Does anyboy know how too make cero, n if they doo can they tell me how too doo it and how too make it green and/or black Im going for ulquiorra's cero Oscuras. Thank you.
You can Use the effect of Samus final smash, change the animation a little bit, and change the color, then replace one of Ulquiorras effects you are not using. I did it once for an X-burner and it worked (it was on Ike)
sorry, if this is not what you asked for, but this is the answer for what i understood xD
I tried but everytime I used samus final smash in brawl the first time nothing happened then the second time it got stuck which animation am I supposed to use?
Im talking about the effect, i think its called effsamusmain or something like that, your character can have any animation, he can fire it from his hand, leg, mouth, butt or whatever you want (hand is the easiest)
Ohh okaay thanks,but I dnt know hot too color
That can be done with brawlbox and hex, you have to open the model in brawlbox(the one of the effect) you can see it has no textures, but if you press the + besides the mdl0 file and go to a folder that says colors you will see a file called main_lambert1, scroll to the last option, it says colors, you will see many values. Then open the file in a hex editor, searcho for those value and change them according to the color you want. I don't know if I explained myself, but this is the method I used
Umm okaay, and samus final smash effect I can't find it its not in er samus pac in brawlbox.
It is in her FitSamusFinal.pac
Ahh lucky I have tht online kit too ehh
ask if you need anything else, if i can i´ll help
Where do I put the effect at?
Umm it doesn't work it only works with falcos reflector kick why is that??
Who are you putting it into? into falco?
Yea
in wich attack do you want him to use it?
Its attack s4s its works but I need a offense collision too goo with the attack
When I did a similar attack I used a special offensive collision, they have a special flag that makes them" stretch" so they can work a large area, like the beam you are trying to do, there was a topic called "salute the flags"(don´t remember where) or something, it can help you define your collision the way you want
umm okaay I was thinking like hollow ichigos cero but its too fast I tried tbpitw v2 kamehammeha but it didn't work either and I have noo idea wat your tlkn about.
umm sorry about that XD, I´ll try to come with an example of what I mean
Kk cuzz im tryna get this done then I have too give falco ikes final either for speciallw
I made a quick demonstration for what I mean for the cero, and for the speciallw, you can check how ike's atack works and try to imitate it
you can see it here (http://www.youtube.com/watch?v=_3D66OVriyE)
How'd you doo that?? And I did checkI just need a sound effects and graphics
I replaced the model efffalcoreflctrstart (or something like that) in FitFalco with samus final smash (effsamusmain or something) then i replaced the animation from falcos effect with the one from samus and modyfied it a bit. Then in PSA I removed the effect for the reflector start in falco's special low( so it would not appear when i do it, it still looks the same since the only effect changed was the start). In falcos Attack S4S I put the special effect and a special offensive collison(the hitbox) I used a "special" hitbox, because they can be turned into a long one, instead of a spherical one. And just for it to look better adedd the green sphere thingy in the charging animation.
Extra info: Falcos reflector start effect is the external graphic effect file#14 graphic=6
Well all I need for the cero is the green and/orblack color and when samus graphic hit the enemy it actually attacks
Four the color you'll have to hex edit the effect, for it to hit you will need to use PSA
Im good with the hexing,but the prob is that I dnt know how too make it hit
with PSA (project smash attacks, i think...) it lets you edit the fitfalco to alter effects and hitboxes, if you already know how to use it just add (or modify an offensive collision into) a special offensive collision, in its parameters at the end there is one that says undefined(or maybe another thing, depending wich one you use, but it is the last one), there you write this "000FFFD0" this will make the hitbox able to stretch and "hit" over a longer area, it will stretch from the bone it starts to the offset you specify, so you most probably have to give it a big (around 300) x offset
I have Hollow Ichigo's cero n its has special collision and has that 000FFD0 thing,other than that I have no idea watchur tlkn bout i've only jus recently tried too make a PSA.
For the color I found the main thing in brawl box and in hex I don't get what's next.