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Title: Vertexing hands? Post by: SuperBarrio on September 03, 2011, 05:12:07 AM I’ve been vertexing Squirtle, and found that exporting the hands resulted in them becoming quite mangled.
Now, I know arms and legs can become a bit distorted, and the solution is to simply double patch them (or more) However, this seemed to only make it worse. So I ask you guys – Are the verts following the shape of the bones – and therefore probably can not be reshaped into something more singular, or is it a case of getting worse before it gets better? If it helps – I am turning the middle finger and outside finger into a paw shape, so the hand resembles a sort of mitten. Thanks in advanced. Edit: I am facing similiar problems with the feet . Anyone want to volenteer to just take the 3DSMax scene and just patch the MDL0 for me? :P |