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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Kenji on October 06, 2009, 08:28:51 PM



Title: Kenji's Projects (Working on nothing, looking for suggestions)
Post by: Kenji on October 06, 2009, 08:28:51 PM
These are all the movesets I've been working on since I started using PSA back in August.
Please comment/critique/playtest.

1. Mysticario
(http://img30.imageshack.us/img30/6388/al0910062250binout.jpg)
Changelog:
Code:
v1
Attribute Changes:
Jumps: 3
Gravity: 0.1
Terminal Velocity: 1.75
Air Mobility: 0.3
ASM: 0.04
MHAV: 1.5
Running Speed: 1.75
Fastfall Terminal Velocity: 2.2
AJM: 1
JVIV: 2
JHIV: 2
HHIV: 1.5
Fastfall Gravity: 0.01

Move Changes:
Replace Dash Attack with Jab3 and speed it up
Change new DA's angle (2D), damage (7), BKB (64), and ending lag
Remove Jabs 2 and 3 (Jab2 didn't completely go away -_-)
Decrease Nair lag
Change Bair2 angle and strength (Angle: 154, BKB: 50: KBG: 0)
Front Dtilt angle changed to "Sakurai angle"
Back Dtilt weakened (id=3, BKB: 50, KBG: 0)
Jab/Utilt are frame 4
Usmash1 id=0 is stronger (BKB=73) with a straight-up angle
Fair/Nair/Bair all have 1 frame of landing lag

Throw Changes:
Faster pummel
Fthrow: BKB: 46, KBG: 37, Angle: 19
Bthrow: BKB: 50, KBG: 0, Angle: 14A, Damage: 7, Effect: 15
Uthrow: BKB: 28, KBG: 28, Damage: 4
Dthrow: BKB: 50, KBG: 0, Angle: 10E, Damage: 5, Effect: 15

Special Changes:
Added Interrupt to Up-B and Down-B
Side B: BKB: 28, KBG: 53, Angle: 28, Damage: F
No end lag on Down-B attack
Hitbox on Up-B (BKB: 64, KBG: 25, Angle: 50, Damage: A, Flag: 02)

Other Changes:
Ftaunt windbox (Angle: 169, BKB: 64, X-Offset: 20, Flag: 15)
Utaunt hitbox (BKB: 28, KBG: 0, Angle: 169, Trip Rate: 1, Damage: 5, Flag: 08)
Utaunt can be canceled early

v1.1 - Changes
Invisibility on Up-B, Down-B attack, airdodge
Dash attack animation changed

v2 - Changes
Changed SFX on Dtaunt
Up momentum on uair
Increased dair up momentum
Decreased Bthrow damage
Increased Uthrow KBG
Weakened ES/Fthrow
No helpless on Up-B
New aerial side-B (down-B attack)
New jab2 (nair)
Removed ground side-b projectile
New nair (utaunt)
Ftilt element changes
Added end lag to whiffed Down-B

v2.1 - Changes
Nair starts up faster
Bthrow angle changed
Air Side-B is slower, can sweetspot ledge, can walljump out of and has horizontal momentum
Side-B no longer transitions between air/ground
Fixed S-Taunt
Utaunt has a bigger hitbox
Bair/Fair have landing lag
DL: http://www.mediafire.com/download.php?jwmtmn2zwg2

2. Altered Ganon
(http://img194.imageshack.us/img194/3277/al09100622491binout.jpg)
Changelog:
Code:
v1
Attribute Changes:
Air Mobility: 0.05
AJM: 1
MHAV: 1
Jump Startup: 5
FF Gravity: 0.015

Attack Changes:
Fair, Jab, Dair have darkness effect
Nair1 is faster, weaker and lasts longer (Damage: 5, Angle: 46, no KBG)
Nair2 is stronger (Damage: B, Angle: 41, KBG: 28 [32 on body with darkness effect])
Nair landing lag reduced to 4
Interrupt added to utilt
DA does not weaken
Sourspot Dair is no longer sour
Quake is new Dsmash, forces trips (Angle: 10E, BKB: 78, no KBG, Damage: 0, TripRate=1)

Special Changes:
Strengthened down-B spike (BKB: 78)
Added interrupt to Down-B ending over air and Up-B after catch
Up-B throw altered (BKB: 50, no KBG, Damage: A, Angle: 0)

