Title: Brawl Lanuage to PSA? Post by: Untouch on September 26, 2009, 08:11:48 PM Basically everything you can do in ocarina you can do is PSA. (That's related to characters.)
Is there a way to read the Brawl Language (Not sure what it is called) and convert it to PSA/HEX? Title: Re: Brawl Lanuage to PSA? Post by: UMOP on September 26, 2009, 08:19:28 PM Can you give me some sample "Brawl Language"?
Title: Re: Brawl Lanuage to PSA? Post by: Untouch on September 26, 2009, 08:21:11 PM Not sure what it's called but:
4A000000 90180F20 100000B3 000000XX 100000B4 000000YY E0000000 80008000 Is the ocarina code for status modifier Player 1. The first and last lines are probably "if"s. I think they're "if"s because each of the status modifyer codes have the same lines with only minimal changed which I believe to be the "if" for player number. Title: Re: Brawl Lanuage to PSA? Post by: UMOP on September 26, 2009, 08:32:38 PM Well, those don't have any meaning to me, and I've been working with the hex of the pac files, so I think I have a little better understanding of how the files work than other people do.
(btw, if you make a 80008000 event in PSA, it has 128 parameters, lol) Title: Re: Brawl Lanuage to PSA? Post by: Untouch on September 26, 2009, 08:35:07 PM That's what im saying lol, I'm pretty sure theyre the same thing but just compiled different.
Title: Re: Brawl Lanuage to PSA? Post by: Ice God64 on September 27, 2009, 12:25:39 PM (btw, if you make a 80008000 event in PSA, it has 128 parameters, lol) I smirked. Anyway, actually, I doubt PSA does all the same thing the ocarina codes do. Perhaps I'll explain why when I'm not so exhausted. Title: Re: Brawl Lanuage to PSA? Post by: thanyou on September 27, 2009, 12:29:46 PM PSA is just an alternative to using codes, like for B+, they're doing the exact same thing that PSA can do, only with codes.
At least that's how I've always thought of it |