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Super Smash Bros. Brawl Hacking => Model Imports => Topic started by: ramonM64 on October 07, 2011, 07:43:51 PM



Title: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on October 07, 2011, 07:43:51 PM
(http://i.imgur.com/QwJyY.png)
[ Cleaning Post.. ]

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Title: Re: Fonon Project
Post by: Ikuto on October 07, 2011, 07:49:00 PM
Welcome to the forums and hey look at that another psaer :) any way Good luck!


Title: Re: Fonon Project
Post by: ramonM64 on October 07, 2011, 09:05:30 PM
thanks for the luck. i realized this might be alot to tackle over so i joined and read alot of guides for a lil help. so far its FUN using 3DS MAX 8 to edit the models. i want to finish before the trial period for the program ends. after this project though ill probaly just buy it, this thing is awesome and there are PLENTY of other dudes and dudettes i wanna make. Like genis sage over ness or lucas.. its hard to just focus on ONE project but hopefully writing here will keep my focus on Luke.



Title: Re: Fonon Project
Post by: Vitinho on October 09, 2011, 07:10:07 AM
hey bro welcome ito the forums and i was seeing your PSA its epic if you need help with the animations just say the word ok  ;D?


Title: Re: Fonon Project
Post by: ramonM64 on October 09, 2011, 06:03:55 PM
that would be AWESOME duuude. i wanted to do some of em though. you already know a lil about Luke, animation wise?

by the way im probaly a lil half way pass done on the model. i spent ALL day yesterday tryin to texture some of it to see him, with red hair and what not. its kinda tricky gettin the color right WITH good effects in it, instead of a solid color. ill focus on the model for now though.

it was a good choice in choosing to go over Link. i used that one belt around his back and chest for those 2 cape things on the jacket, tilted and edited the sword sheath so its horizontally on his lower back, and used Link's hat for his long hair   lol


Title: Re: Fonon Project
Post by: Vitinho on October 09, 2011, 06:15:38 PM
yeah i know link is the best coiche i have been requesting him on the forums and yeah i know the animations(i even beated that game OBS:its awsome) and i know how to texture too so if you kinda want my help on the textures just say the word ok?so i have to start the animations now?


Title: Re: Fonon Project
Post by: ramonM64 on October 09, 2011, 06:43:18 PM
 yeaa the game was fun, i really liked the story.

wow niice. you can start whenever you want man. thanks for the help. right now im editing the model cuz i couldnt do textures too well yesterday :[. im GOOD at drawing and stuff so i was gonna draw them out and scan them since i dont find my paint program good enough.

anyway work on whichever you want first, i dont mind. when they are done though i want to look em over and see if theyre good. i want to make sure its close to Luke himself as possible. this is not a quick-get-er-done project so lets make this guy the RIGHT way.


P.S. i noticed you made alot of toon link vertexes (assuming by lookin at yer brawl vault), did the hair ever glitch out alot when you were editing the vertexes? i tryed making lloyd from GCN symphonia over toon link but the hair glitched out horribly after patching. maybe i just wasnt importing and exporting properly back then, i know how to do this alot better now.


Title: Re: Fonon Project
Post by: Vitinho on October 09, 2011, 06:54:55 PM
ok when i get some animations done i will PM you the link to donwload then(maybe i will start tomorrow)

PS:no i dont remenber any gliches but like you said now you are better so if you want try again  ;D


Title: Re: Fonon Project
Post by: saison on October 10, 2011, 12:46:05 AM
I support ya 100%. Wish I could help, but I can only be here for morale support ^-^


Title: Re: Fonon Project
Post by: Hubert Oswell on October 10, 2011, 11:48:28 AM
I think I can help with the project.

I can do:
PSA
Animations
Texturing (I can't vertex though. 3DS max 8 is too complex for my laptop, Anim8tor won't work, and I can't use Blender because of that.)

EDIT: Did you stop working on it, or are you having slight trouble with vertexing? Sorry if I sounded impatient saying this.



Title: Re: Fonon Project
Post by: ramonM64 on October 11, 2011, 07:10:38 PM
I support ya 100%. Wish I could help, but I can only be here for morale support ^-^
thanks man. its feedback like this that keep pushin me to get this done.


life's a little hectic right now so its hard to find time to work on the model. i have been workin things around on smash and using some other PSAs in brawl to learn how they made these. i learn more as i use these. anyway some friends are gonna stay over for a bit so ill be distracted till then. i want to work on the model whenever possible though and as soon as its done ill post a few pictures somewhere in the post.


To Innerscope: im gettin slight help from another poster in the thread, Vitinho. he'll mostly be doing animations for now. maybe you could help with move set coding and stuff after the model is done. also, i think us three should all do a attempt on textures and see whos turns out best to add them in.


Title: Re: Fonon Project
Post by: Vitinho on October 11, 2011, 08:22:46 PM
yeah maybe i should help with the textures too when the model is ready but until that i will be making animations  ;D


Title: Re: Fonon Project
Post by: Hubert Oswell on October 14, 2011, 06:26:58 PM
@ramonM64: What are some ideas for aerial combat?


Title: Re: Fonon Project
Post by: Christian_CAO on October 14, 2011, 11:17:50 PM
awesome ideas so far ^3'

The final smash sounds good, but I'd much rather have Luke indirectly cause the death and complete eradication of an entire underground city for a FS.  :P

It's just a little TOA humor, since Tales of the Abyss easily has the most morbid story line of the entire Tales series  ;D (remebers little boy sinking into the miasthma  :'(  * all Lukes Fault  r) *)

Good luck in this project and in your future endeavors  ;)


Title: Re: Fonon Project
Post by: ramonM64 on October 15, 2011, 06:34:29 PM
I think I can help with the project.

I can do:
PSA
Animations
Texturing (I can't vertex though. 3DS max 8 is too complex for my laptop, Anim8tor won't work, and I can't use Blender because of that.)

EDIT: Did you stop working on it, or are you having slight trouble with vertexing? Sorry if I sounded impatient saying this.


@ramonM64: What are some ideas for aerial combat?

no problem, sorry about the late reply. life was distracting me. things should go back to speed by tonight and i hope to have it done by tomorrow or at LEAST monday. about aerial, i didnt know you could have different B moves and stuff while in air so now i have alot of more ideas for the moveset. ill make a update to the 1st post about it.

awesome ideas so far ^3'

The final smash sounds good, but I'd much rather have Luke indirectly cause the death and complete eradication of an entire underground city for a FS.  :P

It's just a little TOA humor, since Tales of the Abyss easily has the most morbid story line of the entire Tales series  ;D (remebers little boy sinking into the miasthma  :'(  * all Lukes Fault  r) *)

Good luck in this project and in your future endeavors  ;)

ahh.. i see what you did there   lol     i hope to make it a balanced FS but still remain over-the-top. thanks for the support.


   in the past week i been using most of my free time to use other's PSAs and stuff and am learning ALOT of things that will help in makin this thing. its motivated me to get back to work on this. i hope to make the Model nearly a replica.


Title: Re: Fonon Project
Post by: Lillith on October 15, 2011, 06:48:05 PM
Interested :D Good luck with this!
Luke is awesome :P


Title: Re: Fonon Project
Post by: Vitinho on October 15, 2011, 07:24:59 PM
yeah i think it too in fact today i start to play(again) Tales of Abyss and man i forgot how i love this game  ;D anyway i will take a look at the new air attacks


Title: Re: Fonon Project
Post by: ramonM64 on October 18, 2011, 11:40:09 AM
i know some were expecting the model on monday but its just not quite ready yet. it is being worked on constantly so dont worry, it will get done probaly later this week. i dont want to release it in a rush.

to have it up faster though, i will publish it with the textures incomplete. i was thinking this is a good way to see which one of us can get the textures more identical to luke. ill try to combine the best textures and then publish another V over it. ( im pretty sure i can do that here)


P.S. i wanted to use the 2nd post (already used by someone ele) to make a synopsis (a kind of log) of all the little things im doing and noticing as im working on the model. is it possible for a forum admin to push posts back to give me the 2nd post for this thread?


Title: Re: Fonon Project
Post by: Vitinho on October 18, 2011, 03:31:21 PM
its ok man you dont need to rush anyway i had a question you are making luke with small or large hair?


Title: Re: Fonon Project
Post by: ramonM64 on October 18, 2011, 04:24:24 PM
actualy im planning to make EVERY costume from the titles in the game. right now its the long hair version, after its been uploaded and everything im gonna make the short hair version.. its hard to choose which one i like more but yea, i thought i should make the default first. the short hair will be easy, ill just have to redo the hair and everything else will be set.

Progress Report: successfully removed the shield from both the hand and back. gonna work on aligning the sword to go in the sword sheath, sideways and then a re-touch up on the hair, pants and belts and.. it should be ready to be textured  :kdance:


Title: Re: Fonon Project
Post by: Hubert Oswell on October 19, 2011, 02:22:26 PM
Is there anything that you want to go with Luke? (Stage, song, etc.)


Title: Re: Fonon Project
Post by: Vitinho on October 19, 2011, 03:10:25 PM
well that wouldn't be bad and now that you talked about it i have a few ideas for stages
Baticul: (http://images.wikia.com/aselia/images/c/c6/Baticul.jpg)
Daath(in front of the cathedral): (http://www.nintygamer.co.za/wp-content/uploads/2011/07/TOA_Daath-screenshot_large.jpg)
Yulia City: (http://30.media.tumblr.com/tumblr_llsbe9LvEW1qgvvtno1_500.png)
and Passage Rings: (http://topgames.terra.com.br/upload/imagens_upload/Foto12(2).jpg)

that are my stage's ideas anyway i will make some CSPs for luke you said it was ALL costumes right?


Title: Re: Fonon Project
Post by: ramonM64 on October 19, 2011, 05:28:04 PM
Is there anything that you want to go with Luke? (Stage, song, etc.)
hmm.. dont really need songs, i already found some good songs here

http://www.smashboards.com/showthread.php?t=245410

so i dont think we would need songs, i WOULD want to make him his own stage and all. i dont know ANYTHING about stage making right now and im not gonna read guides or anything right now cuz i needa focus on the character model. on that note, this whole morning i got distracted reading ways to convert .DAE and .OBJ to MLD0, if it was possible there is a site with soOOOoo many ripped models. so i got a mind overload cuz i wanted to rigg that sora high poly from KH1 but.. i NEED to finish what i started here first.


To Vitinho: some of those would be niice stages. i dont really like flat levels with nowhere to fall. i like final destination though! just not stages where you only die from the side and theres a WHOLE ground, like Mr game and watch's level..

it would be awesome fighting it out on baticul's center bridge and small bridge next to it. you could get knocked out from the two sides and jump on the bridge pole things for extra ground and if it was possible make that trolly elevator thing on the left rise and fall periodically. maybe for fun make a stage at the daath cathedral stairway. make it side ways though so you can jump and go up the stairs. make it a "battle damaged" stage and and the bottom of the staircase its broken and you fall. so it will be like a king of the hill stage fight over the control of the cathedral's front door    lol

the passage rings or yulia city areas could be a circle final destination-like stage with at LEAST two go-throughable platforms somewhere on them.. it will give depth to fight on.

the character select picture i want to use is the one in the 1st post, i like it alot. and the battle portraits for the long hair and short hair versions are gonna be the in-game from the actual games, too bad they wont animate as you attack or are attacked. im PLANNING to make every costume but i probaly wont right away. after at least the 2 defaults are done ill have to focus on the moveset. its alot to tackle on my own  lol

by the way since i dont think its possible to get the 2nd post back im gonna do a "progress report" section in the 1st post for those that want to know exactly what part im workin on. also, how do i do that one "show spoilers" button so i dont make the first post too huuUUUge cuz of it?

EDIT: nevermind, i found it. [its not that huge lol]


Title: Re: Fonon Project
Post by: Vitinho on October 20, 2011, 08:45:28 AM
ok then anyway if you need a video of the costume(i dont think you need it but i will post anyway) here it is http://www.youtube.com/watch?v=xgZX-St_M44

and for the poses(i will give two options) i was thinking like:
this for long hair:
(http://ui31.gamespot.com/2014/luke1721541spql_2.jpg)
(http://t2.gstatic.com/images?q=tbn:ANd9GcSR-0cR8i008ehNobPw_5jxx3L1IHYtaNv7FlOnmhDwnet344Rck7JPm1uB)

this for small hair:
(http://images.wikia.com/aselia/images/f/fc/Luke_Lost_Fon_Drive.jpg)
(http://images.wikia.com/aselia/images/d/d9/02.png)

so wich one do you think its better?


