I made the Battle Names to show-up in-game underneath the CSP. I got a if_adv_msgr file to put them in. However, when I started up the game, it still had the default character name (Ex: MegaMan was not MegaMan, but still Ness).
What did I do wrong?
Bumped Topic Is Bumped. :notimp:
I've got the same prob. Maybe you need to do the same thing but on a deferent file?
I'm kinda a noob at this but i think it will work.
This would be the point where somebody would say "That didn't help, and you're stupid!".
But I'm beyond that, so I won't.
BTW, TSW, what IS your problem?
Quote from: Verminious SnapTrap on August 30, 2011, 06:44:55 PM
I made the Battle Names to show-up in-game underneath the CSP. I got a if_adv_msgr file to put them in. However, when I started up the game, it still had the default character name (Ex: MegaMan was not MegaMan, but still Ness).
What did I do wrong?
well i use gecko and there are three names to replace cspname(small name under the character image icon) is found on sc_characterslect.pac or something on miscdata 70 then there is the name that appears in front of the recolours its in the same file but i dont remenber the miscdata :S just search around and the batle name (appears during fights below the BPortrait) this is on the info.pac (wich is stored in info2 folder) i dont know if this will help you but if you replace this 3 ness name should be gone except in results screen(that one i dont know if its even possible to change)
Look in the Texture Datas in the same info.pac that you put the Song Names in. That 1 seems to work for me. I have textures over the alloys so I had to change the names so I tried it. Just found out too.
Sorry if I'm bumping by the way. I have to put that in my sig sometime cuz I say it alot...