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Help & Tutorials => Help => Topic started by: Foxxy on October 01, 2011, 03:11:02 PM



Title: REL REQUEST
Post by: Foxxy on October 01, 2011, 03:11:02 PM
Alright, so I need a simple .rel request:

Ike over DK

I've been trying to port CON Naruto over DK for the past week, but I just can't seem to grasp the basic concept of patching .rels. Apparantly it's really simple. So.... I must be a moron <_<

Anywho, I just need the generic .rel for Ike patch so he works over DK... Can anyone do this for me?


Title: Re: REL REQUEST
Post by: Foxxy on October 01, 2011, 11:55:15 PM
*sigh* No one? <_<


Title: Re: REL REQUEST
Post by: Foxxy on October 02, 2011, 09:59:02 PM
Shameless daily bump X_X


Title: Re: REL REQUEST
Post by: Thany on October 02, 2011, 10:44:00 PM
I can help you :3

http://www.mediafire.com/?pvt1ap3e3r2sssv (http://www.mediafire.com/?pvt1ap3e3r2sssv)

^ That link contains the Generic Ike rel patched to allow him to be ported over DK.

These codes should also be used for added stability;(As well as letting him have a voice)

Code:
~DONKEY SLOT CODES(Ike over DK)~

DK has 1 Jab??
04B0B278 00000001

DK has 3 Jabs
04B0B27C 00000003

DK has 2 F-smash
04B0B288 00000002

DK has 0 U12
04B0B2A8 00000000

DK uses Ike's soundbank
4A000000 80AD89E0
14000004 00000020
E0000000 80008000

The "DK has 2 F-smash" code might not seem nessecary, but according to the following link, the game says that Ike has 2 F-smashes, like Link o__o'

http://opensa.dantarion.com/wiki/IC-Constants (http://anonym.to/?http://opensa.dantarion.com/wiki/IC-Constants)

I hope this works for you :3c


Title: Re: REL REQUEST
Post by: Foxxy on October 03, 2011, 01:29:49 PM
ZOMG you are a saint, I'll test it immediately after class and report back to let you know how it works. I just gotta modify a few articles so I can keep entry data without Naruto showing up inside a barrel <_<