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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: Aether on July 09, 2011, 03:12:38 AM



Title: The Wario Land Project *Need help with Special Moves*
Post by: Aether on July 09, 2011, 03:12:38 AM
I know I'm not the only person who was disappointed with Wario in Super Smash Bros. Brawl. His moveset just felt odd and random. Yeah, it does fit his design pretty well, and it reflects the hectic and random nature of the Wario Ware games, but it leaves something to be desired. It just doesn't feel like the same Wario from the older games. Where is Wario's brute strength? His rude and boastful personality? As he appears in Brawl, hes just a wacky farting guy with weird animations. That's not how i imagined him all of these years. With the advancements in Brawl Hacking, im surprised that someone hasn't took it upon themselves to do it right. Well, at least i can try. Introducing the return of

Wario Land Wario

As a start, i made a texture of his in-game appearance from Wario Land 1, 2 and 3, with White and Black clothes. I also had Weyard vertex him to be a little skinnier and more muscular. I'll be releasing this texture separate from the PSA but i will be using it in all screenshots and such as a personal favorite. Unless of course people like it, then i'll just package them together.

For now, i only have BrawlBox pictures, but i will update with in-game pics tomorrow.

(http://img204.imageshack.us/img204/1485/warioland.png)

Here, you can see how his fat has been trimmed, and his overalls lowered.

CHANGELIST:
(all moveset changes are pending and may be changed at any time)

- Dash A
(http://img190.imageshack.us/img190/3140/al11071000411binout.jpg)(http://img52.imageshack.us/img52/4720/al1107100040binout.jpg)
Dash A is now a weak shoulder tackle. It has two hitboxes with differing knockback. The first one has knockback growth and works as any other move. The latter knocks them only a few feet, allowing you to combo straight into a Up B or Short Hopped Forward Air before they regain control.
- Up A
(http://img221.imageshack.us/img221/1861/al1107100039binouts.jpg)
Up A is now an uppercut.
- Forward Smash
(http://img190.imageshack.us/img190/3140/al11071000411binout.jpg)(http://img641.imageshack.us/img641/190/al11071000401binout.jpg)
Forward Smash is now a powerful shoulder tackle. All i did was increase the distance he travels and added some wind effects. I also made his entire arm enlarge througout the duration of the attack, as it does in Wario Land 3. I need to add a rainbow gfx to this.
- Forward Aerial A
(http://img804.imageshack.us/img804/8325/al11071000402binout.jpg)
Forward A in the air is now a huge kick, opposed to the little pansy foot tap he used to do. As of now, the damage and such is the same, but i might change it eventually.
-Up Aerial A is now an uppercut
-Neutral Aerial A is now a dizzying tornado (needs gfx)
-Back Aerial A is now a turning punch
-Walk animations are done for now
-Squat animations are done for now


CREDITS
(if i use any of your ideas or suggestions, i will give you credit. But other than that, i want to do most of it myself)
Aether - Texture, Animating and PSA
Weyard - Vertexing
GammaRidley - Animating


WHAT I NEED FROM YOU
- I NEED SOMEONE TO MAKE HIS NEUTRAL B. Lift and Throw - Wario grabs the opponent and lifts them over his head with one arm. You can walk around and jump while they are on your head, and they cannot break free with random button presses. When you press A or B again, Wario forcefully throws the opponent straight forward.
- I NEED SOMEONE TO MAKE HIS SIDE B. Wrecking Roller - Wario leans forward on one leg then tumbles forward, rolling into a ball. He rolls until he hits someone, something or goes off an edge.
- I NEED SOMEONE TO MAKE HIS DOWN B. Pulverizing Pound - (On the ground he still uses Wario Waft) When used in the air, Wario forcefully pounds downwards. Upon hitting the ground, a short shockwave goes out in all directions, stunning anyone nearby.
- I need someone to create a rainbow gfx on his Forward Smash
- I need someone to create a tornado gfx on his Neutral Aerial A
- SUGGESTIONS. Im always open to suggestions



DOWNLOAD
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=8660&Moderated=0


Title: Re: The REAL Wario Project
Post by: DoctorFlux(Mariodk) on July 09, 2011, 03:17:16 AM
i support this Project
Wario needs a moveset based on him self from Wario Land


Title: Re: The REAL Wario Project
Post by: Weyard on July 09, 2011, 03:53:41 AM
My ideas for his B moves:

I think you're going to have trouble trying to make it all unique new moves or exclusively WarioLand moves. I think you'll have to take a few from Shake it or WarioWorld.
I would just focus on getting the walking/running/jump/crouch/crawlling animations close to the WarioLand versions and get the moves from the series as a whole.
It would then at least represent Wario better than his current moveset. Sakurai seemed to forget that WarioWare wasn't the only game in the series.

B or Down B could have him grow into the Fat transformation (just translate his head and belly larger) and hop once. Medium hitboxes on both sides during the "pound". It would be similar to Charizard's downsmash. A few ft past the hitbox should have a quake effect but no damage.
Or, B or Down B could be the earthquake punch from Shake It. It shows it several times during this video: http://www.youtube.com/watch?v=o6CSfYZlaOM
Both of these would have the same function. It's just a matter of which would be easier and look better.

Forward B could have him lean forward on one leg, then roll into a ball and go rolling. This one would requite a bunch of "ifs" to cancel it out incase you fly off the ledge during it.

I just realized that you can't/shouldn't change his UpB. I can't think of anything other than the "balloon" transformation that you could use. However....
In Wario World, if you jump in the middle of a dash attack, he enters the corkskrew. The way you have it set up right now is perfect. The dash attack locks the opponent just long enough for you to have an almost guaranteed corkscrew out of it.



Title: Re: The REAL Wario Project
Post by: Aether on July 09, 2011, 04:23:44 AM
Well, if anyone is able to help me with the B moves right now, these are my suggestions.

