Well, I have notice that there are many types of Special Collisions for each character. So I think we should make a Special Collison ID List. Feel Free to add more. :af2:
These are the ones I know:
0= Nothing. So is great for Wind Attacks that produce no damage, but has Knockback.
3= Refection. Which I Similar to Fox`s Down B.
1 is intangible (knockback but no %. like squirtle's side B)
2 is invincible (no knockback or %) beastness
So, the Special Offensive collisions actually affect something?
in a word... yes lol
eewwww
sexy thread lfan
this can really be useful
So THAT'S how you make wind >_>
It's not the IDs that do stuff >_>
It's the value in the 2nd undefined parameter.
EDIT: You can make wind with normal collisions lol
I've always wondered what made these collision actually "special."
Kenji, I know what I`m talking about. You can make "Wind" with normal collisions. But, You cannot use Reflection, Twist (Mario`s Cape) and more,with them. >.>
kthnx
...
My edit wasn't directed at you >_>
k den :o
yeah they do things. there is one more which is VERY useful, ill have to look to see where i saw it so i can remember which it is. it made it where if any bone contacts the enemy, regardless of what animation is being done, a hitbox will be created. this is EXTREAMLY useful, but i cant for the life of me remember which one it is
eh? "1 is intangible (knockback but no %. like squirtle's side B)
2 is invincible (no knockback or %) beastness"
"0= Nothing. So is great for Wind Attacks that produce no damage, but has Knockback.
3= Refection. Which I Similar to Fox`s Down B."
whats the difference between 1 and 0 then? and how do you do % but no knockback?
and what is 2 good for?
I think kirbys inhale have one id 2 and one 3 but it doesnt reflect stuff like fox b-down shield