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Help & Tutorials => Help => Topic started by: Weyard on July 06, 2011, 01:28:24 AM

Title: Bone editing to change height?
Post by: Weyard on July 06, 2011, 01:28:24 AM
I know this has been done for many hacks, but I never really understood how it was done.

I need to make Pico (captain falcon) a little big shorter without messing with his width, so changing his size via psa won't work.

I was thinking that bone editing might work, however I can't find any guides on changing one's height by messing with their bones.

Could someone please explain the process to me in some detail or direct me to a guide? Thanks.
Title: Re: Bone editing to change height?
Post by: Roo on July 06, 2011, 01:34:27 AM
Easy friend. Just rename TopN to TopNull, then change the size of the Scale bones. Make sure this is all done outside of the Preview though.
Title: Re: Bone editing to change height?
Post by: Weyard on July 06, 2011, 01:41:46 AM
The format under scale is 1.1.1 , to make him around 20% shorter what would I change it to?

After altering the scale, I change it back to TopN or does it remain as topnull?
Title: Re: Bone editing to change height?
Post by: Gamma Ridley on July 06, 2011, 01:44:24 AM
Keep it as TopNull. That way it remains a one-slot size mod.

And change the Y Scale to about .8 and see what happens. You might just have to toy around with it to get it right.
Title: Re: Bone editing to change height?
Post by: Weyard on July 06, 2011, 03:32:22 AM
I messed around with it and figured it about 30 minutes ago. I used 0.75 and it looks about right.

Now to test it.

Thanks.