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Help & Tutorials => Help => Topic started by: Segtendo on June 20, 2011, 10:13:59 AM



Title: Question about size mods
Post by: Segtendo on June 20, 2011, 10:13:59 AM
I'm curious. I know how to do size mods, but they take so long. Is there any way to make them faster? How do you guys do them so fast? Do you literally go through every animation, add the bone animations, and apply the size mod?


Title: Re: Question about size mods
Post by: KTH on June 20, 2011, 12:09:29 PM
Yeah, need help with this.


Title: Re: Question about size mods
Post by: SiLeNtDo0m on June 20, 2011, 12:45:16 PM
Not that I know of...


Title: Re: Question about size mods
Post by: Eternal Yoshi on June 20, 2011, 01:02:21 PM
I'm curious. I know how to do size mods, but they take so long. Is there any way to make them faster? How do you guys do them so fast? Do you literally go through every animation, add the bone animations, and apply the size mod?

Use the model scale attribute. It improves collisions with stages and doesn't mess with timing of techs(Ukemis)


Title: Re: Question about size mods
Post by: SiLeNtDo0m on June 20, 2011, 01:06:26 PM
Use the model scale attribute. It improves collisions with stages and doesn't mess with timing of techs(Ukemis)

It also doesn't cause the grab resize glitch.  Only flaws are that it affects EVERY character slot (rather than one) and grab ranges are off


Title: Re: Question about size mods
Post by: Eternal Yoshi on June 20, 2011, 01:13:14 PM
It also doesn't cause the grab resize glitch.  Only flaws are that it affects EVERY character slot (rather than one) and grab ranges are off

That's because this method doesn't affect offensive, special offensive, Throw, and Catch collisions.


Title: Re: Question about size mods
Post by: SiLeNtDo0m on June 20, 2011, 01:22:05 PM
That's because this method doesn't affect offensive, special offensive, Throw, and Catch collisions.

Strange thing was, when I resized Bowser Jr with that method, all the hitboxes were in good places except for the grab XD


Title: Re: Question about size mods
Post by: KTH on June 20, 2011, 02:29:35 PM
That's because this method doesn't affect offensive, special offensive, Throw, and Catch collisions.

But it's possible to fix no?


Title: Re: Question about size mods
Post by: Segtendo on June 20, 2011, 03:31:35 PM
Use the model scale attribute. It improves collisions with stages and doesn't mess with timing of techs(Ukemis)
...
what?


Title: Re: Question about size mods
Post by: SmashClash on June 20, 2011, 03:46:39 PM
... what?
In PSA>Attributes there's an option called model scale, but it affects all slots.

We'll just have to wait until BlackJax96 releases the next BrawlBox version(It will come with DAE to MDL0, Undo/Redo controls, Mass Exporting/Importing, Mass Renaming for Imported Bones from imported characters, tons more, AND what this thread has been talking about: Mass Production in 1 Slot resizing to save loads of time.


Title: Re: Question about size mods
Post by: Segtendo on June 20, 2011, 04:29:53 PM
I don't PSA guys :srs:
I know it sounds simple, but I'm not doing a PSA :srs:


Title: Re: Question about size mods
Post by: SmashClash on June 20, 2011, 04:42:16 PM
I don't PSA guys :srs: I know it sounds simple, but I'm not doing a PSA :srs:
Attributes actually only takes literally 2 seconds.
All I'd have to do is open up PSA, change a number, and I'm done.
I could do it for you, but again, it affects all slots for that character.


Title: Re: Question about size mods
Post by: Segtendo on June 20, 2011, 05:05:52 PM
I don't want it to affect all slots.


Title: Re: Question about size mods
Post by: KTH on June 20, 2011, 05:27:54 PM
One-Slot with FitMotion.