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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Keromonkey on October 03, 2011, 01:15:42 PM



Title: Project Hellsing (Alucard)
Post by: Keromonkey on October 03, 2011, 01:15:42 PM
Hey all, I am in an incredibly good mood today, I know that's got nothing to do with any of you but for me it means I may start work on another PSA. (In case you are wondering who I am, I'm just some random noob that made the Dissidia Terra PSA w/ some light assistance and lots of research O_O).

The idea: Alucard from Hellsing
(http://i.imgur.com/vrUgm.png)

I have made this blog/post because I wanted people to check out the Hellsing anime
(http://www.sidereel.com/_television/search?q=hellsing)
and post their idea's for moves.

Also, here's a wiki for reference
http://hellsing.wikia.com/wiki/Alucard

Tech. Stuff: When I have the chance I will update this with ideas as I come across them, but my first idea is that Alucard definitely needs to have at least 3-4 models in his .PAC file, a gun (or 2 different guns if possible), an eye (for his creepy eye summons), a hound (for his demonic hound summons), and perhaps some sort of evil black tentacle model. Now I know that requires at least 5 models, but fortunately Fox already has 7, so perhaps this project is possible.
Dao Ibuki has given me permission to build over/off of his Alucard PSA, http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22423

Fan stuff: Fans of hellsing, It's been a while since I've seen the show, I would be honored if anyone who has seen it could give me a baseline for what his standard melee-type attacks might be, I recall he uses his gun most often, but he also has considerable strength & I've never seen the OVA, does he have any other physical attacks, for example, would his AA combo be as simple as 2 gun shots, or would his aaa + attack 100 combo be a claw swipe (that turns them around), a cape strike (that spins them around), a palm thrust that sends them flying followed by a hail of short-range gunfire that peppers the ground where their decaying carcass now lays??

Another example, his large red cloak, wide brimmed hat, and orange sunglasses show him as someone who is a bit flamboyant or ostentatious, does that characteristic transfer over to his moves as well? Is he a cartwheel > split > uppercut sort of guy or is he more likely to just punch someone with tremendous strength and then shoot them to pieces?

Does he physically toy with his opponents or does he use  his powers on them more often?

These are a few things I'm throwing out there, there's a link to check out the Hellsing show on sidereel up above (I hope that's not against the rules), but if you wanted a quick preview of what he does, check this out:
http://www.youtube.com/watch?v=ma4aytc01ic @1min 38s OR this one, which is probably better: http://www.youtube.com/watch?v=ZISPq77oBrs&feature=fvwrel

Final Smash Thoughts (so far)
Alucard (from Hellsing) has between 3-6 levels of demonic powers i think, the multi-eyes and the demon dog shape-shift could be part of his final smash. If shape-shifting isn't yet possible than how about him holding the back of his fist up to activate a medium sized pentagram  (beneath or behind him) which summons a wave of dark fog which quickly flashes across the screen (vertically or horizontally and it should take less than 2 seconds for the screen to fill completely with darkness), the images of several scattered, creepy eyes opening in quick succession (at least 5 or 6 creepy eye graphics the size of kirby, this should also take between 1 or 2 seconds once the darkness arrives) than the darkness fades slightly (til its the same darkness as when someone has the smash ball normally) and Alucard enters a release state where he heals health constantly 3 health/second for 15 seconds but takes double damage if hit (and cannot be knocked back). (Or just invincibility & regeneration for 15 seconds if these specifics are hard to work out).

When Alucard is in this release state a swarm of eyes float around him (or eye graphics plaster his clothes) and his move set changes from guns and melee to dogs, eyes and telekinesis, and all his moves absorb health from players they hit (altho his very presence in release mode damages all other players 3 damage/second until his release wears off).

