Title: Subspace Boss Modding Post by: KeiroStarr on August 30, 2011, 07:04:04 PM Sup guys? Been noticing that the Subspace Bosses haven't been getting a lot of love from the Modding community. I stumbled across this and wondered why is that?
http://www.youtube.com/watch?v=GHNMFEP-jKc This mod was done awesomely. The movements were too stiff, but I thought it was a pretty good job. With leads to the question: Why doesn't anybody try to tackle modding the Subspace bosses? Title: Re: Subspace Boss Modding Post by: SmashClash on August 30, 2011, 07:07:14 PM Hm. Looks fun. I hope to see more of this one day...but better.
Title: Re: Subspace Boss Modding Post by: Gamma Ridley on August 30, 2011, 07:17:35 PM That video is old. ._.
I remember when the vertex was still in its early stages... and that was ages ago. Anyway, the bosses haven't been modded for the same reason events having been excessively modded: there just isn't enough known about how they work. Who knows, maybe one day it will become a possibility, but for that to work, we'd have to know pretty much there is to know about how Brawl works to come up with something semi-presentable. Title: Re: Subspace Boss Modding Post by: Segtendo on August 30, 2011, 08:39:16 PM You know what's better?
Having Waluigi on every boss. :af: I found it a while ago on Smashboards. Title: Re: Subspace Boss Modding Post by: _Data_Drain_ on August 31, 2011, 02:26:46 AM You know what's better? Having Waluigi on every boss. :af: I found it a while ago on Smashboards. Heh, yeah, I remember that. As a matter of fact... One of my best pictures was a result of that. :P Like... Well, a fixed version of that Marx, Zero Two, Arceus, Mother Brain... Too many to count really. Someone needs to crack this coding. XD |