(http://img26.imageshack.us/img26/2485/projectmalonsign1.gif)
Goal(s):
- To convert her low poly model from Ocarina of Time into a high poly model which matches Brawl's graphics. (IF possible)
-
Next Gen Malon Milestones
-Indents for eyes
-Seperate Fingers
-Smooth Rough edges
-Add feminine features (Ex: Bust, Smaller human shaped boots, Female Human Shaped Hands, Nose touch up, etc)
-Insert Custom Textures
-Seperate sections into polygon groups
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- Add bones and rig model for animation in brawlbox
- Import into Brawl Box (If possible with TCLL's .Dae to MDL0 converter once finished.) over an unwanted character
Note:This all may be skipped if someone could rip open the files from LoZ Ocarina of time 3D. Also if the files are MDl0 or able to be converted to .MDL0NOTE:This all may be skipped if someone finds an easier way to make an exact or close to exact replica of Malon through Vertex hacking indirectly from brawl box.- Custom animations/moveset
- PSA Work
- To have a fan favorite character join the brawl.
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This seems like more trouble than it is necessary. Honestly, it'd be much easier to simply vertex one of the Brawl females into her.
^
Agree with Cal, it's better a vertex.
Import model you need to work all animation, PSA and repair all freezes.
Don't we already have a vertex of Malon over Zelda (made by lecapria (sp?), I think)
Yep I use that one. ;D
Do we? I hope so it would save me the time. So I can skip to PSA and animations if thats not done. Also I would have to ask her permission and credit her of course.
Edit: Seen it and it's not to my liking Lol :kdance:
It could still be used as a base at least. Sure, the face and I'm sure some other areas could be adjusted, but it would help a lot to start off with some of the work already done.