Somehow I screwed up Pit's sound effects when I was implementing other sounds, and I did it unknowingly. Does anyone know the offset where his voice starts AND ends? Or, if you're feeling generous, could you put Pit's sound in a hex packet and give it to me? It would really help.
Pit's data1 offset: 0455FA0
Metaknight's data1 offset: 0528CE0
Thanks man. I made a hex pack of Pit's voice and put it into my own .brsar, and he works fine now. Thanks for helping me with this, as well as the time before I knew what the problem was.
Now then, onto Sora :3