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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Untouch on September 27, 2009, 02:11:48 AM

Title: Brawl Lanuage to PSA?
Post by: Untouch on September 27, 2009, 02:11:48 AM
Basically everything you can do in ocarina you can do is PSA. (That's related to characters.)


Is there a way to read the Brawl Language (Not sure what it is called) and convert it to PSA/HEX?
Title: Re: Brawl Lanuage to PSA?
Post by: UMOP on September 27, 2009, 02:19:28 AM
Can you give me some sample "Brawl Language"?
Title: Re: Brawl Lanuage to PSA?
Post by: Untouch on September 27, 2009, 02:21:11 AM
Not sure what it's called but:


4A000000 90180F20
100000B3 000000XX
100000B4 000000YY
E0000000 80008000



Is the ocarina code for status modifier Player 1.
The first and last lines are probably "if"s.

I think they're "if"s because each of the status modifyer codes have the same lines with only minimal changed which I believe to be the "if" for player number.
Title: Re: Brawl Lanuage to PSA?
Post by: UMOP on September 27, 2009, 02:32:38 AM
Well, those don't have any meaning to me, and I've been working with the hex of the pac files, so I think I have a little better understanding of how the files work than other people do.

(btw, if you make a 80008000 event in PSA, it has 128 parameters, lol)
Title: Re: Brawl Lanuage to PSA?
Post by: Untouch on September 27, 2009, 02:35:07 AM
That's what im saying lol, I'm pretty sure theyre the same thing but just compiled different.
Title: Re: Brawl Lanuage to PSA?
Post by: Ice God64 on September 27, 2009, 06:25:39 PM
Quote from: UMOP on September 27, 2009, 02:32:38 AM(btw, if you make a 80008000 event in PSA, it has 128 parameters, lol)

I smirked.

Anyway, actually, I doubt PSA does all the same thing the ocarina codes do. Perhaps I'll explain why when I'm not so exhausted.
Title: Re: Brawl Lanuage to PSA?
Post by: thanyou on September 27, 2009, 06:29:46 PM
PSA is just an alternative to using codes, like for B+, they're doing the exact same thing that PSA can do, only with codes.

At least that's how I've always thought of it