Title: Project Terra (from Dissidia) Post by: Keromonkey on May 29, 2011, 04:20:04 PM If you are feeling generous and would like to contribute, make a personal PSA request, donate, or just show your appreciation for my efforts I'd be very appreciative. Donate Link is below (^_^).
Project Terra V[6] Updated [9/25/2011] (http://i.imgur.com/9xFi0.jpg) (http://imgur.com/9xFi0) Extra Pics: People involved in the project: Keromonkey- Project Leader & PSA technician Tempesttime- Animation Tweaking & Post Advisor Special Thanks: Divine Overlord- His PSA was used as a base for animations Dhragen- For making the initial Terra skin over Zelda, without his creating that texture this PSA would not have come about. Eternal Yoshi- For asking the right questions in the right places... Mr.N- For technical advice ^_^ Terra Over Zelda @ Brawl Vault And here is a link to a Wiki article with various info on Terra from Dissidia/Final Fantasy 6 Hey all ^_^, still not sure what to put here but I will upload pics now. I'm working on a Terra Branford from Final Fantasy Dissidia Psa and I'd like opinions, feedback, etc. With regards to the moveset, I think its easiest to say most attacks that chain for her chain with the A or B button, I built her combos to be somewhat like they look in Dissidia Fire Magic > Holy > Ultima etc, and I added a few ideas from Dhragen so far although those moves aren't finished exactly and if anyone knows how to vertex a sword onto a character please let me know or point me to the source of their info so I can read it myself, please and thankyou =). Requests: If anyone skilled in vertexing or model importing would like to help me turn a .dae/.smd or .obj file of Terra into a true model import for Zelda to go with this moveset please let me know by any means, I'd be very appreciative ^_^. Also, If anyone could vertex a sword onto Terra's right hand or make a video of her moveset I would also be appreciative and you'd definitely be credited d^_^b) More Info: Note: I have no problem with anyone using any part of this for a creation of there own, but please be respectful & request permission first (Does this count as a disclaimer?) Previous Versions: Terra Over Peach Moveset Title: Re: Terra from Dissidia Post by: ThyLASA on May 30, 2011, 05:07:13 PM Dude sounds awesome and looks awesome
Title: Re: Terra from Dissidia Post by: Albafika on May 30, 2011, 05:08:45 PM This'll be going over Zelda, correct?
Title: Re: Terra from Dissidia Post by: Keromonkey on May 30, 2011, 11:24:37 PM Yes, I plan on putting this over Zelda if I can find or make a suitable Terra costume for her
Title: Re: Terra from Dissidia Post by: DivineOverlord on May 30, 2011, 11:38:37 PM hmmm I really like the concept and moveset of this PSA!!! :af:
Title: Re: Terra from Dissidia Post by: Keromonkey on May 31, 2011, 12:40:50 AM No kidding? You are one of my favorite PSA-ers thus far haha, thanks ^_^
Title: Re: Terra from Dissidia Post by: DivineOverlord on May 31, 2011, 12:59:06 AM No kidding? You are one of my favorite PSA-ers thus far haha, thanks ^_^ oh really? thanks XD. Lemme know if you need any help at all! by the looks of the preview pics, it looks like your doing really well!!! The graphics you've done are very artistic ;D Title: Re: Terra from Dissidia Post by: Eternal Yoshi on May 31, 2011, 01:22:34 AM http://stacksmash.kontek.net/STUFFZ/Characters/Zelda_Sheik/Terra_Branford.rar
A long time before vertexing was feasible, Stack Smash made a Terra over Zelda and her esper form over Sheik. I'm sure if you get Dhragen's permission, you can update this with vert edits. The textures are made from Dissidia's and they are well done. All this needs is a vert edit. I don't think I can find her green hair version on the site, but I do have it somewhere in my PC. Title: Re: Terra from Dissidia Post by: Keromonkey on May 31, 2011, 02:11:25 AM @ Divine Overlord: I'm sure I'll have a few questions here and there because honestly though I've looked most things up there are a few things I still don't know, but for the time being thank you, I'm really glad you like it. It's good to know the time I spent working on this hasn't been in vain lol. :]
@Eternal Yoshi: ...Thank you Verrry Much, that will definitely be an excellent base to start work moving this to Zelda. It's no huge deal but if you can find the green haired version, I know some old-school fans who would definitely be appreciative ^_^ (myself included). And these skins were made by Dhragen? Do you mean this Dhragen (http://forums.kc-mm.com/index.php?action=profile;u=2255)? Title: Re: Terra from Dissidia Post by: Eternal Yoshi on May 31, 2011, 02:31:22 AM Yes I mean that Dhragen.
