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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Omniscient X on August 01, 2011, 01:18:57 AM



Title: Starkiller PSA-Moveset Complete Screenshots Coming Soon!
Post by: Omniscient X on August 01, 2011, 01:18:57 AM
Starting on Starkiller (the perfected evil clone of Galen Marek):
(http://starwars-bluray.com/wp-content/uploads/2011/06/1307988190-54.jpg)
Stats:
Size: 6/10
He’s the same size as Link was.

Weight: 5/10
Starkiller doesn’t wear any of Link’s armor and doesn’t carry so many weapons with him since his lightsaber and the Force provide with extremely powerful weapons. However, this leaves him very vulnerable to knockback and he’s easily knocked around especially by larger and stronger characters like Bowser or Donkey Kong.

Walk: 5/10
Kind of fast, very good for cautious approaches.

Run: 7/10
Starkiller is much more agile than Link ever could hope to be but he’s still not on par with like Sonic or Captain Falcon.

Power: 6/10
Starkiller lacks that raw physical strength, but can use the Force to augment his physical abilities to greater heights than any combatant could ever hope to be at (Force Fury) although it drains him a lot.  The Force powers he wields are very strong indeed as the telekinetic ones can blast opponents away and “grip” them with a lot of knockback regardless of size or weight.  The lightsaber deals very low KB unless it is imbued with raw Force energy which usually cuts attack speed down a lot.

Attack Speed: 7/10
Starkiller’s attack speed is once again quite a bit greater than Link’s but deals less KB in physical combat, his Force powers however make up the bulk of his moveset that lacks this attack speed.

Range: 8.5/10
His range is probably one of his strongest suits, in addition to wielding a melee weapon, the lightsaber, which he can throw at a whim he also uses a variety of Force powers with usually limited range except Force Blast which trades attack speed for infinite horizontal range.

Priority: 9/10
Due to Starkiller’s main weapon the lightsaber dealing such high damage, he wields incredibly priority in close range combat for instance his Side-Tilt can cancel with any of Ike’s moves short of a fully charged forward smash.  Force Lightning, Sith Scorcher and Force Blast also possess very high levels of priority able to negate many projectiles and cut through many attacks.  Force Wave, Force Catapult, and Force Repulse all have transcendent priority allowing them to bypass other attacks and go “through” them and move enemies away, they can still deflect projectiles though!

1st Jump: 5/10
An average first jump.

2nd Jump: 6/10
Nothing really special here just a slightly above average jump.

Recovery: 5/10
His recovery is simply average, that’s all there is to it he’s an acrobat but he can’t fly for all intents and purposes.

Fall Speed: 5/10
Starkiller possesses an average fall speed which helps him open up his air game to land and continue combos in the air!

Air Speed: 7/10
Good air speed and overall air game, to correspond with agility increase.

Crouch: 5/10
It’s ok although it can’t block projectiles like Link’s used to be able to.

Hover: No
Crawl: No
Wall Jump: Yes
Glide: No

Dodge: Has added speed and is increased to be on par with Starkiller’s agility in comparison to what Link’s was.
Moveset:
Specials:
Neutral Special: Force Lightning, Starkiller’s forward smash is Sith Scorcher which is basically Force Lightning on steroids, this is the base ability which can be used to destroy approaches, rack up damage and deal medium KB.  On the ground Starkiller will hold out one hand and continuously fire bolts of Force Lightning that will cease once you release the B-Button. The bolts deal 5% damage with medium-high electrical KB that stuns the opponent for like a second before blasting them forwards allowing you do deal more damage.

From the air Starkiller uses his massive command of the Force to hover in midair before unleashing a barrage of powerful bolts of energy forward, this attack is a set attack that, unlike the grounded version, and cannot be held forever.  The bolts, however, do 9% damage and higher forward KB than that of their grounded counterparts.

Side Special: Force Wave, Starkiller quickly gathers Force energy in his palms and then shoves the energy forward, which manifests as a “wave” of telekinetic energy that pushes all that come in contact with it forward with strong knockback and it always trips knocking opponents into a “damaged” fall state.  This wave of energy is one of Starkiller’s most unique attributes it is in a sense Issac’s (the Assist Trophy) attack with a smaller “projectile”.  Starkiller must actively control the Force Wave thus if he is hit then the attack will come to an abrupt halt.

Up Special: Force Leap/Force Catapult, from the ground Starkiller uses the Force to augment his physical abilities and jumps a great height (comparable to Sonic’s Up-B the Spring Jump), while if he uses the technique in the air he uses a downward Force Wave to propel himself upwards about the height of Links Up-B.  The Force Wave does no damage or hitstun but its strong downward KB can set up for many combos and killing options.

Down Special: Force Blast, Starkiller unleashes a concentrated blast of raw dark side energies against his foes from his outstretched hand.  The attack has incredible horizontal range although the blast isn’t very wide; it is still a very effective move and can be used in a lot of situations.  The use of this power relies on the dark side “points” Starkiller has built up from using his down taunt.  Each use of this power requires at 1 dark side point but the Force Blast is quite powerful dealing 19% fire damage and strong forward KB that can begin KO’ing at around 80-100%.  This is without a doubt one of Starkiller’s greatest Force powers in his arsenal and should be employed often but with strategy.  This is akin to Suicune’s Aurora Beam move although this attack is slightly larger but much weaker.

Standard Attacks:

Natural Combo: Sith Striker, Starkiller ignites his lightsaber and attacks in a forward slash and then backwards slash both dealing 6% fire damage and weak forward KB, followed by a stab that does 8% fire damage and slightly better medium knockback, then if you press the attack button again Starkiller will throw his lightsaber in an arc before it returns to him and he shuts it off.  The thrown lightsaber does 5% fire damage and medium forward KB going out and backward KB coming back in.

Upward Tilt: Rising Slash, Starkiller ignites his lightsaber and slashes above him with it dealing 10% fire damage and weak upward KB to any unfortunate opponents caught in the path of his deadly weapon.