But if thats too complicated he could just as easily send a mass of wriggling tentacles along the ground that puts who ever gets caught in its path in shield-stun and gives them 200 damage (but no knockback becuz Alucard likes to toy with his opponents).
Or, the air final could be invincibility while the ground final final could be the Demon Dog Tentacle Wave of Darkness





Title: Re: Project Hellsing (Alucard)
Post by: Ultraxwing on October 03, 2011, 01:50:43 PM

Okay i'm going to suggest making him have only one mode. but incorperate all of his modes into one giant moveset. =3

Like his standard B could still be him shooting his Gun. but much slower. and if make it a taunt changeable. you can make his Standard B something else as well. maybe as the "b*tch slap of doom"

His AAA combo would be something more physical this is brawl. he would punch, overhead kcik, then punch them away.

His Down-B would be a counter of somesort. like opening the gates of hell. and the opponent gets hit with darkness and fire.

there is alot you could do.


Title: Re: Project Hellsing (Alucard)
Post by: Keromonkey on October 03, 2011, 03:32:01 PM
I like the Opening the Gates of Hell counter, lol. How about:

Down B: Alucard points one gun forward whilst looking in the opposite direction
Superhuman accuracy: Alucard has been known to hit targets at great range using handguns while looking the other way. He does this by using his so-called 'third eye'. He states that "if you shoot like humans do, you'll only miss like they do."
This is the beginning of his counter stance, if anyone hits him during this time, he explodes in darkness & tentacles, unleashing a wave a hellhounds in whatever direction his gun is facing. These hounds deal darkness & cold/fire or poison damage & will bite & stun/paralyze target briefly, each hound does 5 damage/bite, and he unleashes between 3-4 in whatever direction his gun is facing, so Gates of Hell can be a powerful counter, 5-6 dmg minimum, 15-18 damage maximum.

Side note: for hell hounds I was either thinking something like houndour/houndoom from Pokemon (if there's a 3d model for it) or the evil nintendog used in the evil baskerville nintendog (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10865).


Title: Re: Project Hellsing (Alucard)
Post by: Ultraxwing on October 03, 2011, 04:15:51 PM
 Yes that's an amazing idea. His side-B should be something fierce.

But here would his standard Moveset Be

A: Swipes his arm across doing 2% damage
AA: Does an Overhead Kick  doing 2%
AAA: And Then Punches them away doing enough knock back to launch them backwards a lil' bit. 3% small knockback.

U-Tilt: Thrusts his arms upwards while keepings his fingers pointed. 6%
D-Tilt: Does a simple Lower Kick 5%
S-Tilt: Does a b*tch slap motion or as beastly slap 5% small knock back

Side-Smash: Pullls his arm back with his fingers pointed thrusts his arm forward with his fingers pointed. it sweet spots BTW: 1st charge. 7% low knockb ack 2nd Charge: 9% med Knockback 3rd charge 10% high knockback

Up-Smash. points his guns up and shoots.

Down Smash. Puts his arm in the air, and thrusts it into the ground releaseing Dark Tentacles upward.



Title: Re: Project Hellsing (Alucard)
Post by: Keromonkey on October 03, 2011, 04:28:56 PM
Oooh, I like the Up Smash & Down Smashes

Up Smash: Alucard points Casull & Jackal (his white & black guns, respectively) upward and fires a hail of bullets straight up, has long range and these bullets travel very fast (since the move is straight up), Tapping A while holding up should make him continue to fire bullets upward.

Down Smash: Alucard raises a Pentacle'd fist in the air, before punching the ground (or crouching like sheik and touching the ground while his tongue elongates & lolls out of his mouth). Darkness & dark fog cover his body so it is barely visible (making it appear as if he transformed into darkness) and A wave of tentacles spike upwards from the ground in his general vicinity. A large one where his body is, and 2 small ones on either side of him. If possible, this smash should be slowed down and the tentacles should wriggle about a bit before either retracting into the ground or disappearing in a puff of darkness.

Does Alucard point alot?
If I have the time I'd like to rewatch the show & check out the OVAs so I can get his motions down but I'm more of a PSA'er than an animator lol.

