Kitty Corp Meow Mix Forums

Help & Tutorials => Help => Topic started by: KingJigglypuff on October 07, 2011, 05:29:15 PM



Title: Bone Edits Without Messing Up The Model?
Post by: KingJigglypuff on October 07, 2011, 05:29:15 PM
I have been wondering how to do this for a while.

I want to edit a model's bone translations without having to go though each of the animations and changing them. But whenever I do it by going to frame 0, the model screws up.
...
Like what Beyond did with his Scott Pilgrim vertex. How did he edit his model's bones without screwing them up?