B - Bad Breath - He pulls out his garlic (article?) and eats it. Then laughs, emitting a disgusting oder from his mouth. Has armor frames at certain parts of the move. Does damage the whole time someone is in the radius of the stench (some green gfx). The stench cloud should extend about two foot or so in front of him, and about half a foot behind him. No knockback.

B> Rolling Wrecking Ball - He stands up on one leg, then tumbles forward rolling into a ball. He rolls until he hits something/someone, is attacked by someone, or goes off an edge. Slow startup, but pretty fast while rolling.

B^ Corkscrew - Remains the same.

Bv Wario Waft - Same? Im not sure if you can even change it at all. If possible, i would like it to be a pound. It doesnt have to do anything on the ground, but in the air he should pound just like bowser.

If you can think of some better special moves, that are actually possible, please suggest away. Ill add them, and my own to the first post soon.


Title: Re: The REAL Wario Project
Post by: Anivernage on July 09, 2011, 10:37:52 AM
Well, if anyone is able to help me with the B moves right now, these are my suggestions.

B - Bad Breath - He pulls out his garlic (article?) and eats it. Then laughs, emitting a disgusting oder from his mouth. Has armor frames at certain parts of the move. Does damage the whole time someone is in the radius of the stench (some green gfx). The stench cloud should extend about two foot or so in front of him, and about half a foot behind him. No knockback.

B> Rolling Wrecking Ball - He stands up on one leg, then tumbles forward rolling into a ball. He rolls until he hits something/someone, is attacked by someone, or goes off an edge. Slow startup, but pretty fast while rolling.

B^ Corkscrew - Remains the same.

Bv Wario Waft - Same? Im not sure if you can even change it at all. If possible, i would like it to be a pound. It doesnt have to do anything on the ground, but in the air he should pound just like bowser.

If you can think of some better special moves, that are actually possible, please suggest away. Ill add them, and my own to the first post soon.

i support this,
and i can help with side b.


Title: Re: The REAL Wario Project
Post by: Aether on July 09, 2011, 08:47:36 PM
ok, thanks. Just make it on a fresh wario.pac and fitmotion whenever you get the time. When you're finished, just give me the separate animation(s) and the wario.pac. Ill put them into the main one myself. Once i get some new run/walk animations and his aerials done ill upload a beta version for you all to play around with. As of now, he obviously still plays like Wario, but by the time im done, im hoping for a stronger but slower moving moveset.

EDIT

I cant find a walk/run animation that looks good on him, so ill have to make it myself. Unless someone else is good at that sort of thing and would like to help out. I would like him to run like in this video.
http://www.youtube.com/watch?v=kz3jqt38NLA
Im also planning on giving him the same duck/crawl animations seen in that video, so you can do them if you like too.


Title: Re: The REAL Wario Project
Post by: Weyard on July 10, 2011, 02:22:37 AM
You need to enlarge his arms in his neutral A attack.

Back Air-  Use Snake's back air as a base, but make him turned the otherway, so his fists are hitting the opponent. Enlarged arms.

Up air- an uppercut like the one you have on his normal upA. Huge fist.

Down Air- reverse corkscrew? Using the same graphic effects as the normal Corkscrew.



Title: Re: The REAL Wario Project
Post by: Aether on July 10, 2011, 02:46:40 AM
they are already pretty big during the A combo. I need to add a third hit to it, he does like a headbutt at the end of it on Wario World.

Ill try that.

Rather not reuse one of his other moves. Ill think of something else.

Its already the reverse corkscrew, i just need to put the gfx from his Up B on it.

EDIT

I have ideas for his Up Aerial A and Neutral Aerial A. Once i get them finished, ill rework his attributes in PSA to make him feel like a different character, then ill upload a version for you all to play around with.

Thread Title has been edited. I need someone to make his walk, run, crouch and crawl animations. You can see him run, crouch and crawl in this video, just make them as close as you can to what he does in-game.
http://www.youtube.com/watch?v=kz3jqt38NLA


Title: Re: The REAL Wario Project
Post by: Blueblur22 on July 10, 2011, 11:56:25 AM
for the ground pound move u should have it stun foes on the ground for a little bit


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: SiLeNtDo0m on July 10, 2011, 12:16:18 PM
*Notices project*

A PSA over Wario eh?  This sounds pretty cool *strokes chin*

for the ground pound move u should have it stun foes on the ground for a little bit

^ This.  Although I think it should be like how Cape Mario's Ground Pound works.  It should only stun foes on the ground if you do it from a high height.  This wouldn't be too hard to do.  If you guys needed help with something like this, I could easily do it ;)


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Weyard on July 10, 2011, 12:19:40 PM
*Notices project*

A PSA over Wario eh?  This sounds pretty cool *strokes chin*

^ This.  Although I think it should be like how Cape Mario's Ground Pound works.  It should only stun foes on the ground if you do it from a high height.  This wouldn't be too hard to do.  If you guys needed help with something like this, I could easily do it ;)
Sure. Go ahead and make a pound similar to that for Wario's downB on a fresh pac if you'd like. Aether and I have never been able to get B moves to work out right.


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Kaye Cruiser on July 10, 2011, 03:04:06 PM
Project M seems to have the same idea. ¦D

http://www.youtube.com/watch?v=EaQOewgy-kQ

http://www.youtube.com/watch?v=rA7SDgfKAhw


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: SiLeNtDo0m on July 10, 2011, 03:18:12 PM
Project M seems to have the same idea. ¦D

[url]http://www.youtube.com/watch?v=EaQOewgy-kQ[/url]

[url]http://www.youtube.com/watch?v=rA7SDgfKAhw[/url]


o.O  So wait, they do this awesome creative stuff with the newcomers like Wario, but re-clone characters like Falco?  That's half badass, half lame. 


