I was wondering if anyone had the same problem as me... I followed BJ's tutorial on DAE to MDL0 conversion, but even after everything, when I export it as an Autodesk DAE, I don't see ANYTHING in BrawlBox's model viewer. Does anyone knows why, or have the same problems as me?
if there's an option to create it as an "autodesk" Dae or not, try using the other option (a plain old DAE file) other than that I don't know...
Yeah, tried and still nothing...
Are you just trying to get the bones of a character into a dae?
Just right click the model (in BB) and export it as a .dae
It'll be the same scale the models are after you fix them with mariokart's script in 3DS Max.