Throw Changes:
Increased grab range
Pummel is darkened
Weakened Dthrow (BKB: 37, Element: 13, Angle: 55, KBG: 32, Damage: 4)
Strengthened Fthrow (Element: 13, BKB: 4B, KBG: 46)

Other:
Utaunt is too good (Damage: 14, Angle: 5A, Element: 13, BKB: 96, KBG: 14, Hitlag: x3)

v1.1 - Changes
New Side-B in midair (DA/Fair)
Increased dthrow KBG
Dair does 20 damage
Dsmash hits up/to the sides

v1.2 - Changes
Fixed up Air Side-B a bit
Frame speed increased between Nair hits and before Jab
U-B Uppercut is stronger and hits at 90 degree angle

v1.3 - Changes
Messed with Murder Kick mechanics
Murder Fist hits on both sides
DL: http://www.mediafire.com/download.php?wmmdzumkjni

3. Sword/Fighter Ike
(http://img194.imageshack.us/img194/3366/al09100622502binout.jpg)
Changelog:
Code:
v1
Attribute Changes:
Faster run

Attack Changes:
Dash attack is jab1
Dtilt is replaced by jab2
Ftilt is replaced by fthrow
Fsmash is replaced by bthrow
Usmash is replaced by uthrow
Dsmash is replaced by dtaunt
Uair has slight up momentum
Weak dair damage decreased

Special Changes:
QD-hit is now jab1
No helpless on QD
Grounded counter hit is now jab1
Air counter hit semispikes

v1.1 - Changes
Removed sword from some ground/special animations
Altered Utilt hitboxes accordingly
Removed/Changed flashes from smash charges
Horizontal momentum to DA
Changed air counter animation
Eruption sword hit always spikes
Decreased KBG on usmash dark hit
Increased Dthrow KBG

v1.2 - Changes
New Neutral B
Counter/DA have larger hitboxes
Larger dash grab range

v1.3 - Changes
Can airdodge out of QD
Can walljump when hitting a wall with QD
Moved utilt hitboxes
Jab, dsmash are swordless
Nair has normal disjoint priority, can be interrupted
Ground up-b is now sword toss
Ike jumps out of descending aether on hit

v1.4 - Changes
New set of Aerials
New Eruption (Explosion of Fire - Changes in Strength)
New Up-B (Rise)
DL: http://www.mediafire.com/download.php?kolneatmd2m

4. Electro-ROB
(http://img194.imageshack.us/img194/9762/al09100622492binout.jpg)
Changelog:
Code:
v1
Attribute Changes:
Jumps: 3
Air Mobility: 0.05

Attack Changes:
Uair has 1 frame of landing lag
Electric effects on uair, fair, tilts, jab, DA and dsmash
ROB's hands on dtilt do 6 damage
Dsmash has 3x hitlag and no SDI-ability

Special Changes:
Custom Side-B: On-Ground: Electro-Vacuum (Electric Effect Bair, No damage, Direction: B4, no KBG)
Custom Side-B: In-Air: Robot Missile (Electric Effect Bair, HV: 2)
Lightning Effect on Down-B Charge/Fire and Laser Fire

Throw Changes:
Electric effect on pummel, bthrow, dthrow and fthrow

Other Changes:
Lightning added to Run and Dash

V1.1 - Changes
Fixed up Side-B
Can airdodge out of Up-B
Electricity on Dair/Bair/Nair
x1.5 Hitlag on Fsmash
Set # of jumps back to 2
DL: http://www.mediafire.com/download.php?tgz4y5wwziw
V1 Vid: http://www.youtube.com/watch?v=RxegfDONanA&feature=channel_page

5. Captain Interrupt
(http://img19.imageshack.us/img19/4552/al09100622501binout.jpg)
DL: http://www.mediafire.com/download.php?jtqyjnq3ed3
V1 Vid: http://www.youtube.com/watch?v=if1gnnF4zw0&feature=channel_page

6. Sasuke, the Swordsman
(http://img17.imageshack.us/img17/8510/al09100622503binout.jpg)
Changelog:
Code:
v1
Attribute Changes:
Faster run
Shorter SH
Better horizontal air movement
Slower walk
Better air mobility
Faster FF

Attack changes:
No tippers
Fsmash is now DB-S4
Usmash is now DB-Up4
DA sword sends at 0 degree angle
SH Dair has no landing lag
No sword glow

