird. if you deleted polygons then that could also be the case. Yeah, one time I tested something out and deleting polygons stretches them during the game(usually on attacks)Title: Re: My vertex explodes... Post by: nanobuds on May 29, 2011, 10:19:43 AM okay the stretching occures on the treads and the neck... so if i disable the bones it should work?
and i also deleted a few polygons around his head. so what should i do? Title: Re: My vertex explodes... Post by: DrPanda on May 29, 2011, 01:00:54 PM Disabled bone aren't likely to be the problem, It's probably the deleted polygons that causes it.
Hex the vertices over onto a 'clean' model. Now, instead of removing the polygons, remove the unwanted vertex sets instead ;) Title: Re: My vertex explodes... Post by: nanobuds on May 29, 2011, 08:57:15 PM no clue how to hex.. if anyone wants to do it pm me. ill give u credit in the hack
Title: Re: My vertex explodes... Post by: ShadowSnake on May 29, 2011, 09:18:41 PM no clue how to hex.. if anyone wants to do it pm me. ill give u credit in the hack i can hex the polys back, then you can just try to vertex them off. Title: Re: My vertex explodes... Post by: xX_TheTerror_Xx on May 30, 2011, 12:33:59 PM same prob happened to me yesterday while vertexing bass and i deleted polygons so i think that is the prob
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