Title: Re: Fonon Project
Post by: ramonM64 on October 20, 2011, 01:13:08 PM
actually wow niice       i didnt have anything for alternative costumes, i was gonna google reference pictures somewhen but not anymore.. its all in one place with that video!

i like the 1st pose for the long hair version and the 2nd pose for the short hair version. i liked the shading in the 1st long hair post though, i think you edited it? its NOT bad, it actualy has a niice watercolorly look (maybe you could texture that on the model for a extra costume). the only thing is luke looks more realistic than that so id perfer a shading like from the abyss game for the default costume. also, i think it may be possible to use peach's final smash anime banner thing from her final smash for Luke's special. we might be able to use his cut-in from the abyss game :af:
we'll just have to find a way to make it cut across instead on the sides, for a split second.


Title: Re: Fonon Project
Post by: xxmasal22xx on October 20, 2011, 05:08:56 PM
Seeing as how i requested this, may i please be the texturer/cps maker?  Also, send me some screenshots of progress through pm please. Thanx dude, and ill do recolors too


Title: Re: Fonon Project
Post by: ramonM64 on October 21, 2011, 01:40:40 AM
just to make it clear, im not making this from any request. i was planning on makin this after gamecube Lloyd but decided to go with this guy first since i was having problems patching vertexes with young link. probaly cuz i didnt know how to properly patch back then.
(not tryin to sound like a [censored], just wanted to clear that up)

anyway uh, i thought maybe a few texture volunteers could take a shot at the model when its up. i only textured the pants and hair, i stopped to focus on vertexing. the hair color is off but yawwwp.. before anything gets finalized, like textures, i have to do a quality check. v0.02 will have the textures, of course credit will be thrown where its due.

P.S. im surprised that word up there is censored u_O


Title: Re: Fonon Project
Post by: Vitinho on October 21, 2011, 09:01:17 AM
i wanna try to make the texture too can i please?nd the model how is it?can you give us a preview?


Title: Re: Fonon Project
Post by: Yosh1Kart on October 21, 2011, 11:07:58 AM
Welcome,


oh i hope to see this hack done,
IT'S AMAZING!

if you need a little help with textures i'd be more than happy to :)


Title: Re: Fonon Project
Post by: ramonM64 on October 21, 2011, 06:28:49 PM
the model CAN be published but im not sure if i should already. the main issues im having is removing and shrinking the two bags on his butt, one is NEARLY gone while i havent started on the other and i dont know how to tilt the sword on his back. so when hes using his bow, or something that makes him sheath his sword, the sword handle is seen verticaly on his back in-game. basicaly.. when i try to go vertex it the back-sword handle moves over the main sword handle instead of floating near his back for some reason. when i vertexed the sword it automacticaly vertexed the back sword handle which is good and saved time but yea.. i dont know what to do with it. its not a HUGE problem right now its just weird seeing it there during some of link moves. ive noticed link is too heavy.. i cant wait to start on the PSA, moveset, and animations.

anywho, you two and any others in here can get a shot, i dont mind. the thing is, its gonna have to pass my seal of approval so it has to be good. if someones X looks better than X than the 2nd X goes in, it'll be finalized with all the best of our textures. yea.. i hope you know how to make abs, cuz yer gonna need to draw out six here lol


Title: Re: Fonon Project
Post by: Vitinho on October 21, 2011, 07:45:31 PM
ok tehn anyway i love some challenges  ;D and good luck with the bags bro


Title: Re: Fonon Project
Post by: ramonM64 on October 21, 2011, 07:54:29 PM
EDIT: i thought i should show a SMALL preview.. its only the head though of the Long hair version
(http://desmond.imageshack.us/Himg829/scaled.php?server=829&filename=screenshot001tr.png&res=medium)
yea i realized the left eye is SLIGHTLY sticking out, ill fix it. the eye color isnt there by the way cuz it didnt show up while in 3DS MAX for some reason. link's eyebrows are too thick, it'll look better with eyebrows textured from the 1st post picture. also, the mouth is too narrow and too long too, needa fix it some more. i wanna give him either a smirk like from the character art in the abyss manual or from the 1st post picture.

what do ya guys think so far


Title: Re: Fonon Project
Post by: Vitinho on October 21, 2011, 08:29:24 PM
sir you just made my day with that image in other words i think its epic bro you really are a good vertexer cant wait to see the vertex complete  ;D


Title: Re: Fonon Project
Post by: ramonM64 on October 21, 2011, 09:45:29 PM
im happy you like it. its kinda hard to see it at that angle but he does have the long hair, i think the long hair needs to be a LITTLE wider. its annoying patching it though, it takes alot of em for it to stay how i edited it in 3DS MAX. also, since the hair and link's hat were on bones, it all animates. im resisting the urge to make a Mieu vertex over pikachu right now.. i pretty much made it already.. in my head. someday i guess, just a model.

i just finished making the lower section of the pants, made em "baggy" lookin. im gonna fix the face up now.


Title: Re: Fonon Project
Post by: Lillith on October 21, 2011, 10:09:29 PM
Looks awesome :D
Despite how much I freakin' LOVE Link, I might end up using this :D


Title: Re: Fonon Project
Post by: ramonM64 on October 22, 2011, 01:03:39 AM
hard choice huh. i like EVERY character. its hard to decide on going over any character for me, even king dedede. one time my lil' brothers thought i was being cheap with lucas, fox, marth and many others so they made me pick dedede for one on one and stuff. still kicked their asses. lol

i aim to make luke a average weight guy and average strength. to give him a edge though he will be able to do alot of chain combos. hopefully its possible to make it so that B arte moves activate with less delay IF they were done after a 3 stage A combo. so it'll be like playin tales  ;)

also to try making it possible to chain another arte if you press the B and stick direction at the right time after the 1st arte, like marth's F/B move. and then FOF powered artes.. theyll mostly be for eye candy cuz they wont be much stronger, i want to keep it balanced. if i cant make a temporary triggerable floor thing ill just have to make it that he gets 1 FOF powered arte for everytime you successfully do the full "FOF taunt". he'll generate and absorb a FOF circle in the animation.


Title: Re: Fonon Project
Post by: Lillith on October 22, 2011, 01:36:24 AM
I hope you sneak Light Spear Cannon in his moveset somewhere :P
Besides that, how long do you think this'll take to finish? No intention to rush you, but...


Title: Re: Fonon Project
Post by: ramonM64 on October 22, 2011, 02:00:27 AM
i hope i do too. that was the arcane arte i always chained the mystic arte with and just a sweEEEet arte overall.

to tell you the truth i get distacted incredibly easy and fall asleep on my laptop alot so i dont know. and then i try to get things too perfect. like tonight ive spent TOO much time editing this dude's mouth. smirk or blunt.. smirk or blunt.. still deciding and seeing which expression looks better. i DO want the model up before the weekend is over. WHILE the model is up ill start the moveset and also texture-ers will get their shots at texturing luke for v0.02. hopefully the moveset takes not more than a month for at least a bug testing release or something, i cant make any promises though. this IS my first PSA so i cant do time estimates.

side-note: i only textured his pants and hair cheaply just so the hair wasnt a mix of yellow and green    u_O


Title: Re: Fonon Project
Post by: Vitinho on October 22, 2011, 08:11:32 AM
i hope i do too. that was the arcane arte i always chained the mystic arte with and just a sweEEEet arte overall.[/color]
same here in fact i was playing it now man i love this game  :happy: anyway what is the next thing to do on luke?


Title: Re: Fonon Project
Post by: Ryuu Seika on October 22, 2011, 01:09:37 PM
Light Spear Canon for forward throw?


Title: Re: Fonon Project
Post by: ramonM64 on October 22, 2011, 06:24:36 PM
Light Spear Canon for forward throw?
i crave the cannon too much to make it just a grab. i wanted all artes to be B moves so they can be chained from a 3 AAA combo. using it after the combo will just make it start with less start-up lag. its a hard choice though.. cuz that would fit gooOOOod for a F-throw..

i was just thinkin how funny it would be to make link's bomb into mieu.. remember how much he use to love abusing that thing, instead of throwing it he kicks it lol i wont though cuz thats reserved for havoc strike.

all im gonna do with the model now is do lil touch ups, i aim to have it up by tomorrow. AFTER v0.01 is out and you guys texture it for v0.02, ill be working on the animations for the moveset. hopefully have some B moves done. after the moveset is release-able and out ill do a v0.03 model that touches it up to perfection and THEN ill have to work on other costumes, like the short hair version, viscount, etc. i wont bother to do recolors though, others could if they want.


Title: Re: Fonon Project
Post by: Vitinho on October 22, 2011, 06:36:30 PM
me please i want to do the recolors  ;D


Title: Re: Fonon Project
Post by: Lillith on October 22, 2011, 06:38:41 PM
LSC for Forward or Up smash?


Title: Re: Fonon Project
Post by: Vitinho on October 22, 2011, 06:44:37 PM
yeah i was thinking about that too on up smash would be good dont you think?


Title: Re: Fonon Project
Post by: Lillith on October 22, 2011, 06:46:08 PM
Well if you make LSC Up Smash, you could probably make Rending Thrust as Forward Smash.


Title: Re: Fonon Project
Post by: Vitinho on October 22, 2011, 06:48:37 PM
yeah and maybe devil's inferno on the down smash


Title: Re: Fonon Project
Post by: ramonM64 on October 22, 2011, 06:55:23 PM
me please i want to do the recolors  ;D
alright, i think youll have to share with xxmasal22xx though. in the last page he said he wanted to do recolors too.

LSC for Forward or Up smash?
the weird thing about light spear cannon is despite slightly launching the enemy up for a bit the last slash pushed them forward. i was thinkin of making it the ground UP/B. the air UP/B will be swallow fury. a twist to it since obviously in abyss he didnt do it in mid-air. itll look like a 3rd hyper jump with one knee out and will act like captain falcon's UP/B if it connects except itll be that barrage of kicks and slashes like in abyss. i want it to be able to cancel out while his knee is out too if you want by pressin B. it'll cancel out to a "mini-tempest".

EDIT: also, rending thrust is in. if your charging up for demon fist with SIDE/B and press A itll cancel out to rending thrust.

duuUuUudes.. i didnt want nearly every move to be a arte lol   mainly the B moves.


Title: Re: Fonon Project
Post by: Lillith on October 22, 2011, 06:57:38 PM
But it would make Luke sooo much more awesome :D


Title: Re: Fonon Project
Post by: ramonM64 on October 22, 2011, 07:27:04 PM
are any of you gettin all these website server errors?

But it would make Luke sooo much more awesome :D
true true.. i guess i could make a Normal moveset and a Artes Heavy moveset. im still wondering if all this stuff im planning would fit. i heard there was a file size limit before the game freezes if used    u_O


Title: Re: Fonon Project
Post by: Vitinho on October 22, 2011, 07:33:11 PM
well i am no expert in PSAs and stuff like that but i thing there actually is something like hat


Title: Re: Fonon Project
Post by: Lillith on October 22, 2011, 07:57:47 PM
are any of you gettin all these website server errors? true true.. i guess i could make a Normal moveset and a Artes Heavy moveset. im still wondering if all this stuff im planning would fit. i heard there was a file size limit before the game freezes if used    u_O
I am.

And don't worry, Link has a big filesize :P


Title: Re: Fonon Project
Post by: ramonM64 on October 22, 2011, 08:55:53 PM
niice    good to know     also noticed alot of the moves will be smooth since im using link. for example, since im putting demon fist over the gale boomerang thing it will actualy be a projectile and stuff. charge-able too. ive seen it possible to "cancel" out of a move while charging like SDOOM's kid buu PSA. so that rending thrust is in. too bad luke doesnt know any spells otherwise id put some in. i might just make a fonic arte moveset for fun.. probaly after i make a genis PSA. i already got a perfect moveset thought out. B moves are higher rank spells like spread and take time to cast while air B moves are the lower rank spells like fireball and be instant casted. i needa focus soley on luke for now..   x__X


Title: Re: Fonon Project
Post by: Lillith on October 22, 2011, 08:57:52 PM
Well, if you squeezed some of Asch's moveset in you'd be able to XD


Title: Re: Fonon Project
Post by: ramonM64 on October 22, 2011, 09:05:29 PM
duuUUuude.. i completely forgot about him. i want to make him too   x__x
if i made a seperate moveset and model and everythin for him it would be best over link again.

since luke is already over link we wont be able to do asch vs luke matches.. unless you just use the asch model over another color but i dunno.. asch should have higher artes and fonic artes to give him his own combat style.

EDIT: wow.. so i spent the whole afternoon and nite tryin to get rid of link's bag things and FINALY got rid of it. it was easier than i was makin it out to be. all i had to do was open the texture and then use the eraser over the area with the bags textures.. if only i knew about this sooner cuz i wasted hours just tryin to patch it over and over again which wasnt working, it kept warping into somethin too big and visible. this other way made it invisible.


