Tails over MK PSA v2
by Jaklub and ssbbtailsfan
DOWNLOAD - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24084Special thanks to:
diedhammer98 - I wouldn't do ChuChus if it weren't for his bob-omb mods
EternalYoshi - grab glitch fix help
Mr.Weegee - Tails over Sonic creator
Pik - smexy Tails texture
Pixels - smexy CSP stuff
Raijinmaru (Reaver Ind.) - second voice pack
snoopy - model swapping tutorial
Some of the moves are loosely based on Tails moveset in SSB Crusade - a SSB fangame.
THE MOVESETJab - Tails continuously spins around, hitting enemies with his tails (like after obtaining Rhythm Badge in SA). He stops when player releases the A button. Each hit deals a little damage with fixed knockback.
Sorry but you are not allowed to view spoiler contents.
FTilt - Triple hit combination - two slices finished with a sissy-like dart. Note that you have to keep pressing A to do the whole move.
- no new screenshot yet -
UTilt - Tails spawns a mechanical glove at his wrist. More damage is dealed when an enemy is hit by the glove.
- no new screenshot yet -
DTilt - Tails takes out his wonderful gun and zaps the foe with a shot of electricity. The slowest of his tilts.
Sorry but you are not allowed to view spoiler contents.
FSmash - Miles executes a powerful Tail Swipe on the enemy in front of him.
Sorry but you are not allowed to view spoiler contents.
USmash - A poor soul above the two-tailed hero, who does a handstand, is hit a few times with his tails. Although the damage may seem to be a little small, this smash has quite a big range.
Sorry but you are not allowed to view spoiler contents.
DSmash - Tails begins to spin around, sucking his competitors in, and then launching in the air.
Sorry but you are not allowed to view spoiler contents.
Dash Attack - A dropkick.
Sorry but you are not allowed to view spoiler contents.
NAir - Tails spins around a few times, hitting the foes with his body. First hit is stronger than other ones.
Sorry but you are not allowed to view spoiler contents.
FAir - Mighty hit inspired by SSBC.
Sorry but you are not allowed to view spoiler contents.
BAir - Tails
prevents surprise buttsecks zaps the intruder who wanted to attack him from behind.
Sorry but you are not allowed to view spoiler contents.
UAir - Tails hitting attack. Last hit is stronger than others.
Sorry but you are not allowed to view spoiler contents.
DAir - Single tails hit below Miles. Sends the foe (almost) straight down to hell, but other than that, it's a pretty weak attack.
Sorry but you are not allowed to view spoiler contents.
Pummel - A weak knee hit.
Sorry but you are not allowed to view spoiler contents.
FThrow - Thunder Shoot. Opponent is launched forward. It's a good move to use when you're holding a bad guy and more are coming.
- no new screenshot yet -
BThrow - Tails turns around, zaps the victim 3 times and releases him.
Sorry but you are not allowed to view spoiler contents.
UThrow - Miles jumps with foe in his hands and lands, throwing him.
Sorry but you are not allowed to view spoiler contents.
DThrow - 4 tails hits (2% each) ended with a throw.
Sorry but you are not allowed to view spoiler contents.
NSpecial - An electrical pseudo-projectile. It's pretty quick and is always shot to the front. It can be used only once in mid-air, second try results in DSpecial.
Sorry but you are not allowed to view spoiler contents.
DSpecial - Tails places an explosive Bob-Omb (reminiscent of a ChuChu) in front of him. That little pest walks around till it meets anyone (including his father) or it's timer reaches zero. Either way, it explodes. In mid-air, Tails is put into special fall after the move.
Sorry but you are not allowed to view spoiler contents.
USpecial - Flight, simply said. Tails flies up for a little while, player can control him with his control stick. After that, he goes into the special fall state. Miles is completely defenseless while this special lasts, so it has to be used with care.
Sorry but you are not allowed to view spoiler contents.
SSpecial - Spindash! But, this one is more similar to Captain Falcon's Raptor Boost than Sonic's spindash. Tails rolls up into a ball and spins his way through for a short distance. If an enemy stumbles upon our hero, he gets hit and Tails has an option to quickly do another attack (don't worry though, you can use the spindash only once before landing - you can't spam your enemy to oblivion). However, if it misses, Tails goes into special fall state and dies in a gruesome way if he flied out of the stage.
Sorry but you are not allowed to view spoiler contents.
Final Smash - Super Tails! Tails launches two flickies upwards, next another pair appears, but flies to the sides of screen. If your opponent has damage, it's pretty much his end.
- no screenshot yet-
Moves above may be a subject to change.
VIDEOhttps://www.youtube.com/watch?v=http://www.youtube.com/watch?v=e4nItyaoPHwPROBLEMSAs of V2, there are only minor item-related problems left, the biggest one being Cracker Launcher not held right. No freezes.