Special Changes:
Down-B GFX changed
Side-B to Chidori Nagashi (Stab)
Neutral-B to Chidori Nagashi (Burst)

Other changes:
New wait animations
New taunts
DL: http://www.mediafire.com/download.php?m3j2lktomjh
Vid: http://www.youtube.com/watch?v=gdo98Ii5xqk&feature=channel_page

7. Darkrai
(http://img194.imageshack.us/img194/7594/al09100622504binout.jpg)
Changelog:
Code:
v1
Attribute Changes:
Runs faster
Better horizontal air movement
Increased air mobility
Increased air stopping mobility

Attack Changes:
Dark-type moves (GFX/Flag changes)
Jab to Brick Break (shield damage / side-b throw animation)
Ftilt to Poison Jab (flower element ftilt with no 2nd hitbox)
Fair to Shadow Claw (has "tipper" / item throw animation)
Dash Attack to Fling (running item summon+throw)
Utilt to Shock Wave (electric utaunt)
Dair to Ominous Wind (wind blast utaunt)
Dtilt to HP Dark (doesn't hit on body / crouch animation)
Uair to Psychic (psychic blast utaunt)
Usmash/Fsmash no longer hit on body

Special Changes:
Neutral-B to Dark Void (forces sleep / down-b animation)
Up-B to Giga Impact (ES with strong hitbox and ~3x startup)
Side-B to Hypnosis (forces sleep / dtaunt animation)
Down-B to Dark Pulse (burst of dark energy / staunt animation)
FS is stronger, cannot be SDI'd and goes into FallSpecial over air when finished

Grab/Throw Changes:
Pummel, F and U throw are Dark element

Other Changes:
Changed Taunts
Slow getup is slowed down fast get up attack

v1.1 - Changes
NB on Air opponents is Dark Pulse
DB changed to Charge Beam (changed to electric type)
"Chance" Event on Poison Jab/Shadow Claw/Dark Pulse

v1.2 + B+ v1 - Changes
Fling works better
Charge Beam damage/BKB increase
Range nerf on Ominous Wind
Hitbox on dtilt moved outwards
BKB increase on Shadow Claw (weak)
Startup decreased on Brick Break
DL vBrawl: http://www.mediafire.com/?zjnxdaqz2tz
DL B+: http://www.mediafire.com/?zjnxdaqz2tz

8. Rainbow Kirby
(http://img203.imageshack.us/img203/2370/al09100622493binout.jpg)
Changelog:
Code:
Project SA - Rainbow Kirby

00 - hit - Jab1
01 - none
02 - slash - Up-B (up)
03 - electricity - Fsmash, Bthrow, Spark
04 - Ice - Usmash, Ground Hammer, Freeze
05 - Flame - Dsmash, Uthrow, Melee DA
06 - Coin - Pummel
07 - Cape - Nair3-4
08 - Slip - Nair1
09 - Sleep - Ground Down-B
0A - none
0B - impale (like DK's side B) - Up-B (down)
0C - Shieldbreak - none
0E - Flower - Ftilt, Utilt, Dtilt
0F - none
10 - none
11 - slash 2 - Bair
12 - hit 2 - Fair
13 - Darkness - Dair, Ground Down-B, Nair2
14 - Stun - Jab2
15 - Aura - Uair, Fthrow, DA
16 - Impale 2 - Air Down-B
17 - Down - Dthrow
18 - No Flinch - Jab100

    * Dthrow ends earlier
    * Melee Dash Attack added (Side B while running)
    * Added momentum to ground hammer
    * Dsmash has lower angle (4C -> 46)
    * Uair ends earlier, has a bit more KBG (14 -> 1E)
    * Appropriate GFX on standard attacks
    * Extra hitlag on Fsmash
    * Weakened Hammer
    * Freeze/Spark added (Air Side-B)
    * Decreased Tilt damage
DL: http://www.mediafire.com/download.php?zzfymmmmurz

9. Turbo Fox
(http://img24.imageshack.us/img24/7440/al09100622495binout.jpg)
DL: http://www.mediafire.com/download.php?jtnmmzxjdtm
V1 Vid: http://www.youtube.com/watch?v=wqojgyaXgeo&feature=channel_page

