That should be need to go on "Help".
And Error 500 fail apparently.
If you save an imported DAE, it'll disappear once you open it again.
Or, do you mean the once you import the model, it doesn't show?
When I import the model in BrawlBox, it doesn't show anything in the Model Viewer. I know many people mistakes this as trying to export a model in Brawl, but that's not the same... Here are some screenies :
(http://i1191.photobucket.com/albums/z462/TokoyamiTheDark/SSBB%20Hacks/DAE-MDL0_Project/ex1.png)
Opening up BrawlBox
(http://i1191.photobucket.com/albums/z462/TokoyamiTheDark/SSBB%20Hacks/DAE-MDL0_Project/ex2.png)
Taking a random Brawl character file
(http://i1191.photobucket.com/albums/z462/TokoyamiTheDark/SSBB%20Hacks/DAE-MDL0_Project/ex3.png)
Time to replace the old model
(http://i1191.photobucket.com/albums/z462/TokoyamiTheDark/SSBB%20Hacks/DAE-MDL0_Project/ex4.png)
Here's my "Homebrew_Model" which is the one I have so much difficutly with.
(http://i1191.photobucket.com/albums/z462/TokoyamiTheDark/SSBB%20Hacks/DAE-MDL0_Project/ex5.png)
Now that it's imported, let's preview it...
(http://i1191.photobucket.com/albums/z462/TokoyamiTheDark/SSBB%20Hacks/DAE-MDL0_Project/ex6.png)
Blank!!! But the model's information can be seen at the left, and the model itself is perfectly viewable in 3ds Max, so...why I can't see it here?
I'll admit, I can't figure out the Importer either. I was able to get Kit's bone list to display, but out side that, No model and the bones arn't alligned (meaning the nodes wasn't in a skeleton). I do hope Bj's Video would prove some interesting info in this mater.
I have the same problem as TokoyamiTheDark.
Only time will tell what will be possible.