~~~~~~~~~~
Stuff used in screenshots:
- Battlefield 64 by Mewtwo2000 - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4796
- Google Destination by ForOhFor Error - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7495
- Kai Plateau by ItalianStallion, Demonslayerx8 - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16054
- Wicked Underworld Ruins by LenSho - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7995
- SSE Jungle (M2000) by Mewtwo2000 - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12929
- Budokai Tenkaichi (Grass=die) by Mewtwo2000 with credit to RandomTBush, he imported and made the original one - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4906
- EggmanLand by LenSho - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13225
- Do the Mario! by Oli-Oli with credit to Mewtwo2000 - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6373
- Metroid Cave by SmashHackers with credit to LordNoah for the Phantoon animation - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19601
- Psychedelic Trip by shadowsquid86 with credit to Mewtwo2000 - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9245
- The Sandcastle (Banjo-Kazooie) by Mewtwo2000 - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19457
- Sector Z by Mewtwo2000 - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9156
- Hyrule Castle 64 by Mewtwo2000 - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7608
- sky by rihuganon - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13437
- Great Bay - Swimmable Version by ssbbtailsfan, ForOhFor Error with credit to Mewtwo2000, ItalianStallion, GameWatching - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19312
Very Cool :)
But ... can you make a PAL friendly Version ? ( PAL User get sound )
Thanks
Maybe sometime later. This version isn't final and changing SFX ids takes a while.
I'm SO going to try this out! And thanks for putting it over MK rather than Jigs because I don't use him and Jigs is occupied
i'm not sure if this is because i have a purin.rel edited over game and watch, and using this hack over g&w, but the chu-chu bomb thingy explodes right when i use it. it appears, then collides with me and explodes. and i didn't use the custom item that was included.
Cool :D
and maybe we can use the tails import over Jiggypuff to over Mk now :D (the mario&Sonic Ol model) for finger bones and use this PSA/moveset as base :D
but Kcanon still wanted Tails over jiggypuff (and danm she is stupid to PSA and only 1 GFX)
i know, but i cant find an already edited .rel and i have 0% Knowledge on how to edit MK's .rel. i even went to the Clone Engine wiki, and i fouid nno help. so instead i am using a purin one
i got to try this later (as soon i got home)
i will give my best feedback
just tell me if you needing a tails model with finger bones (import from mario&Sonic OL works over Jiggypuff) so i will ask Kcanon you guys can use it too
I tried it out, and I like it :) I do have a couple suggestions though.
- Jumps. I think that, although he's Tails and known for flying, he shouldn't be able to go as high as he can. He's at the point where if he does all his jumps, he can get a KO from being too high up
- Maybe altering his A attack. I like the tail spin thing, but it leaves no room for combos. Maybe it could be like jab, jab, tail spin, and if you keep pressing A he'll keep spinning? Kinda like Kirby's A attack, where he keeps punching
the A attack thing sound sgood.
and, his 2nd jump, 3rd jump, etc., look like a werid anitmion. also, his tautns a qeird and quick.
This is pretty amazing work.. I'm highly im
pressed :3
And Lol at the Final Smash XD
What are your ideas for it?
Also, no offence - but I dislike the Fair
And if I may.. I have some move ideas?
All based on Canon of course xP
Thanks for feedback guys.
- Jumps. We have considered having two instead of six, but we thought Tails would be better as multi-jumper. We may think about reducing the number to five, but generally I see no problem with that now.
- Jab. I think this one will get changed, but I'm not sure yet.
- Animations. We have tried the best we could to make them look good. I will attempt to improve the mid-air jump animation, but seeing the Up B is flight, I don't see much room to improve, as it shouldn't be too similar to Up B.
- Final Smash is not decided yet ;p
- About the model. I thought about using the other one, but we decided to stay with Brawl one, even though it has no finger bones. There are some reasons for that.
Editted my post.
And did you get my PM?
FAir is one of my favorite moves, I dunno why you dislike it. Can you explain?
and yes.
Quote from: Jaklub on August 02, 2011, 04:04:14 PM
FAir is one of my favorite moves, I dunno why you dislike it. Can you explain?
and yes.
Yes, it's based on nothing.
Tails has never used it in any games..
I dislike it for that reason.. Don't get me wrong - It's a great idea for a move.
But I feel if you're going to place a pre-existing character into Brawl.. then you must base their moves on things they already do.
I don't know.. that's just my opinion.
And thankyou ^.~
I'll get a list to you when I can.
Quote from: DARKSHADEDX on August 02, 2011, 04:07:54 PM
Yes, it's based on nothing.
Tails has never used it in any games..
I dislike it for that reason.. Don't get me wrong - It's a great idea for a move.
But I feel if you're going to place a pre-existing character into Brawl.. then you must base their moves on things they already do.
I don't know.. that's just my opinion.