10. Midget Kong
(http://img19.imageshack.us/img19/3014/al0910062249binout.jpg)
Changelog:
Code:
v1
Attribute Changes:
Reduced Size/Weight
Lower+Faster Jump

Attack Changes:
Fair/Dair are faster and weaker
Nair is stronger
Weak nair has new angle
New jab (pummel chop)
New dash attack (jab 2)
Decreased range on DA, Fsmash, Usmash, Dsmash, Fair, Bair, Uair, Punch, Headbutt

Special Changes:
No helpless on punch
More SA on fully charged punch
Ground Up-B is faster

Throw changes:
Increased IASA on cargo throws
DL: http://www.mediafire.com/download.php?wmin5jioynm
Vid: http://www.youtube.com/watch?v=5bb4p_nXoJk&feature=channel_page

11. Mage Popo
(http://img71.imageshack.us/img71/496/al0910082241binout.jpg)
Changelog:
Code:
v1
Attribute Changes:
Better Air Mobility and Speed

Attack Changes:
Jab - Ice spell
Ftilt - Wind spell
Utilt - Stun spell
Dtilt - Poison spell
Dash attack - Unchanged
Fsmash - Fire spell
Usmash - Electric spell
Dsmash - Water spell
Nair - Aura spell
Fair - Dark spell
Bair - Unchanged
Dair - Earth spell
Uair - Psychic spell

Special Changes:
Neutral B - Element Composition: Aurashock (Aura/Lightning - Two energy blasts)
Side B (Ground) - Element Composition: Eruption (Earth/Fire - Hammer swing makes grounding hitbox followed by pillar of fire)
Side B (Air) - Element Composition: Gravity Hammer (Earth/Dark - Hammer swing grounds people on ground, powerful spike on people in air)
Up B (Air) - Element Composition: Carry (Wind/Psychic - Popo is carried by winds with a powerful hitbox him for protection)
Down B - Element Composition: True Blizzard (Wind/Ice - exactly what it would appear to be)
Final: Stop (Time spell - Does massive damage, stops time and goes through shields)
DL: http://www.mediafire.com/download.php?4nn3kiqtrnn
v1 Vid: http://www.youtube.com/watch?v=G0gn2qFu11Q

12. ShadowKnight
[no pic]
Changelog:
Code:
v1
Attribute Changes:
Better Air Mobility
Lower weight
Faster Ground movement

Attack Changes:
Fair -> Fsmash, Fsmash -> Bthrow
DA -> glide attack
Normal priority on certain moves (jab, ftilt, usmash, nair, fair, dair)
Usmash and Utilt swap
Ftilt always does all 3 hits, lower damage
Jab -> Dsmash, Dsmash -> Dtaunt
Uair has more endlag

Throw changes:
none

Special Changes:
Altered tornado
Grounded Down-B is cape attack
Air Down-B goes right into the attack
Grounded Up-B does not go into glide and is invincible during all startup + 1st hitbox
Ground Up-B has normal priority on 1st hit
Initial Up-B hitbox has a more vertical angle

Other changes:
Dark GFX
no voice SFX (except death cry >_>)

v1.1 - Changes
Cape reflects projectiles
Down B and Dsmash don't go through shields
Finished altering tornado (Dark Whirl)
Cannot sweetspot ledge during Drill Rush
Dtilt does 3 damage
Altered timing+angle of Dsmash hitboxes
Fair is slowed down
DL: http://www.mediafire.com/download.php?jd3wzuodgo4


Title: Re: Kenji's Projects
Post by: STUFF2o on October 06, 2009, 09:00:48 PM
Dang, that's a lot of PSA for the start of a topic. Is Midget Kong a Partial Size Modifier code, or does PSA make him midgety? And what's Captain Interrupt?


Title: Re: Kenji's Projects
Post by: RjBigBarti on October 06, 2009, 09:42:13 PM
Dang, that's a lot of PSA for the start of a topic. Is Midget Kong a Partial Size Modifier code, or does PSA make him midgety? And what's Captain Interrupt?
its basically the super code on falcon he moves really fast.


Title: Re: Kenji's Projects
Post by: Dotz on October 06, 2009, 11:49:49 PM
some of these seem kinda meh in my opinion, but any form of ROB psa is FAHN BAH ME!

as far as I know, there aren't any yet.


