So yeah, I'm taking a breather from the Echo Bladers and working on what I hope to be a fun project. I was planning on keeping it a secret. Thing is, I'm clueless on what I'm trying to make =.=
New Project:
Street Fighter DK
:af2:
There haven't been many DK movesets around, so I figure I'll take a shot at him. Give the monkey some love~
When I was brainstorming, the first thing that came to mind was Blanka. Similar posture, funny-lookin moves, perfect. My problem is, DK doesn't have many Blanka-esque moves, besides the Blanka Ball, which I can cover with Screw Attack or something. That's where you come in.
Throw me some ideas! UMOP has very prominently created the more popular moves of the series, but I'm looking at all those support characters. I honestly don't play Street Fighter, partially because I was too interested in Smash. Nevertheless, those elements would be a fun change to the physics of good-ol' DK.
What I plan so far:
- SF-esque physics
- Shrink DK to human size =P
Possible Moves:
Jab: Electricity
F-Tilt: Slam Fierce Punch [Animation?]
- High: Enemy Jump Fierce Punch [Animation?]
- Low: Trip [Dash w/ Momentum]
D-Tilt: Same?
B: ?????
Neutral B: Blanka Ball [Screw]
Up B: Rainbow Roll [Screw]
- Angled?
-- How do I make him do an arc?
Down B: Ground Roll [Screw]
Aerial Down B: Drop Ball [Screw]
***Focus Attack:***
DK Punch, any ideas for graphics?
Possible Alternate Moves:
- Zangief Spin [Up-B]
- - Mapped to U-Smash?
- Raishoken [Electric Shoryuken, LightThrowAirHi works fine]
- Hadouken? [FGrab, DThrow]
- Balrog's Uppercut Combo
Throw me some characters, and whatever moves would be interesting to see. For me, I gotta do more research.
- .Fade
Speaking of this someone should make a Jet the Hawk Moveset. Sorry, I know it aint related But, ya knows....
Down B and be Thunder wave where when he smacks the ground and electricity comes out around him.
Change up b to side b and add some wind and electrical gfx, like a thunder storm or thunder tornado.
Up b can be the thunder ball.
You can change basic attacks to electrical combo moves.
And final smash can be a huge thunder storm and have the lightning item effect
Quote from: SonicBurstX on September 25, 2009, 01:29:26 AM
Down B and be Thunder wave where when he smacks the ground and electricity comes out around him.
Change up b to side b and add some wind and electrical gfx, like a thunder storm or thunder tornado.
Up b can be the thunder ball.
You can change basic attacks to electrical combo moves.
And final smash can be a huge thunder storm and have the lightning item effect
Thing is, no one in SF has these moves. I'm looking for canon moves from street fighter. =D
There's already a Zangief DK texture, so you could work from there I suppose.
Quote from: Angelglory on September 25, 2009, 03:00:32 AM
There's already a Zangief DK texture, so you could work from there I suppose.
There's also a Blanka one, somewhere =P
You cant have a street fighter psa without SHORRYUUKEEEENNN!!!!!!!!!!!!!
electric thingy should use a loop of the taunt where he shakes :3
I was lurking around, and then I found this, so I joined.
As far as Blanka Ball goes, the idea you have now, to use the Screw attack seems like the best choice. As well as Kyzon's suggestion for the electricity, as that was what I was thinking. Here are some suggestions I have for move placement.
D-Tilt could be Blanka's slide attack in SF4, and his D-Smash should be the sweep. The sweep could possibly be edited to be more like Mario's D-Smash.
Standing fierce Punch can be the F-Smash, with the charge up being at the point where Blanka's claws are at their highest. This attack in SF4 becomes an anti-air when when the foe is jumping so, I'm thinking to use the AA version as the Up Smash too.
Crouching fierce punch could be the F-Tilt. While Jumping fierce punch could be the F-Air, possibly with a range buff.
Jumping roundhouse should be the D-Air, and Jumping Medium Kick could be the N-Air.
U-Tilt could be Standing roundhouse, however this could also pass off as a U-Smash.
