Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: turbobear on July 18, 2011, 08:49:43 PM



Title: turbo's haunter thread
Post by: turbobear on July 18, 2011, 08:49:43 PM
Im hoping to use this thread as an all purpose thread (help/ideas/showcasing)
so im going to post progress as it comes and also ask questions

beta as of 7/26/11
http://www.mediafire.com/?v4wu2y3j3vzmbxw (http://www.mediafire.com/?v4wu2y3j3vzmbxw)

whats done

(http://www.mediafire.com/imgbnc.php/c781fc7c32fedb0454ac0ec21745e35e95e2bec922a09a5566c51305df0c740e6g.jpg)
NIGHTSHADE SIDE B multi hit for about 12% and aims like MK's side B

(http://www.mediafire.com/imgbnc.php/24596daa4096c11c9bc22161b07ffb551e31ea08201debc65dd54fd3e2aa779d6g.jpg)
DARK VOID DOWN THROW  

(http://www.mediafire.com/imgbnc.php/8919133395a77c61a899da0140910c5ed18935a1b3902cb33eaf147748ffa4f46g.jpg)
 :kdance:SHADOW RAVE :kdance: taunt no damage but i might add some effect idk
shadowball
(http://www.mediafire.com/imgbnc.php/5dab2b0370281b301a5abb0229d577cc03903f5b1168022089fb2f6c28c5fecc6g.jpg)
lvl1 4%
(http://www.mediafire.com/imgbnc.php/4edc2877e667d95a7037e31dd5babaf77a9e7a30e61349e32fc9903d008f26da6g.jpg)
lvl2 8%
(http://www.mediafire.com/imgbnc.php/f352d817f71a002fecc3c2438f2e9c1fffa46f907625d5e87efbdadc09e5c9266g.jpg)
lvl3 12%
attack 100
(http://www.mediafire.com/imgbnc.php/f493bd3ae0810dda35773611203c77abe7fa4dff859a8f41501376fd4cbb55e26g.jpg)
looks much better in motion

what does not work
will-o-wisp down B- moveable hitbox/graphic- cant get it to even trigger to move

(http://www.mediafire.com/imgbnc.php/5480a47aa05875d8157cf0a49a2549003d0a7f90e53a4f870995a6065fdb908e6g.jpg)
side smash dark Pawnch ;D now
(http://www.mediafire.com/imgbnc.php/4a5323a55e3297a902038ca0206f6e2520d242a764a60d3929b6fbd0eb1a153c6g.jpg)
what it should do- purple falcon this pic is happens at the end of side tilt combo not sure why though

all help will be credited and all ideas will be appeciated as i havent nailed down the moveset


Title: Re: turbo's haunter thread
Post by: Royal_Blade on July 18, 2011, 09:09:42 PM
Wow. that looks pretty good.

Also,
v I'm not sure if you saw this. But I made a suggestion to your FS idea. v
For Dream Eater, you should have it in two parts:

First Part) Hypnosis: Works like a smaller version Tabuu's off waves mixed with Jigg's Sing.
If someone is hit by the waves, proceed to part 2

Second Part) Dream Eater: Lasts for 5 seconds. All character caught will receive damage per second. Dealing periodic damage:
1 second(s) = 01% damage
2 second(s) = 02% damage
3 second(s) = 04% damage
4 second(s) = 08% damage
5 second(s) = 16% damage
Total = 31% damage

while healing percentage periodically:
1 second(s) = 01% damage
2 second(s) = 01% damage
3 second(s) = 02% damage
4 second(s) = 04% damage
5 second(s) = 08% damage
Total = 16% damage

Dealing a possible 93% if all character are hit by dream eater.
and
Healing a possible 48% if all character are hit by dream eater.

The move has low knockback and works more like peaches FS.
What do you think?


Title: Re: turbo's haunter thread
Post by: Carnage on July 18, 2011, 11:39:59 PM
i see you started your thread maybe someone can help you out with the moves also dark punch maybe better with the falco animation maybe using the side B negative zone but only around haunter hand while he punchs the enemy  or just a darkness like effect around his hand


Title: Re: turbo's haunter thread
Post by: Royal_Blade on July 19, 2011, 06:06:55 AM
maybe using the side B negative zone but only around haunter hand while he punchs the enemy  or just a darkness like effect around his hand
^ That'd actually be pretty cool.

Btw, do you think you could use the Negative Zone effect for shadowball? I'd say mix that with another GFX and it could be a cool shadow ball.


Title: Re: turbo's haunter thread
Post by: turbobear on July 19, 2011, 03:34:59 PM
working on shadow ball right now but i dont have any experience with charge moves so not sure whats going wrong cuz i cant get past the hold animation but the neg zone + lucario's ball is what ill probably use for gfx.

any ideas for other attacks since all MK's specials seem to hate me besides the sideB?


Title: Re: turbo's haunter thread
Post by: Royal_Blade on July 19, 2011, 04:39:28 PM
Do you have a Neutral B? If not, how about Lick?


Title: Re: turbo's haunter thread
Post by: Carnage on July 19, 2011, 05:36:06 PM
my ideas N-B should be shadow ball if you cant make it chargable just make like  mario/luigi fireball (pokemon gold and silver style (http://www.youtube.com/watch?v=Gaz65SuNfsk at 12:48)) so it just does abit of damage and knockback

down B maybe ask for help doing the WoW becuase two small flame smoving one time around haunter would be a preety unike move also make him stay still during the duration of the move  so even if he is on the air he stopped and the two flames would do a 360 degres turn around him and them disapear and he starts falling again maybe doing a bit of lag so it wouldn be a spamable move xD  or if you cant make  magic coat with the animation where metaknight does the cape swing  but edite the psa so it can reflect projectyles just use mewtwo side B for psa codding or something

up B like i said sucker punch haunter disapears and teleports where he want him to teleport (like mewtwo Goku Shadow or zelda/shiek) and when he reappears he does an  powerful punch  with his fist maybe sideways or upwards

side B is Done

side smash shadow punch like i said it would be a punch like sonic but during the animations haunter hand would shine like the negative zone on the side B but  only the hand that punches

down smash i though about using WoW here too he creates two flams on the ground one on which side (fire damage) like eternal yoshi megaman down smash but dark/blue instead of yellow or just like lucarios both hands and dark energy releases from his palms or even like mewtwo creat a small dark energy ballon the ground  on the side hes turned

up smash  shadow claw  he slashes the air abode him i dont know if the slash damage can be colored to be black  but even if it cant it would still be a good move


Title: Re: turbo's haunter thread
Post by: Royal_Blade on July 19, 2011, 11:36:42 PM
Lol, I forgot about Shadow Ball XD

Why not have Will-O-Wisp Haunter's Aerial A? We can then include Mirror Coat as Down B.
And for Night Shade, try and make it like Angel Ring (Minus the reflecting.) Have and initial attack but it can be lengthend through rapid B pressing. And decrease the radius of the sphere in Night Shade. It looks too big.


Title: Re: turbo's haunter thread
Post by: turbobear on July 22, 2011, 08:35:56 AM
almost done with shadow ball and i am going to keep willowisp as down B in the air and have mirror coat on the ground. also im probably going to have to just use darkness graphics for shadow ball as externals wont go away until anim ends


Title: Re: turbo's haunter thread
Post by: Carnage on July 22, 2011, 10:01:45 AM
almost done with shadow ball and i am going to keep willowisp as down B in the air and have mirror coat on the ground. also im probably going to have to just use darkness graphics for shadow ball as externals wont go away until anim ends
nice xD will shadow ball be chargable or like i said like mario/luigi fire ball?


Title: Re: turbo's haunter thread
Post by: turbobear on July 22, 2011, 02:34:24 PM
chargeable =) what im working on mostly is the three diff anims lv3 will be a double shadow ball.  im in the middle of a move so im not getting a lot of time to work on him right now so progress will be kinda slow


Title: Re: turbo's haunter thread
Post by: Royal_Blade on July 22, 2011, 03:30:59 PM
Why not make shadow ball like falcon punch.

How he'll charge his hand with the shadow ball then toss it forward. And If you can, make it so you can angle the throw like Tilts.


Title: Re: turbo's haunter thread
Post by: Carnage on July 22, 2011, 04:39:18 PM
i used night shade alot in the air it fells fair but side B on the ground is too spammable you can push the oponent until he is off the field doing side B alone becuase side B doesnt send the oponent away it just makes him stay on the ground  maybe doing something like the last hit of side B would send the oponent to the air  instead of make him fall on the ground so it wouldnt be too spamable on the ground becuase in the air its fair since he can only use it once


Title: Re: turbo's haunter thread
Post by: turbobear on July 26, 2011, 03:54:34 PM
so ya shadow ball is done and the op has been updated

took so long because the psa file has corrupted 3 TIMES NOW!!!! :notimp:

working on mirror coat now and new beta up


Title: Re: turbo's haunter thread
Post by: Royal_Blade on July 26, 2011, 04:02:05 PM
Wow, shadow ball looks nice.


Title: Re: turbo's haunter thread
Post by: Carnage on July 26, 2011, 04:35:15 PM
so its going great xD  for mirror coat i noticed haunter already has the animation done xD use FS animation where he gets a cape too and just add mewtwo side B psa codding but lasting until the cape animation ends xD also i dont know if you readed what i said about the side B on the ground being too spamable maybe adding some end lag to it would sufice xD im going to test the shadow ball xD


Edit tested shadow ball out i noticed he trowed two shadow balls when it was max power is that one purpose?doesnt seem to be i maded it so to only trow one shadow ball if you want it let me know it just needed a really quick fix in the shadowmax animation
.
 http://www.megaupload.com/?d=JYINZDLT (http://www.megaupload.com/?d=JYINZDLT)
in this i just made him trow only one shadow ball during max  and made him stay still while charging but he still keeps the momentom :S also made him able to cancel the charge by shielding on the ground or dodjing on the air i hope haunter goes all the way  and if you want  use the small fixes i made maybe making the shadow ball max only doing damage at the right time would be good too  i dont get most of the timmers :S
.
also an idea for WoW make him like shadow ball a fake projectyle rolling around haunter then just had GfX xD i bet it will be alot easier this way but i think in the air down B is WoW in the ground magic coat xD


Title: Re: turbo's haunter thread
Post by: turbobear on July 28, 2011, 03:12:26 PM
yes he is supposed to throw two at max they may be to strong though im still balancing everything and i might have an idea on how to stop the momentum on charge.  i will probably have to do something like your idea for wow if i dont get help with it and i will work in nightshade (most likely a longer anim for lag).   just got done moving and still dont have the wii hooked up but i do have an idea for up B, prob a mix between MKs down B and pikachu's up B
after the special are done the rest should be easy because its mostly new anims and hit boxes.  thanks for the help and ideas


Title: Re: turbo's haunter thread
Post by: Carnage on July 28, 2011, 05:31:43 PM
yes he is supposed to throw two at max they may be to strong though im still balancing everything and i might have an idea on how to stop the momentum on charge.  i will probably have to do something like your idea for wow if i dont get help with it and i will work in nightshade (most likely a longer anim for lag).   just got done moving and still dont have the wii hooked up but i do have an idea for up B, prob a mix between MKs down B and pikachu's up B
after the special are done the rest should be easy because its mostly new anims and hit boxes.  thanks for the help and ideas
well i love haunter xD it would also be nice tu have a hone slot gengar with your moveset i know there is one over wario   i know he wouldnt have its legs animated but since we would like float around abit it would be cool also thants to your psa im making a darkrai over ganon psa i used your shadow ball code and i gave him a shadow ball but  its crappy looking becuase i dont use external gfx :S
and the problem with max shadow ball is that the oponent is always gonna be hit by the 1st one and never by the second unless is coming at you or something