Title: Re: Terra from Dissidia Post by: KTH on May 31, 2011, 11:50:58 AM Hey, good job.
Title: Re: Terra from Dissidia Post by: Lord_of_D: on May 31, 2011, 04:43:11 PM hears insteresting...its it balanced? cause i dont like to use over powered psa's :srs:
Title: Re: Terra from Dissidia Post by: Hollow on May 31, 2011, 04:48:10 PM Very nice! Love the creativity!
Title: Re: Terra from Dissidia Post by: Keromonkey on May 31, 2011, 06:21:47 PM @ lord of D: Its as balanced as I could make a magic-using PSA on my first attempt with out dumbing her down into oblivion (or at least I think so), think of her as a female ganondorf with more range & less killing power (with the exception of a few notable moves)
@ ssbbtailsfan: I'm working on Zelda now ^_^ @ Hollow & KTH: thank you very much =) Title: Re: Terra from Dissidia Post by: Dhragen on May 31, 2011, 10:04:27 PM Good effort with the effects at all, but honestly, i don't like it very much because, most of all it's kind of un-canon, the moveset lacks consistency and doesn't fit Terra at all. Just because Terra wasn't able to control his powers at the start, doesn't mean she must be a completly berserker in the use of them.
If you don't mind and take this as constructive critisism, i want to suggest you some changes in your current moveset. I played Final Fantasy VI (my favorite in the series) and have alot of information about Dissidia and Dissidia 012, so i could help you if you wish, Terra is one of my favorites characters and i want to contrubute at the best as possible Quote -Try to add her sword in his moveset, she does uses it on FF VI and in Dissidia as well, and could fit perfectly for the A combo. -I miss Thunder/Thundara/THUNDAGAAA!! (lol Lightning) there......it could work as an Up Tilt, Terra quickly spins with thunderbolts falling, surrounding him for a second. -Keep Fire as Down Tilt, it's a great idea, :P -For a good and great powerful forward Smash, go for Meltdown -If i am you, i would change Graviga by Flood as down smash, it looks a more fitting down smash, and still very powerful (Graviga in most FF games isn't an attack to send people into the air, more like an attack that slams airbone opponints into the floor, like how the Terra's Graviga works in dissidia) -Graviga could go as Up Smash, instead of creating the dark orb in the ground, make Terra raises his hand for generate a mid-sized dark ball over her head, that absorbs and caughts near enemies as long as you hold the button. When released, the Graviga ball slam them into the floor in front of Terra, being hitstun'd by some time. This could be greatful as a combo starter, and it goes very well with my idea of Flood as Down Smash (get opponent with Usmash Graviga>slam them into the floor> Dsmash Flood) -Mixing two kind of attacks (Holy and Blizzard) in ONE move doesn't look very good aesthetically, making the move what, Blizzard or Holy?....try to have them separated. -I don't like the idea of the "Esper Step/Flight" at all. Add instead your idea of your Blizzard nspecial, but as forward special, but without Holy. You could Add the Blizzard Combo of dissidia when you tap the button and Blizzara instead when you hold it, and then you have both a dashing forward and a forward projectile attack at the same time. I like your idea of chaining with Blizzaga after Blizzara too. -Holy could be alone as neutral b and still being a great projectile, since those are aimed to the opponent and comes in a pack. You could include the Holy Combo from dissidia if you want to keep going with the magic-chained theme. -Please Change the Senbou Sakura, seriously, change it, its really unfitting and un cannon. I suggest you to change it with Ultima, make it an orb of light that automatic explodes with great force after some time, and make it very contollable, so you can move it faster to connect after a combo for work as a finisher. -For Up Smash, your idea for Esper step/flight could go there with another move or fitting magic wise. How it sound Tornado? it's a move Terra uses a lot in Dissidia, and it makes more sense her invinsibility if she raises and moves being surrounded by tornados, attacking at the same time. And yeah, you have my permission of using my Zelda Terra/Sheik, as i said, i am here to help as much as possible with this, :P Title: Re: Terra from Dissidia Post by: Keromonkey on June 01, 2011, 12:03:27 AM I don't suppose anyone knows what might stop Zelda's transformation into Shiek from working? (when all the PSA data in 115: down B, 1DA & 1DB is identical to a psa of zelda that can transform)