Rainbow Roll is a Perfect Up-B, but as far as his ball attacks go, I'm guessing you could use Electricity as the Neutral-B, with his normal Ball as the Forward-B, and The Ball Super (Where he rolls around on the ground), as the Down-B. Or you could switch Electricity and The Ball Super around.
As I said, I'm not sure how PSA creation works, do you have to use Animations from DK? or can you take animations from other characters and modify them for DK?
Quote from: Waveman on September 26, 2009, 06:55:43 PM
I was lurking around, and then I found this, so I joined.
As far as Blanka Ball goes, the idea you have now, to use the Screw attack seems like the best choice. As well as Kyzon's suggestion for the electricity, as that was what I was thinking. Here are some suggestions I have for move placement.
D-Tilt could be Blanka's slide attack in SF4, and his D-Smash should be the sweep. The sweep could possibly be edited to be more like Mario's D-Smash.
Standing fierce Punch can be the F-Smash, with the charge up being at the point where Blanka's claws are at their highest. This attack in SF4 becomes an anti-air when when the foe is jumping so, I'm thinking to use the AA version as the Up Smash too.
Crouching fierce punch could be the F-Tilt. While Jumping fierce punch could be the F-Air, possibly with a range buff.
Jumping roundhouse should be the D-Air, and Jumping Medium Kick could be the N-Air.
U-Tilt could be Standing roundhouse, however this could also pass off as a U-Smash.
Rainbow Roll is a Perfect Up-B, but as far as his ball attacks go, I'm guessing you could use Electricity as the Neutral-B, with his normal Ball as the Forward-B, and The Ball Super (Where he rolls around on the ground), as the Down-B. Or you could switch Electricity and The Ball Super around.
As I said, I'm not sure how PSA creation works, do you have to use Animations from DK? or can you take animations from other characters and modify them for DK?
My friend, I've been waiting for a response like this =D
First off, the only animations I can use are the ones DK already has programmed in. So no go for the sweep.
Screw Attack Blanka Ball is a given. His shaking IS a good idea, so that's settled. What attack should I map it to? I wanna be smart in what I map to the B moves, because they are the only moves that can leave the ground, and I don't want to waste them.
Using a momentum code I can make DK slide forward, but do you know of any good animations that would look like's Blanka's?I don't know any 0_o
Rainbow Roll was what I was thinking of for the Down-B, but Up-B makes more sense =P I was also thinking that tapping B again would make him drop straight down...what do you think?
Fierce Punch is iffy, 'cuz I dunno of any good animations. any suggestions?
Basically, the biggest problems with your suggestions are animations. But awesome ideas though, I need more people like you ^-^
These moves seem easy to do and his A combo should be mash A for electricity.
Quote from: VILE on September 27, 2009, 12:37:55 AM
These moves seem easy to do and his A combo should be mash A for electricity.
Ah, why didn't I think of that? =P Thanks~
Quote from: .Fade on September 26, 2009, 08:23:38 PM
Quote from: Waveman on September 26, 2009, 06:55:43 PM
I was lurking around, and then I found this, so I joined.
As far as Blanka Ball goes, the idea you have now, to use the Screw attack seems like the best choice. As well as Kyzon's suggestion for the electricity, as that was what I was thinking. Here are some suggestions I have for move placement.
D-Tilt could be Blanka's slide attack in SF4, and his D-Smash should be the sweep. The sweep could possibly be edited to be more like Mario's D-Smash.
Standing fierce Punch can be the F-Smash, with the charge up being at the point where Blanka's claws are at their highest. This attack in SF4 becomes an anti-air when when the foe is jumping so, I'm thinking to use the AA version as the Up Smash too.
Crouching fierce punch could be the D-Tilt. While Jumping fierce punch could be the F-Air, possibly with a range buff.
Jumping roundhouse should be the D-Air, and Jumping Medium Kick could be the N-Air.
U-Tilt could be Standing roundhouse, however this could also pass off as a U-Smash.
Rainbow Roll is a Perfect Up-B, but as far as his ball attacks go, I'm guessing you could use Electricity as the Neutral-B, with his normal Ball as the Forward-B, and The Ball Super (Where he rolls around on the ground), as the Down-B. Or you could switch Electricity and The Ball Super around.
As I said, I'm not sure how PSA creation works, do you have to use Animations from DK? or can you take animations from other characters and modify them for DK?
My friend, I've been waiting for a response like this =D
First off, the only animations I can use are the ones DK already has programmed in. So no go for the sweep.
Screw Attack Blanka Ball is a given. His shaking IS a good idea, so that's settled. What attack should I map it to? I wanna be smart in what I map to the B moves, because they are the only moves that can leave the ground, and I don't want to waste them.
Using a momentum code I can make DK slide forward, but do you know of any good animations that would look like's Blanka's?I don't know any 0_o
Rainbow Roll was what I was thinking of for the Down-B, but Up-B makes more sense =P I was also thinking that tapping B again would make him drop straight down...what do you think?
Fierce Punch is iffy, 'cuz I dunno of any good animations. any suggestions?
Basically, the biggest problems with your suggestions are animations. But awesome ideas though, I need more people like you ^-^
Good idea for Rainbow roll, but why not expand on it, when Blanka preforms Rainbow Roll EX he can change the Roll's trajectory. So how about by Pressing B, and then a Direction on the D-Stick, you can adjust the Roll's trajectory in that Direction, (Example: By pressing B-Down you send it downwards, and by pressing B-Forward you send it more Horizontally, ect.). It seems like a really good representation of Rainbow Roll EX.
Specials Move Map (IMO)
B: Electricity (I don't know if this can work with the A combo being Electricity though)
B-Forward: Blanka Ball
B-Up: Rainbow Roll
B-Down: Super Roll
Final Smash: Electric Ball (SF4 Ultra)
That's just what I was thinking.
This may seem odd, but DK's downed Status animation my be workable into the Slide, with some momentum of course. I don't know about the Grounded Fierce Punch but, DK's U-Tilt is a really good representation of the AA Fierce Punch.
DK's D-Tilt, though iffy, could possibly make a good version of Crouching Fierce Punch. I don't have a clue for Jumping fierce punch.
Finally standing Roundhouse, while this is also really strange, could be DK's backwards jump, this animation would be PERFECT, if you could just get it on the ground.
Dk's Down Air, if you tilt it to the side, and then make DK drop continuously while using it, like with Sonic's D-Air, could be Jumbing Roundhouse.
I currently learning from Eldrian how to work the D-Stick commands, so that might be possible. :)
I'm not quite sure on a lot of the move terminology, but when I'm not sleepy I'll research more.
QuoteGood idea for Rainbow roll, but why not expand on it, when Blanka preforms Rainbow Roll EX he can change the Roll's trajectory. So how about by Pressing B, and then a Direction on the D-Stick, you can adjust the Roll's trajectory in that Direction, (Example: By pressing B-Down you send it downwards, and by pressing B-Forward you send it more Horizontally, ect.). It seems like a really good representation of Rainbow Roll EX.
I'll be working on that. ^-^ I'm also making it that if you press A mid-animation, he'll drop straight down.
Quote
Specials Move Map (IMO)
B: Electricity (I don't know if this can work with the A combo being Electricity though)
B-Forward: Blanka Ball
B-Up: Rainbow Roll
B-Down: Super Roll
Final Smash: Electric Ball (SF4 Ultra)
Sounds like a plan. If I manage to map Electricity to A, I'll need a new idea for B.
QuoteThis may seem odd, but DK's downed Status animation my be workable into the Slide, with some momentum of course. I don't know about the Grounded Fierce Punch but, DK's U-Tilt is a really good representation of the AA Fierce Punch.
DK's D-Tilt, though iffy, could possibly make a good version of Crouching Fierce Punch. I don't have a clue for Jumping fierce punch.
Downed Animation? I could try. Btw, what do the Fierce Punches look like?
QuoteFinally standing Roundhouse, while this is also really strange, could be DK's backwards jump, this animation would be PERFECT, if you could just get it on the ground.
Backwards jump? You mean the one where he jump backwards off the ground? That doesn't look much like an attack...
Quote
Dk's Down Air, if you tilt it to the side, and then make DK drop continuously while using it, like with Sonic's D-Air, could be Jumbing Roundhouse.
Thing is, you can't angle an animation.
You could make the fierce kick attack his bair animation.
For crouching fierce punch, you could just have his lying down animation and sliding forward.
Quote from: VILE on September 28, 2009, 04:15:46 PM
You could make the fierce kick attack his bair animation.
For crouching fierce punch, you could just have his lying down animation and sliding forward.
Thing is, for both of those, will he be facing the right way? I'm not sure.
surprised no one has mentioned the haduken. U could take DK's throw animation and make it so when he enters the animation to throw an item instead he throws a haduken. U could make him charge it as well.
You do realize this is BLANKA, dont you?
Quote from: fireking220 on September 28, 2009, 04:21:18 PM
surprised no one has mentioned the haduken. U could take DK's throw animation and make it so when he enters the animation to throw an item instead he throws a haduken. U could make him charge it as well.
Quote from: VILE on September 28, 2009, 04:22:21 PM
You do realize this is BLANKA, dont you?
Haha, maybe once I'm done with him, I'll give him an alternate moveset that you can access with a taunt. I already have a good Shoryuken animation =D
Me like SF2...cant wait for this ^_^
Is there a Blanka texture?
hmmmif you need him to turn around try to have any animation and at the begin have that reverse character thing and on frame 1 or something switch to the animation you needed flipped
Quote from: kyzon on September 28, 2009, 05:20:15 PM
hmmmif you need him to turn around try to have any animation and at the begin have that reverse character thing and on frame 1 or something switch to the animation you needed flipped
Trust me, that doesn't work. And I tested it, the Down status is facing the wrong way.
Have an if facing right and an if facing left.
Quote from: VILE on September 28, 2009, 06:03:20 PM
Have an if facing right and an if facing left.
How exactly would that charge their direction? Is there a 'Face Left' command?
Quote from: VILE on September 28, 2009, 04:15:46 PM
For crouching fierce punch, you could just have his lying down animation and sliding forward.
I thought that would work more for his Slide Attack rather than Crouching Fierce Punch, because Crouching fierce punch is well, A Crouching fierce punch, sort of like DK's D-Tilt.
Sorry not crouching fierce, you know which one i mean.
And at .Face, possibly.
Quote from: VILE on September 29, 2009, 01:03:55 AM
Sorry not crouching fierce, you know which one i mean.
And at .Face, possibly.
Well, once that command is found, I gotta scratch that idea. =P
So, I might actually be getting somewhere, finally. The problems I'm encountering:
- I figure I should just put Electricity on B, 'cuz I wanna keep the jab.
- I can't reverse the Up-B Rainbow Roll, so his recovery is horrible. Not that I really mind horrible recovery, but fixing this would be nice to know.
- I can't get the Aerial Down-B to work =.= Anyone remember a Peach PSA that could pull out Turnips in the air? I can't find it.
- Should I make D-Tilt the same animation, but slide? I dunno 0_o
- I'm trying to decide on the F-Tilts. I actually figured out you can angle the Dash Attack through this ^-^
I am currently, somewhat-occasionally, working on a Blanka DK texture... among other things...
Fade gimme blanka, ill give him a down B in the air.
i think u should make his Neutral A move like his side taunt animation with electrical damage.
Quote from: NinjaJon19 on October 05, 2009, 02:21:52 AM
i think u should make his Neutral A move like his side taunt animation with electrical damage.
Which taunt is that? If you mean his shaking his fur, that's the one I was planning to use.
sounds really interesting. good luck .fade
Quote from: .Fade on September 28, 2009, 04:20:52 PM
Quote from: VILE on September 28, 2009, 04:15:46 PM
You could make the fierce kick attack his bair animation.
For crouching fierce punch, you could just have his lying down animation and sliding forward.
you could add Reverse Direction before the hitboxes, then reverse it back after.
Thing is, for both of those, will he be facing the right way? I'm not sure.