I also think his Grabs should be a combo of bites & his telekinesis.


Title: Re: Project Hellsing (Alucard)
Post by: DivineOverlord on October 04, 2011, 03:38:54 AM
This sounds interesting....now if only we had the texture/vertex to this.


Title: Re: Project Hellsing (Alucard)
Post by: Ultraxwing on October 04, 2011, 09:56:29 AM
 There is indeed a Vertex. and it's over Fox. (or a model port, that's what we are working with)

@Keromonkey: well, i'm using the whole entire fingers pointed and erect out he does it in the first episode to Ultimate. it's pretty beast.

http://www.animeshinobi.com/wordpress/wp-content/uploads/2006/11/hellsing_ultimate_8.jpg This will be his shooting posture for his Standard B.

Down-B will be that counter move stated above. it'll be sick.



Title: Re: Project Hellsing (Alucard)
Post by: Keromonkey on October 04, 2011, 01:58:04 PM
Ah, the series isn't too long, I'm on ep. 3 atm, but heading outside for some fresh air & to get some things done, I imagine I will be more familiar with the pointing once I reach Ultimate. (Or do you mean how he stabs his open-palmed hand through his enemies chest and they sorta disintegrate?)

After watching the first few eps I thought to myself that since he absorbs blood to regenerate sometimes then if a Stream of Blood/Red/Blood Splatter Gfx could be made than I'd like that to occur during his grabs, and each time he grabs someone, he would heal a little bit. But perhaps it should only be during his Bite Grab, I was thinking his down Grab might be like Charizards, except instead of breathing fire, he bends lower and feasts on them while healing himself. And his forward Grab would be him thrusting his hand into the opponents chest with wind or slash gfx around his hand( like he does in Ep.1 (or 2?) to the zombie when he first Meets that Kitten Girl).

Oooh, or just the bite grab should heal, but if his final smash involves a release state than all his grabs will heal when in his released form and will also occur with some blood splatter gfx, or bloody slash gfx

@ Divine: Hey Divine, like the new pic lol,
there is an Alucard port, it isn't perfect so I'm guessing it's  more of a Marth port/Alucard Vertex but here's a pic of it either way.
(http://i.imgur.com/V3NJV.jpg)
(http://i.imgur.com/boHzh.jpg)
(http://i.imgur.com/uqnsY.jpg)
(http://i.imgur.com/7FuLd.jpg)


Title: Re: Project Hellsing (Alucard)
Post by: Ultraxwing on October 04, 2011, 03:38:26 PM
 Open palm stabbing through the chest is what i'm talking about =3

and i'm going to suggest not making Any moves heal. you could, but make that a final smash thing. not a standard.


Title: Re: Project Hellsing (Alucard)
Post by: Keromonkey on October 04, 2011, 05:24:10 PM
Yeah, I guess that's a good point, if he had a method of healing than he might be pretty broken and hard to fight, hmm.

What about damage reduction/1 or 2?
Damage Reduction/FITFOX.PAC/ Sub ID 98-AD for damage could restore between 1-2 health when hit making Alucard appear to have damage reduction
Tho once again if its overpowered it could just be for the final smash, but since his immortality is such a big part of being a vampire I think he should have some sort of damge or healing boon, otherwise he's just a badass with a gun lol



Title: Re: Project Hellsing (Alucard)
Post by: DivineOverlord on October 04, 2011, 09:36:52 PM
Ah, the series isn't too long, I'm on ep. 3 atm, but heading outside for some fresh air & to get some things done, I imagine I will be more familiar with the pointing once I reach Ultimate. (Or do you mean how he stabs his open-palmed hand through his enemies chest and they sorta disintegrate?)