Side Tilt: Saber Sling, Starkiller slashes forward with his lightsaber doing 9% fire damage and weak forward KB.  Then if you press the A-Button again he will imbue his lightsaber with raw Force energy and do a backhand slash where the blade deals 10% fire damage and strong forward KB, and it’s trailed by powerful telekinetic energy that is it makes contact with the opponent will knock them off their feet and send them flying with no damage.  The kinetic energy only usually hits if the opponent dodges the 2nd slash.

Downward Tilt: Leg Slash, Starkiller ignites and slashes with his lightsaber dealing 7% fire damage and weak forward KB, which always trips opponents!  This attack is a staple move for setting up opponents for Force power combos or allowing you to catch them up in a Force Grip!

Aerial Attacks:

Z-Air: Saber Throw, Starkiller ignites and hurls his lightsaber forward as it arcs through the air like a projectile doing 10% fire damage and medium forward KB on the way out and medium backward KB while it’s returning to Starkiller’s hand.

Neutral Aerial: Overhand Destruction, Starkiller slashes with his lightsaber augmenting his strength via the Force, the blade does 12% fire damage and medium forward KB to anything caught in its path.

Upward Aerial: Force Shield, Starkiller creates a barrier of Force energy over him, creating an umbrella effect reflecting projectiles up into the sky and keeping enemies off of him, the “shield” of energy does no damage but strong upward KB, but this knockback is set as well.

Forward Aerial: Spiral Lightning, Starkiller ignites his lightsaber and swings with it horizontally dealing 8% fire damage and weak forward KB, the Sith Lord then continues into a spin charging the blade with Force Lightning and after pulling a full 360 degree turn and slashes again with his lightsaber.  The 2nd swing has better range and inflicts 13% electrical damage coupled with strong forward KB.

Backward Aerial: Force Hurl, Starkiller turns around in mid-air and launches a Force Push behind him which travels a short distance before dissipating.  The Force Push deals no damage but flings enemies away with strong KB, and this move is unique as it lets Starkiller turn around in the air and opens up his attack options.

Downward Aerial: Falling Thunder, Starkiller charges his lightsaber with intense amounts of Force Lightning and then performs a stall-then-fall with incredible fall speed.  The saber deals 7% electrical damage and a powerful meteor smash, while Starkiller’s body inflicts only 3% regular damage and a weak meteor smash.  However, the real power of this move is the landing where Starkiller plunges his blade into the ground releasing all the pent up energy into the ground generating a shockwave of raw Force energy that spreads in about a one stage builder block radius.  The shockwave deals 9% electrical damage and medium KB that always trips the opponents knocking them on their backs.  Starkiller quickly pulls his weapon out of the ground and extinguishes his lightsaber ready to follow up with another attack!  

Smash Attacks:

Forward Smash: Sith Scorcher, Starkiller briefly charges electricity in his hands before unleashing a barrage of high-intensity, blue Force Lightning.  The bolts do 12% electrical damage and high forward KB, Starkiller’s hands (while firing the lightning) deal 3% electrical damage and weak forward KB.  This is lightning like you’ve never seen in Brawl, not that [censored] attempt at lightning with blasts of electricity chained together; these are solid bolts of cyan lightning blasting forward from the Sith Lord’s fingertips.  This is arguably Starkiller’s most potent move that can kill at around 50-60% and is incredibly powerful and has great range, however a couple downsides is that it is an energy move and thus has nearly no effect on the likes of Ness or Lucas and it can be predicted easily all the opponent has to do is jump and Starkiller is vulnerable to punishment.  Use this attack wisely and make sure to not leave yourself open to a possible counter attack.

Upward Smash: Force Repulse, Starkiller hovers slightly above the ground charging the Force in a sphere of bluish energy that surrounds his body and then he unleashes the energy in a massive explosion of kinetic energy that manifests as a rapidly enlarging bluish sphere.  The sphere does no damage but throws everything away from it that it comes in contact with, enemies, items, everything that’s not rooted to the ground is a target.  The sphere expands about 2 stage builder blocks in every direction at a considerable pace.
Although this smash move cannot be “smash charged”, because it doesn’t have damage to increase and the KB is high enough already, it still makes for a formidable weapon as a get-off-me move and can be used to deflect thrown items.  This move can also neutralize energy projectiles due to the high priority of the windbox.

Downward Smash: Lightning Crush, Starkiller charges his lightsaber with concentrated Force Lightning and smashes it downward in an overhead strike that deals 15% electrical damage coupled with sizable hitstun and strong forward KB.

Grabs:

Grab: Force Grip, Starkiller’s grab works like a special move, creating a “grip” collision about 2 stage builder blocks from his outstretched hand that he can move around with the joystick, this collision will catch anything that it comes in contact with and allow Starkiller to grip things with the force.  These can range from characters, to items to even summons.  By tilting the joystick you can move the “grip” bubble around and by tapping the joystick you can hurl enemies in whatever direction you tap it!  This power gives Starkiller a lot of power except that it isn’t shield cancelable and can only be ended by using a “throw” by tapping the joystick.  This can leave Starkiller open to more agile opponents but the grip is also a powerful offensive tool.  The grip has good duration but the throws only do moderate knockback and its set so damage doesn’t affect the KB.

Pummel: Choke, Starkiller crushes the enemy’s throat dealing 2% regular damage.

Taunts:

Up Taunt: Telekinetic Chaos, this move is unlocked once Starkiller reaches 150% damage, after you use it the Sith Lord will use the Force to pick up every object in front of him for about 5 stage builder blocks, causing basically everything in the field to levitate (it’s a field of windboxes).  After 60 frames or one second Starkiller will hurl everything in that field away from him with considerable power, not enough to kill in most situations.  Starkiller can cancel this move at any point from the initial lift of objects in front of him.
Though this move may seem rather useless it’s in fact quite useful and unique first off you can deflect any thrown projectile, and cause approaches to become clumsy as enemies can still move in the air it’s just awkward and depending on their fall speed they may not make it to you before you fling them away.  Possibly one of the most unique attributes of this move lie in teamwork and team battles where friendly fire is turned on, you can hurl your partner at enemies, force enemies to battle your partner in the air, and the best one yet you can use this move with precise timing and spacing to “catch” your partner from falling off the stage and you can cancel to prevent them from being flung away from you!