Title: Re: Kenji's Projects
Post by: Kenji on October 07, 2009, 03:44:49 AM
Dang, that's a lot of PSA for the start of a topic.
heh

Quote
Is Midget Kong a Partial Size Modifier code, or does PSA make him midgety?
PSA

Quote
And what's Captain Interrupt?
I just put Allow Interrupts on all his attack move, tweaked a few other things and made him run faster.
This was the first one I did.


Title: Re: Kenji's Projects (Working on: Mage Popo)
Post by: Kenji on October 07, 2009, 08:29:35 PM
Details of next project added.


Title: Re: Kenji's Projects (Working on: Mage Popo)
Post by: thanyou on October 07, 2009, 08:45:42 PM
I lol'd so hard at Captain Interrupt, someone should go link this to shippiddge, he'd get a laugh at it XD

And good luck with that Mage Popo, sounds epic, I can't wait ^^


Title: Re: Kenji's Projects (Working on: Mage Popo)
Post by: STUFF2o on October 07, 2009, 09:07:27 PM
So, PSA can change sizes and stuff? Awesome!


Title: Re: Kenji's Projects (Working on: Mage Popo)
Post by: Shiroyu on October 07, 2009, 09:22:26 PM
Captain Interrupt (or Captain Cancel as my friends call him) is ridiculously fun and silly to use.

FALCON FALCON FALCON FALCON SHOW ME YOUR YES FALCON


Title: Re: Kenji's Projects (Working on: Mage Popo)
Post by: Kenji on October 08, 2009, 07:58:42 PM
small change made to mage popo's changelist + pic added + progress update


Title: Re: Kenji's Projects (Working on: Mage Popo)
Post by: Ayzer on October 08, 2009, 08:03:55 PM
I acutally cant wait to see Popo in action! does nana also get the moveset or is she even part of popo now?


Title: Re: Kenji's Projects (Working on: Mage Popo)
Post by: Kenji on October 08, 2009, 08:14:19 PM
Unfortunately, Nana does not get the changed moveset, only her animations change

This makes it easy to get rid of her though (lol dair)


Title: Re: Kenji's Projects (Working on: Mage Popo)
Post by: Ayzer on October 08, 2009, 08:21:25 PM
lmao! but shes still helps Tho. is she like an article or something. like for example toon links sword and sheild arnt artciles but can be taken off by a code. idk which one but jus wandering if she can be taken off


Title: Re: Kenji's Projects (Working on: Mage Popo)
Post by: Kenji on October 10, 2009, 04:47:39 PM
nah, i doubt you could get rid of the CPU with PSA

anyway, it's finished, so the pac should be up in a few minutes right now


Title: Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions)
Post by: Kenji on October 22, 2009, 01:18:58 PM
title change

(bump)


Title: Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions)
Post by: Blue on October 22, 2009, 02:13:46 PM
I'm a play tester. =3


Title: Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions)
Post by: Kenji on October 31, 2009, 03:15:39 PM
update: altered ganon v1.3 is up


Title: Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions)
Post by: TheNevii on October 31, 2009, 05:20:35 PM
You should make The Homonculus! My own creation, but hey, he's awesome! Give me a second to pull up the thread...

Here it is! http://kittycorp.freecp.net/index.php?topic=3141.msg29373#msg29373


Title: Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions)
Post by: Shipomaster on October 31, 2009, 10:32:00 PM
need moar anime. Anything Naruto, Bleach, Full metal alchemist, Inuyasha, or soul eater related will beaccepted with a great big virtual hug. I want an all anime brawl.


Title: Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions)
Post by: Kirblord23 on November 01, 2009, 08:59:49 AM
Naruto? BLEACH?? INUYASHA!??!! You're sick in the head.
Anyway, dl for mage popo is broken. Fix?


Title: Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions)
Post by: Kenji on November 01, 2009, 09:53:49 AM
err...the kind of suggestions i really want are towards things i've already made
ideas for future creations are still welcome though

and mage popo DL seems to work fine for me...


Title: Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions)
Post by: thanyou on November 02, 2009, 12:53:41 AM
err...the kind of suggestions i really want are towards things i've already made
ideas for future creations are still welcome though

and mage popo DL seems to work fine for me...

