Okay, I've had this idea for the longest time and was planning on making one myself, but my SD Card crashed and I got off the site for a long time, so I'll just post it here and now for someone else.
My challenge for you is to take any original character off the game of your choice and alter ONLY it's MotionEtc.pac in a way that makes the moves completely different from the original character.
Using your knowledge off of the hitboxes it generates and what it can produce, change as much as you can.
If a simple punch has attack boxes on the right hand, you could completely alter it so the character does a flip and the hitboxes would hurt if somebody got in the way of that hand.
It's a basic concept and most ideas would be boring, but I know there's somebody out there who can accept this challenge and create something awesome.
Also, seeing as I don't have a way to see it, could you send pictures or a video along with it, if you choose to accept?
Lookit my luigi animations, but I had no knowledge about hitboxes when I made it.
I would like to takes this challenge, but my animating skills are very poor.
if you actually want a challenge with that, try making it affect only the character slot you're putting it over :D
I can already do that with model imports
(only a theory, but it worked in previous tests)
I tried it with FW's bone adder, and it crashed...
I figured out why, and I'm not using FW's anymore...
(need a better bone adder)
so anyways...
who says a single-slot logic edit can't be possible :D
things just need to be redefined is all :)
I'm so entering this. With what you may ask? Why my Data over diddy of corse :af: Although it may take awhile cuse I'm new at vertexting and I need to do that :srs: