Title: IWasAPerson's Hub of PSA's: Nightmare Started Post by: IWasAPerson on July 27, 2011, 08:17:04 PM IWasAPerson's (Empty) Hub of PSA's Hey people, welcome to my thread. With a lack of actual content and flashy titles(at least until I make a good portion of my first PSA), this is where I will keep progress on my PSA's as I make them. Feel free to give me your opinion on anything. Good, bad, constructive, suggestions, whatever. NIGHTMARE (http://images4.wikia.nocookie.net/__cb20080206041817/soulcalibur/images/archive/9/91/20080303084127!Nightmare-sc2fix.jpg) No one knows when the knight in azure armor first appeared in Europe. It was said that those who saw the knight's crimson eyes could not escape death. This azure knight is better known as Nightmare, and he is prepared to join the brawl. Taking a break from absorbing souls, Nightmare will be a powerhouse, carrying the fabled Soul Edge with him. He will be somewhat slow in his attacks but make up for it in power and versatility. He brings with him a tale of souls and swords, eternally retold. PROJECT UPDATES Currently Working On: Animations. Lots of them. That claw is ridiculously hard to animate, seriously. *I'm going to be gone for a day or two and I wanted to post this before leaving. I'll put up a preview very soon.* MOVESET (I'll fix the descriptions with damage amounts)Other Notes: TO DO: COMPLETED: PREVIEWS: Yeah, I'll get on that real quick. I'll be unable to animate tomorrow but I'll try and make a video of his wait1, wait2, and attack11 anim. Title: Re: IWasAPerson's Hub of PSA's: Nightmare Started Post by: Ultraxwing on July 27, 2011, 08:28:47 PM Whoa, you're actually making this?
i wish i could help in any way possible. but i can't animate unless i have a sprite sheet, or the animation needed done much likea sprite sheet with stick figures. if you do that, i'll be glad to animate for you... Title: Re: IWasAPerson's Hub of PSA's: Nightmare Started Post by: IWasAPerson on July 27, 2011, 08:49:42 PM Do you have Soul Calibur 2? I'm basing the moveset mostly off of that since Beyond's vertex is the SC2 version. If you do, just go to training mode and repeatedly do each of the moves or demo them in the command list in training. That's what I'm using as a reference for the animations.
But, I can use all the help I can get since I'm having a hard time getting him to walk without him looking weird. Thanks! And, if you don't have SC2, go check out some youtube vids to get an idea on Nightmare's moves. Title: Re: IWasAPerson's Hub of PSA's: Nightmare Started Post by: Ultraxwing on July 27, 2011, 08:54:10 PM I'll try that.
i do have it. but my PS2 Died along time ago... i'll try some animations. but later, i'm trying to make some important animations for Dark Samus. i'll help if i can. seeing how Dark samus won't have a psaer besides my self. but i'll help if i can. Title: Re: IWasAPerson's Hub of PSA's: Nightmare Started Post by: IWasAPerson on July 29, 2011, 07:09:15 PM Well, I've got good news and bad news. But nothing extremely bad.
The good news is the sword's working as I expected it to. It attaches to the LHaveN bone and items are unaffected. I just need to reposition the sword in the MotionEtc file itself 'cause it wasn't positioned properly. The bad news is the attack11 animation is corrupted. I can open it up and read it just fine but it won't save. It was bad even by my standards anyways. Also, I lost my copy of Camtasia studio and I have limited bandwidth. I won't be able to make a demo video until tomorrow, but I might just use my Dazzle to screen cap Nightmare, since Brawlbox doesn't show the sword. Expect some actual progress tomorrow. Title: Re: IWasAPerson's Hub of PSA's: Nightmare Started Post by: Albafika on July 29, 2011, 07:32:30 PM Hmm, I'll be awaiting for a release. :)
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