Title: BrawlBox Complimenting thread (renamed) Post by: STUFF2o on September 14, 2009, 07:02:58 PM So, I've been hearing about this SmashBox, but what exactly is it? What's the difference between it and ASH and STASH? Is it better in general, or are there some things I'll need ASH for?
Title: Re: Smashbox V.S. ASH Post by: MeleeMaster500 on September 14, 2009, 07:13:20 PM Here:
http://www.smashboards.com/showthread.php?t=238861 now you never need to use ash ever again (easiest extraction file is .png) Title: Re: Smashbox V.S. ASH Post by: PAVGN on September 14, 2009, 07:20:28 PM Smashbox allows you to look at all the different files in a .pac or .pcs file. You can also texture hack bosses and trophies with Smashbox so you can hack more things with It. It's really great for CSPs too, You can use normal transparency so you no longer have to worry about Magenta lines, And you can have an index as big as 256. However It is recommended to index them before inserting them with Smashbox because some of them look like crap If you don't do that first. Also Smashbox still doesn't work with everything quite yet. For example even though you can texture hack trophies with Smashbox I've only been able to edit one without the game freezing when I look at It. And even that one freezes when I try look at It in diorama mode. Also I noticed that some texture hacks will look better If you use ash, So If you care enough about quality It's probably better to use ash unless what you are trying to edit can't be made with ash. Smashbox also makes files faster than ash so If you're making a texture hack that requires only one texture to be changed this It's really convenient.
Title: Re: Smashbox V.S. ASH Post by: STUFF2o on September 14, 2009, 07:24:16 PM Here: [url]http://www.smashboards.com/showthread.php?t=238861[/url] now you never need to use ash ever again (easiest extraction file is .png) So, if want to edit a texture, I just right click and extract it as a .png? Then how to I turn it back into a .pac? Title: Re: Smashbox V.S. ASH Post by: STUFF2o on September 14, 2009, 07:26:50 PM Smashbox allows you to look at all the different files in a .pac or .pcs file. You can also texture hack bosses and trophies with Smashbox so you can hack more things with It. It's really great for CSPs too, You can use normal transparency so you no longer have to worry about Magenta lines, And you can have an index as big as 256. However It is recommended to index them before inserting them with Smashbox because some of them look like crap If you don't do that first. Also Smashbox still doesn't work with everything quite yet. For example even though you can texture hack trophies with Smashbox I've only been able to edit one without the game freezing when I look at It. And even that one freezes when I try look at It in diorama mode. Also I noticed that some texture hacks will look better If you use ash, So If you care enough about quality It's probably better to use ash unless what you are trying to edit can't be made with ash. Smashbox also makes files faster than ash so If you're making a texture hack that requires only one texture to be changed this It's really convenient. Wait, wait, wait, did you just say... NORMAL TRANSPARENCY?! YESZ! I've been waiting for that for a while! Can you use normal transparency on +2 textures too? But, when you say that sometimes the quality is lower, what do you mean?Title: Re: Smashbox V.S. ASH Post by: Oizen on September 14, 2009, 07:32:14 PM This sounds too good to be true, whats the catch?
Title: Re: Smashbox V.S. ASH Post by: Pinutk⢠on September 14, 2009, 07:38:01 PM IT RULES!!! Forget ASH! Just use ASH to extract your textures then edit them. Open up SmashBox and open the .pac file then replace the deafult textures with the edited textures you made. Trust me I had problems with a Sonic texture, you can ask MNSG, and I did that on SmashBox and I fixed it. Because my Sonic had his eyes missing and SmashBox helped me. Forget ASH use SmashBox! Thanks for your time XD
Title: Re: Smashbox V.S. ASH Post by: mnsg on September 14, 2009, 07:47:34 PM You can make Fox's visor semi-transparent with SmashBox, which is something that ASH can't pull off. Also, mipmapping issues are fixed up with SmashBox, so it's now possible to edit things like Kirby's Mario Cap, Pokemon Trainer's Poke Ball, and Ganondorf's hand without any messups when you zoom out.
Of course, alternating between ASH and SmashBox can be pretty handy too; use ASH to edit the normal textures, and SmashBox to edit the indexed textures. Title: Re: Smashbox V.S. ASH Post by: Oizen on September 14, 2009, 07:52:21 PM Does Smashbox do stages?
Title: Re: Smashbox V.S. ASH Post by: Segab on September 14, 2009, 08:04:54 PM It's really great for CSPs too, You can use normal transparency so you no longer have to worry about Magenta lines, sold.well at least for CSPs. Title: Re: Smashbox V.S. ASH Post by: STUFF2o on September 14, 2009, 08:15:56 PM It's really great for CSPs too, You can use normal transparency so you no longer have to worry about Magenta lines, sold.well at least for CSPs. Title: Re: Smashbox V.S. ASH Post by: Oizen on September 14, 2009, 08:45:23 PM I'm in love.
Title: Re: Smashbox V.S. ASH Post by: STUFF2o on September 14, 2009, 09:14:42 PM Holy fudge, I just edited the menu texture! SmashBox is epic. I'm a Mewtwo PSA user, so I changed the text that says Lucario (in front of the csp and on the small icon) to say "Mewtwo." I even hacked the little rectangle itself (not the csp, but the tile thing) to show Mewtwo. All I need now is to hack the Announcer's voice...
