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Title: Bone editing to change height? Post by: Weyard on July 05, 2011, 07:28:24 PM I know this has been done for many hacks, but I never really understood how it was done.
I need to make Pico (captain falcon) a little big shorter without messing with his width, so changing his size via psa won't work. I was thinking that bone editing might work, however I can't find any guides on changing one's height by messing with their bones. Could someone please explain the process to me in some detail or direct me to a guide? Thanks. Title: Re: Bone editing to change height? Post by: Roo on July 05, 2011, 07:34:27 PM Easy friend. Just rename TopN to TopNull, then change the size of the Scale bones. Make sure this is all done outside of the Preview though.
Title: Re: Bone editing to change height? Post by: Weyard on July 05, 2011, 07:41:46 PM The format under scale is 1.1.1 , to make him around 20% shorter what would I change it to?
After altering the scale, I change it back to TopN or does it remain as topnull? Title: Re: Bone editing to change height? Post by: Gamma Ridley on July 05, 2011, 07:44:24 PM Keep it as TopNull. That way it remains a one-slot size mod.
And change the Y Scale to about .8 and see what happens. You might just have to toy around with it to get it right. Title: Re: Bone editing to change height? Post by: Weyard on July 05, 2011, 09:32:22 PM I messed around with it and figured it about 30 minutes ago. I used 0.75 and it looks about right.
Now to test it. Thanks. |