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Help & Tutorials => Help => Topic started by: zigheart on September 13, 2011, 01:03:45 AM



Title: PSA Subroutine (new issue) (remade topic inthe psa help thread)
Post by: zigheart on September 13, 2011, 01:03:45 AM
moved questions to the psa help thread
http://forums.kc-mm.com/index.php?topic=32741.0


Title: Re: PSA Subroutine help
Post by: Allbait on September 13, 2011, 12:09:03 PM
http://www.smashboards.com/showthread.php?t=257755
http://opensa.dantarion.com/wiki/Main_Page
Those two links should help, the first one is directly to the Article float collab and the second one is to Dant's wiki which has basically everything in it :D


Title: Re: PSA Subroutine help
Post by: zigheart on September 13, 2011, 01:58:03 PM
ty i'll take a look ^^

:edit just looked the first link had exactly what i was looking for ^^ ty


Title: Re: PSA Subroutine help (new issue)
Post by: zigheart on September 14, 2011, 01:17:48 AM
new problem see OP


Title: Re: PSA Subroutine help (new issue)
Post by: Allbait on September 14, 2011, 12:33:41 PM
new problem see OP
You'd probably have to hex it to add more stuff, I'm not a pro on hexing so I can't help you there. *Just started learning stuff in hex*


Title: Re: PSA Subroutine help (new issue)
Post by: zigheart on September 14, 2011, 02:11:45 PM
i see thx do u know any good links were i can learn what i need to change? i'm working on an endgame metroid fusion samus and need to add to the super missiles >.>


Title: Re: PSA Subroutine help (new issue)
Post by: Allbait on September 14, 2011, 02:36:28 PM
i see thx do u know any good links were i can learn what i need to change? i'm working on an endgame metroid fusion samus and need to add to the super missiles >.>

Err, I don't really.. you should check stuff in Dant's wiki (the second link I posted before) It has a lot of useful data in it. May I ask what your adding though? Just curious to see why you don't just edit the hitbox already in the subroutine instead of adding more o_o


Title: Re: PSA Subroutine help (new issue)
Post by: zigheart on September 14, 2011, 04:08:31 PM
i'm making the difusion missile from metroid fusion. the issue is its not an atack that hits once but should hit a few times as it radiates outward maybe i'll find a link to a vid and post  it. with the files size its going to be a pain tho xD but i think i can do it if i figure it out.


Title: Re: PSA Subroutine help (new issue)
Post by: Lillith on September 14, 2011, 04:18:23 PM
Diffusion Missiles!
Huzzah!.
...
You'll need this link here:
http://opensa.dantarion.com/wiki/Article_Floating_Points

And you probably can just make the explosion bigger, just a suggestion.


Title: Re: PSA Subroutine help (new issue)
Post by: zigheart on September 14, 2011, 04:19:54 PM
ty very much i'll take a look


Title: Re: PSA Subroutine help (new issue)
Post by: Allbait on September 14, 2011, 04:35:39 PM
Lol, dant's Wiki... But yeah I think if you find in hex the timer that cuts out the hitbox then you can edit it and make it last longer...
Another nice link:
http://opensa.dantarion.com/tmp/samus.txt


Title: Re: PSA Subroutine help (new issue)
Post by: zigheart on September 14, 2011, 05:32:00 PM
Lol, dant's Wiki... But yeah I think if you find in hex the timer that cuts out the hitbox then you can edit it and make it last longer...
Another nice link:
[url]http://opensa.dantarion.com/tmp/samus.txt[/url]
i'll have to play with this a bit. just messed with the hitboxes of the missile. making it bigger makes it explode, earlier because it touches the bubble sooner, while it makes a bigger raidus it only freezes the first person it touches unless ur inbetween a group of people. making it last longer might help some tho. ty both ^^ back to testing i'll update with new finds and issues

edit: think i'll make a psa topic on it, might get more help if people know exactly what i plan on doing lol
edit2: http://forums.kc-mm.com/index.php?topic=32701.msg677703#msg677703 threads up


Title: Re: PSA Subroutine help (new issue)
Post by: Iwvi on September 14, 2011, 08:02:37 PM
Im not sure since I have never edited them before, but if you can edit its already existing hitbox, into an special offensive collition it would give you an option. They have an atribute that has them refresh over time, like if you put it to 2, every two frames the hitbox would make damege again. This combined with a bigger hitbox could work.


Title: Re: PSA Subroutine help (new issue)
Post by: zigheart on September 14, 2011, 09:26:37 PM
Im not sure since I have never edited them before, but if you can edit its already existing hitbox, into an special offensive collition it would give you an option. They have an atribute that has them refresh over time, like if you put it to 2, every two frames the hitbox would make damege again. This combined with a bigger hitbox could work.
do u know wich attribute it is exactly? its already a special offensive collision.


Title: Re: PSA Subroutine help (new issue)
Post by: Iwvi on September 15, 2011, 12:03:16 AM
The almost final one, If it is already an special offensive collision it will have 00000000 as its value, just change it to whatever value depending on how frequently you want it to attack, I think it is the number of frames.


Title: Re: PSA Subroutine help (new issue)
Post by: zigheart on September 15, 2011, 12:14:56 AM
alright thx i'll try that for now. looking into making 4 hitboxes that will spiral out from the main blast, hitting a few times in the process. think the hardest moves to code will be this and the wave/plasma beam along with the power bomb lol


Title: Re: PSA Subroutine help (new issue)
Post by: Iwvi on September 15, 2011, 12:27:38 AM
 I heard samus has a very low file size limit, but if carefully done that won´t be a problem. Good luck


Title: Re: PSA Subroutine help (new issue)
Post by: zigheart on September 15, 2011, 10:07:03 AM
I heard samus has a very low file size limit, but if carefully done that won´t be a problem. Good luck

lol yea she does, 260kb if i remember right. the missile will be the bulk of her coding then maybe the beams after, power bomb i think i can just do a timer and drop a smartbomb with. if i can get passed the missile i'll be well on my way after that.