Title: Re: Smashbox V.S. ASH Post by: Oizen on September 14, 2009, 09:28:30 PM Found somthing intresting in FitSonicFinal.pac
"EffFinSonicChaos" It has CHRO files of all the chaos emerald colors. Title: Re: Smashbox V.S. ASH Post by: STUFF2o on September 14, 2009, 09:29:55 PM SmashBox opens up so many possiblilities. Too bad it didn't have good publicity. It was really only advertised on small teams.
Title: Re: Smashbox V.S. ASH Post by: Hakumen on September 14, 2009, 09:35:56 PM All I need now is to hack the Announcer's voice... Not happening... Yet. Title: Re: Smashbox V.S. ASH Post by: Oizen on September 14, 2009, 09:43:50 PM I see why this is unpopular though, you can't edit any of the files this thin opens up.
Title: Re: Smashbox V.S. ASH Post by: Vyse on September 15, 2009, 02:43:35 AM You can use normal transparency so you no longer have to worry about Magenta lines If you're not a moron, you never had to worry about this. Title: Re: Smashbox V.S. ASH Post by: mnsg on September 15, 2009, 05:15:37 AM I see why this is unpopular though, you can't edit any of the files this thin opens up. And if you try to delete them, the game will obviously freeze. Plus, you can't change an indexed texture into a normal texture. Title: Re: Smashbox V.S. ASH Post by: VILE on September 15, 2009, 05:48:45 PM I have removed a pallet before :P I have also changed texture size and increased pallet size :P Smashbox should include that, id be willing to tell them how to do it.
Title: Re: Smashbox V.S. ASH Post by: STUFF2o on September 16, 2009, 09:02:47 PM I see why this is unpopular though, you can't edit any of the files this thin opens up. Yes you can. Just right click and click on EXPORT. Then, mess around with the image, and the right click and click REPLACE. Duh.Title: Re: Smashbox V.S. ASH Post by: Oizen on September 17, 2009, 05:36:39 PM I see why this is unpopular though, you can't edit any of the files this thin opens up. Yes you can. Just right click and click on EXPORT. Then, mess around with the image, and the right click and click REPLACE. Duh.there are a lot of files where you cant do that you can only do it on images Title: Re: Smashbox V.S. ASH Post by: STUFF2o on September 18, 2009, 08:43:45 PM I see why this is unpopular though, you can't edit any of the files this thin opens up. Yes you can. Just right click and click on EXPORT. Then, mess around with the image, and the right click and click REPLACE. Duh.there are a lot of files where you cant do that you can only do it on images Title: Re: Smashbox V.S. ASH Post by: Ice God64 on September 19, 2009, 04:54:14 PM It STILL doesn't edit Lucario's alpha map. But it's FAR faster than ASH, CUPASH, or any of those older methods.
Title: Re: Smashbox V.S. ASH Post by: Oizen on September 19, 2009, 06:35:17 PM I see why this is unpopular though, you can't edit any of the files this thin opens up. Yes you can. Just right click and click on EXPORT. Then, mess around with the image, and the right click and click REPLACE. Duh.there are a lot of files where you cant do that you can only do it on images To see if I could mess around with the character voice files. Title: Re: Smashbox V.S. ASH Post by: mnsg on September 19, 2009, 07:47:28 PM It STILL doesn't edit Lucario's alpha map. But it's FAR faster than ASH, CUPASH, or any of those older methods. Sometimes you need to alternate between SmashBox and ASH. While ASH can handle most normal textures, indexed textures with mipmap issues are for SmashBox to handle. Title: Re: Smashbox V.S. ASH Post by: STUFF2o on September 19, 2009, 08:20:16 PM I see why this is unpopular though, you can't edit any of the files this thin opens up. Yes you can. Just right click and click on EXPORT. Then, mess around with the image, and the right click and click REPLACE. Duh.there are a lot of files where you cant do that you can only do it on images To see if I could mess around with the character voice files. Title: Re: Smashbox V.S. ASH Post by: Oizen on September 20, 2009, 12:25:56 AM I see why this is unpopular though, you can't edit any of the files this thin opens up. Yes you can. Just right click and click on EXPORT. Then, mess around with the image, and the right click and click REPLACE. Duh.there are a lot of files where you cant do that you can only do it on images To see if I could mess around with the character voice files. I was just thinking if you could remove those files and replace them with different character's voices. Title: Re: Smashbox V.S. ASH Post by: Hakumen on September 20, 2009, 12:33:16 AM I see why this is unpopular though, you can't edit any of the files this thin opens up. Yes you can. Just right click and click on EXPORT. Then, mess around with the image, and the right click and click REPLACE. Duh.there are a lot of files where you cant do that you can only do it on images To see if I could mess around with the character voice files. I was just thinking if you could remove those files and replace them with different character's voices. ... Didn't I freakin' tell you because I swear I did that those are currently not replaceable? *facepalm* Title: Re: Smashbox V.S. ASH Post by: Oizen on September 20, 2009, 12:38:34 AM I see why this is unpopular though, you can't edit any of the files this thin opens up. Yes you can. Just right click and click on EXPORT. Then, mess around with the image, and the right click and click REPLACE. Duh.there are a lot of files where you cant do that you can only do it on images To see if I could mess around with the character voice files. I was just thinking if you could remove those files and replace them with different character's voices. ... Didn't I freakin' tell you because I swear I did that those are currently not replaceable? *facepalm* You think I listen to you? That would slow me down too much. Title: Re: Smashbox V.S. ASH Post by: Hakumen on September 20, 2009, 12:54:33 AM I see why this is unpopular though, you can't edit any of the files this thin opens up. Yes you can. Just right click and click on EXPORT. Then, mess around with the image, and the right click and click REPLACE. Duh.there are a lot of files where you cant do that you can only do it on images To see if I could mess around with the character voice files. I was just thinking if you could remove those files and replace them with different character's voices. ... Didn't I freakin' tell you because I swear I did that those are currently not replaceable? *facepalm* You think I listen to you? That would slow me down too much. Yet you were a wee bit retarded to finally realize it couldn't edit sounds. Yeah, like listening to me slows you down. There goes your wasted time. <_< Title: Re: Smashbox V.S. ASH Post by: Oizen on September 20, 2009, 01:06:36 AM "You are a dumbass"
"Your an idiot" "Your ignorance is annoying" You've yet to give me a reason to trust ANYTHING you say. Are you really going to quit Stack smash? Title: Re: Smashbox V.S. ASH Post by: Hakumen on September 20, 2009, 01:14:38 AM "You are a dumbass" "Your an idiot" "Your ignorance is annoying" You've yet to give me a reason to trust ANYTHING you say. Are you really going to quit Stack smash? I'm part of ESH idiot. Later. Title: Re: Smashbox V.S. ASH Post by: Vyse on September 20, 2009, 01:15:29 AM -_-
"Talk Like a Pirate" Day is over, but the threat of cutting out your tongues still stands. :notimp: Title: Re: Smashbox V.S. ASH Post by: Oizen on September 20, 2009, 01:17:31 AM "You are a dumbass" "Your an idiot" "Your ignorance is annoying" You've yet to give me a reason to trust ANYTHING you say. Are you really going to quit Stack smash? I'm part of ESH idiot. Later. You prove my point even more then. -_- "Talk Like a Pirate" Day is over, but the threat of cutting out your tongues still stands. :notimp: Enough with that crap, I'm not starting any of this. Shadow comes in and acts like an irritable bastard all the time. Title: Re: Smashbox V.S. ASH Post by: STUFF2o on September 20, 2009, 09:33:31 AM "You are a dumbass" "Your an idiot" "Your ignorance is annoying" You've yet to give me a reason to trust ANYTHING you say. Are you really going to quit Stack smash? I'm part of ESH idiot. Later. You prove my point even more then. -_- "Talk Like a Pirate" Day is over, but the threat of cutting out your tongues still stands. :notimp: Enough with that crap, I'm not starting any of this. Shadow comes in and acts like an irritable bastard all the time. I'll go get the tongue cutting knife... Title: Re: Smashbox V.S. ASH Post by: Oizen on September 20, 2009, 01:16:19 PM Shadow is a girl?
Rule #16. There are no girls on the internet. But if it is true then it explains a lot. Title: Re: Smashbox V.S. ASH Post by: Hakumen on September 20, 2009, 01:48:37 PM Shadow is a girl? Rule #16. There are no girls on the internet. But if it is true then it explains a lot. Exhibit A (http://kittycorp.freecp.net/index.php?topic=2684.0) Exhibit B (http://kittycorp.freecp.net/index.php?action=profile;u=5) Title: Re: Smashbox V.S. ASH Post by: catgowoof on September 20, 2009, 02:05:24 PM Shadow is a girl? Rule #16. There are no girls on the internet. But if it is true then it explains a lot. Exhibit A ([url]http://kittycorp.freecp.net/index.php?topic=2684.0[/url]) Exhibit B ([url]http://kittycorp.freecp.net/index.php?action=profile;u=5[/url]) Also Ratzel, and someone else who's new as well, can't remember it's starts with S If think, let me check the intro board. EDIT: Someone called Sigyn Title: Re: Smashbox V.S. ASH Post by: Oizen on September 20, 2009, 02:53:08 PM We can all pretend to be what we are not on the internet.
Title: Re: Smashbox V.S. ASH Post by: Ice God64 on September 20, 2009, 03:01:21 PM Shadow is a girl? Rule #16. There are no girls on the internet. But if it is true then it explains a lot. Exhibit A ([url]http://kittycorp.freecp.net/index.php?topic=2684.0[/url]) Exhibit B ([url]http://kittycorp.freecp.net/index.php?action=profile;u=5[/url]) Also Ratzel, and someone else who's new as well, can't remember it's starts with S If think, let me check the intro board. EDIT: Someone called Sigyn ... ... (http://img246.imageshack.us/img246/8049/16459.png) Title: Re: Smashbox V.S. ASH Post by: STUFF2o on September 20, 2009, 09:25:30 PM Please try to keep the conversation to being about SmashBox please.
Title: Re: Smashbox V.S. ASH Post by: Oizen on September 20, 2009, 09:30:50 PM Smashbox saved my life.
Title: Re: Smashbox V.S. ASH Post by: wii on September 20, 2009, 09:41:20 PM i had never heard of smashbox. This could really help with those annoying indexed textures i sometimes have trouble with. Does anyone have the download link? for some reason the link provided on the first page isnt working for me.
Title: Re: Smashbox V.S. ASH Post by: PAVGN on September 21, 2009, 03:37:07 PM i had never heard of smashbox. This could really help with those annoying indexed textures i sometimes have trouble with. Does anyone have the download link? for some reason the link provided on the first page isnt working for me. http://www.mediafire.com/?hiyyntmnfrn (http://www.mediafire.com/?hiyyntmnfrn) That should work. Title: Re: Smashbox V.S. ASH Post by: STUFF2o on September 21, 2009, 04:27:44 PM THAT'S better! Talking civilized I see!
Title: Re: Smashbox V.S. ASH Post by: Oizen on September 21, 2009, 06:17:42 PM THAT'S better! Talking civilized I see! This is illegal you know. Title: Re: Smashbox V.S. ASH Post by: STUFF2o on September 21, 2009, 06:50:54 PM THAT'S better! Talking civilized I see! This is illegal you know. Title: Re: Smashbox V.S. ASH Post by: Eternal Yoshi on October 03, 2009, 01:57:45 PM I bumped this to inform the world that Smashbox lets you mod some stages incompatible with STASH.
(http://i367.photobucket.com/albums/oo113/EternalYoshi/al_091003_14492binout-1.jpg) (http://i367.photobucket.com/albums/oo113/EternalYoshi/al_091003_1448binout-1.jpg) (http://i367.photobucket.com/albums/oo113/EternalYoshi/al_091003_1447binout.jpg) You may not notice a difference now, but when I develop and refine the SMI texture, you'll see them. Title: Re: Smashbox V.S. ASH Post by: PAVGN on October 03, 2009, 02:01:10 PM I bumped this to inform the world that Smashbox lets you mod some stages incompatible with STASH. ([url]http://i367.photobucket.com/albums/oo113/EternalYoshi/al_091003_14492binout-1.jpg[/url]) ([url]http://i367.photobucket.com/albums/oo113/EternalYoshi/al_091003_1448binout-1.jpg[/url]) ([url]http://i367.photobucket.com/albums/oo113/EternalYoshi/al_091003_1447binout.jpg[/url]) You may not notice a difference now, but when I develop and refine the SMI texture, you'll see them. OMG! This means I'll be able to make the Shadow Moses Island texture hack I want to make! Also would you like to say what this is supposed to be? Title: Re: Smashbox V.S. ASH Post by: Eternal Yoshi on October 03, 2009, 02:18:23 PM It's a Work In Progress of Old Shadow Moses Island in MGS4, or daytime SMI.
Title: Re: Smashbox V.S. ASH Post by: PAVGN on October 03, 2009, 02:20:05 PM It's a Work In Progress of Old Shadow Moses Island in MGS4, or daytime SMI. YEEESSSSSS!!!!! I've been waiting for a Metal Gear Solid 4 Shadow Moses!! I can't wait for It! Title: Re: Smashbox V.S. ASH Post by: mnsg on October 03, 2009, 02:36:58 PM I've noticed that SmashBox isn't always friendly with CMPR format textures that contain transparency; CMPR format textures are named tex#00_14. In these kinds of cases, you'll need to use ASH to avoid messups.
Title: Re: Smashbox V.S. ASH Post by: PAVGN on October 03, 2009, 02:39:21 PM But, when you say that sometimes the quality is lower, what do you mean? This: I've noticed that SmashBox isn't always friendly with CMPR format textures that contain transparency; CMPR format textures are named tex#00_14. In these kinds of cases, you'll need to use ASH to avoid messups. Title: Re: Smashbox V.S. ASH Post by: Oizen on October 03, 2009, 09:59:06 PM I bumped this to inform the world that Smashbox lets you mod some stages incompatible with STASH. ([url]http://i367.photobucket.com/albums/oo113/EternalYoshi/al_091003_14492binout-1.jpg[/url]) ([url]http://i367.photobucket.com/albums/oo113/EternalYoshi/al_091003_1448binout-1.jpg[/url]) ([url]http://i367.photobucket.com/albums/oo113/EternalYoshi/al_091003_1447binout.jpg[/url]) You may not notice a difference now, but when I develop and refine the SMI texture, you'll see them. Yes but a lot of Shadow mosses is gray scale, so you can't do much with it... Title: Re: Smashbox V.S. ASH Post by: Eternal Yoshi on October 04, 2009, 05:23:01 PM Gray scale? Only the snow effects and shadows are grayscale through Smashbox IIRC.
Hers's a pic showing a rust effect I applied on the building and boxes. (http://i367.photobucket.com/albums/oo113/EternalYoshi/al_091004_1425binout.jpg) Title: Re: Smashbox V.S. ASH Post by: Oizen on October 06, 2009, 08:24:52 PM When I made Scrap Brain Zone several textures that control parts of the texture other than snow where forced to grey scale. So I scrapped the idea entirely.
Title: Re: Smashbox V.S. ASH Post by: Eternal Yoshi on October 07, 2009, 09:08:44 AM Might have to do with the lighting or something.
It doesn't really matter much with my Idea. Here's an updated pic. (http://i367.photobucket.com/albums/oo113/EternalYoshi/al_091005_1819binout.jpg) I think it might have to do with the reflection texture. Just color it white or light gray. I'm not exactly sure of your problem. I whipped this up quicly as a test to show a non blue or gray color on SMI's buildings. And I succeeded. Here's a diferent SMI texture for the REX version of SMI. (http://i367.photobucket.com/albums/oo113/EternalYoshi/al_091007_1317binout.jpg) (http://i367.photobucket.com/albums/oo113/EternalYoshi/al_091007_1319binout.jpg) Title: Re: Smashbox V.S. ASH Post by: PAVGN on October 08, 2009, 01:33:41 PM Here's a diferent SMI texture for the REX version of SMI. ([url]http://i367.photobucket.com/albums/oo113/EternalYoshi/al_091007_1317binout.jpg[/url]) ([url]http://i367.photobucket.com/albums/oo113/EternalYoshi/al_091007_1319binout.jpg[/url]) :o I think I almost had a heart attack when I saw that. Title: Re: Smashbox V.S. ASH Post by: SKLLedOne on October 24, 2009, 01:57:43 PM O...M...F...G!!!!! I just edited my first texture using this wonderous, god-given program!!! WOOOOT!!!! (now I just have to see if it works...)
Title: Re: Smashbox V.S. ASH Post by: Gazoinks on October 25, 2009, 07:16:06 AM Wow, seems like a pretty sweet program. The new version seems very cool too. Hope it comes out soon.
Title: Re: Smashbox V.S. ASH Post by: Protoman.EXE on October 25, 2009, 10:01:02 AM Smashbox would probably be the best Texturer' ever. This is good for all that stuff you cant normally edit, but BrawlScape is good for viewing and seeing what you just made. I use This and BrawlScape.
Title: Re: Smashbox V.S. ASH Post by: mnsg on October 25, 2009, 12:47:00 PM Smashbox would probably be the best Texturer' ever. This is good for all that stuff you cant normally edit, but BrawlScape is good for viewing and seeing what you just made. I use This and BrawlScape. There is one drawback with SmashBox though. It doesn't always treat the CMPR (tex#00_14) format textures very well. ASH does counter that problem somewhat, but not all textures are ASHable. Title: Re: Smashbox V.S. ASH Post by: PAVGN on October 25, 2009, 12:48:26 PM There is one drawback with SmashBox though. It doesn't always treat the CMPR (tex#00_14) format textures very well. ASH does counter that problem somewhat, but not all textures are ASHable. This is why I still use Ash, Along with Smashbox and BrawlScape. Title: Re: Smashbox V.S. ASH Post by: STUFF2o on October 25, 2009, 09:23:43 PM Smashbox would probably be the best Texturer' ever. This is good for all that stuff you cant normally edit, but BrawlScape is good for viewing and seeing what you just made. I use This and BrawlScape. Not anymore you don't! Now there's.... BrawlBox! The Smashbox that can view models! http://kittycorp.freecp.net/index.php?topic=3190.0 (http://kittycorp.freecp.net/index.php?topic=3190.0) Title: Re: Smashbox V.S. ASH Post by: Alphatron on October 25, 2009, 10:58:51 PM The smashbox that can view models and animation swap!
Title: Re: Smashbox V.S. ASH Post by: SKLLedOne on October 26, 2009, 02:28:25 PM Where's the download link for Brawlbox?
Also, what's Brawlscape? Title: Re: Smashbox V.S. ASH Post by: JuLz on October 26, 2009, 02:32:34 PM Yup SmashBox messes up the quality of some edits when youi want to replace it D:
ASH is still great. I use SmashBox only for faster "sucking" the data out ;O *slurp* Title: Re: Smashbox V.S. ASH Post by: STUFF2o on October 26, 2009, 02:44:16 PM Yup SmashBox messes up the quality of some edits when youi want to replace it D: I think it only messes up CMPR textures. Usually that's not TOO much of a problem, but I'm not ever gonna edit Zelda with it...ASH is still great. I use SmashBox only for faster "sucking" the data out ;O *slurp* Title: Re: Smashbox V.S. ASH Post by: mnsg on October 26, 2009, 04:57:07 PM Yup SmashBox messes up the quality of some edits when youi want to replace it D: I think it only messes up CMPR textures. Usually that's not TOO much of a problem, but I'm not ever gonna edit Zelda with it...ASH is still great. I use SmashBox only for faster "sucking" the data out ;O *slurp* Well I pretty much have no choice but to use SmashBox for the enemy textures; sucks since a decent number of enemy textures have CMPR format texture parts. If I use ASH, the enemy textures will get corrupted, all due to the fact that they contain effect PAC files inside. Title: Re: Smashbox V.S. ASH Post by: PAVGN on October 26, 2009, 05:04:54 PM Well I pretty much have no choice but to use SmashBox for the enemy textures; sucks since a decent number of enemy textures have CMPR format texture parts. If I use ASH, the enemy textures will get corrupted, all due to the fact that they contain effect PAC files inside. Well you could do what I did to make Mario's blue Final smash, Extract the .pac file in the .pac file, Run It through Ash, Then reinsert the newly made .pac file with a hex editor. Title: Re: Smashbox V.S. ASH Post by: Segtendo on October 26, 2009, 07:47:13 PM Everyone, look at these epic pics from the BrawlBox thread
http://img16.imageshack.us/i/al0803152112binout.jpg/ http://img9.imageshack.us/i/al0803152132binout.jpg/ http://img169.imageshack.us/i/al08031521321binout.jpg/ LOL Title: Re: Smashbox V.S. ASH Post by: Hakumen on October 26, 2009, 07:56:45 PM Everyone, look at these epic pics from the BrawlBox thread [url]http://img16.imageshack.us/i/al0803152112binout.jpg/[/url] [url]http://img9.imageshack.us/i/al0803152132binout.jpg/[/url] [url]http://img169.imageshack.us/i/al08031521321binout.jpg/[/url] LOL Don't resize images folks. Title: Re: Smashbox V.S. ASH Post by: STUFF2o on October 26, 2009, 08:00:03 PM Everyone, look at these epic pics from the BrawlBox thread [url]http://img16.imageshack.us/i/al0803152112binout.jpg/[/url] [url]http://img9.imageshack.us/i/al0803152132binout.jpg/[/url] [url]http://img169.imageshack.us/i/al08031521321binout.jpg/[/url] LOL Don't resize images folks. I dunno what you meant by that, but this is real. Someone took Tabuu's animations and put them in Snake. I've also downloaded a FitMarioMotionEtc.pac that makes him shoot 8-Bit tanks instead of fireballs. Title: Re: Smashbox V.S. ASH Post by: Hakumen on October 26, 2009, 08:17:32 PM Everyone, look at these epic pics from the BrawlBox thread [url]http://img16.imageshack.us/i/al0803152112binout.jpg/[/url] [url]http://img9.imageshack.us/i/al0803152132binout.jpg/[/url] [url]http://img169.imageshack.us/i/al08031521321binout.jpg/[/url] LOL Don't resize images folks. I dunno what you meant by that, but this is real. Someone took Tabuu's animations and put them in Snake. I've also downloaded a FitMarioMotionEtc.pac that makes him shoot 8-Bit tanks instead of fireballs. <_< Resizing texture images often does that. Title: Re: Smashbox V.S. ASH Post by: STUFF2o on October 26, 2009, 08:47:05 PM Everyone, look at these epic pics from the BrawlBox thread [url]http://img16.imageshack.us/i/al0803152112binout.jpg/[/url] [url]http://img9.imageshack.us/i/al0803152132binout.jpg/[/url] [url]http://img169.imageshack.us/i/al08031521321binout.jpg/[/url] LOL Don't resize images folks. I dunno what you meant by that, but this is real. Someone took Tabuu's animations and put them in Snake. I've also downloaded a FitMarioMotionEtc.pac that makes him shoot 8-Bit tanks instead of fireballs. <_< Resizing texture images often does that. ... seriously? That sounds like fun! Title: Re: Smashbox V.S. ASH Post by: Alphatron on October 27, 2009, 07:05:21 AM Shadow's right. My friend obtained a piece of nightmare fuel when he put a Zero Suit Samus texture on Samus. It was the Justin Bailey one actually.
Title: Re: Smashbox V.S. ASH Post by: JuLz on October 27, 2009, 12:30:30 PM LoL Snake just wanna use Tabuu's lazor eyes XD ZoMG
Title: Re: Smashbox V.S. ASH Post by: Protoman.EXE on October 27, 2009, 04:46:16 PM Proof that BrawlBox is better: (http://i658.photobucket.com/albums/uu301/luigiman1928/OO.png)
Title: Re: Smashbox V.S. ASH Post by: mnsg on October 27, 2009, 05:10:16 PM Unfortunately, some computers will get errors whenever you try to view the models. My computer doesn't allow me to view the models through BrawlBox, but BrawlScape seems to work. Even so, I don't rely on BrawlScape very much.
Title: Re: Smashbox V.S. ASH Post by: Protoman.EXE on October 27, 2009, 05:14:33 PM (Pay close attention to the picture. Look at the entire thing very closely) Appearently Brawl Box has a MODEL IMPORTER/EXPORTER. CAN YOU SAY, HAXX!!!
Title: Re: Smashbox V.S. ASH Post by: Pako on October 27, 2009, 05:25:27 PM I've tried replacing Mario's model with Mr. G&W's. I'll post the results tomorrow.
Title: Re: Smashbox V.S. ASH Post by: PAVGN on October 27, 2009, 05:27:29 PM I've tried replacing Mario's model with Mr. G&W's. I'll post the results tomorrow. o_o ...I can't wait. I mean I really can't wait. Title: Re: Smashbox V.S. ASH Post by: Protoman.EXE on October 27, 2009, 05:27:38 PM FAIL. Game and watch is flat. and he uses a pallette/images. It would come out either very glitchy, or FREEEEEEEZE. Try a Trophy model, they're not flat nd' stoopid.
Title: Re: Smashbox V.S. ASH Post by: Pako on October 27, 2009, 05:34:03 PM FAIL. Game and watch is flat. and he uses a pallette/images. It would come out either very glitchy, or FREEEEEEEZE. Try a Trophy model, they're not flat nd' stoopid. Umm, no. (http://kittycorp.freecp.net/index.php?topic=3105.0) Title: Re: Smashbox V.S. ASH Post by: STUFF2o on October 27, 2009, 05:50:25 PM FAIL. Game and watch is flat. and he uses a pallette/images. It would come out either very glitchy, or FREEEEEEEZE. Try a Trophy model, they're not flat nd' stoopid. Umm, no. ([url]http://kittycorp.freecp.net/index.php?topic=3105.0[/url]) Does this mean what I think its means.... Paper Mario! Title: Re: Smashbox V.S. ASH Post by: Pako on October 28, 2009, 04:30:04 AM Good news, everyone!
:af2: My attempt of inserting G&W's model into Mario works! ...sort of. (http://img193.imageshack.us/img193/3849/al0910281225binout.th.jpg) (http://img193.imageshack.us/i/al0910281225binout.jpg/) You can't appreciate it here, but he's in 3D with all his weapons out. (http://img269.imageshack.us/img269/2612/al0910281226binout.th.jpg) (http://img269.imageshack.us/i/al0910281226binout.jpg/) It's kinda clearer here. (http://img27.imageshack.us/img27/4994/al0910281227binout.th.jpg) (http://img27.imageshack.us/i/al0910281227binout.jpg/) All taunts and attacks work. Here's the up-taunt... (http://img27.imageshack.us/img27/617/al0910281228binout.th.jpg) (http://img27.imageshack.us/i/al0910281228binout.jpg/) ...Neutral B... (http://img3.imageshack.us/img3/1705/al09102812281binout.th.jpg) (http://img3.imageshack.us/i/al09102812281binout.jpg/) ...and Down B. It always shoots directly upwards. Next, I'm going to try Mario's model on G&W and G&W's model on Jigglypuff. EDIT: Results are here! Mario on G&W: Game & Watch loudly scolded me for replacing him with Mario (aka BEEEEEEEP). G&W on Jigglypuff: Dissapointingly similar results to the first one. (http://img18.imageshack.us/img18/6759/al0910281249binout.th.jpg) (http://img18.imageshack.us/i/al0910281249binout.jpg/) 3D with all his weapons out... (http://img18.imageshack.us/img18/2061/al0910281251binout.th.jpg) (http://img18.imageshack.us/i/al0910281251binout.jpg/) Better pic... (http://img18.imageshack.us/img18/7355/al09102812521binout.th.jpg) (http://img18.imageshack.us/i/al09102812521binout.jpg/) Neutral B... (http://img18.imageshack.us/img18/577/al0910281252binout.th.jpg) (http://img18.imageshack.us/i/al0910281252binout.jpg/) Down B... (http://img251.imageshack.us/img251/8541/al0910281247binout.th.jpg) (http://img251.imageshack.us/i/al0910281247binout.jpg/) Now, this one was weird. He got thrown to the ground, this appeared and the game lagged a lot. Title: Re: Smashbox V.S. ASH Post by: Hakumen on October 28, 2009, 06:55:40 AM ([url]http://img251.imageshack.us/img251/8541/al0910281247binout.th.jpg[/url]) ([url]http://img251.imageshack.us/i/al0910281247binout.jpg/[/url]) Now, this one was weird. He got thrown to the ground, this appeared and the game lagged a lot. Seen this happen to me many times. He's on the screen, you can move him, but he's not hittable. It's quite of a pain to get out of that. Title: Re: Smashbox V.S. ASH Post by: Gazoinks on October 28, 2009, 08:31:57 AM Woah, 3D G&W looks pretty sweet.
I'm currently attempting to replace Marth with Grey Fox, but nothing's happening. :>.>palm: Is it possible to switch Assist Trophies with Characters? Or am I on a Goose Chase? Title: Re: Smashbox V.S. ASH Post by: Segtendo on October 28, 2009, 08:43:11 AM Unfortunately, some computers will get errors whenever you try to view the models. My computer doesn't allow me to view the models through BrawlBox, but BrawlScape seems to work. Even so, I don't rely on BrawlScape very much. Same.BrawlBox can't view models on my comp BrawlScape can though Title: Re: Smashbox V.S. ASH Post by: Gazoinks on October 28, 2009, 11:19:16 AM I'm currently working on a PSA that uses a lot of animations swaps through BrawlBox. It's pretty cool so far. ^^
Title: Re: Smashbox V.S. ASH Post by: PAVGN on October 28, 2009, 01:59:33 PM Mario on G&W: Game & Watch loudly scolded me for replacing him with Mario (aka BEEEEEEEP). Hey what do you know? Game & Watch loudly scolded me for replacing Snake with the Naked Snake Brawl trophy. Title: Re: Smashbox V.S. ASH Post by: Dotz on October 28, 2009, 07:29:10 PM Oh so THAT'S what that sound is.
Quote from: Game&Watch SAKURAI!!!!!!!!!!!!!!!! But seriously, a game&watch moveset would be nice. Even if it just changes what the numbers of Judgement do, it would be cool. Title: Re: Smashbox V.S. ASH Post by: Segtendo on November 08, 2009, 07:51:42 PM BUMP
New BrawlBox :o Quote from: Kryal Changes in v0.59: Re-added settings dialog. Various menu improvements/features. CHR0 entries can now be manipulated. Added editor for CHR0 keyframes. Added editor for MSBin messages. Re-added RSAR support with new organization. (No audio features yet) Improved CMPR algorithm using modified code from the NVidia Texture Tools. Lowered OpenGL version to 1.1, and changed the way mipmaps are generated. http://www.smashboards.com/showthread.php?t=238861 Sweet, I can use the Model viewer :D Title: Re: Smashbox V.S. ASH Post by: Oizen on November 08, 2009, 08:13:26 PM Never use ASH again. it sucks.
Title: Re: BrawlBox Complimenting thread (renamed) Post by: STUFF2o on November 08, 2009, 08:41:17 PM I renamed the thread so it has a more fitting title.
Title: Re: BrawlBox Complimenting thread (renamed) Post by: mnsg on November 08, 2009, 09:21:58 PM Never use ASH again. it sucks. ASH is a bit more friendly with the CMPR format textures though. Of course, that's basically all that it's good for until BrawlBox is updated to not have the CMPR textures get messed up too much. Title: Re: BrawlBox Complimenting thread (renamed) Post by: Hakumen on November 14, 2009, 11:38:44 AM Eh, BrawlBox still sucks at fixing mipmaps, and CMPRs.
It mipmapped Sonic's eyes completely red, and ruined his eye (this is 0.59 I'm talking about). Title: Re: BrawlBox Complimenting thread (renamed) Post by: mnsg on November 14, 2009, 01:23:50 PM Eh, BrawlBox still sucks at fixing mipmaps, and CMPRs. It mipmapped Sonic's eyes completely red, and ruined his eye (this is 0.59 I'm talking about). You may have to use SmashBox v0.57 to deal with the indexed textures. I had that same problem when I was doing some of my enemy textures. And of course, you can turn to ASH to deal with the CMPR format textures. However, I have noticed that textures that have a LevelOfDetail of 3 tend to give ASH step 2 some problems. SmashBox v0.57 Download: http://brawltools.googlecode.com/files/SmashBox%20v0.57.zip (http://brawltools.googlecode.com/files/SmashBox%20v0.57.zip) Title: Re: BrawlBox Complimenting thread (renamed) Post by: Hakumen on November 14, 2009, 03:52:47 PM Eh, BrawlBox still sucks at fixing mipmaps, and CMPRs. It mipmapped Sonic's eyes completely red, and ruined his eye (this is 0.59 I'm talking about). You may have to use SmashBox v0.57 to deal with the indexed textures. I had that same problem when I was doing some of my enemy textures. And of course, you can turn to ASH to deal with the CMPR format textures. However, I have noticed that textures that have a LevelOfDetail of 3 tend to give ASH step 2 some problems. SmashBox v0.57 Download: [url]http://brawltools.googlecode.com/files/SmashBox%20v0.57.zip[/url] ([url]http://brawltools.googlecode.com/files/SmashBox%20v0.57.zip[/url]) Same problem. CMPR messed up, and a mipmap issue. Shame, ASH 2.3 gives me the same problem Sigh. Title: Re: BrawlBox Complimenting thread (renamed) Post by: mnsg on November 14, 2009, 06:09:37 PM Same problem. CMPR messed up, and a mipmap issue. Shame, ASH 2.3 gives me the same problem Sigh. Some people are pretty unfortunate. It stinks even more that you can't change the texture format of the texture parts, since that leads to freezing issues. Title: Re: BrawlBox Complimenting thread (renamed) Post by: STUFF2o on November 14, 2009, 08:25:22 PM I thought that .59 fixed the CMPR problem?
Title: Re: BrawlBox Complimenting thread (renamed) Post by: mnsg on November 14, 2009, 08:34:17 PM I thought that .59 fixed the CMPR problem? It does a better job with the CMPR format textures than the older versions of SmashBox. Still, you may have to use ASH to ensure that those textures aren't too messed up. Hint: You can create a new archive, and place the CMPR format textures that you want to edit in it. Then, you can use ASH to edit them. Afterwards, export the edited texture parts as TEX0 files, and use those files to replace the correct texture parts. Just make sure that the FileId for the BRRES file is -1, and not compressed, or else ASH step 1 will not recognize it. Title: Re: BrawlBox Complimenting thread (renamed) Post by: Hakumen on November 14, 2009, 08:41:16 PM I thought that .59 fixed the CMPR problem? The previews are a lie. I saw the actual thing. Title: Re: BrawlBox Complimenting thread (renamed) Post by: STUFF2o on November 14, 2009, 09:40:08 PM I thought that .59 fixed the CMPR problem? The previews are a lie. I saw the actual thing. Title: Re: BrawlBox Complimenting thread (renamed) Post by: Eternal Yoshi on November 20, 2009, 02:43:58 PM So. I'm looking for stage spawn points and think I may have found them at in ModelData[100] > StagePosition > Bones > Rebirth*#/Player*#
Are the X,Y,Z coordinates in the translation tab? Wow it really is. I tested it on a SSE stage and I successfully fixed the spawn points. This means you can easily mod blast zones, entry points, revival platform points, and camera limits. Awesome. Title: Re: BrawlBox Complimenting thread (renamed) Post by: Segtendo on November 30, 2009, 04:59:30 PM Your beloved Kryal has released version 0.60 for Thanksgiving.
Quote from: Kryal Changes in v0.60: * Fixed various issues with OpenGL initialization. * Removed many GL classes in favor of using the MDL0 classes directly. * The MDL0 nodes now wrap OpenGL rendering and resources. * Added support for multiple texture layers and uv points. * Added the following features to MDL0 nodes: o Bone rendering and animation. o Model skinning. o Automatic texture loading. * Added the following features to ModelEditControl: o Animation/bone editor. o Animation playback controls. o Bone/texture lists. o Built-in texture support for preview/replace/export. o External file loader. o Improved mouse/keyboard controls. * Fixed a bug that was causing PAC files to export uncompressed regardless of setting. * Fixed a bug in the CHR0 decoder. Title: Re: BrawlBox Complimenting thread (renamed) Post by: Segtendo on November 30, 2009, 08:47:43 PM Found out it got a tiny revision: version 0.60b
Quote from: Kyral Changes in v0.60b: * Various improvements to the model editor: o Added option panel. o Added cut/copy/paste/insert/delete buttons to animation panel. o Animation length can be set from the playback panel. o Added context menu for animation list, which allows for faster import/export. o Fixed issue with texture layers. Now all textures are rendered until it can be fixed. o Adjusted keyboard controls. * Fixed bug with rendering panel not closing properly. |