Title: Re: Fonon Project
Post by: Lillith on October 23, 2011, 03:36:28 AM
Asch could go over Marth or Ike or somethin'.
...
Damn, now I feel like making Asch. Or maybe Guy...? *Headdesk* Why is the world soooo cruel D:


Title: Re: Fonon Project
Post by: Vitinho on October 23, 2011, 08:41:12 AM
this project is making me want to make like evey character of tales of abyss mand cant wai for luke
@ramon64:is he going to e complete today like you said yesterday?


Title: Re: Fonon Project
Post by: ramonM64 on October 23, 2011, 09:00:43 PM
Asch could go over Marth or Ike or somethin'.
...
Damn, now I feel like making Asch. Or maybe Guy...? *Headdesk* Why is the world soooo cruel D:

is it possible to make another moveset and model with link and then port it over to ANYBODY or only some peoples?

and yea.. in abyss every character was awesome.. tokunaga over DK would be awesome  lol


i just got home to test somethings out and i dont think its ready yet. i didnt want to have to say that but yea.. i didnt get to test the model yesterday (been hacking a few friend's wiis and accidentaly left my disc in one of their wiis, got it back today though) when i supposenly removed the bags. in brawlbox their gone but in brawl theyre still there.    x__x    i seen some link's made here [ http://forums.kc-mm.com/index.php?topic=4592.0 ] that removed them flawlessly. they give a link to here http://forums.kc-mm.com/index.php?topic=3329.0 explaining how some textures have transparency to be possible. the only other thing that needs to be fixed before release is the jacket cape things. the back section i made of one is overlapping the top of it.

right now im too exhausted to fix those.. i have to work in construction and some landscaping durin the weekends. seriously, by lookin at me you wouldnt expect me lovin games and comps this much. anyway i was hoping one of you guys could figure out that transparency bussiness to fix the bags while i prepare to fix the jacket cape things but first.. i wanna lay on the floor for a bit. if we figure out that transparency stuff we could have it up by tonight or early tomorrow morning.


Title: Re: Fonon Project
Post by: Lillith on October 23, 2011, 10:07:27 PM
is it possible to make another moveset and model with link and then port it over to ANYBODY or only some peoples?

Pretty sure it can only go over a few.


Title: Re: Fonon Project
Post by: ramonM64 on October 24, 2011, 03:24:20 AM
argg.. with that new DAE to MLD0 importer for brawlbox im thinkin of rigging and gettin a luke model now. EXCEPT right now its impossible for me cuz of the file size for .Net framework 4. which is needed for the new brawlbox. ill delete a bunch of unneeded stuff someday.

oh well, i think its best to release what i got tomorrow in the afternoon, even with that one bag showing up, for now and then ill start on the moveset while people texture. since i could just rig link's bones to a DAE of luke from the PS2 model someday i think thats best. that way the moveset and animations will be done. i mean.. i think the vertex i did is alright but i dunno.. the thought of using the EXACT model from abyss is interesting..


Title: Re: Fonon Project
Post by: Lillith on October 24, 2011, 03:33:16 AM
I think you should finish up the Luke vertex you're making for those that would want to use that one instead :P


Title: Re: Fonon Project
Post by: ramonM64 on October 24, 2011, 03:45:31 AM
i guess your right. its just the thought of model imports making vertexes obsolete makes this feel pointless. link's stance looks weird for luke so i guess after textures and some animations ill probaly have a different outlook on this after it looks more like luke.

i just noticed its almost 3 AM. im so freakin hungry but i have to do that jacket fix first. i been just readin stuff, like the DAE to MLD0 thread in programming, on the net this whole night.. damn distractions

by the way, which version of luke do ya like better. long hair or da short hair one.


Title: Re: Fonon Project
Post by: Lillith on October 24, 2011, 03:50:21 AM
Long hair for me :P


Title: Re: Fonon Project
Post by: ramonM64 on October 24, 2011, 03:56:59 AM
i like em both too much to decide x__x

i think the animation's on da hat thing are gonna need tweaking somewhen cuz the long hair sometimes go in his back when i was playin. my brother was using a tabuu model and PSA over ganon and wow.. that thing was overpowered. there was a unblockable huge freakin laser that didnt have a lag start up and could be spammed. the FS was a instant death and almost every move had big hitboxes. i disgraced the luke vertex by losing.. even if it was a unfair fight.


Title: Re: Fonon Project
Post by: Lillith on October 24, 2011, 04:04:50 AM
Well. That kinda sucks...

And i've decided to make Asch. So. Yay XD


Title: Re: Fonon Project
Post by: ramonM64 on October 24, 2011, 04:12:31 AM
im glad it at least animates instead of being all stubborn and stiff.

duuUUuUde niice. you thinking of making a PSA and vertex? maybe i could help make it. who is it going over.


Title: Re: Fonon Project
Post by: Lillith on October 24, 2011, 04:14:56 AM
Going over Ike, and PSA only.


Title: Re: Fonon Project
Post by: ramonM64 on October 24, 2011, 04:21:05 AM
oh. dam.. i guess ill have to give cloud a break when yer done. or put cloud over someone else.

hmm.. knowing ike's hair the hair would be tricky but till possible, the more edges there is the more vertex editing options there is. you think i could make the vertex for it or is it strictly PSA only?


Title: Re: Fonon Project
Post by: Lillith on October 24, 2011, 04:27:53 AM
Go ahead if you want to.
And i'm pretty sure there's an Ike port or two out there.


Title: Re: Fonon Project
Post by: ramonM64 on October 24, 2011, 04:57:19 AM
yea i think i saw one over a few others. it'll be tricky and challenging but that'll be half the fun. do you think its possible to vertex link and THEN port the model over ike?

also check it out, luke with his eyes showing

(http://desmond.imageshack.us/Himg708/scaled.php?server=708&filename=al1110240436binout.jpg&res=medium)
looks like natalia taught luke how to use the bow
(http://desmond.imageshack.us/Himg69/scaled.php?server=69&filename=al1110240430binout.jpg&res=medium)
notice i ended up choosing the "smirk" face. it was either that or a lazy look which he kinda does still have.. his eyes are barely open   u_O


Title: Re: Fonon Project
Post by: Lillith on October 24, 2011, 04:58:48 AM
I dunno, never ported or vertexed.
Looks nice so far :D


Title: Re: Fonon Project
Post by: Vitinho on October 24, 2011, 08:21:54 AM
yea i think i saw one over a few others. it'll be tricky and challenging but that'll be half the fun. do you think its possible to vertex link and THEN port the model over ike?

also check it out, luke with his eyes showing

([url]http://desmond.imageshack.us/Himg708/scaled.php?server=708&filename=al1110240436binout.jpg&res=medium[/url])
looks like natalia taught luke how to use the bow
([url]http://desmond.imageshack.us/Himg69/scaled.php?server=69&filename=al1110240430binout.jpg&res=medium[/url])
notice i ended up choosing the "smirk" face. it was either that or a lazy look which he kinda does still have.. his eyes are barely open   u_O
they are epic bro cant wait to play with then when its going to be ready?

i guess your right. its just the thought of model imports making vertexes obsolete makes this feel pointless. link's stance looks weird for luke so i guess after textures and some animations ill probaly have a different outlook on this after it looks more like luke.

i just noticed its almost 3 AM. im so freakin hungry but i have to do that jacket fix first. i been just readin stuff, like the DAE to MLD0 thread in programming, on the net this whole night.. damn distractions

by the way, which version of luke do ya like better. long hair or da short hair one.
honestly i prefer the short hari i think its better


Title: Re: Fonon Project
Post by: ramonM64 on October 24, 2011, 12:42:54 PM
im widening the long hair and fixing a jacket cape glitch i noticed in-game. itll be ready sometime today,  you ready to texture it? its gonna need alot of texturing. how do you texture by the way, i heard there was a way to non-warp textures using UV points or somethin like that.


Title: Re: Fonon Project
Post by: Vitinho on October 24, 2011, 01:09:08 PM
im widening the long hair and fixing a jacket cape glitch i noticed in-game. itll be ready sometime today,  you ready to texture it? its gonna need alot of texturing. how do you texture by the way, i heard there was a way to non-warp textures using UV points or somethin like that.
itll be ready sometime today
itll be ready sometime today
man cant wait to get my hands in that and start to texture it  ;D


Title: Re: Fonon Project
Post by: ramonM64 on October 24, 2011, 01:41:40 PM
while you and others are texturing ill start on animations and the moveset. a long time ago i did texture the pants black but they turned out too dark. i know better techniques now to give it better shades instead of lookn' pitch black but wont texture it yet, remember we are gonna try combining the best of the best textures made for him for v0.02.

im gonna tell ya now though, the jacket cape straps are tricky to texture. its techincaly link's belt overlayed over itself so its not invisible when lookin at it from behind. before i publish it ill update the OP with texturing guide lines of what ill be lookin for i textures.

EDIT: im very.. VERY hungry right now so im gonna make somethin to eat. after that ill do some last minute things before its up.


Title: Re: Fonon Project
Post by: Hubert Oswell on October 24, 2011, 01:46:58 PM
Is the time limit for the texturing job a day or a few hours (I have schoolwork)


Title: Re: Fonon Project
Post by: ramonM64 on October 24, 2011, 01:50:48 PM
i havent thought of a time limit actualy, for sure a couple of days so you can take yer time man. ill pass on fixing that ONE bag that is stickin out for now.. ignore the textures and what not for that section.

EDIT: FINALY.. i kept patching tryin over and over again to fix that one big spike of hair in the front and its how i want it now. also the jacket straps are done.. its time to update the OP and publish this dude.

Update: its up, its pending at the moment but should be up soon


Title: Re: Fonon Project
Post by: Vitinho on October 24, 2011, 04:32:18 PM
hey i had one idea why dont we try to put something like the overlimit in the taunt that its not being used and in the game when you use it your attacks will be a little stronger and when you use the final smash it can be the lost fon drive


Title: Re: Fonon Project
Post by: Hubert Oswell on October 24, 2011, 06:00:33 PM
That reminds me... Did you know you can have two final smashes as well? (One in air. One on ground)


Title: Re: Fonon Project
Post by: Vitinho on October 24, 2011, 06:09:34 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23396
just one thing to say
This...is...TEXTURE TIME!


Title: Re: Fonon Project
Post by: ramonM64 on October 24, 2011, 08:17:39 PM
hey i had one idea why dont we try to put something like the overlimit in the taunt that its not being used and in the game when you use it your attacks will be a little stronger and when you use the final smash it can be the lost fon drive
That reminds me... Did you know you can have two final smashes as well? (One in air. One on ground)
what i was thinkin we could do was his AIR/FS would make him go in overlimit. in overlimit he becomes staggerless, slight DMG increase, lasts for 7-10 seconds. cons, he still takes DMG and takes slightly more DMG while in overlimit. another bonus is he can use lost fon drive while in overlimit. itll be like samus's arm cannon blast thing except does that whole slashing first. it wont be that strong but have a decent pushback. i want to make sure it has a good balance. oh and then GROUND/FS would be of course radiant howl. just like in the game if your enemies are in radius of the fonon blast wavy (hyporesidence i think they called it) stuff you they would stagger and be pushed towards luke during the whole mystic arte. this one will give good DMG but just "grounds" the other players. so, using radiant howl is better when enemies have low DMG so you can DMG em and if they have high DMG use overlimit for that staggerless effect and lost fon drive and what not to FINISH em off!

so how is texturing comming along for you guys

by the way.. i might end up rigging luke's PS2 model at some point. i have the necessary files now.


Title: Re: Fonon Project
Post by: Lillith on October 24, 2011, 10:01:49 PM
Saw the vertex and so far I can definitely say magnificent :D


Title: Re: Fonon Project
Post by: darkknight315 on October 25, 2011, 06:34:07 PM
YAY. I have been waiting for a luke hack. Now i can vs. Luke vs Asch!


Title: Re: Fonon Project
Post by: ramonM64 on October 25, 2011, 07:55:54 PM
im glad yer all liking it. im hoping it grows on me after the textures are done.

i guess its time to start on the moveset animations.. im gonna be reading ALOT of guides and watchin ALOT of videos tonight for all the PSA coding and what not.. i got an idea of how it works and all but im too lazy to start working right now so yawp. i want fang blade's animation done first of course.


Title: Re: Fonon Project
Post by: Lillith on October 25, 2011, 10:33:33 PM
Here's the Arte Exhibition for Luke, it'll help (I think XD)
http://www.youtube.com/watch?v=oEs55glUHU8


Title: Re: Fonon Project
Post by: ramonM64 on October 25, 2011, 11:40:00 PM
uhh.. i had that video in the OP of this thread in case you didnt know     u_O

damn.. i noticed the crab's vicious claws are slightly covering luke when he does fang blade. i got a good memory with movement but yea thanks, seeing it now and then helps.