After watching the first few eps I thought to myself that since he absorbs blood to regenerate sometimes then if a Stream of Blood/Red/Blood Splatter Gfx could be made than I'd like that to occur during his grabs, and each time he grabs someone, he would heal a little bit. But perhaps it should only be during his Bite Grab, I was thinking his down Grab might be like Charizards, except instead of breathing fire, he bends lower and feasts on them while healing himself. And his forward Grab would be him thrusting his hand into the opponents chest with wind or slash gfx around his hand( like he does in Ep.1 (or 2?) to the zombie when he first Meets that Kitten Girl).

Oooh, or just the bite grab should heal, but if his final smash involves a release state than all his grabs will heal when in his released form and will also occur with some blood splatter gfx, or bloody slash gfx

@ Divine: Hey Divine, like the new pic lol,
there is an Alucard port, it isn't perfect so I'm guessing it's  more of a Marth port/Alucard Vertex but here's a pic of it either way.
([url]http://i.imgur.com/V3NJV.jpg[/url])
([url]http://i.imgur.com/boHzh.jpg[/url])
([url]http://i.imgur.com/uqnsY.jpg[/url])
([url]http://i.imgur.com/7FuLd.jpg[/url])


oh damn, that looks cool. I'd be glad to help out with the psa if you need any animations, Blood GFX, or coding :D....we need more vampire/vampire hunters in brawl XD


his down throw could be BLOOD SUCK! where he holds you down and bite your neck, recovering HP  :af: :af: :af: :af: :af: :af:


Title: Re: Project Hellsing (Alucard)
Post by: Keromonkey on October 05, 2011, 09:36:47 AM
I do like blood suck but if he doesn't restore HP than it should make him stronger in some way, perhaps after sucking blood he'll gain access to a special attack/new move, or one of his existing moves becomes stronger.

Imagine this:
Before Blood Feast Grab
Down B: Demon Hound Counter
Alucard points and, when hit, counters unleashing a wave of demon hounds in what ever direction he is facing
After Blood Feast Grab
Down B: Restriction Unlocked - Demon Hound Storm
Alucard points and unleashes 2 demon hounds forward to bite & stun his enemy (note that this move is no longer a counter, the only way to switch between Demon Hound Counter & Storm is to successfully catch enemy in a down grab or using the final Smash which resets all amped up moves back to stock moves)

@Divine Overlord: You do coding?? O_o, Is it difficult to do? And yes I agree, need more demon/vampire hunters lol, the Dante PSA (epic lol)


Title: Re: Project Hellsing (Alucard)
Post by: Ultraxwing on October 05, 2011, 09:47:45 AM
 I've got it, his pummel should be Sucking Blood. doing a blood GFX. he'll heal 1% per time you pummel, and deal 1% damage to the opponent.

and the throws will be normal, and the Down Throw should enable a healing mode. like if your standing still. but that's about it.




Title: Re: Project Hellsing (Alucard)
Post by: Keromonkey on October 05, 2011, 10:07:54 AM
I like the pummel idea as well, very balanced

Not sure how I feel about the healing mode with basic regen, but if he could have blood gfx leading from opponent to Alucard while he healed/1 hp healed (And where ever opponent was) I would be in love with it haha. It'd probably be a little bit like red poison, opponent would flash red every time Alucard healed 1 health (alucard would have darkness/blood gfx around him), that way it'd be more of a drain but you'd definitely know what was happening and why it was happening lol.


Title: Re: Project Hellsing (Alucard)
Post by: Ultraxwing on October 06, 2011, 10:35:10 AM
 Yesh... this will be awesome.

oh and my Wii broke, so i have to wait till i get a new

another idea, the Standard B should work on a "reload" system, like after so many shots ,we make him do a certain animation. like reloading the clip. this way it's balanced and you can press as fast as you want he'll shoot that fast, but at a price.

Up-B should be like a teleport thing for now.


Title: Re: Project Hellsing (Alucard)
Post by: Keromonkey on October 06, 2011, 08:40:10 PM
I both like and dislike the reloading, I like it because its realistic, but I tried it with another PSA before (the Master chief PSA over captain falcon) and it pretty much got me killed, soo hmm. I guess it depends how its implemented but I think having him reload would be another well-balanced addition.

I also like the Up B as teleport, I call it
Up B: Speed of Shadows
Alucard appears to dash forward & fade out of existence, reappearing in another spot half way across the stage so quickly it appears as if he is teleporting

Hmm, need some ideas for Side Smash, back grab, up grab, Dash attack and aerials, watching through Hellsing Ultimate now



Title: Re: Project Hellsing (Alucard)
Post by: Keromonkey on October 10, 2011, 11:45:31 PM
Also, this is wat I have for notes so far
ALUCARD///

Models: Casull, Jackal,
Demon hounds, Dark Tentacle (wriggling),
Creepy Eye (open,close?), Blood stream/splatter (ext. gfx?),
bat swarm?

Height/ Alucard is tall...

Damage Reduction/FITFOX.PAC/ Sub ID 98-AD for damage could restore between 1-3 health making Alucard appear to have damage reduction

Fall to ground/ Take lloyd's Fall animation (falls to knees before laying on floor), but give Alucard a red or black glow, and have him regen. slowly while in the down position/laying on the ground.

Invisibility/ When waiting or crouching still, he (and the player indicator) flashes black then vanishes slowly if possible, otherwise just winks out of existence, and reappears when he moves or attacks.

Wall Walk/ If fox can be given a wall cling, than the anim for that will be Alucard simply standing on the wall as if he were standing on a sideways floor (maybe add mist billowing up from his feet)

Dash is like Marth's, Run is same but with cloak flowing behind him.

Duplicitous dodge/ Take goku's dodge (flickering back and forth between 2 spots), and either make Alucard appear in both spots but have his physical body only be in one, or just have him flicker or give him Sasuke's [censored]y dodge, or add Mist to his dodge like Naruto,

2 Unlocked Restrictions/
+Final Smash Release would unlock all restrictions, powering up all special moves, making all grabs absorb health, damaging all players 3 dmg/second while Alucard was in his Release State.
+Blood Feast would unlock one special move at a time (or, better yet, each grab would lock/unlock the special with the same direction; ex. down grab locks/unlocks down special, up grab locks/unlocks up special, f/b grab locks/unlocks side special)

Neutral B: Bullet Storm/ (borrow gun style from Dante PSA, alternating between both guns?)
Crossing his right arm in front of him & using it as a sight, Alucard rests Casull, held in his left hand, atop his right wrist and fires with a maniacal orange gleam in his eyes & a wicked grin.
(http://www.animeshinobi.com/wordpress/wp-content/uploads/2006/11/hellsing_ultimate_8.jpg)

Lv.1 Charge: Pressing B repeatedly fires Casul and/or Jackal weakly (each hit does 1-2 dmg but has little knockback so no spam unlike Dante).
Lv.2 Charge: Hold B briefly will fire a slightly stronger shot with a slightly bigger bullet, this will give target down status and deal 3-4 damage. Can repeatedly unleash bullets of this size by holding & releasing B with a certain rhythm, bullets will fire slower.
Lv.3 Charge: Fires 1 medium sized bullet, knocks target directly away, deals 7 dmg.
Lv.4 Charge: Fires 1 large sized bullet that flies the slowest & can't be blocked.

+Neutral B: Restriction Unlocked - Jackal Blaze/
When in Final Release form Alucard fires bullets the size of a Lv.4 Charge with speed faster than a normal level 4 bullet.

