Title: Flat character code Post by: PAVGN on October 01, 2009, 04:02:12 PM So about a month ago I was thinking about the "Paper Mache Mario" texture hack made by S./Register and thought that maybe If It had a properly placed black line It might look more like Paper Mario on Flat Zone 2 and Hanenbow. But then I thought "I don't know what those stages do to make the characters flat, But I wonder If a code that makes the characters in the game look like that all the time is possible". So I'm just wondering, Is It possible to make a code that could make characters look flat on any stage or is this impossible?
Title: Re: Flat character code Post by: Oizen on October 01, 2009, 04:24:26 PM If there was, wouldn't it make all characters flat?
Title: Re: Flat character code Post by: RPGsForeva on October 01, 2009, 05:38:26 PM Don't know, but that would be awsum :B
Title: Re: Flat character code Post by: STUFF2o on October 01, 2009, 05:59:58 PM Yes it would. I'd love that. It'd be even cooler if we could make stages flat too, that way it'd be like New Super Mario Bros., but it's Brawl!
Title: Re: Flat character code Post by: VILE on October 01, 2009, 06:29:20 PM Its a VIS0 file, i got parts of G&W to appear 3d and disorientated.
Title: Re: Flat character code Post by: STUFF2o on October 01, 2009, 08:29:49 PM Its a VIS0 file, i got parts of G&W to appear 3d and disorientated. O_O Must. See. 3D. Gameandwatch.Title: Re: Flat character code Post by: Oizen on October 01, 2009, 09:27:02 PM Its a VIS0 file, i got parts of G&W to appear 3d and disorientated. O_O Must. See. 3D. Gameandwatch.Title: Re: Flat character code Post by: PAVGN on October 02, 2009, 02:35:27 PM Its a VIS0 file, i got parts of G&W to appear 3d and disorientated. Really? Now that I want to see, That sounds more interesting than this code I'm thinking of. Title: Re: Flat character code Post by: STUFF2o on October 02, 2009, 02:44:38 PM 3D Game and Watch will be legendary.
Title: Re: Flat character code Post by: Ice God64 on October 03, 2009, 12:24:14 PM I do want a 3d Game & Watch.. Very clever to hex edit his VIS0 file, too. I thought it would have been in his MDL0.
Title: Re: Flat character code Post by: VILE on October 03, 2009, 02:39:08 PM I new that it couldn't have been in his MDL0 because model files just hold model data, this is more of a rendering effect. All the other file he had i knew couldn't be it, i knew what they where all for.
|