Title: Re: Fonon Project
Post by: Lillith on October 26, 2011, 12:10:25 AM
...Oh, I forgot about that, haha XD
Well, since I have TotA I could record some of the artes more clearly.


Title: Re: Fonon Project
Post by: ramonM64 on October 26, 2011, 11:35:52 AM
i thought you were screwin with me   lol

i still got abyss too ( in fact i got 2 of them, i dont remember why..  u_O ) but got no way of playin them anymore. my new PS3 cant play PS2 games and.. my cousin borrowed my PS2 a looOooOng time ago and i think he sold it by now.

anyway, good. if you do, try recording every Arte and all the FOF artes too.


Title: Re: Fonon Project
Post by: Vitinho on October 26, 2011, 12:57:02 PM
...Oh, I forgot about that, haha XD
Well, since I have TotA I could record some of the artes more clearly.
me too anyway i am doing the CSPs right now and did some icons here take a look and choos the one you think its better
(http://i.imgur.com/l9dsW.png)(http://i.imgur.com/Z8SD3.png)(http://i.imgur.com/WiE2W.png)(http://i.imgur.com/JolZa.png)
(http://i.imgur.com/3ihCh.png)(http://i.imgur.com/OSzp4.png)(http://i.imgur.com/RHtSS.png)(http://i.imgur.com/wkstZ.png)
(http://i.imgur.com/FsM4Q.png)(http://i.imgur.com/aJJEJ.png)(http://i.imgur.com/o2NUm.png)(http://i.imgur.com/fl7zv.png)
(http://i.imgur.com/DSvwZ.png)(http://i.imgur.com/tBFKk.png)(http://i.imgur.com/w0yXg.png)(http://i.imgur.com/lNrE8.png)

so wahat do you guys think of them?


Title: Re: Fonon Project
Post by: Lillith on October 26, 2011, 01:51:20 PM
Righto, i'll be able to do everything but Lost Fon Drive.


Title: Re: Fonon Project
Post by: Vitinho on October 26, 2011, 01:55:23 PM
oh well i can try to help if you want anyway wich of the CSSs(Icons) did you think its better?


Title: Re: Fonon Project
Post by: Lillith on October 26, 2011, 03:34:04 PM
A tie between second and third row :P

Also, Luke artes. Have no real time so this is all I got for now.
http://www.youtube.com/watch?v=NR7Q2bBnBRY


Title: Re: Fonon Project
Post by: Vitinho on October 26, 2011, 04:00:17 PM
seeing this does bring back memories  :'(...espcially the most annoying part when you sunck akzeriuth and that boy keeps asking for help anyway so what to do next?
EDIT:i brought new everybody...because This...is....CSP TIME!!!
CSPs:
(http://i.imgur.com/em9K9.png)(http://i.imgur.com/SVFT5.png)
and also i am doing some more CSSs


Title: Re: Fonon Project - Model Import of XXXX
Post by: ramonM64 on October 26, 2011, 05:03:48 PM
me too anyway i am doing the CSPs right now and did some icons here take a look and choos the one you think its better
([url]http://i.imgur.com/l9dsW.png[/url])([url]http://i.imgur.com/Z8SD3.png[/url])([url]http://i.imgur.com/WiE2W.png[/url])-->([url]http://i.imgur.com/JolZa.png[/url])<--
([url]http://i.imgur.com/3ihCh.png[/url])([url]http://i.imgur.com/OSzp4.png[/url])([url]http://i.imgur.com/RHtSS.png[/url])([url]http://i.imgur.com/wkstZ.png[/url])
([url]http://i.imgur.com/FsM4Q.png[/url])([url]http://i.imgur.com/aJJEJ.png[/url])([url]http://i.imgur.com/o2NUm.png[/url])([url]http://i.imgur.com/fl7zv.png[/url])
([url]http://i.imgur.com/DSvwZ.png[/url])([url]http://i.imgur.com/tBFKk.png[/url])([url]http://i.imgur.com/w0yXg.png[/url])([url]http://i.imgur.com/lNrE8.png[/url])

so wahat do you guys think of them?

the one i marked is my favorite cuz of the simplicity, the one next to its left is good too but the color seems too light and the size of his head seams warped. by the way are you workin on the textures? i havent heard from anyone who gots some done. ill have to start on this later probaly  
EDIT: those character select portraits are PERFECT, you even got the short hair version done for the furture.

as for what to do now.. i was gonna start on fang blade but.. for now ill be distracted on makin this other vertex of a non-tales character.. i KNOW i shouldnt as im not done with this project but.. i cant resist.. its fun to vertex     x__x


P.S. wow Lillith, niice video there. there is nothing covering or blockin view from any of the artes in it. definitely will help.


Title: Re: Fonon Project
Post by: Vitinho on October 26, 2011, 06:32:45 PM
thanks and i will try to fix the icon for the short hair for you to sees what do you think about it and yes i am working on the textures ;D


Title: Re: Fonon Project
Post by: ramonM64 on October 27, 2011, 03:04:47 AM
the character select portraits look good man     the edges are CLEAN    

aright good to hear    by the way do you know exactly how to use texture transparency to make somethin invisible? what i thought was you first export the texture as .tga and then open it with GIMP (or some other paint or doodle program) with a transparent background and just use the eraser to erase whatever you dont want. and apparently only certain textures are transparent.


Title: Re: Fonon Project
Post by: Vitinho on October 27, 2011, 12:05:51 PM
hey i will be giving a preview of the texture later but now i made some new CSSs i used the new image of the ASF1nk check it out:
(http://i.imgur.com/q1n7V.png)(http://i.imgur.com/9jGj3.png)(http://i.imgur.com/TglzG.png)(http://i.imgur.com/555WN.png)
(http://i.imgur.com/DFalI.png)(http://i.imgur.com/95NcT.png)(http://i.imgur.com/K0yEU.png)(http://i.imgur.com/BNPwh.png)

so what do you think about it?


Title: Re: Fonon Project
Post by: ramonM64 on October 27, 2011, 02:32:57 PM
looks good, the first set needs a SLIGHT touch up to the edges. since you can kinda see the white jaggys on the edges. i like the last 1 from the top and bottom row. what character select screen is that, never seen em shaped like that   u_O

on a side-note: i figured out how to make somethin invisible with texture transparency.. this time the right away.

EDIT: i can already see what i can do for a revamp version of luke, im learning new techniques. the revamp might require you to redo parts of the textures from scratch, since im using different peices for different things. just a heads-up


Title: Re: Fonon Project
Post by: Vitinho on October 27, 2011, 04:06:16 PM
ok anyway i will then fix the icons i think i may be giving a previwe of my texture soon and for the character screen you where asking i finded it here http://forums.kc-mm.com/index.php?topic=6201.1305 man i am glad to be in this project i also have requested a luke vertex a long time ago and now i am working on him  ;D

EDIT:hey bro here is the icons i think i could fix it  ;D
(http://i.imgur.com/sWYhG.png)(http://i.imgur.com/uTnZL.png)

and now here it goess i wil show now the PREVIEW
(http://i.imgur.com/gnuvG.png)
(http://i.imgur.com/rNVYl.png)
(http://i.imgur.com/vTZxe.png)

so what do you think about it?(if you didnt liked just say)


Title: Re: Fonon Project
Post by: Hubert Oswell on October 27, 2011, 05:42:54 PM
Here's my texture:

http://www.mediafire.com/?m61tip47044c24g

(I don't have webcam and my wii won't accept my sd card, so I can't take pictures)


Title: Re: Fonon Project
Post by: ramonM64 on October 27, 2011, 06:53:50 PM
alright niice. glad to see some people workin on the textures. im gonna do a review on what i think of each one of em so far..

Vitinho Review:
i think the jackets texture is pretty smooth and blended good. there are some sections where there is too much grey-black though. the color of the sides jacket cape straps seem a lil off, theyre suppose to be a gold red-orange. the glove color seems off too, its suppose to be a light brown, you made it into a yellow-e green mixed with a PINCH of brown somewhere. the color of the shoes seems a lil too saturated. niice, you remember about that black.. ghoul thing on the back of the jacket. you needa give him ABS.

Innerscope Review:
the colors on this one look too solid. i dont see much shading. the skin's arent the same tone. the abs look like charcoal smudged on his belly to look like he has abs. it seems a lil rushed. some similar issues with Vit's

Problems with both:
there are some areas with too much of solid colors. the shoes are over-saturated. you both seem to have forgotten that under the cape jacket thing its not white, its a kind of black. you both have some "mirrored" textures, like in both of yours you had some texture smudge over the belt and Innerscope the pant pocket things mirrored on the back. you both need to use the UV point edit tool to help with this, im not exactly sure how it use it right now but was readin about it here->
http://forums.kc-mm.com/index.php?topic=35098.0
this way things wont smuge over a different body part

anyway i appreciate you guys workin on the textures, they just need a ALOT more work to be in release form. im doing this other vertex and after its done ill take a crack at the textures too. after all that i needa start on the important part.. the moveset AND after that.. ill revamp this vertex's look and also make other versions of him, like the short hair version.


Title: Re: Fonon Project
Post by: Vitinho on October 27, 2011, 07:44:45 PM
oh well i guess i couldnt get it done perfectly in the first try i will try to fix somethings then  ;D


Title: Re: Fonon Project
Post by: Hubert Oswell on October 27, 2011, 07:49:16 PM
I'll restart my texture once the vertex is complete


Title: Re: Fonon Project
Post by: ramonM64 on October 27, 2011, 07:57:45 PM
i know you guys will improve.

i shoulda been more clear. when i said "this other vertex" i wasnt referring to Luke. im not startin the revamp vertex till at least the moveset is release-able.

the other vertex is someone i was itching to make for awhile.. its a itch too much to bare so i started on it.


Title: Re: Fonon Project
Post by: Vitinho on October 27, 2011, 08:00:20 PM
so the way that i cant kept my curiosity who is this  r)


Title: Re: Fonon Project
Post by: ramonM64 on October 27, 2011, 08:25:55 PM
i dunno man..   lol   youll have to wait and see. his impact will be greater that way.   :)

did ya know? someone is importing a Lloyd GCN model in the "mode imports" board. it doesnt exactly look like the GCN version but.. still good. it looks too tall and the boots seem "off" too. he said he could fix the boots with a model edit though.


Title: Re: Fonon Project
Post by: Lillith on October 27, 2011, 10:28:35 PM
Nicely done Vitinho :P
Textures look good so far.


Title: Re: Fonon Project
Post by: Vitinho on October 28, 2011, 02:35:43 PM
thanks Lillith i think i am trying to fix the texture tomorrow or something like that you guys want some think like the name or another type of icons or more CSPs?if so just let me know about it  ;D


Title: Re: Fonon Project
Post by: ramonM64 on October 29, 2011, 08:07:18 PM
i thought those portraits were good man. for now keep those and then make more of the new costumes when i get them done. wont be until i finish this vertex and some of the luke's moveset though. this vertex is lookin good.. the challenge will be the hair but im up for it.

by the way, what program are you using to edit the textures? i used to have Paint.net but GIMP seems to have more features and i understand it better. also, do ya know how to edit UV points? this is ESSENTIAL to get textures in the proper areas.


Title: Re: Fonon Project
Post by: Vitinho on October 30, 2011, 08:07:52 AM
i use GIMP too and sorry i dont know how to edit UV poits but i can TRY to find out how


Title: Re: Fonon Project
Post by: Hubert Oswell on October 30, 2011, 09:23:24 AM
I can't edit UV points. It requires 3ds max 8, which I'm not going to spend $3000 on just to hack Smash bros


Title: Re: Fonon Project
Post by: Vitinho on October 30, 2011, 10:42:18 AM
i think exactly the same thing


Title: Re: Fonon Project
Post by: ramonM64 on October 31, 2011, 03:36:08 AM
I can't edit UV points. It requires 3ds max 8, which I'm not going to spend $3000 on just to hack Smash bros
i think exactly the same thing
even if thats a exaggeration, i understand

i think theres a guide about UVs on this site but its pretty vague and not clear enough. i can get it to work, its just annoyin cuz the way id have to do it wont let me see changes in real-time BEFORE patching.. i bet there could be a way to edit UVs with blender but havent seen a guide.

duuude.. at this point i seriously think we are better off model importing.. ill see what i can do


Title: Re: Fonon Project
Post by: Puraidou on October 31, 2011, 03:52:09 AM
I can't edit UV points. It requires 3ds max 8, which I'm not going to spend $3000 on just to hack Smash bros
i think exactly the same thing
I would say something but that would be encouraging piracy.. >.>
Lol hint hint xD


Title: Re: Fonon Project
Post by: Vitinho on October 31, 2011, 08:23:52 AM
anyway ramon what is there to do yet?