@Dhragen: O_o,oooooh, alright lets see -I planned on adding a sword to her moveset but I haven't got the patience for vertexing so right now that's slightly beyond my skills (I was going to give her a side A aerial combo & neutral A aerial combo since I read that she mostly uses her sword in only Chase sequences in Dissidia, but if she uses it more often It is nice to know that, although I'd still to learn how to vertex a sword on to her for that to happen) -I actually did plan on making up A her lightning spells haha, Up A was going to be Thundaga: a diagonal lightning bolt that shoots out and explodes at the end knocking whoever it hits downward strongly, spikeable. I also planned on making Up B a lightning attack: Thundara that was somewhat like Lucas's Up B, She would have complete control over it and when she hit her target with it, 4 lightning bolts would converge on target (offset in different directions so they appear at 4 different corners) like in Dissidia. (I did a bit of youtubing). It also had a special effect similar to Lucas's hitting himself in that curving it around to hit her would send her into esper flight mode as long as you held B. (I thought erratic esper flight was particularly accurate cuz I remember when Terra went crazy as an esper, turning into a purplish light and flew off in ff6 and the crew had to chase after her, I wanted to superimpose an image of Esper Terra in the purple ball while she was flying- kinda like in the Hero Of Time PSA (by Divine Overlord ;) when Link uses his final smash an image of Nayru (?) appears. (I want Esper Terra to appear briefly like that but I'm just a noobie remember ^_^). -I'm glad you appreciate the fire move, that was the first move I made and I thought it came out pretty good. -I actually planned on making Aerial B Neutral her Meltdown attack w/ 3 speeds since I read on a Terra Wiki that Meltdown was an aerial move with 3 different speeds. I was going to make her side A ground Riot Slash (she sends a single crescent out that does low damage but has decent knockback) and her Side A Smash was going to be Riot Smash (She'd wind up like sheik and unleash a volley of crescents, or crescent-shaped slash graphics into her enemy, the first one stuns just long enough for the rest of the riot blades to hit them before sending the enemy flying). Side Note: Another reason I thought Zelda would be a better fit for Terra, aside from being less perky, is that I thought Din's Fire would be perfect for Meltdown (a crystal sphere with a fireball trapped inside?) -I did plan on Flood initially but I couldn't figure out how to get the hitboxes to loop (until I made the Senbon Sakura). I actually wanted her to chain from neutral A press blizzard combo to neutral A hold torrent, and make them both interruptable so its like an infinite combo built to rack up damage but with no killing power, maybe I can give that another try now that its over Zelda and I have learned a bit more. -I know Graviga is supposed to suck ppl in and/or impale them, lol. It was the 2nd move I made (right after Fire Magic) and I planned on making it have 3 levels of charge (the first one would push them away, the second would stun them & the 3rd would impale them & do small amount of continuous damage with electric and darkness flags, although with each charge the range would shrink to keep it balanced). I like the ball above head idea though, now that I know how to loop collisions I feel its quite possible ^_^). -Blizzara > Holy does come kinda fast, I know how to slow it down but I was leaning toward the other direction, I actually wanted her to fire 3-5 balls of holy like she does in the game except one after the other instead of parallel (unless I could figure out parallel damage collisions intersecting at a point where the enemy might b) -So neutral B: Holy > Neutral B (hold): Holy x3? ...Hmm, how do you feel about damage, I don't want to make her overpowered but holy is supposed to be the most powerful of white magics right? (what about low damage but stun & minor heal, like 1-2 health regen per bolt if I make it the 1-4 shot combo?) -i liked Senbon Sakura, I was so proud of it hahaha ^_^, but its cool, I can't use that over Zelda anyway so I def. need an alternative. I wanted to put Ultima as an alternate final smash because its supposed to be THE most powerful spell right? And I felt putting it into balanced Terra would kind of be overkill which its supposed to be cuz otherwise it'd be too weak and not deserving of the name Ultima (I thought long and hard about this -- the model for blizzaga was originally supposed to be ultima, a glowing ball of luminescence that was basically the smash aura except without a smash ball and 10 times bigger). -Up Smash is the ONLY move I hadn't figure out yet what I wanted to do with yet and I think Tornado sounds like a great idea but I'll save it for last for the time being, I'm visualizing that in my head as we speak (Tornade & melt down are probly my fav. spells :P) XXX Thankyou for your Criticism & permission Dhragen, I will do my best to help Terra Zelda live up to her full potential with my humble & limited skills :D p.s. I don't suppose I could ask you (or anyone who reads this) to vertex a rapier onto her costume? (Right Hand I believe) Title: Re: Terra from Dissidia Post by: Eternal Yoshi on June 01, 2011, 12:23:55 AM There is a subroutine/offset that controls this somewhere in the action/subactions of Down B. nop it.
TO be clearer there should be something like Terminate Instance. Nop that. Title: Re: Terra from Dissidia Post by: Keromonkey on June 01, 2011, 07:13:43 AM Oh wait, lemme clariffy: I'd like it to work, it doesn't atm. Is there a command in PSA to cause Zelda > Sheik transformation or does it have to be activated through an offset?
