So if I have polygon and want to replace it with a different polygon or add a totally new polygon on how would I do this?
ummmm help
Quote from: toonlink444 on July 02, 2011, 07:20:45 PM
ummmm help
as of now i don't think this is possible to replace a single polygon on the model. u will need to vertice it into what u want. there is a program, don't remember wich one tho, that allows u to reposition current polygons that r already on the model tho
Thanks, at the moment I'm testing different ways to do this via hexing it.
Well adding objects (polygons) is difficult, not for the reason that a large majority of the relocation table has to be modified, but because you have to modify materials and the object (polygon) itself to support the new models bones, weights, etc.
If you think this will be as easy as just "hexing" in the object block you want, it isn't. There is a dae > MDL0 model converter coming out in the near future, so you might as well wait until then.
Thanks for saving me from hours of failed hexing
Quote from: zigheart on July 02, 2011, 11:07:19 PM
as of now i don't think this is possible to replace a single polygon on the model. u will need to vertice it into what u want. there is a program, don't remember wich one tho, that allows u to reposition current polygons that r already on the model tho
I made that program, and do not recommend it. It can be... glitchy :/