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Help & Tutorials => Help => Topic started by: Shinobu Nyan! on July 01, 2011, 08:38:06 PM



Title: Putting a polygon on a model
Post by: Shinobu Nyan! on July 01, 2011, 08:38:06 PM
So if I have polygon and want to replace it with a different polygon or add a totally new polygon on how would I do this?


Title: Re: Putting a polygon on a model
Post by: Shinobu Nyan! on July 02, 2011, 01:20:45 PM
ummmm help


Title: Re: Putting a polygon on a model
Post by: zigheart on July 02, 2011, 05:07:19 PM
ummmm help
as of now i don't think this is possible to replace a single polygon on the model. u will need to vertice it into what u want. there is a program, don't remember wich one tho, that allows u to reposition current polygons that r already on the model tho


Title: Re: Putting a polygon on a model
Post by: Shinobu Nyan! on July 02, 2011, 06:33:40 PM
Thanks, at the moment I'm testing different ways to do this via hexing it.


Title: Re: Putting a polygon on a model
Post by: VILE on July 02, 2011, 08:57:29 PM
Well adding objects (polygons) is difficult, not for the reason that a large majority of the relocation table has to be modified, but because you have to modify materials and the object (polygon) itself to support the new models bones, weights, etc.

If you think this will be as easy as just "hexing" in the object block you want, it isn't. There is a dae > MDL0 model converter coming out in the near future, so you might as well wait until then.


Title: Re: Putting a polygon on a model
Post by: Shinobu Nyan! on July 03, 2011, 10:36:00 AM
Thanks for saving me from hours of failed hexing


Title: Re: Putting a polygon on a model
Post by: ForOhFor Error on July 03, 2011, 08:35:31 PM
as of now i don't think this is possible to replace a single polygon on the model. u will need to vertice it into what u want. there is a program, don't remember wich one tho, that allows u to reposition current polygons that r already on the model tho
I made that program, and do not recommend it. It can be... glitchy :/