Title: Re: Terra from Dissidia Post by: Funzy <3 on June 01, 2011, 07:46:25 PM Id love to play around with the peach psa :D
Title: Re: Terra from Dissidia Post by: Eternal Yoshi on June 01, 2011, 07:51:57 PM Oh wait, lemme clariffy: I'd like it to work, it doesn't atm. Is there a command in PSA to cause Zelda > Sheik transformation or does it have to be activated through an offset? At subroutine offest 18210, there is a command called terminate instance. Change it to something like Change Action:11A or something like that. Title: Re: Terra from Dissidia Post by: Keromonkey on June 02, 2011, 11:19:06 PM Figured it out, Gracias Eternal Yoshi
Title: Re: Terra from Dissidia Post by: Ӄit ßallarɖ on June 03, 2011, 06:27:18 AM http://www.mediafire.com/?4wssk72v1a1muo1 <- terra on Zelda... I'm about to say "F" it and release (again) this brawl hack since it's missing from action and no one else seems to have it anymore besides me..
Title: Re: Terra from Dissidia Post by: Keromonkey on June 03, 2011, 10:44:15 AM @ Kit: It had been missing, not sure why. Although Eternal Yoshi & Ssbbtails fan helped me out in finding this earlier, I am still appreciative though, I don't suppose you've got access to the still-elusive version of this with proper green hair?
Title: Re: Terra from Dissidia Post by: Ӄit ßallarɖ on June 03, 2011, 12:23:00 PM No, never seen that version, though finding a good Texture'er isn't an issue since her hair's nealy white as is, so it wouldn't take too much of a hassle to have someone recolor it.
Title: Re: Terra from Dissidia Post by: Keromonkey on June 04, 2011, 09:55:25 PM Question @ Anyone: When I'm ready to post progress pix of Terra over Zelda should I post them here or start a new blog specifically for her?
Title: Re: Terra from Dissidia Post by: Albafika on June 04, 2011, 10:18:44 PM Question @ Anyone: When I'm ready to post progress pix of Terra over Zelda should I post them here or start a new blog specifically for her? Post it here. =P Title: Re: Terra from Dissidia Post by: madkool on June 07, 2011, 01:40:33 PM I think this is my favorite psa I've seen c: Next to sephiroth !You're very talented. The only thing I've noticed that can be weird is her neutral stance at times. She doesn't always face forward, instead she faces toward the back of the stage?
Have you considered doing other final fantasy edits for other characters once you finish Terra? Title: Re: Terra from Dissidia Post by: Ӄit ßallarɖ on June 07, 2011, 02:41:58 PM I think this is my favorite psa I've seen c: Next to sephiroth !You're very talented. The only thing I've noticed that can be weird is her neutral stance at times. She doesn't always face forward, instead she faces toward the back of the stage? I heard rumors that Tifa from FF7 is getting closer to be completed...Have you considered doing other final fantasy edits for other characters once you finish Terra? Title: Re: Terra from Dissidia Post by: Keromonkey on June 07, 2011, 05:00:30 PM EDIT: Spoilers are funn XD
This is just so I have the pix of Peach still up somewhere, I'm moving Zelda to the first post. Title: Re: Terra from Dissidia Post by: Albafika on June 07, 2011, 05:07:24 PM Kero, I think you can ask an admin for 'em to give you the second post on the thread, that way you'd have more space.
Title: Re: Terra from Dissidia Post by: Keromonkey on June 07, 2011, 05:16:51 PM I think this is my favorite psa I've seen c: Next to sephiroth !You're very talented. The only thing I've noticed that can be weird is her neutral stance at times. She doesn't always face forward, instead she faces toward the back of the stage? Have you considered doing other final fantasy edits for other characters once you finish Terra? Hi Madkool, I'm glad you like it ^_^. I haven't considered doing other PSA's for final fantasy just yet, but I'm open to the idea and also open to collaboration if anyone thinks I can help with something (And may consider it once I finish this one and my main goals anyway- Terra & Kurama XD lol). I have tried the Tifa one and I like the idea, although it's only 40% complete as of the moment ...and I also thought of doing Phoenix (from x-men, or from MvC3) Also, as for the neutral stance *scratches head* yeah she does face backwards lol, I can change that though ^_^ Title: Re: Terra from Dissidia Post by: Keromonkey on June 07, 2011, 05:17:46 PM Ooh, uh, how do I ask admin? (thanks for letting me know)
Edit: If no body has an answer to that, I'll look it up after. I just want to finish posting up the new Terra first. Title: Re: Terra from Dissidia Post by: Ӄit ßallarɖ on June 07, 2011, 06:06:46 PM Hi Madkool, I'm glad you like it ^_^. I haven't considered doing other PSA's for final fantasy just yet, but I'm open to the idea and also open to collaboration if anyone thinks I can help with something (And may consider it once I finish this one and my main goals anyway- Terra & Kurama XD lol). I have tried the Tifa one and I like the idea, although it's only 40% complete as of the moment I've heard from the rumor mill that sh'es being worked on by someone and has nearly finished a new move....and I also thought of doing Phoenix (from x-men, or from MvC3) Also, as for the neutral stance *scratches head* yeah she does face backwards lol, I can change that though ^_^ Title: Re: Terra from Dissidia Post by: DivineOverlord on June 07, 2011, 07:18:31 PM I can help you have her transform into Esper for a final smash. Title: Re: Terra from Dissidia Post by: Keromonkey on June 07, 2011, 07:46:23 PM @ Kit: Do you mean Tifa? Nice =), I wonder what the move is, I've honestly still got the orginal FF7 game guide with all the limit breaks listed in it lol.
