Is it possible to vertex/texture Captain Falcon's vehicle that appears during entry animation?
I'm working on Pico, and thought it would be necessary to make the vehicle look more like the Wild Goose. http://fzero.wikia.com/wiki/Wild_Goose
If it is possible, is the vehicle's model in his 00.pac, .pac, or fitmotion?
None of the above. It would be found in FitCaptainEntry.pac, I think.
Don't forget about the one in FitCaptainFinal.pac, too.
k. I forgot about that .pac. Last time I messed an entry pac I got a freeze lol.
Time to hit the resource archive.
Glad to be of assistance. I'm looking forward to seeing how Pico turns out. :]
Good luck.
Quote from: Patriotic Ridley on July 05, 2011, 02:52:29 AM
Glad to be of assistance. I'm looking forward to seeing how Pico turns out. :]
Good luck.
I have some early previews in my thread right now. (in the vertex section)
edit:
The model isn't in the entry pac, but the texture is.
Hrm.
Perhaps it is in the FitCaptainFinal.pac then. /:
It has a model in the final.pac. It must use it for both appearances.
Thanks :D
No problem. :]
Thanks again.
Finished basic vertexing of the ship.
(http://img26.imageshack.us/img26/9093/wildgoose.png)
Watch my thread for updates if interested. http://forums.kc-mm.com/index.php?topic=17530.330
Locks Away.