Side Taunt: Force Burst, this technique is unlocked when Starkiller hits 100% and he can compress Force energy into a sphere similar to Force Destruction and then throw it with great speed.  The orb then flies a set distance and if it makes contact with anything with a “hurtbox” (enemies, characters, summons, items, etc.) then it explodes in a massive release of telekinetic energy.  The explosion of kinetic energy is about half the size of a full size smart bomb explosion and sends opponents flying with no damage or knockback (essentially a very powerful windbox like Force Wave and Repulse.).  This ability is a powerful offensive weapon but Starkiller cannot move while using this Force power and if he’s hit or interrupted in anyway the attack will dissipate.

Down Taunt: Channel Anger, by pressing the Down Taunt Starkiller will enter a meditative trance for about a second or 2 and if completed will give him 2 dark side “points” which are basically used as ammunition for Starkiller’s Down-B Force Blast and can be used to further augment your abilities.  This is a crucial aspect of Starkiller’s strategy and should be used on a regular basis usually following a Force Wave or Repulse.  Note that the points cap out at 15 meaning you can have no more than 15 at anytime except during the final smash, and Starkiller starts every match with 4 points.

Final Smash: Force Fury, Starkiller engulfs himself in the dark side augmenting his already incredibly prowess and granting him increased speed, strength and Force abilities.  This Final Smash uses Time Manipulation to give Starkiller “enhanced” speed so it’s only to a minor degree but it still has a dramatic effect on combat.  He is granted over 100 dark side “points” (although they revert back to 0 at the end of the Final Smash) so Starkiller can go around obliterating opponents with Force Blast left and right.  Starkiller has a weak super armor during the Final Smash that protects him from the “flinching” or knockback of weaker attacks but strong attacks can still send him flying.




Need to know what costumes the public wants I'll do the top 2 so here are the options:
Heavy Training Gear:
(http://www.theflagshipeclipse.com/gallery/albums/userpics/10025/StarkillerRaxusFront.jpg)
Industrial Explorer Oufit:
(http://images1.wikia.nocookie.net/__cb20090709203037/starwars/images/b/b3/Industrial_Explorer_Outfit.jpg)
Jungle Combat Gear:
(http://images-mediawiki-sites.thefullwiki.org/10/3/5/8/20950022255557546.jpg)
Sith Stalker Armor:
(http://fc00.deviantart.net/fs27/f/2009/238/a/9/Sith_Stalker_by_PicesOfaShuriken.jpg)
Sith Warrior Armor A,B & C (A is in the red, B is in the blue, and C is in the black)
(http://images.wikia.com/swtor/images/4/42/Swtor-sith-warrior-armor.jpg)

Team for Starkiller:
PSA-Me
Animations-Me
Vertex-Jokekid
Texturing-Jokekid

PSAs:

Thor:
http://www.smashboards.com/showthread.php?t=305019 (http://www.smashboards.com/showthread.php?t=305019)

Optimus:
The Team:
PSA-Me
Animations-Me
Texures-Person
Vertexer-? I'd rather it not be me
Optimus's Stats:
Size: 10/10
He’s quiet a bit larger than all the other characters.

Weight: 9.5/10
Optimus is ridiculously heavy making him flinch very little, and making him KO-able only at high percentages (unless you have figured out his weakness ;)  ).  It does make aerial combat a pain and harder than it is with other characters as well as making recovery quite a challenge.

Walk: 2/10
Slow as molasses at least for his size.

Run: 7/10
Optimus’s long strides allow him to move quiet fast in a dash, though in comparison to his size he should be moving much faster.

Power: 9/10
Optimus’s size, weight, biology, and arsenal combine to give him an extremely high level of power, allowing him to toss around even powerhouses like Ganondorf and DK.

Attack Speed: 4/10
Not great especially with axe-attacks but he is still deadly due to his range and power.

Range: 6/10
In melee combat Optimus’s Energon Swords and Energon Axe give him great range in combination with his great range due to his large size, but both his projectiles only have decent mid-range range effectiveness making long-range combat difficult.

Priority: 9/10
Optimus’s Energon Axe/Swords run off of a quantum generator giving them cutting power akin to a laser beam giving them impressive priority allowing Optimus to slash through projectiles and keep on going!

1st Jump: 5/10
An average first jump.

2nd Jump: 4/10
Nothing really special here just a slightly below average jump.

Recovery: 5/10
His recovery can be inevitable (VERY VERY UNLIKELY), or it can be impossible depending on Optimus’s current level of fuel.

Fall Speed: 9/10
Optimus falls like, well metal, which makes aerial combat more difficult but makes Optimus move very little when attacked.

Air Speed: 8/10
Optimus plummets at an alarming pace making aerial combat tough, but he can still move great distances in the air.

Crouch: 2/10
Optimus’s size makes him crouch rather useless

Hover: No

Crawl: No

Wall Jump: No

Glide: No

Moveset Color Code:
Red=Animation not done
Green=Animation done PSA WIP
Blue=PSA and Animation done

Optimus's Moveset:
Specials:

Neutral Special: Ion Blaster & Barrage Cannon, After a little startup lag Optimus will whip out his Ion Blaster and fire off a ray gun shot that deals around 8% damage and deals the same KB as your average ray gun shot.  This projectile can be reflected, absorbed, etc. but it is slightly more powerful than the shot from the item and should out prioritize any other shot it comes in contact with.  The twist to this special move is that you have a window of about 20 frames to press either L, R or the Z button to make Optimus draw his Barrage Cannon instead.  The Barrage Cannon fires a single bullet with a warhead that (if it contacts an enemy) produces a large explosion and 14% fire damage and strong forward KB!  The catch is that both weapons have their strengths and weaknesses, The Ion Blaster is fast to startup and a quick projectile but not real powerful, while the Barrage Cannon’s shot travels much slower, suffers from more startup lag but deals an intense amount of damage and sends enemies flying.

Side Special: Energon Axe, Optimus draws his greatest weapon in terms of straight on power: his mighty Energon Axe.  On the ground as Optimus draws the weapon you have a couple options:
•   You can continue to hold down B and Optimus will swing it in a horizontal arc at a considerable pace, where the axe head deals 15% slash damage coupled with strong forward KB and the long handle deals 8% regular damage and weak forward KB.
•   You can release B as Optimus draws the axe and he will perform a powerful uppercut swing with the axe dealing 11% slash damage on the axe head and strong upward KB while the handle deals 6% regular damage and weak upward KB.
•   You can press A and Optimus will perform a spin with the axe while the axe head does 9% slash damage and strong KB that knocks opponents down (a 100% tripping rate) while the handle will do 6% regular damage and hitstun.

In the air Optimus will draw the Energon Axe and swing it in a downward slash where the axe head deals 10% slash damage and delivers a powerful meteor smash, the handle inflicts 7% slash damage.

Up Special: Jet Boost, Optimus Prime uses his afterburners and flight tech he acquired from Jetfire to blast off and achieve flight for a time based on his fuel variable.  Prime flys upward at a rather slow pace but moving from side to side and descending is quite a bit faster.  There’s a windbox on the “flames” coming from the jet engines that sends opponents downward without doing any damage.  This move really takes into account Optimus’s extreme weight and restricts his flight accordingly; unfortunately this makes Optimus vulnerable to edgehogging.  Optimus’s fuel is added +1 about every 3 frames in his idle animation and every single amount of fuel is worth a frame of flight time.  So if you stayed in idle for second you could fly for 20 frames or 1/3 of a second.  A better example is if you get to rest in idle for 21 seconds then Optimus has free flight for a maximum of 7 seconds he can attack out of Jet Boost and then activate it again but he still has the same amount of fuel as when he canceled Jet Boost.  However if he is Jet Boost and has no fuel he will go into a helpless fall making Self-Destructing an all too real possibility.  This is a very important part of Optimus’s playstyle.  Note: Optimus does not have an infinite fuel tank, fuel caps out at 1800 fuel points or 30 seconds of flight.

Down Special: Transform, Optimus goes into Truck form and can move quiet fast and the front of the truck has a hitbox that deals 15% regular damage and medium forward KB.  Optimus can go in reverse but he cannot turn around in truck form.  If you release the B button then you’ll transform back into robot form.  Although Optimus gains super armor frames during his transformation, in truck mode you can be knocked back into robot mode by a strong attack (essentially like Kirby’s Stone move without the invincibility).

Standard Attacks:

Natural Combo: Dancing Blades, Optimus draws both his Energon Swords and performs a left blade slash dealing 7% fire damage and weak forward KB, then a right blade slash inflicting 8% fire damage and weak forward KB, the combo is ended with a left arm stab dealing 9% fire damage and medium forward KB.

Side-Tilt: Switchblade Slash, Optimus unsheathes his right Energon Sword and slashes in a frightening arc while the blade deals 13% fire damage and strong forward KB.  Downside is that the startup is recognizable but its still quick enough to beat most shield attempts.

Upward-Tilt: Primed Uppercut, Optimus does a quick uppercut dealing 10% regular damage and strong medium upward KB.  Has a tiny disjointed hitbox that is a sweetspot does the same amount of damage but slightly more knockback.

Downward-Tilt: Swordsweep, Optimus unsheathes his left Energon Sword and uses it to slash the opponents feet out from under them dealing 8% regular damage and will always trip the opponent.

Dash Attack: Energon Sword Spin: Optimus draws both of his Energon Swords that are housed in each of his arms and swings the right one first before swinging his left one and then spinning and coming back around with the right blade again.  The swords deal 12% fire damage and strong forward KB (a bit weaker than his horizontal axe slash Side-B option) while Optimus’s arms deal 8% regular damage and weak forward KB.

Aerial Attacks:

Neutral-Aerial: Cybertronian Drop Kick, Optimus kicks out his foot dealing 8% regular damage and medium forward KB on his foot, and 5% regular on his leg and weak forward KB.  Excellent approach move because the kick lasts for a full 25 frames.

Forward-Aerial: Slice-and-Dicer, Optimus retracts his left hand and draws one of his Energon Swords swinging it once in a slash before doing a full 360 and slashing again, the sword deals 12% fire damage and strong forward KB on both hits.

Upward Aerial: Energon Impalement, Optimus retracts his right hand and draws an Energon Sword and does a quick spin to gain momentum and then stabs it upward dealing 9% fire damage and strong upward KB.

Backward Aerial: Dual Smasher, Optimus does two strong kicks behind him, both of which inflict 7% regular damage and strong backward KB.

Downward Aerial: Boost Drop, Optimus curls up, extends his right Energon Sword and uses his jet engines to shoots downward spinning at a rapid pace, the blade deals 15% fire damage and a strong meteor smash.

Smash Attacks:

Upward Smash: ? Suggestions Welcome

Forward Smash: Forward Smash: Jet Rush, Optimus unsheathes his right Energon sword and dashes forward with a boost from his jet engines while slashing forward and dealing 22% fire damage and powerful forward knockback.  The slash only hits things after about ¼ of a stage builder block from Optimus, so it doesn’t hit right next to him.  Good range and speed for his size, however you must have accurate spacing to make it effective, which makes it a good technique to use in combination with the Barrage Cannon.  When an opponent rolls to avoid the missile you can punish them with the range and power of Jet Rush.

Downward Smash: Afterburner Pulse, Optimus uses his jet engines to unleash a burst of air and heat tossing opponents backward with great knockback but no damage.  Note that this hitbox essentially trips them so they will be in a “damaged fall” state in the air.  No this attack does no utilize any fuel its just a burst from the engines.

Final Smash: Matrix of Leadership, Optimus uses the power of the Matrix of Leadership to heal his wounds by 10% and give him unlimited fuel and invincibility for a short time, approximately 40-50 seconds depending on his current status in the match (losing or winning).

As you can see progress is going well I would just REALLY LIKE A VERTEXER TO JOIN THE TEAM!!!

I'll include Optimus's playstyle and playing against very soon!!  Trust me he's not OP'd by any means!!
-Omni


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Omniscient X on August 01, 2011, 01:20:09 AM
Progress
Here's my vertex progress but I have patched it alot and it's not working and I don't want to vertex Polygon0 again :( Vertexers help!!
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/VertexProgress.png)
-Omni


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: C.Q.C. on August 02, 2011, 06:07:47 PM
Whoa that vertex looks epic you should keep working on it ask someone like Aafyre or StarWaffle they'd probably know a solution to your problem!


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Dot on August 02, 2011, 06:20:06 PM
Progress
Here's my vertex progress but I have patched it alot and it's not working and I don't want to vertex Polygon0 again :( Vertexers help!!
([url]http://i1232.photobucket.com/albums/ff369/Omniscient_X/VertexProgress.png[/url])
-Omni


so that vertex going to be the modern optimus(the cool one that has lotsa stuff in his body), right?


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Omniscient X on August 02, 2011, 06:54:57 PM
That's the plan right now I think that's the best looking version of Optimus
-Omni


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Teinchi23 on August 05, 2011, 11:05:26 PM
Suggestion: I think for forward smash he should do a winded punch like sonic. :)


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Omniscient X on August 06, 2011, 12:46:33 AM
Like the suggestions but this is Optimus Prime I've had him whipping out swords for his TILTS and a punch just wouldn't do it sorry bro
-Omni


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Teinchi23 on August 07, 2011, 09:48:53 AM
Hey, So do u have a vertexer on your team?


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Omniscient X on August 07, 2011, 12:44:48 PM
Nope :( which means I have to do it but that's no big deal I'm already started on it anyway stupid conform wrap just has lots of problems and I hate patching over and over.
-Omni


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Ricky (Br3) on August 07, 2011, 02:47:55 PM
I'm incredibly surprised on that vertex O.o


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Omniscient X on August 07, 2011, 03:49:05 PM
Hah! Take that you stupid patching program I finally got my exporting to work although I no longer have that vertex which is a shame but nonetheless I'm still working here's my foundation to work off of on the feet:
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/VertexProgress-1.png)
I will use various bits and pieces from his body although it may not end up as great as the original (since conform wrap isn't working well) but I'm debating about wheels on his legs i think I'm going to do it anyway though because it really gives him that unique "Optimus" look.
Here's things to do:
-vertex the blade that I have for his sword into a perfect vertex (shouldn't take too long)
-maybe adjust parts of the barrage cannon since it could use some work
Energon Axe is perfect and textured and its a beast!! ;D

Of course I'll keep working on Optimus's body as well!!  Thank god for DasDonkey Vertex box 2.2 and big thanks to jokekid for a little help!
-Omni


PS: The aim of the project is to get Link looking like this:
(http://tfwiki.net/w2/images2/9/9c/MBMovieOptimusAttacks.jpg)
Elegant yet simple


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Dot on August 07, 2011, 03:56:02 PM
well, i`ll get to edit his feet again to fit that vertex, shouldnt be to hard


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Omniscient X on August 07, 2011, 04:30:03 PM
Cool I'm working on that truck ya it going to be simple because that head part of the truck and the rest of it are basically the only two important polygons the rests are just lights and crap.
-Omni


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: xZedkiel on August 08, 2011, 06:14:17 AM
Maybe Up Smash he can do some sword of scissor chop, like swing both arms up and cross the blades.

And Down Smash, either the generic "cut both sides to the feet" with both swords, or  he stabs the swords next to him into the ground.


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Omniscient X on August 08, 2011, 04:27:36 PM
I like your Up Smash idea but I love his Down Smash that I have already planned: Afterburner Pulse because it has unique properties that help balance him as a character and help to give him options.
-Omni

PS working on the shoulders will post pics when I'm done with them  :af2:


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Omniscient X on August 08, 2011, 07:01:31 PM
Alrighty here's those kinda shin plate things he has:
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/ShinProgress.png)

When it's textured it will look soooo goood  8)

And I've don some work on the shoulders it's supposed to look like the one on the left but the right one got a little messed sorry guys  :oshi:
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/ShoulderProgress.png)
but no big I'll just go in and correct brb with more pics
Next up is the face, head spike things and face plate/mask thing that gives optimus that unforgiving smile  :happy: and the arms are still a WIP I'm also working on the chest which is looking decent but not quiet ready to export.

Feedback is welcome!! Also Person when I get a v1.0 ready to go I'll send you the model but right now the models only about 40% done
-Omni


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Dot on August 08, 2011, 07:04:37 PM
alright! looking great man! i´m looking forward to that model


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Omniscient X on August 08, 2011, 08:09:07 PM
Ok fixed it!!  ;D ;D ;D :af:

(http://i1232.photobucket.com/albums/ff369/Omniscient_X/ShoulderProgress2.png)

The textures are STRETCHED but the model is fixed as far as the shoulders go
-Omni


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Dot on August 08, 2011, 08:15:06 PM
well.... texturing that may be harder than i thought, but i has time


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Omniscient X on August 08, 2011, 08:37:21 PM
Done with the chest, just widened and shaped it I didn't think it was worth a pic so now I'm doing the um engine part of Optimus and Person this is just a ref for the texture
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/OptimusRef.jpg)

After that I'm going to make the shoulder/arm armor that you can se is blue in that pic
-Omni


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Dot on August 08, 2011, 08:42:01 PM
alright, that may be easy


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Teinchi23 on August 09, 2011, 11:51:02 AM
Nice man!!


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Omniscient X on August 10, 2011, 01:45:30 AM
*Yawn* this vertex is getting boringly easy haha Optimus's head on the way!!  :af2: :af2: :af2:
-Omni


Title: Re: Optimus Prime-Suggestions and I'd like a vertexer on the team
Post by: Omniscient X on August 13, 2011, 02:58:48 PM
*Bump*

Head is pretty much done so Person I'm PMing you the upload link so you can finish the texture!!

Here's the face:
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/FaceProgress.png)

Here's overall what Optimus looks like for now! (untextured)
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/Overall1.png)

Here's the Energon Sword V1 he'll be unsheathing from his arms it looks 10x better in game
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/SwordProgress.png)

Here's the Energon Sword V2 Tell me which one you like better!!
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/SwordProgress2.png)
:af2: :af2: :af2:

Now I'm finishing PSA work hopefully Person gets the texture done soon!!
-Omni


Title: Re: Optimus Prime-Vertex is finished
Post by: Royal_Blade on August 13, 2011, 04:58:01 PM
V1 of the sword looks better imo.

And the vertex is coming out nicely.

And you really like to work on Link don't you?


Title: Re: Optimus Prime-Vertex is finished
Post by: Omniscient X on August 13, 2011, 06:17:40 PM
Hmm I'm thinking about maybe making the metal a little wider on V2 and call it a day and thanks to be honest it hasn't taken very long but I just haven't found alot of time to do it.

And you really like to work on Link don't you?

Yes Link is the best because his model has alot of options, he has a ton of articles and external graphic effect slots and he's got over like 180kb of extra space when your PSAing him!  Imao Links probably the best character to make new ones on.
-Omni


Title: Re: Optimus Prime-Vertex is finished
Post by: Teinchi23 on August 14, 2011, 03:15:18 PM
Woooow! This hack is going to be great!!  :af2:  :af2:  :af2:


Title: Re: Optimus Prime-Vertex is finished
Post by: Omniscient X on August 14, 2011, 06:43:45 PM
That's the gameplan  :af2: :af2:
-Omni


Title: Re: Optimus Prime-Vertex is finished
Post by: Diepod on August 15, 2011, 06:03:11 PM
Awesome stuff. I actually had the same idea, but the original Prime. Best of luckon this.


Title: Re: Optimus Prime-Vertex is finished
Post by: AnImAiNe on August 15, 2011, 06:23:08 PM
Lezz Go Omni!! this is lookin pretty cool


Title: Re: Optimus Prime-Vertex is finished
Post by: Omniscient X on August 15, 2011, 09:16:40 PM
PSA is looking good and Person/. is still working on the texture so we're nearing some kind of v1.0 release!!  :happy: :af2: :af:
-Omni


Title: Re: Optimus Prime-Vertex is finished
Post by: Dot on August 15, 2011, 09:18:41 PM
so, how much % is done in the PSA?

(im person)


Title: Re: Optimus Prime-Vertex is finished
Post by: Omniscient X on August 16, 2011, 06:07:10 PM
Ooh um 55-60% hang on I'll update the OP and give everyone a new look at Optimus

Basically I'm still working on the Side-B Energon Axe and making the commands work correctly and the hitboxes have balanced but effective KB.

Transform I just haven't gotten to make the Semi Truck yet but that will happen soon and then I'll send it to you for texturing but I'll use that model in the PSA to start out with.  It's really simple I just need the truck before it's complete.

Oh and "." on a side-note I just have to mention that on the side of Optimus's faceplate his face kinda sticks out don't worry about that because I'm going to flatten his nose and mouth and the sides of his face accordingly so that there's no problems with the texture :)
-Omni


Title: Re: Optimus Prime-Vertex is finished
Post by: Teinchi23 on August 20, 2011, 11:39:38 AM
So has the project change much since is was gone


Title: Re: Optimus Prime-Vertex is finished
Post by: Dot on August 20, 2011, 11:41:58 AM
i is 50% done in the texture


Title: Re: Optimus Prime-Vertex is finished
Post by: Omniscient X on August 21, 2011, 10:42:12 PM
This freaking semi truck has been such a pain but I'm going to make it out of a shyguy riding a kart so "." you'll need to texture that for me.

Also to the public when . gets done texturing Optimus we'll release the vertex and you guys can have fun with that while I finish the PSA ;D

Finally figured out a Forward Smash for Optimus: Forward Smash: Jet Rush,
Optimus unsheathes his right Energon sword and dashes forward with a boost from his jet engines while slashing forward and dealing 22% fire damage and powerful forward knockback.  The slash only hits things after about ¼ of a stage builder block from Optimus, so it doesn’t hit right next to him.  Good range and speed for his size, however you must have accurate spacing to make it effective, which makes it a good technique to use in combination with the Barrage Cannon.  When an opponent rolls to avoid the missile you can punish them with the range and power of Jet Rush.

Still working on an Upward Smash that makes sense, also when I do release the PSA Optimus's articles/equipment (this includes his Barrage Cannon/Ion Blaster, Energon Swords, Energon Axe, Jet Engine(s), the Barrage Cannon Bullet etc.) will be open to suggestions on how to modify them
here's how they currently look (In Brawlbox):
Jet Engine (this looks sooooo good in game trust me  :happy: ):
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/JetEngine.png)
Energon Sword(s):
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/EnergonSwordUpdate.png)
Energon Axe (I'm creating a texture animation for the Energon):
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/EnergonAxe.png)
Barrage Cannon:
It was going to be this:
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/BarrageCannon.png)
but I'm just going to create a vertex for it instead :)

Post your thoughts and suggestions on stuff I can change  ;D ;D

-Omni


Title: Re: Optimus Prime-Vertex is finished
Post by: Ultraxwing on August 22, 2011, 03:28:13 AM
OMG!!!

These ideas are amazing.
the Energon Axe, i believe is perfect. (or to what brawl can do. without model importing lol)

Oh, do you plan on havign a "classic 80's" vertex of Optimus Prime? i would love this.

i'm making a classic Starscream model so i can port it over another character =P


Title: Re: Optimus Prime-Vertex is finished
Post by: Dot on August 22, 2011, 01:27:09 PM
Omni......

you forgott to vertex out those things in his eyes


Title: Re: Optimus Prime-Vertex is finished
Post by: Royal_Blade on August 22, 2011, 01:50:27 PM
Wow... This is going to be an intense PSA for sure!

I'll be keeping my eye on this for sure! Keep it up!


Title: Re: Optimus Prime-Vertex is finished
Post by: Dot on August 22, 2011, 01:53:47 PM
here the first texture preview!