@ Divine Overlord: Do you mean do it, or tell me how to do it? Either way I'm very appreciative. (Should we discuss it here or in a PM?) I have to step out for a bit but to lay out what I planned, I wanted her to have 3 Final Smashes. -Ground: True Riot Blade (like her side smash except it goes the length of the stage and is much stronger) -Air: Ultima (as per Dhragen's Dissidia suggestions), a large beautiful blue/violet/white explosion befitting Terra'a might (lol) -And than I thought after casting either spell she'd either auto-tranform to Sheik (which has an esper vertex over it) OR activate the eyeyellowM bone or something (which would have an esper image in it & then she'd have some powers for the remainer of the time like the Zero over Link PSA, by Eldiran I think?, in which zero unleashes a burst and then gets super powered for a short time lol) << but Idk how to do either of these yet. Title: Re: Terra from Dissidia Post by: DivineOverlord on June 07, 2011, 09:35:18 PM lol I had Terra summon her esper form but it came out a lil funny. I'll fix it up XD...btw, I noticed you used a lot of animations I made lol
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110607_2041binout.jpg) Title: Re: Terra from Dissidia Post by: Keromonkey on June 08, 2011, 01:37:39 AM Heheh, nice =D (*insert giggle), I haven't begun messing with final smashes yet but I think I've read that they are like the fitchar.pac files in that you can insert and replace mdl0s, is that how you got that effect? Its pretty cool ^_^, Terra summoning herself makes me LOL.
And yes, I used a few different psa pieces but many may have ended up coming from your Freya PSA I think, the floating really appealed to me for Terra, and though I planned on switching up some motions a bit more later on (once I'd studied Terra Dissidia on youtube a bit more) I figured a combination of what you had done and what Zelda already had were probably my best bet, sorry for not 'collaborating' with you sooner lol. (The only thing is I wanted Terra to have the same insecure look she has in Dissidia, so i took the floating wait animation and folder her arms around her...) Title: Re: Terra from Dissidia Post by: DivineOverlord on June 08, 2011, 01:44:19 AM Heheh, nice =D (*insert giggle), I haven't begun messing with final smashes yet but I think I've read that they are like the fitchar.pac files in that you can insert and replace mdl0s, is that how you got that effect? Its pretty cool ^_^, Terra summoning herself makes me LOL. And yes, I used a few different psa pieces but many may have ended up coming from your Freya PSA I think, the floating really appealed to me for Terra, and though I planned on switching up some motions a bit more later on (once I'd studied Terra Dissidia on youtube a bit more) I figured a combination of what you had done and what Zelda already had were probably my best bet, sorry for not 'collaborating' with you sooner lol. (The only thing is I wanted Terra to have the same insecure look she has in Dissidia, so i took the floating wait animation and folder her arms around her...) I can have zelda turn invisible then Esper Terra will appear....what attack should she do? is there a video? Title: Re: Terra from Dissidia Post by: Keromonkey on June 08, 2011, 01:53:58 AM There are many videos ^_^
But for her true Riot Blade in Esper Form check this out: http://www.youtube.com/watch?v=1vcHbDI2V9E For Ultima, check this one out: http://www.youtube.com/watch?v=dk4pXQWb-b0 (it starts at 3 seconds and ends at 5 seconds) Title: Re: Terra from Dissidia Post by: DivineOverlord on June 08, 2011, 01:55:34 AM There are many videos ^_^ But for her true Riot Blade in Esper Form check this out: [url]http://www.youtube.com/watch?v=1vcHbDI2V9E[/url] luckily for you, I think I will be able to do this as a final smash....I'll try doing it tomorrow. Title: Re: Terra from Dissidia Post by: Keromonkey on June 08, 2011, 01:57:58 AM Please & thankyou, I look forward to the possibilities muhuhahah XD
Title: Re: Terra from Dissidia Post by: DivineOverlord on June 08, 2011, 02:02:24 AM haha it will be possible, I took some notes down on how I want it to work
