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Title: fitsamus.pac can't exceed 253 kb for some reason... Post by: drewtwo99 on June 26, 2011, 02:01:05 PM I am a riivolution user first off, and I don't think my issue applies to gecko os users, so if you have extensive experience with riivolution you might be able to help:
I have an odd issue going on with my fitsamus.pac file. It seems like anytime I want to use a custom samus PSA file that exceeds 253 KB (the original samus size), the game freezes after selecting her on the CSS. I have read that she should be safe up to 260 KB, and in fact many of the PSAs for here in the vault here far exceed 253 KB and seem to work fine for everyone else. If I had to guess, I would think it's a problem with my ocarina codes. I am using several for custom stage selection, custom character selection (alloys and friends), flaming blue CSS, one to let me use wisp over game and watch... Has anyone else ever had the problem of the game freezing when you used a fitsamus.pac file over 253 kb? I have tried SO many different methods of loading in riivolution, triple checked my xlms and such... I just can't figure it out! Any ideas/suggestions/input is greatly appreciated. Here is a copy of the codes I am using with riivolution: Title: Re: fitsamus.pac can't exceed 253 kb for some reason... Post by: Eternal Yoshi on June 26, 2011, 02:25:22 PM I don't think it's the ocarina codes.
I think that the motion file has a very anal file size limit as well. Check that file out too. Also, the tracklist modifier can cause freezing at the SSS and title screen to main menu at times. Title: Re: fitsamus.pac can't exceed 253 kb for some reason... Post by: drewtwo99 on June 26, 2011, 03:38:02 PM I don't think it's the ocarina codes. I think that the motion file has a very anal file size limit as well. Check that file out too. Also, the tracklist modifier can cause freezing at the SSS and title screen to main menu at times. Ok just ran a few tests... and I have narrowed down the cause a little... maybe. I downloaded brawl minus, installed it on the SD card and ran it with the riiv codes that came with it. Everything loaded and samus worked just fine (255 kb .pac file with brawl- btw). Just for kicks I took my custom codes .gct file and made it load with brawl minus... still no problems! Everything loaded just fine, which means you were right about it not being the codes. And samus didn't freeze on the selection screen. Next, I took all my custom samus stuff out from my custom mod fileset so she was just vanilla (even replaced her fitmotionetc in common_en.pac file with the plain one just to make sure it wasn't that). So she was back to normal, totally. Then I took the fitsamus.pac file from brawl minus and dropped it in her fighter folder... and the game froze at the selection screen just as usual when I loaded my custom mod. So we know it's not the codes. We know it's not the fitmotionetc... but for some reason when I load try to load a fitsamus.pac file greater than 253 kb in my custom modset with modlauncher in riivolution, it freezes. The only thing I can think of is that it has something to do with the common5_en.pac file that the Flaming Blue CSS uses. I had this error before ever doing custom stages with tracklist modifier, so I know it isn't that either. I guess my question is now... has anyone here gotten riivolution to load a custom fitsamus.pac file greater than 253 kb AND is also using the flaming blue CSS with all the extra characters? If so, could you please contact me so maybe we can exchange some files and see if I can get this working? I'm at my wits end here, it seems like I've tried everything. Title: Re: fitsamus.pac can't exceed 253 kb for some reason... Post by: drewtwo99 on June 26, 2011, 08:19:18 PM Update:
Ok so after hours and hours of going through each part meticulously... I have discovered the cause of the problem. I don't know the solution though (or a good one anyway). I can load a larger fitsamus.pac file with all my other mods... except for my zerosuit samus mod. If I load my custom fitszerosuit.pac, the game will crash when samus is selected on the CSS. The Zero Suit Samus PSA and textures work fine on their own though... So it seems like I am limited to either not having a zero suit PSA, or not having a samus PSA larger than 253 KB. Anyone have any solutions? Title: Re: fitsamus.pac can't exceed 253 kb for some reason... Post by: Eternal Yoshi on June 26, 2011, 08:30:05 PM Sounds like Samus and Zero Suit Samus have a cumulative file size limit like Zelda and Sheik.
Title: Re: fitsamus.pac can't exceed 253 kb for some reason... Post by: zigheart on June 26, 2011, 08:45:59 PM Sounds like Samus and Zero Suit Samus have a cumulative file size limit like Zelda and Sheik. they do how ever i think u can get around this by seperating them on the CSS however it can still freeze if u transform. but i use geckoTitle: Re: fitsamus.pac can't exceed 253 kb for some reason... Post by: Eternal Yoshi on June 27, 2011, 05:01:16 AM No you cannot get around that.
The PM crew uses special injections that I can't replicate yet to get around Samus's and Zamus's file size limits. Title: Re: fitsamus.pac can't exceed 253 kb for some reason... Post by: drewtwo99 on June 27, 2011, 08:46:43 PM Eternal Yoshi,
Thanks so much for your insight into the issue. I never knew about a cumulative file size limit between these two characters, but I suppose it makes sense. If you ever find out anyway to get around it, let me know... Also, is there any way to take an existing PSA pac file and make it smaller with Smash Attack or BrawlBox that won't break it so that I might get pre-existing samus mods working with my zero suit mod? Thanks again for the help! |