Title: Animation problem? Post by: ??_? on June 22, 2011, 09:35:50 PM Okay, so I've got an animated model. I've animated the topN bone's translation, and it works correctly in brawlbox. Ingame however, the model's translation is far from where it previews in brawlbox, and rotates around correctly with its rotation bone, but doesn't move at al. Does anybody know why? I've checked, and the bone animation is named correctly, and there are no other animations with that name. There aren't even any other keyframed bones. Is there a limit to how many bone animations can be in one chr0? I'm stumped 0.o
EDIT: I never managed to actually fix this, but I replaced the raw bone animation from a previous revision and it started to work again, sans a bunch of keyframes that past me hadn't keyframed yet 0.o EDITEDIT: added more keyframes and it happened again..... Title: Re: Animation problem? Post by: PAVGN on June 23, 2011, 02:52:53 PM Unless you've already thought of this, I suggest asking Mewtwo2000 for help with this when he returns.
Title: Re: Animation problem? Post by: ??_? on June 25, 2011, 12:30:03 AM I hate bothering him, so many other people do. And I'd hate to wait too xD I'll mess around with it tonight, but if I can't get it working I'll release it without it and possibly add a revision later...
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