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Help & Tutorials => Help => Topic started by: Dark Aura on July 10, 2011, 03:27:26 PM



Title: Pit's SFX offsets and/or hex packet of his voice?
Post by: Dark Aura on July 10, 2011, 03:27:26 PM
Somehow I screwed up Pit's sound effects when I was implementing other sounds, and I did it unknowingly. Does anyone know the offset where his voice starts AND ends? Or, if you're feeling generous, could you put Pit's sound in a hex packet and give it to me? It would really help.


Title: Re: Pit's SFX offsets and/or hex packet of his voice?
Post by: TruePhilosopher on July 10, 2011, 03:57:25 PM
Pit's data1 offset: 0455FA0
Metaknight's data1 offset: 0528CE0


Title: Re: Pit's SFX offsets and/or hex packet of his voice?
Post by: Dark Aura on July 12, 2011, 06:10:48 PM
Thanks man. I made a hex pack of Pit's voice and put it into my own .brsar, and he works fine now. Thanks for helping me with this, as well as the time before I knew what the problem was.
Now then, onto Sora :3