first she will pop out of space like in the beginning of the video and shoot a blast of ice. If it hits the target, time will freeze, then she will do the rest of her attack. All I really need to do is the animation, and have the esper model eyes fixed and Im good :af: Title: Re: Terra from Dissidia Post by: lightning29 on June 08, 2011, 02:05:12 AM hey this looks very promising good job, i hope someone can actually make her look more like terra and that would make this so much better
Title: Re: Terra from Dissidia Post by: Keromonkey on June 08, 2011, 02:13:45 AM @ Lightning: Hi Lightning, I'm doing my best to do Terra justice, I wanted to import the model directly from Dissidia but until the .dae to mdl0 converter is finished (by BlackJax96), Dhragen's model is the best we've got and I'm very appreciative to him for it ^_^, because if Dhragen's model didn't exist I may not have ever begun work on this PSA over Zelda. Also, what do you think of melt down? I'd def. like someone's opinion on it :[
@ Divine: Sounds like your good either way :}, lol, but yes that'd be excellent, I never dreamed Terra could be placed so neatly in super smash bros... (uh, wait, actually I think I did dream this...) Title: Re: Terra from Dissidia Post by: lightning29 on June 09, 2011, 04:13:51 PM @ Lightning: Hi Lightning, I'm doing my best to do Terra justice, I wanted to import the model directly from Dissidia but until the .dae to mdl0 converter is finished (by BlackJax96), Dhragen's model is the best we've got and I'm very appreciative to him for it ^_^, because if Dhragen's model didn't exist I may not have ever begun work on this PSA over Zelda. Also, what do you think of melt down? I'd def. like someone's opinion on it :[ @ Divine: Sounds like your good either way :}, lol, but yes that'd be excellent, I never dreamed Terra could be placed so neatly in super smash bros... (uh, wait, actually I think I did dream this...) Oh im not knocking what it looks like i was just making an inquiry, i mean i cant do anything yet so i couldn't say much about anything lol..... and what is meltdown? Title: Re: Terra from Dissidia Post by: Keromonkey on June 09, 2011, 04:39:11 PM Oh I knw ^_^, I just wanted to make sure Dhragen knew he (or she) was appreciated heh, meltdown is the Aerial Neutral B attack,
its supposed to look like this (http://images.wikia.com/finalfantasy/images/1/1a/DFF_Meltdown1.png) but instead its looks like this (http://i.imgur.com/oaTYg.jpg) ...and I'm not sure how I feel about that so, I wanted someone else's opinion Title: Re: Terra from Dissidia Post by: Ӄit ßallarɖ on June 09, 2011, 04:49:29 PM Oh I knw ^_^, I just wanted to make sure Dhragen knew he (or she) was appreciated heh, meltdown is the Aerial Neutral B attack, Prob the closest you'll get unless someone can carry over Cloud's Fireball Model and make it a bit bigger.its supposed to look like this ([url]http://images.wikia.com/finalfantasy/images/1/1a/DFF_Meltdown1.png[/url]) but instead its looks like this ([url]http://i.imgur.com/oaTYg.jpg[/url]) ...and I'm not sure how I feel about that so, I wanted someone else's opinion Title: Re: Terra from Dissidia Post by: fighter20brawler10 on June 09, 2011, 05:13:21 PM Looks really good
Title: Re: Terra from Dissidia Post by: Keromonkey on June 09, 2011, 05:26:59 PM @ fighter20brawler10: Thankyou ^_^
@Kit: *Sad face* You're probably right, but I think I might try one more time, just to be sure. On a semi- unrelated note, I've just about finished her Tornado Spell Edit: Also, I just noticed, cool Signature Kit =D @Anyone?: Uh, miscellaneous Techie stuff, I'm trying to figure out how to remove the green glow from being referenced when using Tornado (over where the Farore's Wind mdl0 was, ModelData[1]). I'm trying to do this without deleting the entire Miscdata[1] file from FitZelda.pac, my thoughts were that it was possible between using tabuu & a hexeditor, can anyone confirm/deny this? Edit: If its easier, I'd also like to know if there is a way to only remove the green glow from a specific subaction but leave it for all the others. Title: Re: Terra from Dissidia Post by: lightning29 on June 09, 2011, 06:06:42 PM Oh I knw ^_^, I just wanted to make sure Dhragen knew he (or she) was appreciated heh, meltdown is the Aerial Neutral B attack, its supposed to look like this ([url]http://images.wikia.com/finalfantasy/images/1/1a/DFF_Meltdown1.png[/url]) but instead its looks like