Speaking of Mage Popo, you gotta find a way to kill off Nana, she makes the moveset super cheap by doing the same attack twice >.<


Title: Play tester! (used Brawl+ 5.0)
Post by: Tsunade on November 02, 2009, 11:38:16 PM
I'm going to use 1-10 rating system. 1 being awful, 10 being Broken. I'd like the majority of moves to be around 6-8.

Darkrai (Lucario)

v1
Attribute Changes:
Runs faster
Better horizontal air movement
Increased air mobility
Increased air stopping mobility

Attack Changes:
Dark-type moves (GFX/Flag changes)
Jab to Brick Break (shield damage / side-b throw animation)
I like the jab. It doesn't seem to combo with into anything, but it looks like it can be used as a diversion and it's believable. So.. nice. 5/10

Ftilt to Poison Jab (flower element ftilt with no 2nd hitbox)

I love that you used the posion effect. I've been wanting people to use this alot more. The move itself is ok. It's a lot like the jab except with a bit more range. I Uthrow > Ftilt is ok i, guess. i feel like it could be better though. 4/10

Fair to Shadow Claw (has "tipper" / item throw animation)

The range on this move is pretty bad. Lucario would have to put himself dangerously close to land this move. it's not even strong so there isn't much reward for landing a hit. 2/10

Dash Attack to Fling (running item summon+throw)
This attack did absolutely nothing when i used it. there was animation, but no effect. It was like a running taunt. maybe i was using it wrong? if not, 1/10

Utilt to Shock Wave (electric utaunt)
this move was ok too. damage is minimal, but i like that it comes out fast so that it can be used nicely out of shield. and the cool down time makes it so that it'll get punished hard if spammed. It's a pretty balanced move. 7/10

Dair to Ominous Wind (wind blast utaunt)

This move is insane. Any aerial that covers THAT much area is going to be (with very little landing lag) is going to be ridiculous and will over centralize that characters metagame. It's too safe, and the move will be spammed (like Metaknight's tornado) Not only that, but it COMBOS into Dark Void! Check in training mode. It's a legitimate combo. Not only that, but higher percents Dair > Dark Void > Repeat is a stall infinite. this move is TOO good.. 10/10

Dtilt to HP Dark (doesn't hit on body / crouch animation)
This move is just useless to me. It's about as fast as lucario's Jab and Ftilt, it only does 6 percent? it's an interesting move tho. maybe if you move the hitbox further out (about the distance of ZSS' sideB) it'd probably be useful. 3/10

Uair to Psychic (psychic blast utaunt)

uhh.. this move's OK. I don't care too much for the animation, but the effect is cool. At low percentages, falling Uair > Utilt works. and at higher ones, falling Uair > Uair works, lol. So i guess it's a decent combo starter. the only problem is if it's used at the height of his jump, he'll be in cooldown for about a second  :-\ 6/10

Usmash/Fsmash no longer hit on body
I like that you did this. Lucario makes more sense this way. 7/10

Special Changes:
Neutral-B to Dark Void (forces sleep / down-b animation)
I LOVE THIS MOVE. This game needs a good sleep move and I think this is it. My one concern is how you can't control Lucario's aerial movement during cool down. (like how you can control squirtle when he is charging water gun) Is there anyway you can fix this? Other than that, I love everything about this move. Good Job. 8/10

Up-B to Giga Impact (ES with strong hitbox and ~3x startup)

Uhh.. This move is both bad and broken. It's bad in the way that lv 9  CPU Sheik threw needles at me til i couldn't comeback to the stage anymore. It's broken in the way that killed the same sheik with it at 76% off the top of FD! And unlike falcon punch, this move can go nearly Half way across FD. So it can be MASSIVE in teams. I'd really recommend leaving this move as it was and maybe putting a hitbox in it similar to sheik's dash attack. in the mean time.. i guess 9/10

Side-B to Hypnosis (forces sleep / dtaunt animation)
This move is virtually useless. the only advantage this has over Dark Void is that the hit comes very late in the move, so it's easier to punish. But I can't see smart player getting hit by this. And I also can't see Lucario getting away after using it. Now only that, but it's pretty much Suicidal to use in the air. 1/10

Down-B to Dark Pulse (burst of dark energy / staunt animation)

This move was also completely useless against good players. It takes forever to come out, and when it did, it ranged from 2-5 percent! the only thing decent about it was that it slowed down his fall speed. I would recommend removing this altogether. maybe figure out away to give lucario bone rush? 3/10

