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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Fenox on September 29, 2009, 11:21:34 PM



Title: Special Offensive Collision ID`s
Post by: Fenox on September 29, 2009, 11:21:34 PM
Well, I have notice that there are many types of Special Collisions for each character. So I think we should make a Special Collison ID List. Feel Free to add more. :af2:

These are the ones I know:

0= Nothing. So is great for Wind Attacks that produce no damage, but has Knockback.
3= Refection. Which I Similar to Fox`s Down B.



Title: Re: Special Offensive Collision ID`s
Post by: Quicksilver on September 30, 2009, 01:49:41 AM
1 is intangible (knockback but no %. like squirtle's side B)
2 is invincible (no knockback or %) beastness


Title: Re: Special Offensive Collision ID`s
Post by: Ice God64 on September 30, 2009, 03:36:51 AM
So, the Special Offensive collisions actually affect something?


Title: Re: Special Offensive Collision ID`s
Post by: kyzon on September 30, 2009, 12:49:10 PM
in a word... yes lol


Title: Re: Special Offensive Collision ID`s
Post by: HyperrCrow on September 30, 2009, 02:07:23 PM
eewwww
sexy thread lfan
this can really be useful


Title: Re: Special Offensive Collision ID`s
Post by: thanyou on September 30, 2009, 02:11:53 PM
So THAT'S how you make wind >_>


Title: Re: Special Offensive Collision ID`s
Post by: Kenji on September 30, 2009, 02:15:52 PM
It's not the IDs that do stuff >_>

It's the value in the 2nd undefined parameter.

EDIT: You can make wind with normal collisions lol


Title: Re: Special Offensive Collision ID`s
Post by: STUFF2o on September 30, 2009, 04:20:25 PM
I've always wondered what made these collision actually "special."


Title: Re: Special Offensive Collision ID`s
Post by: Fenox on September 30, 2009, 05:15:19 PM
Kenji, I know what I`m talking about. You can make "Wind" with normal collisions. But, You cannot use Reflection, Twist (Mario`s Cape) and more,with them. >.>

kthnx


Title: Re: Special Offensive Collision ID`s
Post by: Kenji on September 30, 2009, 05:37:37 PM
...

My edit wasn't directed at you >_>


Title: Re: Special Offensive Collision ID`s
Post by: Fenox on September 30, 2009, 05:50:25 PM
k den :o


Title: Re: Special Offensive Collision ID`s
Post by: Quicksilver on September 30, 2009, 08:00:20 PM
yeah they do things. there is one more which is VERY useful, ill have to look to see where i saw it so i can remember which it is. it made it where if any bone contacts the enemy, regardless of what animation is being done, a hitbox will be created. this is EXTREAMLY useful, but i cant for the life of me remember which one it is


Title: Re: Special Offensive Collision ID`s
Post by: Ghork on October 04, 2009, 05:17:53 AM
eh? "1 is intangible (knockback but no %. like squirtle's side B)
2 is invincible (no knockback or %) beastness"
"0= Nothing. So is great for Wind Attacks that produce no damage, but has Knockback.
3= Refection. Which I Similar to Fox`s Down B."
whats the difference between 1 and 0 then? and how do you do % but no knockback?
and what is 2 good for?
I think kirbys inhale have one id 2 and one 3 but it doesnt reflect stuff like fox b-down shield