this ([url]http://i.imgur.com/oaTYg.jpg[/url]) ...and I'm not sure how I feel about that so, I wanted someone else's opinion well actually that is pretty good it looks great, could you have just took samus's neutral b and made it smaller and changed the color as an addition to what was done? Title: Re: Terra from Dissidia Post by: Ӄit ßallarɖ on June 09, 2011, 06:51:17 PM well actually that is pretty good it looks great, could you have just took samus's neutral b and made it smaller and changed the color as an addition to what was done? Title: Re: Terra from Dissidia Post by: lightning29 on June 09, 2011, 07:04:38 PM If I'm thinking right, Samus' Charged Bullet's an Article, which would also need to be transfered to Zelda. Recoloring, I dono if it's possible, but My Model/Article/Texture knowlage isn't very good. ahh see i havent learned any of those things to make things in which i do but i dont have any of the materials to do such, but otherwise you still did good if my suggestion isnt possible what you have is good anyway Title: Re: Terra from Dissidia Post by: DivineOverlord on June 09, 2011, 08:17:01 PM @ fighter20brawler10: Thankyou ^_^ @Kit: *Sad face* You're probably right, but I think I might try one more time, just to be sure. On a semi- unrelated note, I've just about finished her Tornado Spell Edit: Also, I just noticed, cool Signature Kit =D @Anyone?: Uh, miscellaneous Techie stuff, I'm trying to figure out how to remove the green glow from being referenced when using Tornado (over where the Farore's Wind mdl0 was, ModelData[1]). I'm trying to do this without deleting the entire Miscdata[1] file from FitZelda.pac, my thoughts were that it was possible between using tabuu & a hexeditor, can anyone confirm/deny this? Edit: If its easier, I'd also like to know if there is a way to only remove the green glow from a specific subaction but leave it for all the others. I can remove it...I'm almost done with her final smash. Title: Re: Terra from Dissidia Post by: Keromonkey on June 09, 2011, 08:42:41 PM EDIT: Updated the instructions for Tornado in the OP
@ Divine: Nice, I just uploaded the latest version: http://www.mediafire.com/?g16kysaei36a9 (I just finished her UpB on ground), if you could remove her glow from that It'd be pretty much all set (please & thankyou ^_^). Also, cool, I'd def. like to give the final smash a test run when you're all set =) And one more thing, If I may. I'm trying to replace Zelda's 3rd mdl0 (Nayru's love) with a different mdl0, the model replaces fine but the textures don't show up, I don't suppose you (or anyone passing through) knows why or how to fix that, It comes out looking like this: (http://i.imgur.com/BGQ43.jpg) (http://imgur.com/BGQ43), its supposed to be red & firey... @ Anyone who wants to test it: I'll add instructions to the OP (original post right?) when I get the chance but basically, when on ground Press Up B> Hold B > hold up taunt or down taunt for lightning, hold B +A for great Tornado. Title: Re: Project Terra (from Dissidia) Post by: Keromonkey on July 16, 2011, 01:20:17 AM Many things have been changed & Many new attacks have been added since the last post, I have come much closer to perfecting her, I would still like to hear peoples opinions on what's been done and what's been added/changed, and I've still got a move or 2 to work out if anyone has an idea or 2 they'd like to submit for consideration I'd be happy to hear all suggestions ^_^. Also, I'm considering doing a moveset for Esper Terra over Sheik, I may have to start a new blog for that one but if anyone has any ideas for it, I'd like to hear them here 1st (please & thankyou).
Also, Zelda can transform to Sheik just fine but I have a small problem with Sheik freezing the game when she transforms into Terra, I don't suppose anyone paying attention might have any recommendations on how to fix that. (and also, is it possible for zelda to transform into a sheik psa or will the wii always load the default sheik moveset even if i have a custom sheik psa in the proper folder?) Title: Re: Project Terra (from Dissidia) Post by: Gamidame on September 02, 2011, 08:58:28 PM Isnt this kinda overpowered?
Title: Re: Project Terra (from Dissidia) Post by: Gamidame on September 02, 2011, 10:45:49 PM and where do we find the .pcs?