Title: Re: Fonon Project
Post by: ramonM64 on November 01, 2011, 12:29:01 PM
actualy i dont know.. dont know if i should stop tryin to find the Luke model and focus on the actual moveset. dont know if i should stop doing this other Vertex since model importin is possible. i dont know if i know if i should know..?

just a lil confused.. the decisions seem all too simple but impossible to decide on


Title: Re: Fonon Project
Post by: Vitinho on November 01, 2011, 01:15:19 PM
well just a opnion you already have the vertex of luke you shoulddo his moveset and after that you try to find the luke model if you want or do the other vertex or i dont know i am a little confused too


Title: Re: Fonon Project
Post by: Hubert Oswell on November 01, 2011, 05:08:43 PM
@ramonM64: I think we should focus on the vertex for now.

Also, before I start PSA for this, what attacks did you finish?

@Vitinho: You're a better texturer than I am, so I won't work on the costumes.

Also, what animations did you complete?


Title: Re: Fonon Project
Post by: Vitinho on November 01, 2011, 05:10:21 PM
ok then i will do the the costumes(they are going to be difficult),recolors and things like that


Title: Re: Fonon Project
Post by: ramonM64 on November 02, 2011, 02:29:26 AM
you two are right.. its probaly best to focus on what we have now.. my motivation to get this done though is mostly gone. ive literally been doin nothing, gettin too distracted. i will try starting on the Fang Blade animation tomorrow morning. i wanted to try to PSA most of it while i reach out for help on things i dont understand. Lillith is one other good PSAer that ive seen and talked to around here, how much do you guys know and how long have you guys been PSAing?


by the way, our chances at gettin the model for importing went up a bit, gettin help from a guy with this. itll feel less pointless makin this PSA if i had the PS2 model.


Title: Re: Fonon Project
Post by: Lillith on November 02, 2011, 03:09:45 AM
I don't understand PSAing all that much still, and the first PSA in my vault is my first attempt at it...
...
(Yes that was a poor attempt at advertising my stuff XD) ...Moving on...

Well, if the actual Luke model will make this easier, go for it.
Good luck~


Title: Re: Fonon Project
Post by: Hubert Oswell on November 02, 2011, 06:16:31 AM
I have a few months of experience with PSA. So far, there is only one thing I don't understand, and that has to do with the Change Action code.

EDIT: I'm going to start PSA and animations now. For now, I'll do swallow fury.


Title: Re: Fonon Project
Post by: ramonM64 on November 08, 2011, 02:38:57 AM
sorry 'bout the late reply.. life is gettin in the way

I don't understand PSAing all that much still, and the first PSA in my vault is my first attempt at it...
...
(Yes that was a poor attempt at advertising my stuff XD) ...Moving on...

Well, if the actual Luke model will make this easier, go for it.
Good luck~
niice. actually if anything the model will make this harder. ya know.. going through the trouble of getting it and stuff. the dude that is helpn hex it out of Abyss's PS2 files is giving me excuses at the moment.. so im not entirely sure now. im gonna try ask around for other hexers out there that could help. Mainly though.. gettin the PS2 model will make this feel less pointless.. im not entirely satisfied with the vertex.

I have a few months of experience with PSA. So far, there is only one thing I don&#039;t understand, and that has to do with the Change Action code.

EDIT: I'm going to start PSA and animations now. For now, I'll do swallow fury.
kool. in the end ill have to do a quality check when we can get the PS2 model.


i DID want to rig this other dude meanwhile.. ill hold off sayin his name for now, he isnt Tales related though.


Title: Re: Fonon Project
Post by: Lillith on November 08, 2011, 02:40:20 AM
The vertex is fiine, well, you know, more then fine.
Nice to see this ain't completely dead though~


Title: Re: Fonon Project
Post by: Hubert Oswell on November 08, 2011, 08:22:57 AM
I'm lost here. I'm not sure what to start on =/

@ramonM64 and Vilhinto: I need to know everything that you guys done with psa and animations before I start, in order to prevent duplicates


Title: Re: Fonon Project
Post by: ramonM64 on November 09, 2011, 01:29:31 AM
The vertex is fiine, well, you know, more then fine.
Nice to see this ain't completely dead though~
yawp.. its probaly barely alive, maybe with 1 HP..    a model rip could definitely heal it over 110 HP for sure

I'm lost here. I'm not sure what to start on =/

@ramonM64 and Vilhinto: I need to know everything that you guys done with psa and animations before I start, in order to prevent duplicates
literally nothing has been done with the PSA     Vilhinto did do a wait animation and run animation a looOOoOog time ago, which is in the brawl vault link     could use improvement

 i dunno.. i find it pointless animating with a model that might become a model import.. hopefully someday. if that animation porter thing in the updated BrawBox though causes nearly no stretching or retardedness to the bone structure and animations then it would be alright i guess

on a side-note: this model importing is pretty easy to understand.. it just takes patience to weigh it all well. i can see now why others cut corners by not doing the fingers properly


Title: Re: Fonon Project
Post by: Hubert Oswell on November 11, 2011, 12:39:58 PM
Do you think it's OK if I have both Demon Fang and Demon Fist over Luke? (Not sure if Demon fang exists. I haven't played ToA yet)

Although they're not ready for public yet, I have been making animations. Here's what I got so far:

Wait1
WaitItem
Attack11
Attack12
AtttackHi3
AttackS3S
First part of Fang Blade
Demon Fist

All were done yesterday, so some look choppy.

PSA work:
None as of now

@ramonM64: If you want to see the animations, let me know and I'll send you a PM


Title: Re: Fonon Project
Post by: Lillith on November 11, 2011, 05:15:59 PM
Only Guy has Demon Fang in TotA, Luke doesn't.


Title: Re: Fonon Project
Post by: Vitinho on November 11, 2011, 05:39:06 PM
Yeah here is a link with luke's artes:
http://aselia.wikia.com/wiki/TotA_-_Luke_fon_Fabre:_Artes


Title: Re: Fonon Project
Post by: ramonM64 on November 11, 2011, 08:07:49 PM
yawp.. Luke doesnt got demon fang. demon fang is alot like demon fist so i think its best to keep the one he has in-game instead of em both. and wow.. you have been real busy huh, id want to see the animations on the Luke model import im gonna be workin on soon. i talked with this other dude that could get the Tales of Vs model of Luke from the PSP game. its not high-poly or as clean as the PS2 model but.. its all we got for now.


if only there was a concrete way to get the models from this game..
http://www.youtube.com/watch?v=N9KE_NnQIRw

theyre pretty high quality for a PSP game.. theres alot of Tales characters id want from that game.


anyway id thought i show what i been working on, try to guess who it is before clickin. its from a Final Fantasy game, my only clue..

(http://img832.imageshack.us/img832/1811/screenshot033r.png)
(http://desmond.imageshack.us/Himg196/scaled.php?server=196&filename=screenshot035d.png&res=medium)
hes all weighed down to the bones and everything. just need to go and weigh some vertexes i didnt weigh to the proper bone. (like the sword's red ribbon thing, as you can see)


Title: Re: Fonon Project - Model Import of ?
Post by: Hubert Oswell on November 12, 2011, 07:24:10 AM
I sent you a PM that contains the motionetc. Were you able to save it?


Title: Re: Fonon Project - Model Import of ?
Post by: ramonM64 on November 13, 2011, 08:46:15 PM
yea i got it. some of em do need work but its a good start.

alright so my other model import, shown above, was pretty much done after fixing the shader last night. just needs some weighting fixing near the chest. some animations make it look like it goes in if you look close enough. ill fix it somewhen so i can share him, right now im too lazy..   

anyway i was tryin to think and decide on which character to do next.. theres too much.. so i thought id get some input from you guys..

(http://desmond.imageshack.us/Himg266/scaled.php?server=266&filename=screenshot037a.png&res=medium)

here we got luke. its his model from tales of VS, a psp game. too bad they didnt put as much quality in that game like the game from the video i posted a bit ago.. all he needs is some resizing for the skeleton and obvious vertex editing. especialy near the knees. he also needs a sword, i think ill just import the one from my old vertex with some editing. overall alot of work needs to be done to make it look cleaner. i think its the best model we can get for now.

(http://desmond.imageshack.us/Himg833/scaled.php?server=833&filename=screenshot036zt.png&res=medium)
 
and heres genis. this one i was workin on last night and just now added in the kendama+string+ball. if my theory works itll be able to animate on its own like how genis uses it, even if its just a short time he uses it ( i think it only pops up in the S/SMASH). hes over lucas.

i really wanna rig Genis but maybe it might be best for luke first for the project..


Title: Re: Fonon Project - Model Import of ?
Post by: Lillith on November 13, 2011, 08:46:17 PM
Looks nice, and yeah, Luke right now looks a bit... Odd...


Title: Re: Fonon Project - Model Import of ?
Post by: Vitinho on November 13, 2011, 08:48:40 PM
yeah it definetly do but the model is awsome both of then and, in the future will you get one for the short hair luke?oh and count me in for the recolors  ;D


Title: Re: Fonon Project - Model Import of ?
Post by: ramonM64 on November 13, 2011, 09:11:09 PM
Looks nice, and yeah, Luke right now looks a bit... Odd...
yawp very odd..  he looks all apathetic and lazy and disfigured..    which ironically is like his personality

yeah it definetly do but the model is awsome both of then and, in the future will you get one for the short hair luke?oh and count me in for the recolors  ;D
actualy yea we could, i have it here except its not T-stanced so i cant rig it. i wanted the first one to be his default costume. except im not the one getting the actual model meshes [if yer readin this i will credit you], im just cleaning them up. and wow.. as im typing this i feel retarded.. who cares if short hair luke is not T-stanced since all i need is his head.

*cracks every known knuckle in his body* ALRIGHT, right now im gonna start to clean this guy up. this is my favorite part. by the way Lillith, i could get Asch for yer PSA if you want. the full list of tales peoples we could get are from this game---> http://en.wikipedia.org/wiki/Tales_of_VS


Title: Re: Fonon Project - Model Import of ?
Post by: Vitinho on November 14, 2011, 06:31:12 AM
hahahahaha
and wow.. as im typing this i feel retarded.. who cares if short hair luke is not T-stanced since all i need is his head.

my reaction after you saying this:
(http://www.adamtam.com/wp-content/uploads/2011/05/tumblrlol.gif)
anyway i looked at the full list and here are the ones i would want:

Asch / Tales of the Abyss(but you already sai you are going to do)
Yuri Lowell / Tales of Vesperia
Shing Meteoryte / Tales of Hearts
Caius Qualls / Tales of the Tempest
Ruca Milda / Tales of Innocence
Senel Coolidge / Tales of Legendia
Kratos Aurion / Tales of Symphonia
Cress Alvein / Tales of Phantasia

Well these are the ones i would want and i would even (try to) help with the animations  ;D
Note:yeah i already played and beaten every tales series above(only vesperia that i dont beated...yet)


Title: Re: Fonon Project - Model Import of ?
Post by: Hubert Oswell on November 14, 2011, 09:27:12 AM
@ramonM64: Seeing that you are rigging Luke's model, I won't work on psa or animations until it is done. This is because some things may turn out to be unnatural.

As for Genis: I just hope the rigging technique keeps his bone structure. That way, I can port in a lot of animations.

As much as I like to make a tales mage psa, I think we should focus on Luke first.
This is just my opinion. You can work on Genis instead if you want to.


Title: Re: Fonon Project - Model Import of ?
Post by: ramonM64 on November 14, 2011, 01:26:21 PM
anyway i looked at the full list and here are the ones i would want:

Asch / Tales of the Abyss(but you already sai you are going to do)
Yuri Lowell / Tales of Vesperia
Shing Meteoryte / Tales of Hearts
Caius Qualls / Tales of the Tempest
Ruca Milda / Tales of Innocence
Senel Coolidge / Tales of Legendia
Kratos Aurion / Tales of Symphonia
Cress Alvein / Tales of Phantasia
the one i really wanna do is Caius. i never played the game but thought he looked kool.

---------------------------------------------------------------------------------------------------------------------

yea i been cleaning it up alot. lukes proportions look alot better and now its actualy aligned to link's bones. i also added in the vertex's sword in, he had no sword before.

by porting animations do ya mean you got some animations from symphonia? right now hes nearly perfectly over lucas's bones, that one bone you see stickin out of the head (as you can see in the picture) is lucas's hair spike bone. by the way, vertex points can follow bones WITHOUT having to actualy being over them so i can make his hair follow that bone. ALL my rigs i make sure to not move the bone set at all, so animation wont be warped with the default character.

i might end up putting Luke on hold, the OTHER dude that was gonna help get the PS2 models is back. i gotta go to work right now but later tonight ill finish cleaning up luke and see what he reports back to me, if he can get the model i might as well rig genis since hes ready to be rigged while he gets the PS2 model



Title: Re: Fonon Project - Model Import of ?
Post by: Lillith on November 14, 2011, 01:27:44 PM
Caius is rather unfortunate, I liked the character but the game he was from is the worst Tales of Game there is :/


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 14, 2011, 03:02:54 PM
@ramonM64: The genis model you have isn't from symphonia 2? If that's the case, I don't have any animations for him.