That move in particular was based on SSBC. It fits the mechanical stuff Tails usually has (which recent Brawl movesets for some reason lack) and adds variety to the moveset (you can't smash things with your tails forever), so it's there.
Also, I don't remember Captain Falcon landing fiery punches in F-Zero
I'll probably lay my hands on Sonic the Fighters soon, so expect some moves to get replaced.
I'm aware of that.
But Tails a huge range of weapons and moves he can use.
Not involving his tails..
I'd also recommend checking out Tails Adventure.
And yes definately Sonic The Fighters.
Sonic Heroes.
And Sonic Chronices.
Uhm... Sonic 06.
Those are probably the games where he is most unique.
Also, if you want to see more possible moves you could take a look at Sonic Battle, if you haven't already.
sonic battle i will say is the best game to get tails attack from and also the fan made Super Smash Bros with Tails
Quote from: Pixels on August 02, 2011, 04:21:05 PM
Also, if you want to see more possible moves you could take a look at Sonic Battle, if you haven't already.
Mostly, but he's well known for his hand cannon in Battle.. which is in here.
Quote from: Pixels on August 02, 2011, 04:21:05 PM
Also, if you want to see more possible moves you could take a look at Sonic Battle, if you haven't already.
Yes, I did. That's where the NSpecial and partially SSpecial come from. I'll try to replace the FTilt and UTilt with moves from that game too (but those may be too complex to redo really faithfully).
I made some stock icons for personal use, but if anybody wants them here they are:
(http://i255.photobucket.com/albums/hh157/bluemonkey819/Brawl/Tails/NormalStock.png) (http://i255.photobucket.com/albums/hh157/bluemonkey819/Brawl/Tails/BlueStock.png) (http://i255.photobucket.com/albums/hh157/bluemonkey819/Brawl/Tails/GreenStock.png) (http://i255.photobucket.com/albums/hh157/bluemonkey819/Brawl/Tails/RedStock.png) (http://i255.photobucket.com/albums/hh157/bluemonkey819/Brawl/Tails/WhiteStock.png) (http://i255.photobucket.com/albums/hh157/bluemonkey819/Brawl/Tails/BlackStock.png)
ppl the moveset is GOOD! I like it. It may even kill my tails project.
Quote from: K-Canon on August 02, 2011, 05:59:43 PMppl the moveset is GOOD! I like it. It may even kill my tails project.
no it will not :D
just port your´s tails over MK and animations can be used there too
so he got finger bones+better PSA +not over jiggy that is a [censored] to PSA
I love how tails came out! please keep his neutral air, its my favorite way to attack in the air. Defiantly watching this project carefully ;D
One thing I'd like to compliment you on in particular though - the use of the sphere.
About time that was incorperated ;)
I love it one of the best tails out there um i also if i may is the melee damage meter available to the public its just so cool and i would love to use it.
Well the biggest issue I have is his dash attach. Kinda looks like all you guys did was rotate him while he is still in t-pose. But thats all. I love his "SEGA" taunt.
Can PAL User use the ItmBombheibress included ?
Becouse I have heard it will freezee , for PAL :/
@Pixels: I like those! We would like to ask you if you could do the light-brown and purple ones. I'm going to include them in V2 pack and credit you, if you accept that.
@DARKSHADEDX: Thanks.
@bleachmagic: It's a simple info.pac modification, it's not really worth uploading.
@Abbi.: Give replacing a try. If it freezes, I will try to make the bob-omb modification out of PAL files.
is the purin.rel the reason that N-B is messed up?
I'd say it's probable, but I'm not sure. Why are you using the Jigglypuff rel anyway? ssbbtailsfan wrote in the second post how to use Tails with clones. You also said you did not replace the bob-omb files, which also could be the reason.
well i have characters over all the ones u have of the .rels. but once i get a vertyex of amy and it be put over ike, then i will do that, because amy is over d3 rigth now
I'd love too :) They turn out to be a bit of a lower quality in BB because of the color amount, so I'm fixing them right now so I can get them at a nice quality~
ssbbtailsfan- do u plan to make SFX ID's for the clone engine.rels thay u made?
oh i believe that you should get some moves from Sonic battle for tails. i think that will be awesome if you could make that machenical boxing glove for either a smash or even a tilt. :D
So after the color reducing, here are the finished products: (http://i255.photobucket.com/albums/hh157/bluemonkey819/Brawl/Tails/InfStc211.png) (http://i255.photobucket.com/albums/hh157/bluemonkey819/Brawl/Tails/InfStc212.png) (http://i255.photobucket.com/albums/hh157/bluemonkey819/Brawl/Tails/InfStc213.png) (http://i255.photobucket.com/albums/hh157/bluemonkey819/Brawl/Tails/InfStc214.png) (http://i255.photobucket.com/albums/hh157/bluemonkey819/Brawl/Tails/InfStc215.png) (http://i255.photobucket.com/albums/hh157/bluemonkey819/Brawl/Tails/InfStc216.png) (http://i255.photobucket.com/albums/hh157/bluemonkey819/Brawl/Tails/InfStcPurple.png) (http://i255.photobucket.com/albums/hh157/bluemonkey819/Brawl/Tails/InfStcBrown.png)
If you need help with any more images, I'd be glad to help =)
Those are good. Thanks for your support, I'll include them in next version and credit you.
What?
A Tails moveset?
That is glitch free?
And VERY well done?
...
You guys have just made my year and a half long hacking wish come true. :happy:
Now if only we could vertex him into Classic Tails to honor Generations. XD
does tails use any artciles? is the gun an artcile?
@Dark Aura: Thanks for the kind words.
@SonicBrawler: Current version doesn't use the articles (with exception of Final Smash, but it can be pretty much called a leftover), but we're willing to use the sphere as an article in next version, so it's color can match the Tails' current costume. We need help with that, though.
oh, ok. because if it didnt, then tails could eb ported over almos tany character wiuthout using .rels.
Alright I'll get to work on that list if you guys are happy to accept it?
Also there anything else I can to help?
I made a texture of the tails doll awhile back.
I'd love to vertex it, and also vertex Ray The Flying Squirrel out of Tails as alternate costumes also.
I can mostly offer ideas..
I'm not paricularly amazing with animation, but I'd do them if I could - But unfortunately I'm very wrapped up in other projects.
However I'll see if I can find anything.
But I'd like to think my Sonic knowledge should fill the idea gap.
Up to you~
I'd be happy to help.
I never thought there would actually be a decent tails hack. But it's still being worked on correct? Mind if I make a few suggestions? (I apologize if I am being too foward, I don't know if others are making suggestions but I just want to contribute a little...)
You said you were going to look at sonic the fighters, there he had a few moves similar to sonic (the wind up punch, and maybe the horse kick?) but similarity to sonic is probably not what your looking for. there is also a move where he flails his limbs around almost exactly like lugi's dash attack, but again you may not want similarities. What you could get from the fighters are throws, which you seem to have done with his up throw. Sonic heroes also introduced the dummy rings, which would electrocute opponents (in Sonic 06 they were explosives). I could realli care less about these though, it's up to you guys. And there was the thundershoot (which all flight team members had) in which they would kick at team mate (some how electricly charging them) at enemies. I thought it could make a good foward throw. And then there's sonic battle, where you seem to have taken quite a bit of inspiration from already (you know the energy ball and chu bomb). His attacks there are mostly his alleged inventions, the only other thing I could suggest is the magic boxing glove upper for the up tilt intead of sonic's double kick. I saw once in another tails hack by mr. weegee I think, don't know how he did it though...
Thank for your time and again I'm sorry if all of this info is unnecesary.
is it possible to make tails spin dash more like sonic cuz i think that would be better
well i heard from MarioDK that Sonic's spindash is very complicated to replicate on another character. so i dont think it would work on MetaKnight.
I kinda like the way the spin dash is now, it can also sort of reflect the fact that Tails may not be as skilled as Sonic with the spin dash.
@yosharioIII: Thanks for your suggestions. I'm thinking about UTilt being mechanical punch and the FThrow being the thunder shoot sounds decent.
@keepitreal: We've tried, it ended up with a failure.
This video has some nice ideas.
http://www.youtube.com/watch?v=lc2PFf6lYKU
Namely the AAA combo, up smash and down smash.
Oh - and of course grabs.
And no, that's not my list XD
some of the tilts are ok..
Aside from that - I'll give you some more moves later.
i dont think MK has any articles thats why he can be ported since his cape isnt an article at all i think its just gfx or something also about tails:
the moveset is awnsome and got some good looking animations thres like 3 or 4 things i would change
1- the neutral B should be switched its too OP i mean i spawn a bo bomb then the oponent evades it then i dash attack him so he falls in the bob bomb and thats it for them and in the air is even worse just drop bob bombs and it looks like a bombardement down there lol maybe switch to something that does links bomb damage and knockback?i have an idead although this would require someone who can edit items edit mr saturn so when he touches someone he blows but put lower dmg and knockback and maybe model change it would work too i think in the forum there are some item editors
2 why doesnt the down B lowers with gravity? going straight line in the air doesnt look real you could just let it get down with gravity i think it would look nicer and flow better
3- the side B should really be the neutral B because it fells like a neutral B rather than a side B also in the air shooting upwards doesnt look like useful at all it should go downwards like Ness or even sdooms spider man psa and maybe making it so it doesnt go in special fall becuase it isnt a powerful or recovery move so we should go into special fall
4- the down smash while charging needs an animation
the rest of the psa its awnsome keep it going i always like tails and this reallly fells like tails and i may do some Pal metaknight rels xD and i though about over GW becuase the ball is always yellow so one costume would look nice or maybe diddy kong
Quote from: Jaklub on August 03, 2011, 10:40:35 AM
@DARKSHADEDX: We're discussing your propositions. Thanks for the support.
@Carnage: Thanks for feedback.
1 - You didn't use the included Bob-omb files, did you? The ChuChus have hard time KOing opponents even when they have 100% damage. They're weak in general.
2 - It's because of the nature of attack. The gravity would make it much more unpredictable and harder to use.
3 - Upwards aim is something unique and I don't really want to drop that idea unless necessary, but I think it'll have to be done.
4 - I will try to make it differ from the FSmash one further.
i didnt see the item thing xD thanks it now fells much better i guess the neutral B is solved
2 about this sonic side B lower with gravity and its easy to use and i think you could mess around so it lowers faster or slower i think
3- atleast i think we shouldnt go into special fall i mean its an normal attack it isnt something OP or even used for recovery
Sorry about that, I removed my previous post. It's all quoted in Carnage's post now.
2 - The thing is, Tails' spindash has rather different usage than Sonic's spindash. It's good to use without gravity.
3 - As I said, Side B will go under many changes. Removal of special fall will probably be one of them.
Quote from: Jaklub on August 03, 2011, 11:22:39 AM
Sorry about that, I removed my previous post. It's all quoted in Carnage's post now.
2 - The thing is, Tails' spindash has rather different usage than Sonic's spindash. It's good to use without gravity.
3 - As I said, Side B will go under many changes. Removal of special fall will probably be one of them.
thats nice to hear and i made an error it isnt down smash that needs animation its the up smash while charging he looks like its in a wierd t pose the down smash and side smash charging animations are great
another thing i just switched for myself the n-B to down B , the down B to side B and Side B to neutral B so it looks like to fit brawl better most of the time side b moves move sideways , neutral B are mostly projectyles and down B are moves used without moving so this changes made me play better with him xD.
also why not make recolours just recolour tails tails? so like all tails where normal except the tails being blue red etc and that wouldnt mess with jump/down B move
The special swapping sounds good. I think I will add them.
Are you still in need of a copy of Sonic The Fighters?
The BombItem works fine for PAL :)
well i guess switching specials is not that easy becuase it has glitches like neutral B(now side B) only shoots like it was in the air even if on the ground and other glitches with side B and down B this may happen becuase you must used something to check if the joystick was turned right left or something like that so if you change the specials you have to redo a little codding too i will use the normal one guess i have to keep in mind down B moves sideways and side B is a projectyle xD im always messing up those two got me killed lots of times :P
and looks like someone went crazy with the Add button never see so many no actiions lol you know i deleted a few and gained like 1 almost 2kb of filesize just letting you guys know no acttions eat filesize too
would it be okay if I made a video of Sonic vs Shadow vs Silver vs Tails?
Tails is awesome so far but Side-B needing more Knockback(dmg is fine but knockback needing a boost)
more endlaging on N-B
and Side-B air i think it will be better if tails shoot downwards instead upwards
and needing a AAA combo or just AA
a looped A i dont think is good for tails
and needing one alt. recolour: Tails Doll for this model
Hey if this still plays well and all of the problems are jsut cosmetic issues, I'm all for Miles being in this.
@Carnage: We used nothing joystick checking in specials other than USpecial. We will try to switch the specials, I don't see how it would spawn any problems right now.
And the nopped actions (which weren't added) can't be easily restored without pumping the filesize if they're removed. That's why Nop is used.
@SonicBrawler: Go ahead
@MarioDK: Thanks.
Side B, as I've mentioned, will get modified (this includes knockback getting buffed).
Neutral B endlag adding, okay, will do.
We will experiment with Jab, I can't promise anything now. Just except it being edited.
Oh, and the Tails Doll. I'll leave that for someone else. :D
thnx
Quote from: Jaklub on August 03, 2011, 04:59:49 PM
@Carnage: We used nothing joystick checking in specials other than USpecial. We will try to switch the specials, I don't see how it would spawn any problems right now.
And the nopped actions (which weren't added) can't be easily restored without pumping the filesize if they're removed. That's why Nop is used.
@SonicBrawler: Go ahead
@MarioDK: Thanks.
Side B, as I've mentioned, will get modified (this includes knockback getting buffed).
Neutral B endlag adding, okay, will do.
We will experiment with Jab, I can't promise anything now. Just except it being edited.
Oh, and the Tails Doll. I'll leave that for someone else. :D
thats wierd because i have copy pasted everything on side B to neutral B then deleted all the neutral B code and when i use N-B(now side B) on the ground he pretends its on the air and only shoots diagonaly up and ai putted the neutral B on the down B tab if he was on the ground he would be glitchy and spam a bomb most further from him than before :S and when used side B on the air(the old down B) he would fall endlessy and get stuck until getting hit or dying :S maybe i did something wrong but i double checked it and the code was the sma e but in diferent action tabs
Hmm, sounds like special swapping might be a hassle. I'll definitely give it a try and attempt to get rid of the glitches, tho.
Dibs on Tails doll btw. Sounds like a lot of fun.
But I'll wait until this has the kinks hammered out.
Sorry that this random guy is just popping up(me). I saw the second post had MK over olimar and it said TODO so I just wanted to give these:
Sorry but you are not allowed to view spoiler contents.
Hope i haven't interrupted or threw anything off.
Quote from: Black Boo on August 04, 2011, 04:06:18 PM
Dibs on Tails doll btw. Sounds like a lot of fun.
But I'll wait until this has the kinks hammered out.
For the best affect his three hairs should be vertexed to be his attena :laugh: and since tails hand can't be animated I think you should keep his loop attack. And I also think his for his standing animations his arms should be to side like this.(http://www.sonichedgehog.org/tails-standing.gif)
just a questing why Battle Portraits is not made?
anyway i will make them later after have added Tails to my SD card+.iso for emulator :D
Thanks for posting.
@Black Boo: V2 will have glitches removed.
@dpgthirteen: Tails will get new idle animations next time, it will be similar to Sonic 2/3/Adventure stance.
@MarioDK: Pixels has made a bunch of really nice CSPs and battle portraits. They're here (http://forums.kc-mm.com/index.php?topic=29756).
ok cool :D
also if i can get to speak with Kcanon
we can maybe get tails with finger bones and using his import model he made really many Animations like landing/hurt and etc.
so if he make rest of these kind of animations i think i will try to help him with make the attacks from your´s Tails model to the model import
but the import model is over jiggypuff
I like that there's finally something to replace that god awful metaknight. It's pretty awesome so far but you guys should work on the animations a bit. It doesn't feel very fluid and a few don't make too much sense. Good luck though ^^
one i dotn liek is the taunt where tails hits his but. the animtion is very..er...robot like, and it gltiches and spazzes.
that and his head moves up and down robotocly, and his hand doesnt flow, same with the tails. it looks liek a robot with an error, but i like the idea of the taunt :P
Dear Jaklub,
As you stated: Tails may have problems with crates and similar heavy-weight stuff. Fixed for next version!
And, that's it! Smiley Anybody who helps us fixing those will get credited., what do you mean he has problems with crates? Can he carry them, or not pick them up at all?
I am pretty sure he drops them after picking them up
There's any news about tails?
i really liked this project, is my favourite tails, and the psa is cool
and i didn't find any glitch or issue, just the final smash (that's the problem, he has no final smash)
i can give ideas for his final smash if you want
I tried out this tails and I was impressed with what I saw, but since I already have a tails over jigglypuff, I renamed the mk files to purin and it works, but I need a code so that it doesn't go into a t-stance for the a attack.
mka ethe jigglypuff has mk ic-constants code
Oh boy, I sure missed quite a few posts. I guess I'll have to subscribe this thread.
Quote from: Zongalito on September 20, 2011, 12:36:40 PM
There's any news about tails?
i really liked this project, is my favourite tails, and the psa is cool
and i didn't find any glitch or issue, just the final smash (that's the problem, he has no final smash)
i can give ideas for his final smash if you want
Thanks. The final smash is done.
Quote from: SonicBrawler1234 on September 11, 2011, 10:10:49 PM
Dear Jaklub,
As you stated: Tails may have problems with crates and similar heavy-weight stuff. Fixed for next version!
And, that's it! Smiley Anybody who helps us fixing those will get credited., what do you mean he has problems with crates? Can he carry them, or not pick them up at all?
Sometimes throws would cause the crates to disappear just like that. However, I have fixed that. The only glitch remaining is Cracker Launcher - after that one is removed, Tails will be glitchless.
Quote from: Kaaoeyi on September 21, 2011, 08:44:40 PM
I tried out this tails and I was impressed with what I saw, but since I already have a tails over jigglypuff, I renamed the mk files to purin and it works, but I need a code so that it doesn't go into a t-stance for the a attack.
This is the only new glitch when just using renamed files over Jiggly? I'll have to check that out.
heh, I found this
Jigglypuff has Metaknight's IC-Constant [Dantarion]
* C2858928 00000003
* 2C040025 40820008
* 38800016 1C040038
* 60000000 00000000
this too
Jigglypuff has Metaknight's Sound Bank
* 4A000000 80AD89E0
* 14000094 00000004
* E0000000 80008000
I won't use the second code, cuz I don't want tails to sound like gray fox..
I had sounds for tails over jiggly but now they're mute. :(
Quote from: Kaaoeyi on September 22, 2011, 11:16:53 PM
heh, I found this
Jigglypuff has Metaknight's IC-Constant [Dantarion]
* C2858928 00000003
* 2C040025 40820008
* 38800016 1C040038
* 60000000 00000000
this too
Jigglypuff has Metaknight's Sound Bank
* 4A000000 80AD89E0
* 14000094 00000004
* E0000000 80008000
I won't use the second code, cuz I don't want tails to sound like gray fox..
