Title: Special Offensive Collision ID`s Post by: Fenox on September 29, 2009, 11:21:34 PM Well, I have notice that there are many types of Special Collisions for each character. So I think we should make a Special Collison ID List. Feel Free to add more. :af2:
These are the ones I know: 0= Nothing. So is great for Wind Attacks that produce no damage, but has Knockback. 3= Refection. Which I Similar to Fox`s Down B. Title: Re: Special Offensive Collision ID`s Post by: Quicksilver on September 30, 2009, 01:49:41 AM 1 is intangible (knockback but no %. like squirtle's side B)
2 is invincible (no knockback or %) beastness Title: Re: Special Offensive Collision ID`s Post by: Ice God64 on September 30, 2009, 03:36:51 AM So, the Special Offensive collisions actually affect something?
Title: Re: Special Offensive Collision ID`s Post by: kyzon on September 30, 2009, 12:49:10 PM in a word... yes lol
Title: Re: Special Offensive Collision ID`s Post by: HyperrCrow on September 30, 2009, 02:07:23 PM eewwww
sexy thread lfan this can really be useful Title: Re: Special Offensive Collision ID`s Post by: thanyou on September 30, 2009, 02:11:53 PM So THAT'S how you make wind >_>
Title: Re: Special Offensive Collision ID`s Post by: Kenji on September 30, 2009, 02:15:52 PM It's not the IDs that do stuff >_>
It's the value in the 2nd undefined parameter. EDIT: You can make wind with normal collisions lol Title: Re: Special Offensive Collision ID`s Post by: STUFF2o on September 30, 2009, 04:20:25 PM I've always wondered what made these collision actually "special."
Title: Re: Special Offensive Collision ID`s Post by: Fenox on September 30, 2009, 05:15:19 PM Kenji, I know what I`m talking about. You can make "Wind" with normal collisions. But, You cannot use Reflection, Twist (Mario`s Cape) and more,with them. >.>
kthnx Title: Re: Special Offensive Collision ID`s Post by: Kenji on September 30, 2009, 05:37:37 PM ...
My edit wasn't directed at you >_> Title: Re: Special Offensive Collision ID`s Post by: Fenox on September 30, 2009, 05:50:25 PM k den :o
Title: Re: Special Offensive Collision ID`s Post by: Quicksilver on September 30, 2009, 08:00:20 PM yeah they do things. there is one more which is VERY useful, ill have to look to see where i saw it so i can remember which it is. it made it where if any bone contacts the enemy, regardless of what animation is being done, a hitbox will be created. this is EXTREAMLY useful, but i cant for the life of me remember which one it is
Title: Re: Special Offensive Collision ID`s Post by: Ghork on October 04, 2009, 05:17:53 AM eh? "1 is intangible (knockback but no %. like squirtle's side B)
2 is invincible (no knockback or %) beastness" "0= Nothing. So is great for Wind Attacks that produce no damage, but has Knockback. 3= Refection. Which I Similar to Fox`s Down B." whats the difference between 1 and 0 then? and how do you do % but no knockback? and what is 2 good for? I think kirbys inhale have one id 2 and one 3 but it doesnt reflect stuff like fox b-down shield |