@Miku Hatsune: Caius isn't unfortunate at all. Tales of the tempest is a masterpiece.

http://www.youtube.com/watch?v=a4QBeADNM34

(LOL)


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 14, 2011, 08:27:27 PM
Caius is rather unfortunate, I liked the character but the game he was from is the worst Tales of Game there is :/
thats what i always hear about that game.. id still want to try it mostly cuz of Caius.


scope its the symphonia 2 model. i got it from the model resources site. i took it and editig it though to look and be sized from symphonia 1. i didnt like how the symphonia 1 characters looked in symphonia 2.. at all. colette was probaly the only one i SIGHTLY tolerated. Lloyd and his new dammm boots.. in S2 they looked like high heeled boots.. and ill stop there.

the resizing though goes perfectly over lucas, im guessing since hes small now the symphonia 2 animations will look weird..   ya never know. try importing some animations to lucas in brawbox and see.

about the PS2 luke, the dude was successful in getting a model from it except it wasnt luke. hes gonna try to find which ones they are. i guess this one was just a experiment though since lookin at the file name one would guess what it was hahas
---> http://ps23dformat.wikispaces.com/Tales+of+the+Abyss <---
im pretty sure Luke related files got the "Luk" abbreviated in their file names, since i see other files with the first 3 letters in their names of the other main characters too.

edit: i edited this.. and the 1st post. i put screens of the old luke model and then the edited one. still need to fix up the textures somewhen. besides the eyes, i havent edited it. he definitely needs BLACK pants. after that i tryed to smooth it out the best i could and fix some problems with the first, like the knees, proportions, and hair. besides moving it, i also edited the bangs on the front of his hair.. it took a long time to figure out HOW. i mostly left it alone with no smoothing since i thought it looked ALOT better sharp like that.

alright so im gonna start riggin it right now or maybe sleep. all i know is its ready to rig


Title: Re: Fonon Project - Model Imports
Post by: Vitinho on November 15, 2011, 05:24:11 AM
hey uhmm one idea came to me and i was thinking and if we made a team to make the Tales of Vs Project?Where we import like ALMOST every character and we could make a team:
ramonM64 could be the leader of the team and the importer/vertexer i could be the texturer/animator and others that are helping here could enter the team as well but we will need a bigger team because if we are going to do this its going to be huge!So what do you think about it?


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 15, 2011, 06:21:16 AM
Tempesttime and I are already doing a tales of vs project. Right now, we just have Lloyd (a tos2 model)

Tempesttime has a model from Ruca, but it's probably not finished.

Do any of you have Skype?


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 15, 2011, 07:47:43 PM
that would be kool. if we made up somekind of brawl hacking team id vote to name it somethin as simple as Blue. there would be alot of reasons why id name it that but yawp, thats the name i would want. i dont want to focus on solely tales stuff by the way.

Ruca is another character design i liked from a game i never played. hope ya guys get it imported successfully

i dont got Skype. i do have windowsLive messenger except i havent logged in for awhile..


at work all i keep thinkin of is rigging models to brawl..   x__x      im jumpn back to work after getting out of work to finish up Luke's rigg. i could have it done tonight if i dont get distracted.



Title: Re: Fonon Project - Model Imports
Post by: Vitinho on November 16, 2011, 10:22:37 AM
so this mean you are getting luke done by tonigh?just asking  r)


Title: Re: Fonon Project - Model Imports
Post by: xxmasal22xx on November 16, 2011, 11:22:14 AM
Wait wait wait, this is my project guys! Hold up! I only needed a model of him rigged, me and a buddy of mine were gonna learn psa together then do animations and psa ourselves D:

ramonM64, i am sorry, but i ask that you stop moving forward with this publicly, as this was something we had planned for a while, but needed a model for luke. I know you are all probably heartbroken about this, but please, i will make a wait worth your while, and as for credit, ramon, you will be collabed in the releases.

Thanx for your time.

~Masal


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 16, 2011, 02:01:13 PM
@xxmasal22xx: Is it OK if I work on Luke on my own? SqLeon, Tempesttime, and I have been working on Project Tales and I plan to have a codeset for it. In other words, your Luke PSA may not be compatible with the codeset.

@ramonM64: Once you rigged the model, can you send a copy of it to me?


Title: Re: Fonon Project - Model Imports
Post by: Vitinho on November 16, 2011, 03:03:16 PM
hey masal i (kinda)agree with you if you were going to do that then we should stop i agree with you really but this is for the leader of the project to deside not me and, why didnt you said this earlier so we could stop this earlier and didnt had to make this much effort to get what we got?if you said earlier we werent going to be tired of days that we expend doing something so this is kinda your fault too but, like i said before i kinda agree with you but you just said that now so this may make some of us(not me really i am ok i'm just saying this for anyone else) angry or sad got it?


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 16, 2011, 08:20:45 PM
sorry guys.. i closed my eyes for a second last night and fell asleep on my laptop so its not COMEPLTLY done, it is release-able though. i played with it for a bit before work in the morning and.. i am VERY.. happy with how the rig and shaders and what-not turned out.


@xxmasal22xx: Is it OK if I work on Luke on my own? SqLeon, Tempesttime, and I have been working on Project Tales and I plan to have a codeset for it. In other words, your Luke PSA may not be compatible with the codeset.

@ramonM64: Once you rigged the model, can you send a copy of it to me?
what do ya mean by codeset? i dont know much about PSA'in or codes besides editing the .GCT brawl code.


Wait wait wait, this is my project guys! Hold up! I only needed a model of him rigged, me and a buddy of mine were gonna learn psa together then do animations and psa ourselves D:

ramonM64, i am sorry, but i ask that you stop moving forward with this publicly, as this was something we had planned for a while, but needed a model for luke. I know you are all probably heartbroken about this, but please, i will make a wait worth your while, and as for credit, ramon, you will be collabed in the releases.

Thanx for your time.

~Masal
what the.. im surprised your sayin this now (ive talked to ya before and you posted on the 2nd page i think). i posted a moveset from the start and everything, one would assume we had plans to go further. i think thats completely fine if you wanna make a moveset though. id want to make one too though after i learn to PSA, right now i know -14 about PSA'in.

i dont know what to say though.. i guess go ahead and make a moveset, im not gonna stop the import though.

as for the model, im a few hours behind work on it.. there are some vertices that need better weighing, only near the hip. its not noticable unless you pause and ZOOM in but i still want it fixed. i want to release the short hair with it too so its not comming till probaly LATE tonight if im lucky or in da morning tomorrow. i wont release it till i think its ready to see the light.


edit: i reread yer post xxmasal22xx and i got a lil more confused.. who where you refering to with "we had this planned" and what did you mean by "stop moving forward with this publicly"? so confused..


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 17, 2011, 07:09:38 AM
@ramonM64: I mean the GCT file. However, since I have no knowledge on ASM coding, I'm currently trying to edit fighter.pac


Title: Re: Fonon Project - Model Imports
Post by: Vitinho on November 17, 2011, 07:27:00 AM
sorry guys.. i closed my eyes for a second last night and fell asleep on my laptop so its not COMEPLTLY done, it is release-able though. i played with it for a bit before work in the morning and.. i am VERY.. happy with how the rig and shaders and what-not turned out.
so will you realease it today  r)?Anyway when you release it i will make some recolors for it ok?

i dont know what to say though.. i guess go ahead and make a moveset, im not gonna stop the import though.

yeah i wont gonna stop helping either we worked so har on it!

edit: i reread yer post xxmasal22xx and i got a lil more confused.. who where you refering to with "we had this planned" and what did you mean by "stop moving forward with this publicly"? so confused..

and yeah i got a little confused about it too


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 17, 2011, 11:09:46 AM
I think he is saying that we should halt progress because he and his friend thought of a moveset for Luke a long time ago. However, they don't have the model until now.

Also, don't work on Ruca. You'll just waste your time. Tempesttime and SqLeon have been fixing the model to work in Brawl. Once it's fixed, I'll send the model to whoever wants it (You have to do animations and psa yourselves though)

You may work on Ruca's model from Tales of Innocence if you want.

@ramonM64: If it's OK, I'll use the rigged Luke model once it's complete for my own PSA ideas. I'll put you under the collab once I start PSA.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 17, 2011, 12:04:17 PM
I think he is saying that we should halt progress because he and his friend thought of a moveset for Luke a long time ago. However, they don't have the model until now.

Also, don't work on Ruca. You'll just waste your time. Tempesttime and SqLeon have been fixing the model to work in Brawl. Once it's fixed, I'll send the model to whoever wants it (You have to do animations and psa yourselves though)

You may work on Ruca's model from Tales of Innocence if you want.

@ramonM64: If it's OK, I'll use the rigged Luke model once it's complete for my own PSA ideas. I'll put you under the collab once I start PSA.
thats the confusin part for me, i think he wants to use this model im makin after re-readin. i mean, why else collab me. i think he wants us to just stop the moveset? we'll have to wait for his reply of course.

of course go ahead, i dont mind wether or not you collab me. just enjoy da model.

so will you realease it today?  r)  Anyway when you release it i will make some recolors for it ok?

yeah i wont gonna stop helping either we worked so har on it!

and yeah i got a little confused about it too
yawp i think its a bad idea sayin times i HOPE to have it done. last night i ran into a problem with the waist. i rigged it to a bone that translates it and doesnt actualy move the vertices up or down, despite it being near the waist. so i had to rerig the waist area. its looks good now though. in some extreme poses though it looks a lil weird, i still want to fix it up. this way after da bone weights are perfect for long hair luke, ill have to just cut in the short hair over the long hair and rig just the short hair instead of the waist over and over again.

as for recolors, i wanted to make a version with slightly higher detailed colors and effects instead of the pitched default colors it has now. you can go ahead and recolor this texture or wait for the texture buff later. ill work on the textures after its released though, so you guys can try him out and probaly report any bugs.


Title: Re: Fonon Project - Model Imports
Post by: Vitinho on November 17, 2011, 12:12:48 PM
ok sure cnat wait for it  ;D


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 17, 2011, 01:38:38 PM
yawp just hang in there a lil longer. i want it to be perfect.

i think im gonna make a 2nd version for PSA'in. durin some of link's animations the hair went through the body, it IS longer than his hat thing, so i weighted it slightly do the bustN bone which is the vest to back area. that way it wont pass through while stayin moved by the hat, same with the jacket cape. the PSA version will have FULL weight to the hair and jacket cape from the hat bones so you can animate it fully.

i think all i need to do is bend the knees to fix some weights and a lil touch up to the shoulder joints i noticed. then the long hair one is done.


Title: Re: Fonon Project - Model Imports
Post by: Vitinho on November 17, 2011, 04:00:39 PM
yahoooo cant wait for it and thne the short hair one but hey ramon when you are done with the long hair i think you just relax a little i mean,you are working on luke and other characters all this time so you must be tired so if you want to relax after releasing luke it would be good for you i think  ;D


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 17, 2011, 09:10:47 PM
I agree with Vitinho. If you don't relax, you might just lose interest on this.

It's your decision though.


Title: Re: Fonon Project - Model Imports
Post by: Lillith on November 17, 2011, 09:31:47 PM
I agree with Vitinho. If you don't relax, you might just lose interest on this.
...
As I have multiple times, so I third this.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 17, 2011, 10:48:49 PM
guys im fine, i dont see this as work. thats probaly why i dont feel like i need a break cuz its fun. and honestly.. this keeps me sane.

both the models are done. i was havin errors with the short hair export cuz apparently you cant make edits while you had bones all weighed and stuff. so i looked for work around and it should be ready to go. im gonna test em in probaly an hour.


i dont know what i should do about mascal's post.. dont know if i should wait for a reply to clear it up before publishing anythin


Title: Re: Fonon Project - Model Imports
Post by: Lillith on November 17, 2011, 11:28:14 PM
Well, if you're the one working on it and have no idea of what the person's talking about, I say keep going if you want to.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 18, 2011, 02:30:28 AM
i guess yer right.    ill post it as soon as i decide on what dam pictures to post it with..

i noticed the file size went from around link's 1MB size to round 314 kilobytes. i can see why since it IS a psp model. there are some other things i noticed that i wanna fix somewhen, for now this one will be enough.

edit: the vault is pending    try him out


Title: Re: Fonon Project - Model Imports
Post by: Lillith on November 18, 2011, 03:27:43 AM
Saw it, and just by the screenshots it looks awesome :D


Title: Re: Fonon Project - Model Imports
Post by: Vitinho on November 18, 2011, 09:08:52 AM
that...is...AWSOME DUDE!That is sure going to my brawl  ;D
Edit:hey bro the way your luke is out already i am going to start some of the costume of tales of the abyss


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 18, 2011, 06:43:08 PM
the upload got reported, for lack of better pictures. its impossible to take a better picture than the one lookin like hes using radiant howl, mario being sliced in two or being punched in the fireballs.

im guessin cuz it doesnt show him clearly from the front on any of em.
duuUUuuUdes.. have ya tryed him in-game? what are yer impressions?