I had sounds for tails over jiggly but now they're mute. :(
He will sound like Gray Fox if you have him in one match with Tails.
I'll test this Tails over Jigglypuff. If I get it to work as before without codes, I will consider changing the SFX ids. If I don't - you'll have to do this on your own.
Whens V2 Coming Out I cant wait :af:
Hopefully there will be an early October release.
Quote from: Jaklub on September 23, 2011, 11:18:15 PM
Hopefully there will be an early October release.
does metaknigh pac file works over jiggly after all? without rell? just wondering since a user said something about that earlier
Freeze.
edit: It works only in training mode. More glitches with V2.
- Article sphere does not show up.
- New 3-step F-tilt does not work well.
- As mentioned, T-stance jab.
To sum it up, I'm not doing anything with this.
Quote from: Jaklub on September 24, 2011, 09:05:54 AM
Freeze.
edit: It works only in training mode. More glitches with V2.
- Article sphere does not show up.
- New 3-step F-tilt does not work well.
- As mentioned, T-stance jab.
To sum it up, I'm not doing anything with this.
is that all probably to jiglys ic constants? did you tryed with the code that changes all ic constants?
Quote from: Carnage on September 24, 2011, 09:21:34 AM
is that all probably to jiglys ic constants? did you tryed with the code that changes all ic constants?
As I mentioned, I don't want to use codes and I wouldn't edit it so it's Jigglypuff compatible if I don't get it to work without them. But now I think I may edit those SFX ids, as it wouldn't be perfect anyway (external GFX).
edited because changed my mind.
i saw a video with a preview of the Tails V2
and is awesome, i really love the new PSA
but i have a question about the final smash
is just tails shooting two flickyes uwards and then shooting two flickyes: one to the left and one to the right? is nothing more than that?
is cool but... i think that would be very easy to avoid
Quote from: ssbbtailsfan on September 28, 2011, 12:29:34 AM
The whole using MK Tails over Jiggy thing is just not possible, I mean without it's share of glitches. Even if you used the proper IC codes, your using Tails with a ft_purin.rel, and that could led to problems only fixable by editing the PSA. I've tried before, even with the right codes, MK Tails freezes everytime in the CSS with a patched ft_metaknight.rel. That's why I didn't include it in the second post.
Glad your back man, I will pm you soon about something :af2:
sad to hear the tails over jiggz isn't working for some people, it has never frozen for me anyway.
edit: i just tried this out in riivolution and it froze, only works in training mode.
I lost a lot of motivation since ssbbtailsfan left, but the V2 version is finally up.
Most of the glitches are fixed and the PSA plays a lot better than V1. Many animations were improved too (some still need to be and if you want to help, then be my guest).
Also, Reaver Ind. delivered a second SFX pack for those who prefer Tails' voice from Sonic Colors.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24084
https://www.youtube.com/watch?v=e4nItyaoPHw
Is really amazing, i ported this over lucas using the rel of the tails v.1, and works perfectly, i really love this work :)
only thing i dont really like, is tha tafter i sue teh n-b on ground, he acts liek he fell in the air then lands
Quote from: Jaklub on December 09, 2011, 12:17:46 AM
Also, Reaver Ind. delivered a second SFX pack for those who prefer Tails' voice from Sonic Colors.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24084
https://www.youtube.com/watch?v=e4nItyaoPHw
Uh, I think you messed-up with that link. It was suppose to go to Sonic Colors Tails's SFX pack, right? The link just goes to the hack this topic's about. Forgive me if I misunderstood.
The second sound pack is included with the "Miles Prower over MK v2" download.
Man, i so wish i could use these sound packs and such.
Quote from: Reaver Ind. on December 21, 2011, 11:37:09 PM
The second sound pack is included with the "Miles Prower over MK v2" download.
Yeah I realized that AFTER I already posted. ^^! My mistake!
Wierd that your version 1 of tails have more downloads than v2
Hey guys! And hi Jaklub :3
Well, I'm a HUGE Tailsfan (some of you might know me from Sega forums) and allthough I'm really unexperienced with hacks, I've got Tails V2 playable in SSBB :3
First of all: You did a REALLY REALLY great job, thanks for that magnificent character/hack, I love it <3
However since I've got a PAL Wii and PAL SSBB, I wanted to ask you, if you could make SFX sounds for PAL users too please :3
Also the bomb replace doesn't work too :( When I replace ItmBomb... the game freezes as soon as I start it :/ I would be really thankfull if you could fix that for PAL users too :)
Anyway, it's still a great character/hack and thanks for your work :D
Furianu - Huge Tailsfan
The Itmbomb file works perfect for me , and I am PAL too. ( from Germany )
Download this common3.pac file and replace the "Itmbomb" file in there
http://www.mediafire.com/?jr19oyl4bms07sb
Hey, I'm from Germany too xD
Well, I'll give it a try with your common pac :3
EDIT: So, I tried it again and the Wii freezes at this point:
(http://www.videogameszone.de/screenshots/original/2007/10/VGZ_H%EF%BF%BDlle_Warn1.bmp)
EDIT: Hm... that's interessting... Even if I DON'T change the bombs (just the normal common3.pac) the game freezes.... Do I need any other files on my SD Card for common3.pac to work?
:(
Quote from: Furianu on December 28, 2011, 07:21:48 AM
Hey, I'm from Germany too xD
Well, I'll give it a try with your common pac :3
EDIT: So, I tried it again and the Wii freezes at this point:
(http://www.familywii.org/images/features/StandardWiiWarning.JPG)
EDIT: Hm... that's interessting... Even if I DON'T change the bombs (just the normal common3.pac) the game freezes.... Do I need any other files on my SD Card for common3.pac to work?
:(
im also a pal user and it works for me too maybe its on the wrong place? comon3.pac should be in
pf/system/(here)
also Abbi. are you sure that comon3.pac is pal becuase if it isnt it will freeze i remenber i had to look for a pal one you can find one here in the vault recources on the pal files
Im pretty sure it is a PAL common3.pac file.
It is from the "Data Partition 2" for PAL.
And I have used the same file xD
It's definitely PAL and in /pf/system/common3.pac
But it ALWAYS freezes even if I use the unmodified original file :(
Note that I'm using Riivolution since Gecko doesn't work for me ^^
Dunno if it will help, but add _en to the filename, so it's common3_en.pac instead of common3.pac.
Thanks for opinions guys, I'll port the PSA to PAL once v3 when my winter break starts (middle of January).
Quote from: Furianu on December 28, 2011, 01:15:03 PM
It's definitely PAL and in /pf/system/common3.pac
But it ALWAYS freezes even if I use the unmodified original file :(
Note that I'm using Riivolution since Gecko doesn't work for me ^^
that is probably the problem i dont thik rivolution uses files like gecko i use gecko and i bet abbi. to so you need to ask ppl who use rivo to what they did and where they placed it
Well it seems like I won't be able to use the replaced bombs^^
Anyway, I have a favour to ask you Jaklub: Could you please make tails_soniccolours.sawnd SFX sounds for PAL users too? :3 I'm not experienced with hacks, but I think it shouldn't take too long :D
Here are all original PAL files:
http://www.mediafire.com/?obemxmzbcvb6d
And here is the PAL sound file (smashbros_sound.brsar):
http://www.mediafire.com/?dd4ooo1rmqgu83a
That would be really really great! :3
I'll make a PAL version of PSA and both SFX packs in mid-January.
Im using the voiceless version of this, and there are still some Metaknight voices in there, for some throws, smash attacks, and the final smash still has Metaknight voice.
Oh by the way Jaklub? Have you ever played "Super Smash Flash 2"? It's fan game from McLeodGaming and Tails is in there too :3 I like his movesets in this game, it fits him perfectly (expect for the Final Smash). Maybe it could be helpful for you or give you some ideas?^^
http://www.mcleodgaming.com/downloads/SSF2DemoV0_7.zip
Jaklub since mariodk made a kirby hat for taills over MK i maded a kirby hat psa xD now kirby can shoot taills gun to and it works :P the animation i did looks like crap since its my first ever animation and i had to do it by scratch i wonder if you maybe interested to revamp the animation? i will make a pal version and ntsc version of the kirby hat psa :P
soz for the double post but here goes kirby hat psa for taills over MK using Mariodk taills kirby hat import
http://www.mediafire.com/?fmk249b5s460ufl
if you want to improve kirby animation just open fitkirbyMK00.pac and export SpecialNStart and use a normal kirby model to improve the animation if you want to improve it.
just tough it would be a nice extra for the next release xD
Thanks for comments. I'll make sure to fix up the voiceless version in middle January. Also, thanks Carnage.
I haven't checked this in a while, but I'm here to report that v2 of tails over mk still works
well over jigglypuff :laugh:
Could I request that Tails get a better defeat pose for the results screen? The laying on the floor thing is just weird when everyone else is just clapping. Also the talking is a little annoying.
Hey, so, uh, WHY ARE THERE NO EXTRA TEXTURES FOR THIS. This hack is awesome, and has no textures besides the 6 included in the original download, AFAIK.
Alright, not quite true, but where are the GOOD Tails textures?
I want Tails Doll, Fiona Fox, Ray the Flying Squirrel, Cream the Rabbit, and... actually, forget Cream. The Black and White costumes are cool, and I should probably keep the original. But Tails Doll, Fiona Fox and Ray would be awesome, even just as textures! Get on it.