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Aether on July 10, 2011, 03:45:53 PM
Well, thats still the same Brawl Wario more or less. Do they plan on making more drastic changes to it?
Love that charge though. Thats exactly what i had in mind for this one xD


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Weyard on July 10, 2011, 03:54:23 PM
The dash attack on that video is exactly what you need for his forward Smash.


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Aether on July 10, 2011, 05:17:56 PM
Im getting a freeze when selecting Wario from the CSS. No idea what i did wrong. I had an earlier .pac backedup, so i still have some of the hitboxes and such saved. I was trying to add the gfx from his Up B to his new Aerial Neutral A. Its kind of like Mario and Luigi's tornadoes, but slower and wobbly. Im not sure why it froze though. Im going to try again now. If it works, ill go ahead and upload a version for you to test.

Current Changes
-All weight affecting attributes have been modified to make him feel slightly heavier
-Jump animations are not as awkward
-Dash attack is a weak shoulder tackle
-Forward Smash is a powerful shoulder tackle (needs gfx)
-Up A is an uppercut
-Forward Air is a bigger kick
-Up Air is a jumping uppercut (still working on it)
-Neutral A is a tornado attack


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Gamma Ridley on July 10, 2011, 05:22:57 PM
Still need help with the walk and run animations?

I may be willing to offer my help with this project, as it has caught my attention. :]


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Aether on July 10, 2011, 05:38:45 PM
sure, i still need them. Just one walk will be fine, i can just add or remove frames to make it fit the slow and medium walk speeds.


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Weyard on July 10, 2011, 05:47:03 PM
Still need help with the walk and run animations?

I may be willing to offer my help with this project, as it has caught my attention. :]
Good, thanks. use the video he posted earlier as a reference.


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Gamma Ridley on July 10, 2011, 06:08:41 PM
K, so I watched, the video, but...

Well, I can't seem to differentiate between what is his walk and what is his run animation. /:

I can probably do his walk animation easily, though it may be difficult to emulate Wario's peculiar and unique style of movement.

I like the idea of moving his hat up and down while he's walking though. :]


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Weyard on July 10, 2011, 06:17:21 PM
If I recall correctly, he only has one walking speed in the actual games. One would just need to add/lower frames to differentiate walk and run.

We've looked through everyone's walk animations and no one really walks like that lol. Arms to the sides barely moving, taking long strides. Fox and Luigi's are similar, but still very different.


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Gamma Ridley on July 10, 2011, 06:21:56 PM
If I recall correctly, he only has one walking speed in the actual games. One would just need to add/lower frames to differentiate walk and run.

I don't think I want to do that. /:

I might try to give him something unique. Or, at the very least, tweak his walking animation so that it's at least somewhat different from his walking animation.

We've looked through everyone's walk animations and no one really walks like that lol. Arms to the sides barely moving, taking long strides. Fox and Luigi's are similar, but still very different.

That's the thing about Wario. His style of animation is very unique and difficult to imitate.

Mimicking his style of animation will probably be the most difficult thing, but I'll manage I suppose.


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Weyard on July 10, 2011, 06:24:31 PM
As long as he isn't turned sideways and crabwalking as he is in Brawl it should be fine. Once again...I have NO idea where Sakurai gets his animation ideas from.


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Gamma Ridley on July 10, 2011, 06:28:27 PM
As long as he isn't turned sideways and crabwalking as he is in Brawl it should be fine. Once again...I have NO idea where Sakurai gets his animation ideas from.

He... has many ideas that he thinks would be good, but in reality, they aren't.

*cough*Tripping*cough*

But he's SAKURAAAAAAAAIIII!

He can do whatever he wants.


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Aether on July 10, 2011, 06:32:20 PM
Going to test the backup FitWario.pac . If it doesnt work this time, ill have to start from scratch again. All i had really changed anyway was a few hitboxes and his attributes. But im guessing i got it over the size limit. Wario's default .pac is 245KB, and mine is 247kB, and its freezing on the CSS, so i assume thats the problem. Not a complete (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446), since all the new animations are safe. But i think this is gonna be nearly impossible if his file size is that strict.


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Gamma Ridley on July 10, 2011, 09:01:29 PM
Alright, I really apologize for the quality of the GIF that I am about to post right now, but as I've stated before, GIFNinja is really hit or miss. /:

That disclaimer aside...

Here is the progress I have made on the walk animation:

Again
I really apologize.
(http://i55.tinypic.com/2ywiiit.gif)
Y'see? D:

That video you provided wasn't the most helpful in making this animation, as he is mostly jumping around rather than walking...

So I kinda improvised. :|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

So.... how do you think this looks?

(http://i51.tinypic.com/b4xob7.png)

Compare to this:

(http://i54.tinypic.com/2j2ypet.png)

Wario's turning out to be quite a pain to animate. /:





Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Aether on July 10, 2011, 11:15:39 PM
Looks like the run perfect. Is it finished, or does it need to be alittle longer?
 The crouch looks as good as it can get. His bone structure just isnt the same in Brawl, so it would be impossible to get it exact. Thanks. Get to them to me whenever you're done.


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Gamma Ridley on July 10, 2011, 11:21:23 PM
They should be finished for now, at least for a "beta" of sorts. I can always clean them up for you later.

A few things:

-I only made his WalkFast animation. You will need to adjust it for the WalkMiddle and WalkSlow animations. Unless you would like me to do that for you.
-I only made the SquatWait animation. He still needs the Squat, SquatB, SquatF, and SquatRv animations. I could make those for you as well if you would like.

Otherwise, they should be good to go.


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Weyard on July 10, 2011, 11:52:23 PM
Those are perfect, Gamma  (http://t2ak.roblox.com/8ad5b4d2756fdc8d8c561251c914d118)


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Aether on July 10, 2011, 11:54:41 PM
Sure, go ahead and make the rest of them if you want. Or just upload what you've got. I can probably do the rest myself using them as a base, unless you really want to do them xD
Im sure they will look fine in-game no matter simple the animations are, so theres probably no need to clean them up later. Every one of his attack animations look like crap in brawlbox, yet look good in-game so im sure your walkfast will look awesome.