(http://i.imgur.com/qeNia.png)


Title: Re: Optimus Prime-Vertex is finished
Post by: Royal_Blade on August 22, 2011, 02:00:18 PM
Nice Texture!

Though it looks like a robotic bear cosplaying as Optimus. XD

Still, it's a first preview.


Title: Re: Optimus Prime-Vertex is finished
Post by: Dot on August 22, 2011, 02:01:15 PM
thats because omni forgott to vertex the body to be less circular XD


Title: Re: Optimus Prime-Vertex is finished
Post by: Omniscient X on August 22, 2011, 05:45:30 PM
Haha ya it still has some hiccups and stuff but for now that's what we're rolling with and I'll improve upon it as time goes on.
-Omni


Title: Re: Optimus Prime-Vertex is finished
Post by: Royal_Blade on August 22, 2011, 07:32:51 PM
Haha ya it still has some hiccups and stuff but for now that's what we're rolling with and I'll improve upon it as time goes on.
-Omni
Lol, Transformers pun XD

Autobots, Roll Out!!!


Title: Re: Optimus Prime-Vertex is finished
Post by: DARKW0lf on August 23, 2011, 09:14:10 AM
Nice Texture!!!


Title: Re: Optimus Prime-Vertex is finished
Post by: Omniscient X on August 24, 2011, 05:41:45 PM
Glad to see the hype is through the roof!!  Optimus's Cannon is now getting a vertex will post pics when I'm done  :happy:
-Omni


Title: Re: Optimus Prime-Vertex is finished
Post by: Ricky (Br3) on August 25, 2011, 08:17:09 AM
Checked the image and it looks cool, but I think you should work on the vertex as much as you can to avoid texture stretching. A really good vertex can be ruined if it's unable to receive proper texturing.


Title: Re: Optimus Prime-Vertex is finished
Post by: Omniscient X on August 25, 2011, 05:23:05 PM
Very true but I'd like to focus on the PSA as well, however I'm willing to revisit the vertexing part.  So Person/"." what parts do you need to be fixed and how should they be fixed? Be as specific as possible.
-Omni


Title: Re: Optimus Prime-Vertex is finished
Post by: Dot on August 25, 2011, 05:33:56 PM
i need the shoulders redone, since i need to texture half red and half blue and blahblah, also, maybe the head, the polugons just above the eyes show some gray, and since i could find what part was the mask, i made a dot in the texture, which also affected said part, and make the body less round


Title: Re: Optimus Prime-Waiting for texture, so you can request stuff
Post by: Omniscient X on August 29, 2011, 05:29:14 PM
Meh PSA has been making good progress when I find the time to work on it and I'm also doing some vertexing as well on some other characters and I will soon get that "retro" Thor vertex done so that people can really fully experience the Thor PSA.  In the meantime I'm working on a couple dragon vertexes  :o :o and some movesets to go with them.

So if any of you have a cool dragon or something you'd like vertexed request it here with a pic and if I really like it and think I can base a moveset off of it then I'll do it!!  :af2: :happy: :happy:
-Omni


Title: Re: Optimus Prime-Waiting for texture, so you can request stuff
Post by: Carnage on August 30, 2011, 03:44:15 PM
Meh PSA has been making good progress when I find the time to work on it and I'm also doing some vertexing as well on some other characters and I will soon get that "retro" Thor vertex done so that people can really fully experience the Thor PSA.  In the meantime I'm working on a couple dragon vertexes  :o :o and some movesets to go with them.

So if any of you have a cool dragon or something you'd like vertexed request it here with a pic and if I really like it and think I can base a moveset off of it then I'll do it!!  :af2: :happy: :happy:
-Omni

well pokemon has some pretty good dragons and all of them could work very well over yoshi since there is winged yoshis  you would just need to vertex the wings xD
first Flygon
(http://cdn.bulbagarden.net/media/upload/thumb/f/f1/330Flygon.png/250px-330Flygon.png)

second kyurem
(http://cdn.bulbagarden.net/media/upload/thumb/c/c3/646Kyurem.png/180px-646Kyurem.png)

third haxorus
(http://4.bp.blogspot.com/-gGjdjtWruIw/Te0_2zCVRoI/AAAAAAAAAd8/2hHyXb3VtUs/s1600/haxorus-detail.png)

any of them would work over yosh small arms and they have tails and wings can be used if vertexed yoshis wings :P


Title: Re: Optimus Prime-Waiting for texture, so you can request stuff
Post by: Omniscient X on September 11, 2011, 03:24:07 PM
Well I love the suggestions although I've just been making a couple vertexs I also have been PSAing Optimus and he's very close to a v.1 but Dot isn't done with the texture yet and for some reason I don't think he's going to finish it so if anybody has any texturing experience PM me or post here so I can send you the model for texturing.

Until that time I'm ready to start on a new project so suggest PSA's you'd like done try to be creative and include things as special abilities I'll pick the ones I like and then put it to a vote on a poll so that I can start a new project!! All Suggestions Welcome!! I'll even do a vertex as long as someone is there to texture it!!  :happy: :happy:
-Omni


Title: Re: Omni's PSA thread-Ready to start something new!!
Post by: Carnage on September 11, 2011, 03:55:21 PM
Well I love the suggestions although I've just been making a couple vertexs I also have been PSAing Optimus and he's very close to a v.1 but Dot isn't done with the texture yet and for some reason I don't think he's going to finish it so if anybody has any texturing experience PM me or post here so I can send you the model for texturing.

Until that time I'm ready to start on a new project so suggest PSA's you'd like done try to be creative and include things as special abilities I'll pick the ones I like and then put it to a vote on a poll so that I can start a new project!! All Suggestions Welcome!! I'll even do a vertex as long as someone is there to texture it!!  :happy: :happy:
-Omni
so you want a psa  i have two sugestions  first since sdooms  isnt gonna make any psa soon maybe making a groundon psa over bowser since bowser has 0 psas :S that would be nice and he has a special ability  that is drough wich makes a sunny day and increases fire attacks damage xD  or another pokemon you got electabuzz over diddy kong(almost 0 psas) and gardevoir over zelda and gengar over wario but ppl say wario is very hard to work with.

Also we have  Teen gohan over pit vertex needs a psa.

cant think of anything else  right now


Title: Re: Omni's PSA thread-Ready to start something new!!
Post by: AnImAiNe on September 11, 2011, 04:01:38 PM
i dont think that gohan texture is that great but the adult version looks great have you seen it

I personally think wolverine or deadpool would be cool thats just me "or that other psa" aka the inspiration lol


Title: Re: Omni's PSA thread-Ready to start something new!!
Post by: Omniscient X on September 14, 2011, 07:23:57 PM
I'm definetly going for a Sith Lord PSA probably Galen Marek/Starkiller bout time he got a decent vertex/PSA.
-Omni


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: Omniscient X on September 19, 2011, 05:44:04 PM
*Bump*
Vote for costumes and suggest Force Powers you'd like to see in the moveset, Force Lightning is a must!!! :) :)
-Omni


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: C.Q.C. on September 20, 2011, 11:24:52 PM
I love the sith lord idea!! This is going to be epicc!!! I would like to see Starkiller have Force Push and Force lightning and Force Repulse!  Hope this project goes well!


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: Omniscient X on September 20, 2011, 11:27:38 PM
Glad to see some hype forming, and Starkiller's N-B is Force Lightning his Side-B is Force Wave (an advanced version of Force Push) and his D-Smash is Force Repulse! Still working on a complete moveset that is BALANCED and has the kind of "jedi" feel to it. 

Keep suggesting moveset ideas and/or Force Powers you'd like to see Starkiller wielding in the upcoming PSA!!
-Omni


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: AnImAiNe on September 21, 2011, 06:17:40 AM
im not sure if he did this or not but if he did then could he combine moves like adding force lightning to him light sabre/saber or charge his light saber with force lightning like how travis touchdown does in no more heroes

just a suggestion idk if it is good or not


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: Omniscient X on September 21, 2011, 05:13:15 PM
A great suggestion and yes that is correct as well he does charge it with force lightning and that too is in the moveset already!  I'll update soon with what I have and begin vertexing when I feel voting has reached a peak.
-Omni


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: AnImAiNe on September 21, 2011, 06:06:58 PM
oh i was wodering would his up b be his force hover thing or would he use force push downwards to propel himself up. i apologize if the answer is in the first page i would go to it but my computer is too slow lol


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: Omniscient X on September 21, 2011, 08:04:11 PM
Still thinking about it probably make a poll for it I like the Force Push downwards or possibly Force Flight?  Idk yet we'll see ideas everyone else has...
-Omni


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: BlueBrain on September 22, 2011, 05:48:47 AM
since u PMd me about the textures, i could make the textures and even the vertex, as long as i have a model and textures for reference...


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: Omniscient X on September 22, 2011, 09:12:18 AM
Sweet I'll find you as good a model as I can that's ripped from the game!
-Omni


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: BlueBrain on September 22, 2011, 11:42:26 AM
then it'll be no problem, but of course i wanna be in the collab...


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: Omniscient X on September 22, 2011, 11:19:46 PM
For sure you can definetly be in the collab if your making the vertex and textures!  :happy:

So current progress is making animations, finalizing moveset, starting PSA, collecting/retexturing and making my own GFX.  That's right people I said MAKING right now I'm working on a Force Lightning effect that will blow you away!!!  :happy: :happy: :happy:
-Omni


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: BlueBrain on September 23, 2011, 06:18:43 AM
u want me to post previews and stuff in this thread?


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: Omniscient X on September 23, 2011, 09:26:46 AM
Yes please that would be great  :happy:
-Omni


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: BlueBrain on September 23, 2011, 11:48:42 AM
huge progress:

(http://i.imgur.com/zsSCb.jpg) (http://imgur.com/zsSCb)

i hope u like it ^^


EDIT: released already, i hope it meets ur standards ^^


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: Omniscient X on September 23, 2011, 05:22:22 PM
Excellent could you do a little more work on the lightsaber:(http://3.bp.blogspot.com/_LBoiJX-K6F8/S_QPjSnf94I/AAAAAAAAA6A/LW3hT9VrNh8/s1600/+Galen+Marek+I.lightsaber2b.jpg)
and just a little touchup work like how big the ears are...

Other than that this is great and the speed at which you made it is even better!!  :happy: :happy: :happy:

As of right now I'm still working on completing the moveset but I should be able to get some previews up pretty soon...
-Omni


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: BlueBrain on September 24, 2011, 01:02:35 AM
the ears are his real size...

and if somebody wants to make the lightsaber more accurate, feel free to do so ^^

also, on ur psa, dont use expressions, cuz only his main face is vertexed...


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: Omniscient X on September 24, 2011, 10:07:51 PM
Will do I don't usually use them anyway, and then could we flat line his ears to his face?  They just seem to jut out a little and I'll do the lightsaber work.

Still working on moveset anyone can suggest ideas they would like to see in the finished product.
-Omni


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: BlueBrain on September 30, 2011, 04:14:41 PM
the thing is, i made this hack checking the stuff in the wireframe view, which means, the ears are EXACTLY where they should be...


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: Omniscient X on October 01, 2011, 11:42:13 AM
Ok are you going to make any of the other costumes too?? Cuz I was hoping you'd have at least another one on your list most likely either the black sith armour or like heavy training gear would you need a texture rip?
-Omni


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: BlueBrain on October 01, 2011, 12:03:35 PM
same as the other one, i need texture and model rips...

specially model, since they seem quiet complicated...


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: Omniscient X on October 02, 2011, 01:38:55 PM
Hmm there doesn't seem to be much for models other than the original jungle combat suit, I'll keep looking though we'll find a similar model haha.  This is going to be such a good hack I'm so excited!!
-Omni


Title: Re: Starkiller PSA and Costumes-Vote for costumes (see OP) and suggest Force powers!
Post by: Omniscient X on October 17, 2011, 01:59:43 AM
Moveset finished!! Check OP!! Rate and give suggestions  :happy: :happy: Pictures are coming soon
-Omni