Title: Help me gather resources for Simon Belmont from Judgement! Post by: Eternal Yoshi on July 17, 2011, 03:15:47 PM So if you haven't noticed, I've been trying to gather needed info and resources from Castlevania Judgement so I can make a Simon Belmont PSA when summer is over or after I update my other PSAs. Who he will be over is currently a mystery. Let's get started on what I need before I can properly decide on that.
Scaling the Model I need it 11 times it's size. (http://img546.imageshack.us/img546/5346/simoncomparison.png) (http://imageshack.us/photo/my-images/546/simoncomparison.png/) As this image demonstrates, Fortwaffles' tool isn't the best option as it messes up the face. IT ALSO CAUSES ERRORS WITH THE MODEL RIGGING. Using keyframes to scale doesn't work as some as some animations/actions will malfunction if they get scaled. The one slot size method won't work as the model will revert to it's normal size when grabbed,Flame choked, Monkey humped, etc. and considering it's size, it will instantly break the grab. I need a way to scale the model to 11x it's old size without using keyframes or that tool. I need to use the Judgement model since it has the Vampire Killer whip built in the model, unlike the Vertex on Snake. ANIMATIONS Castlevania Judgement uses Chr0 for everything EXCEPT for characters. Every character has a .mot file instead which judging by file size, could contain all the character's animations. :/ Looking in a hex editor, the .mot file has no bone names for Simon's mdl0...................... or names of any kind. Ripping_mama helped me rip the voice clips I need. His Look Whine all you want about his costume in Judgement. You guys can vertex the more traditional looks on him. Like Ayami Kojima's look for him. (http://media.giantbomb.com/uploads/0/26/10212-SimonBelmont_super.gif) Or his look from Simon's Quest(Which I think is a costume in DMTV) (http://images2.wikia.nocookie.net/__cb20090221083952/castlevania/images/8/80/Cv2-offart9.jpg) Or his classic look based off of the box art of the games, (http://images3.wikia.nocookie.net/__cb20081112063658/castlevania/images/7/76/60801_blowup.jpg) Or even this. (http://www.avatarist.com/avatars/Games/Sprites/Castlevania/Simon-Belmont-walk.gif) (http://www.avatarist.com/avatars/Games/Sprites/Castlevania/Simon-whipping.gif) (http://www.i-mockery.com/minimocks/simon-belmont/simon.gif) Help would be greatly appreciated and you will be credited in BV when I make the PSA. Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Eternal Yoshi on July 17, 2011, 03:17:22 PM I'm done reserving. I'll be back in a hour or two.
Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: IWasAPerson on July 17, 2011, 07:26:23 PM Hrm...I don't actually have Judgement, but Castlevania's awesome and Simon Belmont is awesome. I'll try to help out as much as I can with this.
Both TvC and Judgement were made by 8ing (and Naruto Shippuden), and they're the only ones with so I'd be willing to bet money on Judgement's .mot files being the same as TvC's. I've been experimenting with Dolphin memory dumps on TvC, seeing if .mot files aren't just compressed CHR0's. If I find anything worthwhile with it (large memory dumps are large), I'll let you know so you can try it out on Judgement. RandomTBush found this same info out for Mario Sports Mix. I'd like to take a look at the model and .mot files, compare them to TvC's, see if I can find anything, 'cause I'd really like to help with this. Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Eternal Yoshi on July 17, 2011, 07:47:06 PM I can tell by Judgement having Naruto character's names deep in it's files.
I was like "What the hell?!" when I saw Tsunade and Kakashi's Names in the deep in the disc. Each character has a lot of .brres files. There are also .brres files renamed to .brtex and .brplt to hold extra textures and palletes. I'll UL the contents of Simon's US folder in a moment... And here are the contents. http://www.mediafire.com/?awu9cyc3b4eqku9 Like Brawl, CJ has a bad habit of wasting space by putting certain files in many places. Simon's files are in the US folder, the JP folder, and in 2 seperate .fpk files. >_< I found out something really odd. CJ uses .reft and .reff files like Brawl does, but it doesn't have .efls files. Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Eternal Yoshi on July 17, 2011, 10:42:03 PM http://www.youtube.com/watch?v=1BsnHyIhhKM
http://www.youtube.com/watch?v=c2kudEstyzM Yes I think the .mot files across the Eighting developed games are compressed the same. BTW, Eighting developed, the Naruto: Clash of Ninja games, Battle Stadium DON, Castlevania Judgement, and TVC. Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: K-Canon on July 18, 2011, 10:27:26 AM I am trying to use shanoa's model but it freezes evry time. I have the same problems like U. I used Keyframes to scale it
Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Ninka_kiwi on July 18, 2011, 11:40:30 AM Just a question but do you have other models for things such as Simon's sub weapons (Holy water, Axe, Crosss, Ect)?
I can't wait to see how this goes and hopefully everything goes well for you. I'm sure the whip animations will be a pain to do. Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: SmashHackers on July 18, 2011, 12:43:23 PM I know how to dump the sounds from Judgement and make a voice pack. Just tell me what voice you want and where you want it if you want it.
Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Eternal Yoshi on July 18, 2011, 12:53:25 PM I need all of Simon Belmont's voice clips from Judgement. ALL of them(In English).
The Accessory pack has holy water, Axes, and the Cross boomerang ready to be put in the game already. Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: IWasAPerson on July 18, 2011, 03:45:25 PM Yep, file format's definitely the same. Fortunately, that means each .mot file is self-contained (well, model bone references don't count).
I also figured out that the Frame Data Entry in each individual animation pointer (I'll call them TVCA, basically their equivalent of chr0), Code: Vile's Notes is actually a set of pointers and flags. The header for each individual animation has a pointer to the actual frame data. I'll see if I can't make left or right of it or even try and figure out what the flags mean. .Mot research can't die... Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Friedslick6 on July 18, 2011, 10:36:24 PM I would love to see the more unique characters from Castlevania ported, like Death and Dracula. There's not enough Dracula-love out there XD . But, neither is there much Simon-love. So good luck to you :) .
Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: TruePhilosopher on July 19, 2011, 12:52:59 AM I wish I could help you in some way as Castlevania is one of my favorite series of all time! Good luck with this Eternal. Also if you want ideas...I think he'd be great over Diddy Kong... :af2:
>_> <_< >_> Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Eternal Yoshi on July 21, 2011, 03:27:54 PM For the sake of his subweapons, he MAY be over Toon Link.
I already have a bit of his moveset ideas in my head. Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Eternal Yoshi on July 22, 2011, 04:45:38 AM Thanks to ripping mama, i have all of Simon Belmont's English battle clips.
There are clips that I'd like to have like victory quotes, but since the CVJ .brsars have odd headers, it results in errors... I found the missing VO clips I'm looking for and they are streamed in the .brstm format. Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: K-Canon on July 24, 2011, 10:25:04 AM is the model working in brawl?
Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Eternal Yoshi on July 24, 2011, 11:59:52 AM Well, Rozablades has a Simon Belmont model working as a BG character in the Clock Tower stage. If the model doesn't quite work, I can use Roza's Simon model. Simon has about 113 bones BTW.
Also Simon has bones that be used as the essentials. nw4r_root = TopN X = TransN Y = XRotN Z = YRotN hip = HipN waist = WaistN breast = BustN L_Handeff = LHaveN R_Handeff = RHaveN models = ThrowN Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: IWasAPerson on July 24, 2011, 10:05:58 PM Robz's Simon model wasn't resized the hardcoded way, his single animation for the Clock Tower stage has a scaled animation. I wish that someone actually knew how to do a model resize in hex, because from what I understand FortWaffles' auto resizer is only accurate to 2 decimal places. I wish I knew what made it tick...*goes off to compare polygons for Resized!Simon and regular Simon*
Though Robz did make a pretty good wait anim for him...I hope that there's some solution to this, having a model port would be much better than a vertex. Plus I've already replaced Sheik with Spidey...And if I don't figure out anything more with .mot files I'd be more than happy to help animate. Unless you work better alone, and I don't forget to do it like I pretty much have forgotten everything else... Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Eternal Yoshi on July 25, 2011, 01:53:52 AM I haven't began animating work yet on him since I have my other 4 PSAs to update first on account of them being higher on the queue.
If you want to make animations for him like waiting, walking, running, falling, etc. animations, feel free to do so. I have the Special moves conceptualized in my head. i was planning on making the A moves be Moves from Simon's (and Trevor's maybe) movepool from Judgement while I make new specials from scratch. Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: K-Canon on July 25, 2011, 07:16:16 AM I haven't began animating work yet on him since I have my other 4 PSAs to update first on account of them being higher on the queue. If you want to make animations for him like waiting, walking, running, falling, etc. animations, feel free to do so. I have the Special moves conceptualized in my head. i was planning on making the A moves be Moves from Simon's (and Trevor's maybe) movepool from Judgement while I make new specials from scratch. hey does the model work in brawl? If yes, then can you fix my shanoa model? Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Eternal Yoshi on July 29, 2011, 05:41:47 AM Yes it works in game, After naming the essential bones to what I want them to be.
See the post on the top of this page for the essential bones. A pic coming..... now. (http://img231.imageshack.us/img231/7678/al1107290717binout.jpg) (http://imageshack.us/photo/my-images/231/al1107290717binout.jpg/) P.S. I'm using PSA to resize Simon. Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Lillith on July 29, 2011, 05:58:01 AM Looks nice so far, keep up the good work~!
Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Eternal Yoshi on July 29, 2011, 04:07:49 PM OK I need a different method to resize him because the PSA method is screwing up collision detection big time.
Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: K-Canon on July 31, 2011, 02:58:42 PM Yes it works in game, After naming the essential bones to what I want them to be. See the post on the top of this page for the essential bones. A pic coming..... now. P.S. I'm using PSA to resize Simon. wow, then its the file size. shanoa got like 1,6 MB. I tried it over SZS but it didnt work (freeze) I even tried to but her into a stage. PS: dont bother animations, the bones arent good for drag and drop. animating thoose models is much work. Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Eternal Yoshi on July 31, 2011, 04:14:50 PM Yeah Zamus and Samus have a file size that is too strict to do anything worthwile with.
Anyway, The model is very..... it's very influenced by Brawl lighting which may be because of the many reflective textures on the model. Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Dark Aura on August 01, 2011, 12:58:04 AM YES.
Castlevania needs more love on the vault. I wish I could help, but I can at least wish you good luck. Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: K-Canon on August 01, 2011, 12:51:50 PM Yeah Zamus and Samus have a file size that is too strict to do anything worthwile with. Anyway, The model is very..... it's very influenced by Brawl lighting which may be because of the many reflective textures on the model. what filesize does simon have? Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Eternal Yoshi on August 01, 2011, 02:10:42 PM He's over Toon Link for the Sake of subweapons(I have the Cross over the boomerang) and it's working great, and Toon Link has good flexibility so I'm good when it comes to though the model is a bit bigger than Tlink's.
The good news is that I tested everything except for grabs and Final Smashes and they work fine, but I need a better way to rescale the model as the hurtboxes scale too much with the HipN method due to the sheer difference in size. Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: JOEYSX5 on August 01, 2011, 06:31:50 PM eh, I guess no more MGS projects... but I guess you're still improving Frank Jaeger, right?
Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Eternal Yoshi on August 01, 2011, 07:28:48 PM Yes I am. Like I said, this project won't go into full production until the conditions in the OP are satisfied.
I can confirm that the model works near perfectly in Brawl minus being too small, so mission accomplished until I can solve that size issue. Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: K-Canon on August 02, 2011, 07:44:22 AM He's over Toon Link for the Sake of subweapons(I have the Cross over the boomerang) and it's working great, and Toon Link has good flexibility so I'm good when it comes to though the model is a bit bigger than Tlink's. The good news is that I tested everything except for grabs and Final Smashes and they work fine, but I need a better way to rescale the model as the hurtboxes scale too much with the HipN method due to the sheer difference in size. can I pls have the FitToonlink00.pcs? I would like too take a look at it Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Eternal Yoshi on August 11, 2011, 04:26:24 AM It seems the rotation of certain bones Simon has works differently. Not an issue I didn't address aleady though. Let me see if I can find more pics......
NOPE! I currently don't have anymore pics of him in game now. I'm probably gonna have to wait for the model rebuilder to scale him. :( Tomorrow's another day......... Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: K-Canon on August 11, 2011, 08:59:10 AM uhm, scale him with the animations. you can choose transN or TopN
Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: Eternal Yoshi on August 11, 2011, 09:24:17 AM Quote Using keyframes to scale doesn't work as some as some animations/actions will malfunction if they get scaled. The one slot size method won't work as the model will revert to it's normal size when grabbed,Flame choked, Monkey humped, etc. and considering it's size, it will instantly break the grab. That is why. For a visual example of why, Flame Choke Viewtiful Joe. Title: Re: Help me gather resources for Simon Belmont from Judgement! Post by: K-Canon on August 14, 2011, 08:22:22 AM That is why. For a visual example of why, Flame Choke Viewtiful Joe. ohh. well thats the problem. I guess that has something to do with the external animations. maybe there is atm no other way than waiting for the DAE converter |