Title: Re: Project Terra (from Dissidia) Post by: Keromonkey on September 03, 2011, 12:21:57 PM I tried to have her as balanced as possible while being true to the fact that she is a mage/esper, as a result it is difficult for her to kill but easy for her to rack up damage. I wanted to work on esper over sheik and make that version more adept at KOing opponents but I have a short attention span and have moved on to fixing my garage since my friends dont really play brawl with me much anymore :/, the costume link is on the 2nd page of this blog but for your convenience it is also here: http://www.mediafire.com/?4wssk72v1a1muo1
Title: Re: Project Terra (from Dissidia) Post by: TokoyamiTheDark on September 15, 2011, 09:42:18 AM I tried to have her as balanced as possible while being true to the fact that she is a mage/esper, as a result it is difficult for her to kill but easy for her to rack up damage. I wanted to work on esper over sheik and make that version more adept at KOing opponents but I have a short attention span and have moved on to fixing my garage since my friends dont really play brawl with me much anymore :/, the costume link is on the 2nd page of this blog but for your convenience it is also here: [url]http://www.mediafire.com/?4wssk72v1a1muo1[/url] There's already an Esper Terra over Sheik and I can give away the link if you want to use it (I take no credit for it) : http://www.mediafire.com/?nd4shap2k0iabf5#1 Just convert the .pac with brawlBox and it should work in-game. This replace the regular Sheik (normal outfit) Title: Re: Project Terra (from Dissidia) Post by: bleachvssonic on September 21, 2011, 06:18:43 PM why am i getting t-pose on every move?
Title: Re: Project Terra (from Dissidia) Post by: Thundaga_T2 on September 23, 2011, 10:19:28 PM I noticed that if you use the taunt that makes you transform into Sheik, then transform back, she gets stuck in T-pose until hit. Did you remove the animation of her turning back into Zelda?
Title: Re: Project Terra (from Dissidia) Post by: Keromonkey on September 25, 2011, 02:27:28 AM Hmm, I may have removed the animation but I've fixed that in Version 6 which I have just posted up.
She can freely transform to Sheik & back now (without T-pose), however I have 2 problems that I would like anyone to let me know if they figure out. 1) When Zelda transforms to Sheik, Sheik has skins & fitsheikmotion file but doesn't activate fitsheik.pac (in effect she has no psa). Is there any way to fix this so she CAN access the Sheik PSA also when changing? 2) When Zelda transforms to Sheik, than back to Zelda some Zelda skins cause the game to freeze. (Terra, Esper Terra & Kagome are a few that I know to freeze and I do not know why this is yet, or how to fix it) also @bleachvssonic: I am not sure, but that seems like a pac file size issue, try starting the match as Zelda instead of Sheik 1st, or try going back to SSBB Intro/Start Screen than selecting her again (for reloading), lemme know if that helps. @anyone: Ah, also I'm not sure whether I mentioned this or not but in my attempt to keep her balanced I made most of her magic reflect/absorbable. So in light of that she goes from being a serious threat to a minor nuisance versus anyone wielding a Franklin Badge... (of course, some of her magic still goes through these, and she can summon a sword or turn to her other form in these circumstances) Title: Re: Project Terra (from Dissidia) Post by: bleachvssonic on September 25, 2011, 09:27:07 AM Hmm, I may have removed the animation but I've fixed that in Version 6 which I have just posted up. She can freely transform to Sheik & back now (without T-pose), however I have 2 problems that I would like anyone to let me know if they figure out. i fixed the problem but i was using riivolution so yeah now that 1) When Zelda transforms to Sheik, Sheik has skins & fitsheikmotion file but doesn't activate fitsheik.pac (in effect she has no psa). Is there any way to fix this so she CAN access the Sheik PSA also when changing? s done2) When Zelda transforms to Sheik, than back to Zelda some Zelda skins cause the game to freeze. (Terra, Esper Terra & Kagome are a few that I know to freeze and I do not know why this is yet, or how to fix it) also @bleachvssonic: I am not sure, but that seems like a pac file size issue, try starting the match as Zelda instead of Sheik 1st, or try going back to SSBB Intro/Start Screen than selecting her again (for reloading), lemme know if that helps. @anyway: Ah, also I'm not sure whether I mentioned this or not but in my attempt to keep her balanced I made most of her magic reflect/absorbable. So in light of that she goes from being a serious threat to a minor nuisance versus anyone wielding a Franklin Badge... (of course, some of her magic still goes through these, and she can summon a sword or turn to her other form in these circumstances) fixed it thanks but the real problem was that i was using riivo so yeah but anyway thanks so far no problem Title: Re: Project Terra (from Dissidia) Post by: Keromonkey on September 25, 2011, 12:06:29 PM Ah, good to hear ^_^
Title: Re: Project Terra (from Dissidia) Post by: bleachvssonic on September 25, 2011, 01:18:23 PM problem:sorry but i found a problem if you use b in midair you cant move
dont know if it was listed but i found it but anything else is good Title: Re: Project Terra (from Dissidia) Post by: Keromonkey on September 25, 2011, 01:47:30 PM V6 should only make her immobile until she hits the ground if you use it starting in air (on ground shouldn't be a problem)
Title: Re: Project Terra (from Dissidia) Post by: bleachvssonic on September 25, 2011, 05:01:15 PM ok so thats about it
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