Vitinho what do ya mean by other costumes? as in recolors or vertex edits for the other title costumes? by da way, the dude that ripped the model did recolors. i didnt know he was gonna.


im gonna start on another import, it could be from the 1st post or a completely different one. i wont say for now.


Title: Re: Fonon Project - Model Imports
Post by: Vitinho on November 18, 2011, 06:58:29 PM
yeah i was going to make recolors i dont know how to vertex =/ you said one friend of yours is tying to get luks model from the PS2 game right?couldnt he get the other costumes as well?


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 19, 2011, 12:12:10 AM
yawp, only thing is we are always off and on. i hear from him once a week or somethin. cuz of this i dont know how long it will take. he did find out how to hex out models from the .NPC files which is where alot of the main character's initials are at. the files are litteraly just SITTING there. theyre not compressed. once he does find out and hex out where luke is though he said he was gonna make a guide on how to do it for other models.


just wondeing, what model imports do you guys wanna see most?


Title: Re: Fonon Project - Model Imports
Post by: Vitinho on November 19, 2011, 06:02:28 AM
well here are then(if you dont find then from they're real tales series all of then are at the Tales of Vs for PSP):

Asch / Tales of the Abyss
Yuri Lowell / Tales of Vesperia
Shing Meteoryte / Tales of Hearts
Caius Qualls / Tales of the Tempest
Ruca Milda / Tales of Innocence
Senel Coolidge / Tales of Legendia
Kratos Aurion / Tales of Symphonia
Cress Alvein / Tales of Phantasia
Richter Abend / Tales of Symphonia: DotNW

these are the one from tales series i would want(just some ideas you dont have to make then if you dont want to) but if you meant ALL the imports i would want
i will
not post it here because it would be a giant list xD


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 19, 2011, 07:41:00 AM
Presea (Tales of Symphonia: Dawn of the new world) over Fox.
Shing (Tales of VS) over Pit.

If you're willing to do Presea, can you keep her bone structure as well? The bone structure allows me to use the animations. (I'll give you the bin file if you want)


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 19, 2011, 10:01:11 PM
yea theres alot id want too vitinho. alot id want arent from Tales.

as a favor to LJSTAR, the dude who can get the ToVS models, i was gonna do Shing somewhen. dont know the actual character but from screens he looks alright.

id want to rig Asch so it could help jolt Lilith's interest in gettin work done on the PSA she (i think u_O) started awhile ago.

Inner i was thinkin of doing presea somewhen except editing the symphonia 2 model like genis. the animations wont work with it edited?

i was gonna finish up the rig im workin on tonight but i got family over so i wont be able to work on it tonight


Title: Re: Fonon Project - Model Imports
Post by: Lillith on November 19, 2011, 10:19:30 PM
Hehe. I was planning on getting back to Asch after finishing Roy and the new Ike, but that would be cool too XD



Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 20, 2011, 10:09:09 PM
@ramonM64: You don't have to worry about PSA. You probably don't want to help anyway, since this PSA will be a pain. I'll write down my planned moveset if you wish though.

Also, the animations will work, but quality will change since Brawl models have less bones then Tos2 ones.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 21, 2011, 12:51:16 AM
PSA for who, Presea? yawp.. you have to have infliction for her UP/B

oh.. about fixin up presea like genis, im wondering who will she fit over bone set wise. i would make her over toon link but then again thats where i wanted Lloyd..  or could i rig it over fox and if she looks too tall compared to genis, shrink her with PSA? what about Ness?


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 21, 2011, 06:07:43 AM
I was referring to Shing when I said that the PSA will be a pain.

Also, do you know how to fix the bones so the headerlen is 208? That's the basic problem with the tos2 models


Title: Re: Fonon Project - Model Imports
Post by: Royal_Blade on November 21, 2011, 02:42:51 PM
I kinda noticed this recently but Luke's sword is always visible. and I mean ALWAYS visible.

I noticed this when I was using Link neutral b. I was like. "Link fires a bow with his sword in his hand?" then I noticed happened with his Side B.

Is there a way to fix that? Is the sword even rigged to the master sword or his hand?


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 21, 2011, 06:45:18 PM
actualy i noticed that too. i was told to rig it to the master sword's handle bone but clearly that wasnt the best choice. the sheathed sword is also always visible too, which it shouldnt either. there are ALOT of bones for link's sword so its tricky.

i have plans to fix it though. i also got model rips from a friend that are 2 of luke's swords from the same PSP game. if you know Luke i think you can guess which ones i got. ill try to update other things too.


I was referring to Shing when I said that the PSA will be a pain.

Also, do you know how to fix the bones so the headerlen is 208? That's the basic problem with the tos2 models
oh do ya have a complicated moveset planned for him?

i have no idea what you just said      sorry   i cant help ya man    x__x     


Title: Re: Fonon Project - Model Imports
Post by: Royal_Blade on November 21, 2011, 07:32:19 PM
Fonic Sword and Key of Lorelei?

Also I recall seeing something about a PSA for Luke? Has it been started?

And the person who got you the Luke model, do they have RM3? Because I think that RM3 models are very high quality and has both Long and Short Haired versions. I'd suggest that you rig those models over ToVS ones.
I just find the quality to be way better in general.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 21, 2011, 07:57:14 PM
dam.. i wont say if yer right or not right now   hahas

i got no idea on what happened with the PSA. there was a dude that wanted me to halt progress publicly but im not sure if he meant ALL luke progress or just moveset-wise. awhile ago he was requesting a vertex and i was about to start vertexing so i posted in his request thread lettin him know i was gonna start a luke vertex and what not. i havent heard from him much since then. thats why im confused about his posts he left in the thread pages back..

as far as i know, nothing is being done moveset-wise

i agree. they look almost better than the PS2 models. duuUUde.. i didnt WANT to work with a popsicle handed model. its the best we had at the time. there is a other dude who actualy is lookin into radiant 3 and almost got him exported properly except with garbage UVs. hes working on it. i hope he figures it out soon. i woudlnt mind rerigging him with the radiant 3 model since itll come out much better than the ToVS model.


Title: Re: Fonon Project - Model Imports
Post by: Royal_Blade on November 21, 2011, 08:14:14 PM
I kinda know someone who has exported RM3 models before. I could see if they could help? (Although the time it takes for them to respond is kinda long, so don't wait on me.

Also is the moveset in the OP the one your using? Because I have a few ideas myself that might go against the one in the OP.


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 22, 2011, 09:05:25 AM
@ramonM64: That guy meant to stop progress move-set wise. Do you want to start PSA if we see nothing for a month?

Also, I found out a few techniques from the if command. I can make the Change commands work now. I found out a new command, Button press. The format goes something like this:


If Button pressed: 0
           Change SubAction: 4A


This means that if I press the 'A' button, The attack will go to Attack13. Does this make any sense?

Either way, with this knowledge, we can probably have 15-20 artes now.


Title: Re: Fonon Project - Model Imports
Post by: Royal_Blade on November 22, 2011, 07:36:25 PM
What kind of PSA is this? is it a "Brawl-like" one or a "Let's make the character how they were in their game" kind?

Also, I just realized that RM3 only has Long-haired Luke and not Short-haired.
You'd have to get Short-haired from RM2.

Also, has anyone tried porting Link to Wario? Wario would work well because of his two costume sets which we could have both Long and Short haired versions in one.

Just a suggestion.


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 22, 2011, 08:17:09 PM
Brawl sucks >_> Or do you mean brawlMODS XD

Basically, Luke combos using artes, and the same applies to A moves.

I can import Link's model over Wario, but my primary goal is to make animations and psa. My psa idea is sort of different though (After I found out what the if command is capable of)


Title: Re: Fonon Project - Model Imports
Post by: Royal_Blade on November 22, 2011, 08:22:56 PM
I recently figured out that Link can't be ported over Wario. So don't bother.

@PSA: Ah... Well, my ideas were for a more Brawl-like PSA.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 23, 2011, 03:14:03 AM
i have no idea what yer sayin Inner, i know nothing of yer work.   hahah
which why ill focus on importing stuff for now.


I kinda know someone who has exported RM3 models before. I could see if they could help? (Although the time it takes for them to respond is kinda long, so don&#039;t wait on me.

Also is the moveset in the OP the one your using? Because I have a few ideas myself that might go against the one in the OP.

yawp.. that was my PSA moveset idea, which needs tweaking, in the 1st post. yea i think we should start on some kind of moveset if we dont hear from him in months. and yea, if he knows how to extract the textures properly tell him to PM tempesttime. he might be in need of help.


in case you guys didnt know i got the other model import done awhile ago but am having problems with transparency so im holdin release, its not noticeable while fighting but i want it fixed.

i posted a help thread here   ---> http://forums.kc-mm.com/index.php?topic=37198.0

i also got sideswiped with how much i like the X series so i started this guy and hes pretty much done but a few problems here and there.   
                            see here  ---> http://forums.kc-mm.com/index.php?topic=36601.msg751071#msg751071

oh and hey the dude tryin to get the PS2 character models got asch and guy..  the method should work for ALL models in the game..   the only thing he cant find out is how to extract their textures    x__x


Title: Re: Fonon Project - Model Imports
Post by: Royal_Blade on November 23, 2011, 05:11:48 AM
oh and hey the dude tryin to get the PS2 character models got asch and guy..  the method should work for ALL models in the game..   the only thing he cant find out is how to extract their textures    x__x
That's great! So then using the actual abyss models would be best.

and could we not just use the ToVS textures? Or would they be mapped differently?


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 23, 2011, 07:11:48 AM
They're going to map differently


Title: Re: Fonon Project - Model Imports
Post by: Psycho Philia on November 23, 2011, 07:22:14 AM
I come back from the blizzard and I cannot believe what I see here... Honestly, I lost a lot of things during all this time...

Anyway, ramonM64, do you allow me to talk with you by private messages? I have quite some things to talk with you... And I prefer talking with you, with more privacy. I hope you understand and will accept!

Edit: My god... I didn't thought things would go that far... Masal, next time you see this topic, contact me immediately! We have to discuss of some things too... And RamonN64, I'm truly sorry for what happened. This buddy that planned for a long time to have Luke Fon Fabre in Ssbb, it's me, glad to meet you! I will give you other details by private message. Contact me when you're ready! My message box is ready to welcome your messages! :laugh:


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 23, 2011, 09:34:42 AM


Progress for PSA:

PSA version: Alpha 0.0001
Original source: Brawl- Link's PSA
Things added:

AAA changed (I think it goes smoothly too)
Left A (Although hard, can combo to AAA or Smash left)
Up A (Hitboxes can't hit enemies. too far away)
Ground B (Fang Blade. Almost done. Luke freezes at animation end)

Not much, but I only worked on it for a half hour so far.

A handful of animations are added

If anyone wants the alpha version, let me know.


Title: Re: Fonon Project - Model Imports
Post by: xxmasal22xx on November 23, 2011, 10:51:14 AM
Yes, ramond, i do want you to stop the moveset. Please, im begging you to, me and Philia have had this planned for like 5 months now, and to see someone just take over after i asked for a model only....it hurts....alot....

But, inner, if you wouldnt mind, please send me what youve done for this, and everyone working on this, please send me the latest files for luke. Me and Philia will take it from here, please. Thank you.

Oh, and by the way, dont even think bout starting Richter from DotNW, ive already been working on him for some time now.....Thanx again,


~Masal


Title: Re: Fonon Project - Model Imports
Post by: Psycho Philia on November 23, 2011, 10:59:05 AM
Masal, I understand how you must feel, and it is true that I and you were planning to do a Luke Psa from a very long time, but still, this member is new, and we didn't even made an official announce that we would do a Luke Psa. How can you imagine in that case how ramon must feel? He must really feel this is strange, and even don't understand what's going on, and it's even more normal as he is a new member.