FS is stronger, cannot be SDI'd and goes into FallSpecial over air when finished

Grab/Throw Changes:
Pummel, F and U throw are Dark element

Other Changes:
Changed Taunts
Slow getup is slowed down fast get up attack

v1.1 - Changes
NB on Air opponents is Dark Pulse
DB changed to Charge Beam (changed to electric type)
"Chance" Event on Poison Jab/Shadow Claw/Dark Pulse

Overall: The Character was fun to use, but when compared to the rest of the cast, he would probably be considered a bad character with a few good moves, but overall bad (Especially at close combat, and it the air) I hope this helps you make improvements. Good luck.


Title: Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions)
Post by: Kenji on November 03, 2009, 04:41:04 AM
Oh, you have to do a taunt before fling does anything, since that determines what item comes out.

And thanks for the comments, I'll make a more detailed reply after I get home from school.

Edit: Oh and since the character was designed for vBrawl, that may be why he seems so bad in B+.

Edit2:
@Fling - It needs more work anyway

@Ominous Wind - Ah, that does seem to be a problem. A range nerf combined with a change in mechanics should probably get rid of that though

@Dark Void - Probably, I could use a character momentum event to allow some movement.

@Giga Impact - It's kinda supposed to be slow and powerful >_> and I doubt such a slow move would really be that good since it can be easily reacted to (unless B+ speeds up the startup animation in which case I don't mind weakening it or just changing it)

@Hypnosis and Dtilt - :/ I might do something to these moves, not sure what

@Charge Beam - See above, except replace might with will

Do these changes sound good for a B+ edition then? (And this is addressed to anyone who happens to see this)
-Do stuff to Fling and Charge Beam
-Nerf Ominous Wind (and maybe Giga Impact)
-Add movement ability to Dark Void
-Small buffs here and there
-New Air Side-B (?)


Title: Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions)
Post by: bboynotbgirl on November 03, 2009, 09:58:44 PM
D= why cant captain interrupt rollll??????


Title: Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions)
Post by: Tsunade on November 03, 2009, 11:39:56 PM
Those changes sound good. i didn't know the character was meant for normal brawl which means a few things might be different. But the changes you will listed are kind of important.

And i tried fling.. IT'S REALLY broken. i killed my opponent, taunted like 8 times before he got back, and spammed dash attack. a bunch of Lip's sticks came out.. it was really funny, but really cheap.. haha


Title: Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions)
Post by: Kenji on November 06, 2009, 06:53:01 PM
Darkrai updated.


Title: Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions)
Post by: DMN666 on November 06, 2009, 06:59:18 PM
If you can do that with DK,can you try to make Younglink?Try just try okay,if you cant okay.


Title: Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions)
Post by: Kirblord23 on November 06, 2009, 07:09:47 PM
Mage Popo link is still broken .-.
perhaps a different website? ;-;


Title: Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions)
Post by: Kenji on November 06, 2009, 07:41:29 PM
sure, bro.


Title: Re: Kenji's Projects (Working on: Swordless Ike)
Post by: Kenji on November 12, 2009, 05:29:19 PM
doin stuff to mah ike


Title: Re: Kenji's Projects (Working on nothing, looking for suggestions)
Post by: Kenji on November 14, 2009, 03:10:00 PM
updated sword/fighter ike


Title: Re: Kenji's Projects (Working on nothing, looking for suggestions)
Post by: SonicBurstX on November 14, 2009, 03:28:42 PM
can your next project be a wario or zss?  Just trying to complete the roster of hack characters. 


Title: Re: Kenji's Projects (Working on nothing, looking for suggestions)
Post by: Kenji on November 14, 2009, 05:20:13 PM
It can be if someone tells me what to do with them.


Title: Re: Kenji's Projects (Working on nothing, looking for suggestions)
Post by: SonicBurstX on November 14, 2009, 05:55:13 PM
uuuh, don't know.  See, I am just trying to complete my brawl hack roster.  I still need wario, zss, ddd, dk and hopefully pt if possible with him.  You could probably do something unique like a move swap or base them off game or series that you like.


Title: Re: Kenji's Projects (Working on nothing, looking for suggestions)
Post by: ben111413 on September 02, 2010, 09:56:10 AM
whats the value for midget kongs size
thanks for awsome PSA :sparta: