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Title: Question regarding using FitMotionEtc files Post by: pidgezero_one on July 07, 2011, 03:30:32 PM Hello everybody, I'm a noob to Brawl hacking (please bear with me!) and I've been looking through the archives for character hacks to install.
I took a liking to KTH's Baby Mario (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20169), so I saved the texture as FitMario03.pcs and saved the FitMarioMotionEtc.pac file to the Mario folder. As far as I understand, the FitMarioMotionEtc.pac file only affects the Baby Mario texture (please correct me if I am wrong! I went into training mode as each Mario costume, and noticed that only the costume I had assigned to Baby Mario had any visible model changes. I don't really know much about how these .pac files work, but I suppose that will come with time). I also wanted to add diadhammer98's SMBZ hammer Mario suit model (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19915) , but this requires its own FitMarioMotionEtc.pac file. I would like to know if there is any way I can have both of these, and if so, how would I go about making that happen? I use GeckoOS to load the hacks I have installed, and I have BrawlBox0.63d installed. I'm sorry if this question has been answered before or is covered in the stickies (I looked through them and looked through the forum for a bit, but I must have missed it). Any and all help would be greatly appreciated! Title: Re: Question regarding using FitMotionEtc files Post by: Tempo_ on July 08, 2011, 12:04:00 AM Unfortunately for you (and everyone, actually), FitMotion applies for EVERY texture on that particular character.
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