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Title: Making Perfect CSPs? Post by: Dratini on August 28, 2011, 08:42:26 AM I'd love to know how to do this *-*
I can put in and make normal CSPs already, but I don't know how to make perfect ones. Could anyone help me? ^-^ Title: Re: Making Perfect CSPs? Post by: Tempo_ on August 28, 2011, 09:29:43 AM Your idea of "perfection" is proabably different from others'.
You'll have to be more specific. Title: Re: Making Perfect CSPs? Post by: Dratini on August 28, 2011, 11:16:30 AM Perfect means that they're in the same pose.
Like this: http://forums.kc-mm.com/index.php?topic=20321.0 :| Title: Re: Making Perfect CSPs? Post by: Eternal Yoshi on August 28, 2011, 12:02:50 PM You need Photoshop/Gimp, BrawlBox and know how to use the Print Screen function.
Do you know how to use those programs? Title: Re: Making Perfect CSPs? Post by: Dratini on August 28, 2011, 12:11:08 PM Yup ^-^
Title: Re: Making Perfect CSPs? Post by: Eternal Yoshi on August 28, 2011, 12:30:21 PM Good. This method doesn't always work perfectly if you have different vertextures.
- Open the model viewer and the animation you want to use. - Angle it how you like. - Pick a BG color that contrasts your character so you can easily seperate it from the bg later. - Resize the Model Viewer window that has the model viewer to fit the dimensions of the CSP images. - Print Screen and open a new image and make sure it has the dimensions of the screen. - Paste. If you have the dimensions right, there will be no need for resizing so copy the square in the CSP's image. - Paste and erase the background and make sure the BG is clear and transparent(checkered). - Save and Maximize the Window to replace the textures the model is using in the model viewer. - Repeat. |