Down B: Baskerville (Demon Hound) Counter/
Alucard points one gun forward whilst looking in the opposite direction
This is the beginning of his counter stance, if anyone hits him during this time, he explodes in darkness & tentacles, unleashing a wave a hellhounds in whatever direction his gun is facing. These hounds deal darkness & cold/fire or poison damage & will bite & stun/paralyze target briefly, each hound does 5 damage/bite, and he unleashes between 3-4 in whatever direction his gun is facing, so Baskerville Counter can be a powerful counter, 5-6 dmg minimum, 15-18 damage maximum.
(needs intangibility frames also)
+Down B: Restriction Unlocked - Baskerville (Demon Hound) Summon/
Alucard points and unleashes 2 dog heads in whatever direction he is pointing.

Side B: Demon Hand
-Charge 1/ Shrouds his arm in black shadows, Reaches out with an amorphous shadow tentacle (laced with creepy eyes) and whips opponent backward (this move is fast), deals 12 dmg at the tentacle tip, 8 damage along the tentacles path, has decent knockback and leaves a bloody splatter gfx.
-Charge 2/ Summons darkness, goes invisible, transforms full body into a wriggling mass of tentacles/bat swarm covered w/ darkness + super armor 15, wind box that draws nearby enemies in, and rakes them for about 5 dmg/hit (Max 30).

+Side B: Restriction Unlocked - Shadow Fist
-Charge 1/ Shrouds his arm in black shadows, Transforms his right arm into a demon dog head attached to an amorphous shadow tentacle with eyes scattered, the dog head stretches out to a length of 50 (stretch it out via anim), and then bites down, sweet spots on the bite dealing 15-18 with high knockback, but anything caught within the length of shadow takes 10 and is stunned briefly before flying toward Alucard.
-Charge 2/ (Same?)
NOTE: Can also make this a combo, hitting target with whip, leads to dog whip, which draws them in and leads to tentacle swarm

Up B: Speed of Shadows (Like Shadow's teleport, better controllable?)
Alucard moves from one spot to another spot so quickly it appears as if he teleporting.
Up B: Restriction Unlocked - Defying Gravity (Like Aeon's Up B, except perhaps longer lasting & with more range, perhaps the final release version of this will be like an infinite teleport instead of just moving, whether ground is touched or not.)
Alucard demonstrates his ability to walk in air, unhindered by gravity.





Up Smash: Vertical Bullet Storm/
Alucard points Casull & Jackal (his white & black guns, respectively) upward and fires a hail of bullets straight up, has long range and these bullets travel very fast (since the move is straight up), Tapping A while holding up should make him continue to fire bullets upward.

Down Smash: Darkness, My Old Friend (Summon Darkness)/
Alucard raises a Pentacle'd fist in the air, before punching the ground (or crouching like sheik and touching the ground while his tongue elongates & lolls out of his mouth). Darkness & dark fog cover his body so it is barely visible (making it appear as if he transformed into darkness) and A wave of tentacles spike upwards from the ground in his general vicinity. A large one where his body is, and 2 small ones on either side of him. If possible, this smash should be slowed down and the tentacles should wriggle about a bit before either retracting into the ground or disappearing in a puff of darkness.

Side Smash:

ALL GRABS/ Alucard uses ranged telekinesis to draw his enemy to him, giving him a ranged grab.

Grab Pummel (tapping A)/ Alucard repeatedly bites the target draining 1-2 hp/bite and dealing 1-2 dmg/bite.

Forward Grab/ Alucard thrusts his right hand into opponents chest with wind gfx spinning around his hand like a saw, opponent takes 1 damage repeatedly (up to 8 or 9 dmg) before Being knocked @ 45 degree angle.

Backward grab/

Up Grab/ Falco's grab (tosses them up, then shoots 'em with a few bullets)

Down Grab/ Blood Feast: Like Charizard's down Grab except, instead of breathing fire, Alucard bites them, deals 7 dmg, heals 3 health and unlocks or empowers one of his special moves. OR like Snake's choke grab, then bites them before sliding them gently to the ground, OR Alucard grabs them by the shoulders staring deeply into their eyes for a few intimate seconds before grinning widly and sinking his fangs into their neck.
Just need back grab, side smash, dash attack and aerials   :angel: