does someone know something i can do to make final destination have 1 stationary background?
Either erase the current backgrounds and port one you'd like, or erase the backgrounds and import one you'd like. What did you have in mind exactly?
Keep in mind, however that anything you port inside a stage has to be within a pre-existing .brres file (at least I'm pretty sure).
Quote from: TruePhilosopher on June 14, 2011, 08:46:35 AM
Either erase the current backgrounds and port one you'd like, or erase the backgrounds and import one you'd like. What did you have in mind exactly?
Keep in mind, however that anything you port inside a stage has to be within a pre-existing .brres file (at least I'm pretty sure).
i was hoping to get the background wall from inside the spirit temple from zelda oot
What format of model does OoT have? Also I think most of the OoT hacks are ripped from WarioWare Smooth Moves, but I could be wrong on that point.
obj
Well from what I've heard .obj are rather buggy, but they can work sometimes I think. If you want a completely virgin stage to build upon I recommend this: http://forums.kc-mm.com/index.php?topic=16029.0 (http://forums.kc-mm.com/index.php?topic=16029.0)
You'll just have to put in your background and position it where you'd like it.
i have one already prepared i just need to know how to make a stationary background. it would be awesome if it could switch between 2 sceens one of them not a flat wall
Ah, unfortunately I haven't tinkered around with toggling backgrounds just yet, however I know it can be done. Mewtwo2000 has that what is love stage that toggles between a good number of backgrounds to make the animation work (albeit all 2-D).
On a side note, any idea when those Gerudo's are going to be ready? :>.>:
I've been keeping track of your project, because from the preview I saw they look pretty epic! :af2:
:>.>palm: the guards are having freezing problems. still trying to fix them. and for some reason the pac make all of them freeze upon transformation. . .