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Weyard on July 10, 2011, 11:56:01 PM
Wario has random speed up's during certain animations in-game for some reason. So I'm sure they'll look pretty much flawless in-game.


Title: Re: The REAL Wario Project *Need Help with Walk/Run Animations*
Post by: Gamma Ridley on July 10, 2011, 11:59:02 PM
Those are perfect, Gamma  ([url]http://t2ak.roblox.com/8ad5b4d2756fdc8d8c561251c914d118[/url])



omg thnx :af:

XD

Sure, go ahead and make the rest of them if you want. Or just upload what you've got. I can probably do the rest myself using them as a base, unless you really want to do them xD
Im sure they will look fine in-game no matter simple the animations are, so theres probably no need to clean them up later. Every one of his attack animations look like crap in brawlbox, yet look good in-game so im sure your walkfast will look awesome.


Alright, here's what I'll do:

I'm gonna throw the two animations I have into a .zip file for you to download, and you can do with them what you like.

And if you need any other animations, just let me know. :]

Here is the .zip (http://www.mediafire.com/?autt893kk083a3a)


Title: Re: The REAL Wario Project
Post by: Aether on July 12, 2011, 10:12:37 PM
k, thanks. Ill put you in the credits list.
Going to add them into my fitmotion right now. Ill test it, and a fresh .pac in the morning. I REALLY hope the freezes were from an oversized .pac, because if thats not the problem, i have no idea what is.

EDIT

I edited your squat animation a little bit. Look at it now.
(http://img847.imageshack.us/img847/429/wariosquat.png)

Right now, that single frame animation is used for his Squat and Squat Wait. I made it transition to wait1 for his Squatv. Tomorrow ill make his crawls using it. I also made your WalkSlow transition a little better, and put it on all 3 of the walk animations. Its a little slow, but i plan to make him a slower character anyway, so it should be fine for now. Ill test them all in the morning.

EDIT2

Still freezing up, and thats with a fresh .pac. It must be something wrong in the fitmotion. Im going to have to exact my animations one at a time and test them to see if one of them is causing it. Now i remember why i quit hacking. If its not one thing its another.

EDIT3

Ok, its working again now! Apparently something was wrong with my Neutral Aerial A. Now that its gone, no more freezes. Im going to remake it tonight, fix a few things in PSA, then release the first version tomorrow morning UNLESS something else comes up.

v1 of "Wario Land" Wario Changes:
-Jump animations are not as awkward
-Squat animation is different
-Walk animations are not as awkward
-Dash attack is a weak shoulder tackle
-Forward Smash is a powerful shoulder tackle (needs gfx)
-Up A is an uppercut
-Forward Air is a bigger kick
-Up Air is a jumping uppercut
-Neutral A is a tornado attack (if i can get it to work tonight)


Title: Re: The REAL Wario Project
Post by: Gamma Ridley on July 12, 2011, 10:19:28 PM
I edited your squat animation a little bit. Look at it now.
([url]http://img847.imageshack.us/img847/429/wariosquat.png[/url])


Hmmm....

I don't think that's quite as accurate, though. /:

If you look at my comparison and the little in-game pic of Wario, you'll notice that he's bent lower (almost flat) and has his hands covering his head around his ears.

It looks fine though, so you can use whichever you want. :]


Title: Re: The REAL Wario Project
Post by: Aether on July 12, 2011, 11:20:29 PM
I just moved things around a little bit so it didn't look so weird. Its not as accurate but its more pleasing to look at. His mouth for instance, looks toothless if its closed, so i just opened it. I can think of a few things that need some work though. His arms need to be bigger and his head lower down. Ill try to make his hands in front of his ears too. I might make his "torso" smaller so he will look more bent-over if its possible.


Title: Re: The REAL Wario Project
Post by: Gamma Ridley on July 12, 2011, 11:23:06 PM
I just moved things around a little bit so it didn't look so weird. Its not as accurate but its more pleasing to look at. His mouth for instance, looks toothless if its closed, so i just opened it. I can think of a few things that need some work though. His arms need to be bigger and his head lower down. Ill try to make his hands in front of his ears too. I might make his "torso" smaller so he will look more bent-over if its possible.

I forgot to change his mouth back, actually. XD I was just experimenting with his jaw bone.

His stomach is something of a pain to animate, though. I toyed around with his stomach bones a bit, and I couldn't quite get anything to look good.

Again, use whichever you like. :]


Title: Re: The REAL Wario Project
Post by: Weyard on July 12, 2011, 11:35:28 PM
I don't think it's possible to get him as low to the ground as his sprite was. His bone structure just won't allow it lol.



Title: Re: The REAL Wario Project
Post by: Gamma Ridley on July 12, 2011, 11:37:42 PM
I don't think it's possible to get him as low to the ground as his sprite was. His bone structure just won't allow it lol.

Yeah, I know. Trust me, I tried. XD

Aether's should do just fine.


Title: Re: The Wario Land Project
Post by: Aether on July 13, 2011, 01:08:39 AM
V0.5 is released, check the first post.
There was a problem with his Neutral Aerial A so it had to be removed. I tried Luigi and Mario's tornadoes, but neither of them will work good on Wario, so ill have to remake it from scratch. Thats why its not included in this version.

Gamma - Could you do his dash/run animations for me? Just make it a slightly faster version of the walks you did, with slightly longer strides. You could probably just move him further in each animation and delete a few frames in-between to save some time.

Other people - Whoever it was that offered to do his Side B or Down B, can you please get back to me on the progress, or if you've actually started? I need them done and you havent responded yet.....

Everyone else - Any suggestions for his Down Aerial A and Back Aerial A? I cant really think of anything that would look unique on them. Any suggestions for other attacks or animations?
I also need someone to create a rainbow gfx on his Forward Smash as seen here
http://www.youtube.com/watch?v=5WT2JX2xCBE


Title: Re: The Wario Land Project
Post by: Weyard on July 13, 2011, 01:30:43 AM
You should have waited until you had some B moves before uploading. There isn't much to test out.

Try a Pound for down aerial until someone makes you a DownB version.

For Back air, use Ganondorf's Aerial reverse Warlock Punch animation. Chop it up so it's faster/fewer frames. Make his fist huge at the impact point. It should end up with some startup lag because of the turn around part of the animation, but end the collisions right after the punch connects. Make it high knockback (killing Mario, center of FD at around 60-70%) with only 1/2 small hitboxes, right when the punch connects.


Title: Re: The Wario Land Project
Post by: Aether on July 13, 2011, 02:52:52 AM
well 2 people are supposed to be doing the B moves, but neither have responded since they offered.

No, its going to be Down B. No point in making it for another move right now.

Yeah ill do that. I know how to determine the exact amount of knockback that something has just by looking at the numbers in PSA. Im just that pro/sarcasm
Im not spending a week tweaking a single hitbox yet. That can be done after its "finished" and theres nothing else to do.


Title: Re: The Wario Land Project
Post by: Weyard on July 13, 2011, 03:16:49 AM
well 2 people are supposed to be doing the B moves, but neither have responded since they offered.

No, its going to be Down B. No point in making it for another move right now.

Yeah ill do that. I know how to determine the exact amount of knockback that something has just by looking at the numbers in PSA. Im just that pro/sarcasm
Im not spending a week tweaking a single hitbox yet. That can be done after its "finished" and theres nothing else to do.
Since you're just waiting around for someone to make B-moves, this is the perfect time to be fixing up the hitboxes and timers on the moves you have already made. Unless you want this to be a disjointled unfinished mess like the Ridley psa.

I'm sensing a little bit of mad in your tone btw.

(http://media.skateboard.com.au/forum/images/oh-u-mad-cause-im-stylin-on-u1.jpg)


Title: Re: The Wario Land Project
Post by: Aether on July 13, 2011, 03:53:44 AM
No, im mad because i just got another freeze. Apparently my new Back Air messed up. And it was awesome : /


Title: Re: The Wario Land Project
Post by: Weyard on July 13, 2011, 04:12:28 AM
Let me get this straight....you didn't deny being mad? k then.

(http://home.comcast.net/~fxgpic/He_mad.jpg)

- Ontopic

That's unfortunate. Keep at it.


Title: Re: The Wario Land Project
Post by: Aether on July 13, 2011, 05:02:46 AM
I messed around with it, hopefully it works now. Ill test it again later.
Im also updating the download with his Neutral Aerial A. It works now. Its a tornado-like attack but it does very little damage. However, it has hit stun on every hit except one, which has a flip effect, like Mario's cape. Looks good, but i need a gfx on it.

EDIT

Nope still wont work. Ill have to make it again. Id love to know whats messing my animations up like that. Seems like every time i make an animation i have to turn around and do it again before it will work.

Im going to put a gfx on the Aerial A and add another flip collision to it. From my experience, its good for edgeguarding. If you let them grab the edge, you use it as they climb up, it will hit nearly every time and knock them back down past the ledge, forcing them to jump up and try to recover again, mix that with a flip effect every now and then, and they are bound to mess up and fall. Its not really a replacement for an attack, but still, every attack cant be a kill move. Im sure that in most situations, you would be better off using something else, but variety helps. But its fine damage wise, since its not meant for damaging anyway. I might make his hands and the hitbox bigger though.


Title: Re: The Wario Land Project
Post by: DARKSHADEDX on July 13, 2011, 10:40:03 AM
o.O  So wait, they do this awesome creative stuff with the newcomers like Wario, but re-clone characters like Falco?  That's half badass, half lame. 

What he said.

Lol

Well, thats still the same Brawl Wario more or less. Do they plan on making more drastic changes to it?
Love that charge though. Thats exactly what i had in mind for this one xD

Why not copy over the GFX?


Title: Re: The Wario Land Project
Post by: That BattleToad PSA Guy on July 13, 2011, 01:29:53 PM
I LOVE Wario Land Games! So Allow Me To Give A Few Suggestions!

NEW B: Lift - Like in Wario Land, Wario will lift up his opponet. Once grabbed, you can hold B to up to 3 seconds to throw them father.

NEW B+Side: Wario Car - Replacing The Bike with Wario's Hot Rod From Wario Land 4 and Mario Kart: Double Dash!!.

NEW B+Up:  Balloon Wario - Inflate his head and floats upward until strucken or hits a hard surface.

NEW B+Down AIREAL: Ground Pound - Wario will plummet down to the earth butt-first.

Leave The B+Down Ground as is (Guilty Pleasure, Y'see...)

NEW Final Smash: Vampire Wario - Replacing Wario-Man, Wario will be bitten by a Bat, allowing him to turn into Vampire Wario from "Wario Land 3". He'll obtain more powerful moves, and he'll obtain a new Up-B:  Vampire Bat Wario. However, like Wario-Man, It's only for a few seconds. HOWEVER, It can last longer than Wario-Man: A FULL 30 Seconds!

NEW TAUNTS:

1) Up: Does a Riverdance-like pose and then flexes (Straight outta Wario Land 4)
2) Side: Laughs Manically (But without closing his jaw like his Old Up Taunt)
3) Down: Leave as is.

NEW VICTORY ANIMATIONS:

1) Drives across the screen in his car, but it crashes, causing Wario to fall out from the other side, scratching his head.
2) Finds a sack of money, lifts it up and gives a Thumbs-Up (Straight Outta Wario Land 3's Ending Sequence)
3) Cracks up hysterically (Leave as is...)


Title: Re: The Wario Land Project
Post by: Aether on July 13, 2011, 08:27:01 PM
@DARKSHADEDX
I cant tell which gfx they are using, looks like a mix of several, plus tons of lighting effects and glows. Theres no way i can tell which ones just from seeing it. And its not released anywhere, so theres no way i can download it and copy it. That would be right anyway.
Ill just get someone thats good at that sort of thing to make a similar gfx.

@The Ranting Swede
B - Id like to keep it the same as in Brawl, except with a vacuuming effect to help draw them into his mouth. He does that in Wario World, so it think its fine to keep it.
SideB - Right now, im hoping for a roll type attack as his side B, but if that doesnt work out, iv already looked into vertexing his motorcycle into the car.
UpB - This is what i wanted, but i think its impossible. He doesnt have multiple faces to vertex and doesnt have jaws to enlarge during the animation. I dont think its possible right now. Ill just have to keep his Up B the same for the time being.
DownB - Thats what i want too. Keep it the same on the ground, but have a pound in the air.

Final Smash - That sounds good, but i have no idea if ill change the final smash or not. I have no experience doing so, and will probably just leave it as is for now.

Iv been trying to make a arm flexing taunt but i cant get it to work lol.

Thanks for the suggestions, but most of them were spot-on for what i already had planned xD. Seems like everyone has the same thing in mind.

EDIT

Im trying to make a vacuum effect on his Neutral B, but its not working so well. At first, i wasnt getting any noticable difference in-game, and just now i got a freeze during the match with the music still playing, which usually means theres an event out of place in PSA. Once i fix that, and get it working, ill update the download again and call it v1.0. But for now, im making a post in the help topic to see if someone can walk me through it.
Iv also worked on his Squat a little more again, so it looks a little better now.
Still working on Back Air. Seems like everytime i make him turn around to hit, thats what messing it up. So ill have to come up with a different attack (originally, i had him turn around with a charged punch).
Also, can someone look at this video
http://www.youtube.com/watch?v=EaQOewgy-kQ
, and create a similar gfx to the one on his charge? Id rather not copy it exact, but something that looks similar is what i want. Once you come up with it, just post the names of the events and parameters here and ill copy them into mine.


Title: Re: The Wario Land Project
Post by: RipMNTwo on July 13, 2011, 10:01:54 PM
* If u want, u can use some of my suggestions for a wario moveset.. i did this a long time ago but i think u can do it based on your psa (good job btw)

Wario World Wario (Moveset)

*There is No Fire Damage on the Fire Aura Effect or Added Damage
*For the Running tackle, hold opposite direction to stop
*Charged Running Tackle Can Be Held Like Samus or DK
*Running Tackle Has Money effect
*All grabs are the same w/ money effect when he pummels
*All tilts are the same

A - Big Punch
A, A - Big Punch x2 (hold down 2nd time to pummel w/money effect after )
A, A, (hold) - Running Tackle [4 Light Hits Decent Knockback]
A, A, A - Big Punch x2 Headbutt (w/ Fire Aura and some stars)
Running A - Running Tackle [3 Hits] (Jump while running to Corkscrew Bowl [3 Hits])

Air Standard A - Same as default
Air Back A - Faster Headbutt
Air Side A - Same As default
Air Up A - Same as default
Air Down A - Big Punch Downwards *Spike move

S-Smash - Tackle (w/ Fire Aura)
D-Smash - Spin Punch (Getting up animation switched)
U-Smash - Wario Waft (Charge For More Height)

Standard B - Inhale (w/ stars going in mouth) [Pulls in enemy] :kdance:
[Once close, Grabs go according to direction held + B]
*If you do nothing, he does bite attack
[Side B after Inhale - Wild Swing Ding (Side Grab Animation Extended for 5 seconds & ability to move like Luigi Tornado on ground)
Up B after Inhale - Original Up Smash Animation (Minimal Damage)
Down B after Inhale - Wario Piledriver (Grabs, Jumps, Spins and Crashes down in explosion)]

Side B - Charged Running Tackle [More Speed = Weaker Hits & More Knockback at stop] (Jump to do Corkscrew Bowl [3 Hits])  
Side B(Air) - Corkscrew Bowl [3 hits w/ money effect]

Up B - Corkscrew Conk [Magic Special Effect + More rise + Top priority & bottom sweetspot]

Down  B - Wario Ground Pound [Gets faster and Fire Aura as distance from ground is increased [Weaker Bowser Knockback on side w Dedede Spike on bottom *Sweetspot] *Kamikaze move off stage

Final Smash - WarioMan Super Piledriver *Can only grab one person and Explosion Covers Big Area (He Bites Garlic and the line from Link's Final Smash paralyzes you. Then he changes into WarioMan, Grabs, Jumps High [While Laughing Histerically  ;D], And Does a Super Piledriver, turning into A comet like Ness' Final Smash, And Does a Huge Explosion As he hits the ground)
 :af:


Title: Re: The Wario Land Project
Post by: Weyard on July 13, 2011, 10:11:46 PM
I'm gonna attempt a Vampire Wario on Warioman later for him to use as the FS if nothing else works out.



Title: Re: The Wario Land Project
Post by: Aether on July 13, 2011, 10:48:58 PM
lol i saw that moveset on google a few weeks ago, thats what made me want to attempt this. I thought about making that exact moveset to begin with, but decided to take it one step at a time and do it myself instead.


Title: Re: The Wario Land Project
Post by: RipMNTwo on July 13, 2011, 10:59:09 PM
thats cool.. im glad to see my idea inspired someone. hopefully i can see some of my ideas combined with yours come to life


Title: Re: The Wario Land Project
Post by: Aether on July 14, 2011, 10:12:14 AM

BAD NEWS
I think im done with this. From the looks of it, its going to be impossible. I cant let his FitWarioMotionEtc get over 4.10MB or it freezes in-game. Every new animation i make, seems to push it past that. Unless someone can trim out some of his unneeded animations and bypass them with other ones in PSA, theres nothing else i can do. I have to have several hundred KB of room to make any changes to his moveset. Even when i replace a long animation with one with less frames, it still pushes it past the limit. Has anyone else had a problem with file size limits? I really need some help here....


Title: Re: The Wario Land Project
Post by: RipMNTwo on July 14, 2011, 12:01:38 PM
http://forums.kc-mm.com/index.php?topic=12826.0

go there and ask hollow. he may be able to help you out


Title: Re: The Wario Land Project
Post by: SiLeNtDo0m on July 14, 2011, 01:44:11 PM
@Aether

Do you Clean your animations?  If not, Clean EVERY animation you have made.


Title: Re: The Wario Land Project
Post by: That BattleToad PSA Guy on July 14, 2011, 01:46:59 PM
I really hope this isn't the end! Wario's my main in Brawl, and I was WAITING for something like this to happen!


Title: Re: The Wario Land Project
Post by: Aether on July 14, 2011, 06:08:06 PM
what do you mean by "clean" them? Ill go look at some guides, but iv never heard the term before. All i do is use his T frame or wait frame as a base and move it from there, trying to keep it within the same frame size as the previous animation. Iv never watched any tutorials on it, so i may have been missing something all along, although i dont see how it could effect the file size....

EDIT
OH they are all key frames. I completely forgot about that when i started back animating last week. Ill try to fix them then. Ill see how much space it frees up.

EDIT2
Ok, i just saved +40kb by cleaning 2 animations as much as possible. Ill go see clean a few more then see if i can fix his Back Air. Im also working on a vacuum on his Neutral B, once thats finished ill update the download. Thanks SDoom.

EDIT3
Got some help with the vacuum effect on Neutral B, it works now. Trying to find a good wind-like gfx to put on it. Basically, it just pulls them into his mouth from a longer distance. Sometimes according to where the opponent is, it will pull them over his head or through his body instead of into his mouth, but i dont think theres anything i can do about that. Ill test around a little more then ill make his Back air before i go to bed tonight. Expect a new download early tomorrow sometime.


Title: Re: The Wario Land Project *Need help with gfx*
Post by: Aether on July 15, 2011, 03:06:13 AM
Iv decided not to release a new version yet. Theres really only one or two different animations since the last version so theres not much to test. All of the new attacks need hitbox tweaking and timer fixes so its not like you can really enjoy the new moves yet anyway. Sorry, but i think im going finish up ALL of his A moves before updating the download again. I also need atleast one new B move for it to be worth the time. And as iv said, i cant do them alone, infact, i cant to them at all. I have no idea how to set them up in PSA, and animations (which im good at) just wont cut it. Two people on the first or second page offered to help with them, but havent mentioned it again, so i have no idea if they are going to help or not. If not, i need someone else to do them. Iv updated the "What I Need From You" section in the first post with details about them. If you have any experience with making Special Moves, please take the time to help me out.
As you can see, iv dropped my original plan of adding a vacuuming effect to his Neutral B. After hours wasted trying to get it to work, it now sucks them toward you, but half the time they go straight through you or over his head. Because of the roundness of hitboxes, theres no way to make it pull them direction into his mouth. Iv even tried enlarging his contact hitbox that makes him start biting them, which also didnt work out right. I figure it would just be easier to do something different instead of messing with it. As someone suggested earlier, he could have grab them and carry them over his head until you throw them. Similar to DK's normal Grab is right now, but a special move. Wow this is a wall of text.


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: Weyard on July 15, 2011, 04:05:45 AM
Since Aether forgot to mention specifics:

He fixed the Back Air animation. He just turns around and punches straight. He probably needs whatever coding makes Marth turn around after his back-air because it can get fairly spammable from the looks of it.

-

This one hasn't been tested yet, so it might not stay

Wario's animation from eating a projectile with Neutral B, makes him huge. He basically looks like Fat wario. This animation has been edited a bit and put on his down smash.

Eventually, he will hop as he grows fat, then hit the ground once he reaches the maximum size. He will then shrink. Hitboxes should be on his body as he hops, holding the opponent inside of the attack. Then large hitboxes to the side as he strikes the ground. Should be about as strong as DDD's downsmash or forward smash. Either way, it should definitely be a kill move with fairly large beginning and ending lag. He should probably also have some light-medium armor frames scattered throughout the attack.

I thought I would give my opinion of the Vacuum Neutral B as it is now. I don't think he should get rid of it. It kinda works.

About 50% of the time, the opponent is sucked into his mouth and the old neutral B activates. The other 50% of the time, the opponent is either thrown over your head or they pass through the body without catching the Mouth's hitbox.

The range is a little weird too. Aether put a lot of work into trying to make it directly in front of it, but the offsets aren't working right.
The hitbox extends about 2-3 body widths ahead of him....most of the time. As well as 1-2 body height's ahead of him....most of the time. Sometimes it hits directly behind him, sometimes the hitboxes don't connect at all and there is no "wind" at times. The graphic effect refuses to go into the right position as well. I don't know if Aether forgot how to use offsets correctly or what exactly is going on with it.


With some work, it should be usable without all of this randomness. I think he should pass the Vacuum Breath off to someone who understands Special moves better and let them finish it off. All it needs is some offset tweaking and it's perfect. 
Although I don't really like the fact that it's basically just making his original Bite attack more usable rather than making a new move.

If it was up to me, I would just make him Punch the opponent when they reach his mouth's hitbox, rather than bite them and continue with the old portion of the Neutral B.


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: Aether on July 16, 2011, 01:22:15 AM
Down Smash - Wario inhales a deep breath and instantly inflates himself knocking away all nearby foes.

After looking through his animations, i noticed that when he inhales a large item like a crate, his HipN increases in size, causing his entire model to bloat slightly, while his belly becomes quite a bit larger. This looks just like his transformation to Fat Wario in the games. I messed around with a few different things and eventually stuck with it as his Down Smash. Ideally, it would be a slow move, with a very powerful hitbox right at the moment he expands out. The rest of the hitboxes would simply bumps foes away who touch him.

Tonight, im going to attempt his Up Smash, no idea what it'll be, but ill try to think of something. Still no help with the other things : /


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: smbmaster99 on July 16, 2011, 09:06:28 AM
Maybe he could headbutt like from Wario World as his up smash?


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: Aether on July 17, 2011, 12:53:50 PM
Sure. I was going to give him a headbutt for his Attack13, but since his file size limit is so strict, i probably cant. It should work fine for up smash. Ill try that. Thanks.

EDIT
Ok, Up Smash is done for now.
Down Smash is as good as its going to get.
What should i do for his Down Air?


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: Black Neon X27 on July 17, 2011, 12:56:03 PM
He drops down behind first: the behind smash!


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: Weyard on July 17, 2011, 01:47:24 PM
He drops down behind first: the behind smash!
(http://l-userpic.livejournal.com/53806265/16821)


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: Black Neon X27 on July 17, 2011, 01:50:52 PM
LOL! Slingblade!


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: That BattleToad PSA Guy on July 18, 2011, 03:11:44 PM
Here's A Down-A Air Idea:

Wario does a somersalt and lands on his head.


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: Aether on July 18, 2011, 08:13:48 PM
I made a simple pound for his Down Air, havent tested it yet though. If it doesnt look good, ill try that.


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: That BattleToad PSA Guy on July 24, 2011, 12:32:02 PM
...Is this project dead?  :(


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: Weyard on July 24, 2011, 12:33:22 PM
...Is this project dead?  :(
No. We're waiting for someone to make some special moves or for the two people who said they could help to actually respond.


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: Black Neon X27 on July 24, 2011, 12:36:16 PM
What Special moves? Animations or actual PSA?


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: Weyard on July 24, 2011, 12:41:25 PM
Just the psa work. Aether can do animations, but neither of us can get special moves to work out right in psa.


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: Aether on July 24, 2011, 02:40:59 PM
iv been having problems with his file limit even after cleaning animations, so its on hold for a while i guess. Im also waiting for someone to help with special attacks, animation and PSA preferably, if not, just the PSA.


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: Double D. on August 13, 2011, 12:02:49 AM
Im bumping this post because I REAAAALLY wanna see this done, the toilet humor-farting Wario doesn't suit the Wario I always imagined him to be


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: Aether on August 13, 2011, 05:09:55 AM
Yeah, id love to finish it too, but until i get some help with things its still on hold. Ill restate again for anyone new who comes to this page

-We need someone who can make his Down B into a Pound EXACTLY like Bowsers.
-We need someone who can make his Side B into a rolling attack OR his signature charge like Project M is doing. If anyone has inside access to it, could you please look into his charge and tell me how to make one similar?
-We need someone who can give a strong vacuuming effect to his Neutral B, like in Wario World. Iv tried and failed.
-We need someone who can take the time to make him slower and heavier. His attributes need to be tweaked to make him a little bit faster than Ganondorf. The attack damage will be adjusted later.


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: Double D. on August 21, 2011, 01:15:52 AM
I don't mean to bump again but I was just thinking for this Wario he needs a size adjustment. His legs are too stubby and small, I know his size varies in games but for the moveset, I personally imagine the Wario Ware build of him, to me propotion-wise he looks the best here...if you need a visual heres a pic....

http://www.mariowiki.com/images/a/a0/Wariowii.jpg

Also I think this jog/run animation is better then that wack ass sideways frame skipping crab walk he does...

http://www.mariowiki.com/images/5/5f/WarioWalk.gif

Make his legs longer. For this PSA and him being imagined as a powerhouse, I think size wise he needs to be as big as Donkey Kong or Bowser.

Hey Aether, how goes the shopping around of this PSA? Im shocked noone, not even the greats has even so much dropped any advice here...hell if I knew anything about PSAing i'd definately help out cuz Wario is one of my mains...did you hop on Smashboards to try to enlist some folk?


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: Aether on August 23, 2011, 10:31:33 PM
yeah, he does need a size mod, but thats time consuming and annoying. I wouldnt do it myself, but if someone has plenty of spare time they could do it. He needs to be almost as tall as Bowser with longer legs and wider shoulders.


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: WwwWario on December 29, 2011, 06:22:04 AM
Maybe his dash A could be the Head Bash attack from Wario Land 4? And maybe his Neutral B could be squeeze a garlic and a green smoke come out, or eating a garlic and breaths a green breath? :) Love what you did with Wario so far. But can you help me with something? When i change characters, like the Wario of yours, most of the sound effects dissapears. His voice, Wario Waft sound and so on. Do you know how to fix that?


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: Aether on December 29, 2011, 08:21:11 AM
Don't have time to work on this anymore. As for the soundeffects, they were removed from most attacks to make room for more things in psa.


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: That BattleToad PSA Guy on January 23, 2012, 01:18:28 PM
ARISE, OLD PROJECT!

Wario must have "Wario Land"-esque gameplay!


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: natsuto on February 13, 2012, 07:56:44 PM
Should only stun the enemy on the ground, if you are from a high height. This will not be too difficult. If you need help with something like this.


Title: Re: The Wario Land Project *Need help with Special Moves*
Post by: Double D. on April 20, 2012, 09:05:38 PM
Hey Aether you should get the Project M guys to help you with this, they made a perfect Side B, Down Smash and changed some of his normals to make him more Wario Land-like..it seems like their version is somewhat what you're aiming for?