Title: (Update) Project: Singularity Pit V 1.0 Post by: Aezthin on September 20, 2009, 08:58:58 AM Whoooo! New Changes to Singularity Pit! DL link down at teh bottom if you want it. Please notify if one of the links get broken. Also, if someone wants to do a texture for him PM me.
Changelog: V 1.0 Fixed the forward-B problem, changed it back the original His standing animation spawns an arrow that sticks to his hand until fired F-tilt causes him to swing the arrow stuck to his hand like a sword, the more you use the f-tilt the stronger his arrows shots are (Untested) His down-B slows down time to give him more time to pull his shield out Switched his U-air and U-smash Wings no longer cause 999 damage Moar electric GFX on his feet, this now includes running, walking, braking, turning, and stopping. V.0.2 Jab: Normal Jab, then F-tilt, then N-air B-Forward: Unchanged for now B-Up: There's a hitbox for a single frame when he activates his wings this causes 999 damage and ridiculous knockback B-Down: Hitbox until someone runs into it F-Smash: First hit causes no knockback, 2nd causes twice as much All tilts unchanged need ideas D-smash: Unchanged need ideas U-smash: Unchanged need ideas All Aerials Unchanged need ideas Throw-U:Switched animation and hitboxes to U-smash Throw-F:Switched animation and hitboxes to F-tilt Other Throws Unchanged, Need ideas Here's the DL link, I'm a novice so some CONSTRUCTIVE :srs: criticism would be helpful, ideas are welcome as well seriously guys. GIMME TEH IDEAZ V 1.0 http://www.megaupload.com/?d=1EWF83O0 V.0.2 http://www.megaupload.com/?d=PNHC9ES9 Title: Re: Project: Singularity Pit Post by: Plasmakirby on September 20, 2009, 09:36:18 AM so far, pretty good, but there are some probs. i like the idle GFX, but you need to lose the fireball because its permanant. ^B is way too broken. in a normal match, i used it without missing once. i suggest making the damage like, 3, because the knockback is already pretty good. >B puts you into a T-stance, so you can't move until hit.
Title: Re: Project: Singularity Pit Post by: Fusion_Blastoise on September 20, 2009, 09:39:41 AM And it's good! Yeah, this isn't bad. I like it :).
Never been much of a Pit fan though so this isn't really my thing to test. I did have a few glitches with it though.. including T-stances after side b. Also, I got hit with up-b at least 3 times in 2 matches when versing a computer so it's pretty broken. Also, my game froze after the second match... not sure if it's the .pac file or just my game. Title: Re: Project: Singularity Pit Post by: SnesS on September 20, 2009, 10:21:14 AM Here's the DL link, I'm a novice so some CONSTRUCTIVE :srs: criticism would be helpful, ideas are welcome as well Ok, I'll give you some DESTRUCTIVE criticism. :af:(i hope you know where i got that from) (kk in all seriousness, im trying it out right now. if u have brawl+, then i'll be your 1st regular brawl critic) Title: Re: Project: Singularity Pit Post by: Aezthin on September 20, 2009, 11:37:48 AM so far, pretty good, but there are some probs. i like the idle GFX, but you need to lose the fireball because its permanant. ^B is way too broken. in a normal match, i used it without missing once. i suggest making the damage like, 3, because the knockback is already pretty good. >B puts you into a T-stance, so you can't move until hit. I can't get the >B to work I tried to model it after Phoenix Mario's >B, what could I be doing wrong? Title: Re: Project: Singularity Pit Post by: Aezthin on September 20, 2009, 03:19:10 PM Any help with this would be much appreciated. Cuz I'm pretty lost on a few of these attacks.
Title: Re: Project: Singularity Pit Post by: frynaut on September 21, 2009, 05:13:26 PM I'm no guy who is an expert of PSA, but I think you should just get the files of the Pheonix Mario''s Side B and just copy it onto Pit's
Title: Re: Project: Singularity Pit Post by: Aezthin on September 21, 2009, 05:21:31 PM I'm no guy who is an expert of PSA, but I think you should just get the files of the Pheonix Mario''s Side B and just copy it onto Pit's Tried that. It was an epic phail. I just changed it back 2 normal for now. Title: Re: Project: Singularity Pit Post by: frynaut on September 21, 2009, 08:37:15 PM Best do that quick. This pit is purely epic t me. But the most annoying thing, the daaang t-stance. Just keep everything the way it is, but bring back the Regular Side-B. Then the next update afterwards, just put in what u want.
Title: Re: (Update) Project: Singularity Pit V 1.0 Post by: Aezthin on September 22, 2009, 06:13:56 PM Best do that quick. This pit is purely epic t me. But the most annoying thing, the daaang t-stance. Just keep everything the way it is, but bring back the Regular Side-B. Then the next update afterwards, just put in what u want. Done aaaand done. The updates there if you want it :D Title: Re: (Update) Project: Singularity Pit V 1.0 Post by: CascadeHope on July 21, 2010, 08:19:44 AM Sorry for the thread res, but I was hoping for help here...
This is a pretty fun PSA, but the down-B does not work right. Rather than freeze time for a second while the shield is pulled out, the enemy gets frozen for about 5-10 seconds, and just becomes a sitting target. This attack also gliches in the way that if the person is killed while frozen, it takes until it wears off to finally have their stock count to drop. I was trying to figure out where the code for this is located, but wasn't able to find it. It doesn't seem to be in the Down special section, so does anyone know where this move's freezing animation is stored? ((I'm completely new to modifying/creating PSAs and use modifying more as practice than anything else.)) |