Title: Disabling bones? Any help? Post by: mckconor on August 14, 2011, 08:02:01 AM Hi, I'm new to this vertex editing and brawl modding iin general, so I was just hoping someone could tell me how to disable bones on the models. I notice that the vertices always stretch out to the bones, so if i was trying to get rid of marths cape, I can't with out problems :( any help would be greatly apreciated :) thanks
Title: Re: Disabling bones? Any help? Post by: Shinobu Nyan! on August 14, 2011, 06:26:42 PM getting rid of the cape would be easier using the automatic polygon deleater. HIs cape might be a polygon.
Title: Re: Disabling bones? Any help? Post by: mckconor on August 16, 2011, 10:30:26 AM thanks but i was just using that as an example :P what I meant was Like shortening Zeldas or peachs dress, or just anything like that that restricts some edits looking right, can I disable it or would I just be wasting my time? thanks so much though :)
Title: Re: Disabling bones? Any help? Post by: Shinobu Nyan! on August 16, 2011, 11:04:48 AM You can't that I know of disable bones you might but I don't know how. Check out Snoopys guide he knows a loot about imports and bone he might have something
Title: Re: Disabling bones? Any help? Post by: nanobuds on August 16, 2011, 11:51:45 AM you need to just rename the bone... but disable the bone will cause the animation for the bone to not work.
Title: Re: Disabling bones? Any help? Post by: mckconor on September 15, 2011, 02:53:56 PM really? Great! thanks so much! :D
|