And to be honest, it pains me to see this topic too, but not really for the same reasons. Of course, I'm sad to see that someone will make an other moveset of Luke when I made one long time ago, but what is probably worse is to "forbid" him to work on what he wants, especially in this case as he already beginned the work on Luke.

Honestly, according to me, we can't ask ramon to stop this Luke Psa. Besides, we have the right to work on the same Psa, but differently. Do you not agree Masal?


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 23, 2011, 11:23:10 AM
The files are sent to both of you. If it's OK, can I help you with Luke?

Sorry if that sounded negative in any way.

I use Brawl- and this codeset: (It's long, BTW)


RSBE01
Super Smash Bros. Brawl (NTSC)

Project Tales codeset

Menu codes:

Default Settings Modifier [9 lines]
* 24494A98 80000000
* 20523300 00000000
* 04523300 DEADBEEF
* 42000000 90000000
* 0417F360 00000104
* 0417F364 04020A00
* 0417F368 08010101
* 0417F36C 01000000
* E0000000 80008000

Char ID fix 2.1 [spunit262, The Paprika Killer]
* C28152E4 00000006
* 819E003C 907EFFFC
* 80E30030 2C07000F
* 40A2001C 80FE0008
* 3C008180 7C070000
* 4080000C 39030008
* 9107FFFC 00000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
* 04693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

infinite Replays
* 040EB804 60000000

Save Tags in Replays
* 0404B140 38A00000

Unrestricted Pause Camera
* 040A7D60 4E800020
* 04109D88 38800001

Unrestricted Replay Camera
* 0409E934 60000000
* 0409E93C 60000000
* 0409E9AC FC201890
* 0409E9B8 FC600090
* 0409E9BC FC000890
* 0409E9C8 FC001890

Custom CSS V3 [spunit262] [17 lines]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900d8 00000008
* 2c170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 00000029
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F172903
* 040B1908 23201B5D
* 5E5C1121 18221226
* 27000000 00000000

Custom Random V1 [spunit262] (10 Lines)
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F170304
* 0B190823 201B5D5E
* 5C112118 22122627

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

Gameplay codes:

Colored shields [Phantom wings]
* 4A000000 80F59A60
* 14000088 FF3AB700
* 14000090 FF000000
* 140000A0 FF000000
* 140000A8 00000000
* 4A000000 80F59ED4
* 14000088 00FFFF00
* 14000090 0000FF00
* 140000A0 0080FF00
* 140000A8 00000000
* 4A000000 80F5A348
* 14000088 FAF9E100
* 14000090 FFFF0000
* 140000A0 FFFF8000
* 140000A8 00000000
* 4A000000 80F5A7BC
* 14000088 88FCAE00
* 14000090 00FF0000
* 140000A0 00C00000
* 140000A8 00000000

Universal Walljumping [Dantarion]
* C285893C 00000003
* 2C030024 4082000C
* 38600001 48000008
* 7C63002E 00000000

No Random Tripping [Y.S.]
* 0481CB34 EC210828

No Stale Moves with a Fresh Bonus [spunit262]
* 02FC098A 00110000

Triple Jump Glitch Fix [Phantom Wings, spunit262]
* 04858DCC 38830003

No special fall after glide attack [Standardtoaster]
* 04FB31E0 0000000F
* 04FB3240 0000000F

Jump Deadframe Fix
* 06FC18F8 00000010
* 00020000 00000000
* 00020000 00000000

Grab Release Speed-Ups [Standardtoaster]
* 4A000000 90000000
* 1619B000 00000078
* 00000001 00011940
* 00000001 00011940
* 00000001 00011940
* 00000002 9019B020
* 04000100 80FAFB64
* 04070100 9019B000
* 00000002 9019B038
* 04000100 80FB05A4
* 04070100 9019B008
* 00000002 9019B050
* 04000100 80FAFC5C
* 04070100 9019B010
* 00000002 9019B068
* 04000100 80FB06AC
* 04070100 9019B010
* 06FAFBCC 00000008
* 00070100 9019B018
* 06FB060C 00000008
* 00070100 9019B030
* 06FAFC7C 00000008
* 00070100 9019B048
* 06FB06CC 00000008
* 00070100 9019B060
1.2x speed

Dash Dancing [Phantom wings]
* C271F474 00000004
* 81830058 2C0C000E
* 4182000C C0230040
* 48000008 FC20D090
* 60000000 00000000

Shield during Dashdance 2.0 [Yeroc]
* 06586080 00000040
* 00000002 80FAC5DC
* 00000002 805860A8
* 00000000 0000001A
* 00000006 00000030
* 00000000 00000003
* 02010300 80586090
* 02000401 80FAC32C
* 00090100 80586080
* 06FAC5D4 00000008
* 00090100 80586088

No Powershield Buffering [Shanus, Magus]
* 4A000000 90000000
* 1619AA10 00000055
* 00000006 00000030
* 00000000 00000003
* 00000000 00000000
* 00000005 20000001
* 00000002 9019AA38
* 000A0200 9019AA10
* 12000200 80fb0bdc
* 000E0000 00000000
* 12000200 9019AA20
* 000F0000 00000000
* 00080000 00000000
* 06fb0c5c 00000008
* 00070100 9019AA30

Ledgecancelling v1.1[Yeroc, Shanus]
* 06586000 00000038
* 00000002 80586010
* 00000000 00000001
* 02010200 80FAF3EC
* 12000200 9019A748
* 08000100 80586008
* 02010200 80FAB64C
* 00080000 00000000
* 06FC1C58 00000008
* 00070100 80586000

Dash Cancel 3.0 [Yeroc]
* 06585E80 00000078
* 00000002 80FAC974
* 00000002 80FACDF4
* 00000002 80585EC8
* 00000002 80585EE0
* 00000000 00000011
* 00000006 00000007
* 00000005 000003FC
* 00000000 00000004
* 00000005 00000C72
* 02010200 80FAC634
* 02010500 80585EA0
* 00090100 80585E80
* 02010500 80585EA0
* 02010200 80FACB54
* 00090100 80585E88
* 06FAC96C 00000008
* 00090100 80585E90
* 06FACDEC 00000008
* 00090100 80585E98

Ledgeteching v1.1 [Dantarion]
* 065861A0 00000030
* 00070100 80FB3F0C
* 00070100 80FB3F1C
* 0D000200 80FB362C
* 00090100 805861C0
* 00000002 80FB3694
* 00000002 805861A0
* 06FB368C 00000008
* 00090100 805861C8

Remove Dead Frame on Jumps [shanus]
* 06FC18F8 00000010
* 00020000 00000000
* 00020000 00000000

Ledgehang Duration [Yeroc]
* 06FB656C 00000008
* 00000001 0001D4C0
Current Setting: Animation Speed x2

Ledge Invincibility Duration [Y.S.]
* 04B88EB4 0000000F
Current Setting: 15 frames

Momentum Capture V4.3 [Phantom Wings, spunit262]
* C28669D8 00000013
* 3C008180 809D0008
* 8084FFFC 7C040000
* 4080000C 80840030
* 48000008 3880FFFF
* 807D007C A0E30006
* 80630038 2C03000B
* 40A20044 3C004540
* 901B000C C05B000C
* 38A2FE5C 84C50004
* 7CC0C671 4180000C
* 7C002000 4082FFF0
* 54C0027E 6C004540
* 901B000C C01B000C
* FC001028 C03B0008
* FC210032 2C030022
* 41800014 2C04002F
* 40A20010 2C070112
* 41A00008 D03B0008
* 60000000 00000000
* C277F794 00000002
* 801E0034 B01E0006
* 801E0048 00000000

Momentum Capture Data
* 065A9180 00000038
* 0600119A 09000CCD
* 0A001000 0E0014CD
* 0F001400 11001000
* 12001000 17001333
* 18001666 1A001266
* 2000099A 21001000
* 2F001CCD FF000D9A
<!--[!include:Character ID List(Momentum Capture)]-->

Hitstun [Phantom Wings, spunit262]
* 02B88F48 00030001
* 04B87AA8 3F0A3D70
Current Setting: .54 Hitstun

Shield Stun V8 [spunit262]
* C28753FC 00000005
* 83810034 8083013C
* 2C040000 41810014
* 1F9C0016 3B9C002B
* 3880000A 7F9C23D6
* 60000000 00000000
(Old shield stun*X+Z)/Y=new shield stun
Prelim value: 6.5 (old value = 10)
1F9CXXXX=0016
3B9CZZZZ=002B
3880YYYY=000A

Fastfall During Tumble v2.2 [spunit262, Phantom Wings]
* C27651BC 0000000A
* 887E007C 2C030000
* 40A20040 809E0014
* 54846CFE 2C0417E5
* 41A00030 809EFFFC
* 80A4007C 80A50034
* 2C050049 40A2001C
* 80840070 80840024
* 8084001C 80A40000
* 60A50004 90A40000
* 60000000 00000000

Tech Window v.05  [spunit262]
* C277F190 00000012
* 80810010 2C040046
* 41A00080 2C04004C
* 41A10078 80BF0068
* 88C5008F 2C06000F
* 41A10068 88E5008E
* 7CC63A14 2C060032
* 41800058 2C040049
* 41820050 41A00008
* 3884FFFC 3884FFBA
* 5484083C 38840060
* 2C040062 41810030
* 41820010 80C50038
* 54C66D3E 48000014
* 80E50074 50E4EFFE
* 80C5003C 7CC69E70
* 2C0607E5 41A00008
* 60840001 90810010
* 60000000 00000000
* C2765394 00000005
* 88C30058 2C060032
* 41A10014 7C060214
* 2C0000FF 41800008
* 380000FE 98030058
* 60000000 00000000
Teching window (15) [2C06000F]5th Line
Missed teching window (teching window included) (35) [2C060032]7th,21st Lines



You both probably use vBrawl. That's why I mentioned these codesets (In case you do want my help)

Until then, I will stop working on Luke. If you disapprove of my help, I won't work on Luke anymore.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 23, 2011, 11:26:23 AM
That's great! So then using the actual abyss models would be best.

and could we not just use the ToVS textures? Or would they be mapped differently?
most definetly their gonna map differently. i checked by dragging the textures on asch just to see and he turned all white. apparently you can rip the textures seamlessly from a emutlator with that " 3D screen print" program 3D Ripper DX. rippin the actual model that way is another story.. my brother gots a stronger comp that i could use to run stuff like that, ill have to ask to use it though.



I come back from the blizzard and I cannot believe what I see here... Honestly, I lost a lot of things during all this time...

Anyway, ramonM64, do you allow me to talk with you by private messages? I have quite some things to talk with you... And I prefer talking with you, with more privacy. I hope you understand and will accept!

Edit: My god... I didn&#039;t thought things would go that far... Masal, next time you see this topic, contact me immediately! We have to discuss of some things too... And RamonN64, I&#039;m truly sorry for what happened. This buddy that planned for a long time to have Luke Fon Fabre in Ssbb, it&#039;s me, glad to meet you! I will give you other details by private message. Contact me when you&#039;re ready! My message box is ready to welcome your messages! :laugh:
go ahead and flood me with messages of yer plans. as for as the PSA status, ive focused on model importing while Inner started a Luke PSA of his own. i think he should be allowed to continue OR.. you guys can work together to get it done.

Yes, ramond, i do want you to stop the moveset. Please, im begging you to, me and Philia have had this planned for like 5 months now, and to see someone just take over after i asked for a model only....it hurts....alot....

But, inner, if you wouldnt mind, please send me what youve done for this, and everyone working on this, please send me the latest files for luke. Me and Philia will take it from here, please. Thank you.

Oh, and by the way, dont even think bout starting Richter from DotNW, ive already been working on him for some time now.....Thanx again,


~Masal
my bad. we didnt want to go against you 2, we just had almost no idea who was doing what on the PSA. and heard almost nothing from you at the time. Inner is the one mainly workin on a PSA and hes agreeing to stop and share his build. i have done nothing to help with the PSA so its all up to you guys. as much as id want my specific moveset done, ill focus on gettin people imported.


Title: Re: Fonon Project - Model Imports
Post by: xxmasal22xx on November 23, 2011, 11:45:27 AM
Innerscope, you can most deffinatley work with us. Even better, Every one of you are invited to work with us. But we require 2 things:

1) you all listen to what we have to say, and we listen to you as welll.
2) me and philia will be the two collabs and give credit to you guys who help

Philia, as well as you guys have to agree before i say yes to any of this however. So what do you guys think?


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 23, 2011, 11:54:18 AM
OK, I agree with both terms. I have a few questions to ask before I start:

1: What's the moveset?
2: Do you use vBrawl or a codeset (like brawl+)? If so, which codeset do you use?



Title: Re: Fonon Project - Model Imports
Post by: Psycho Philia on November 23, 2011, 12:03:26 PM
Innerscope: Personally, I use the regular Brawl, which is from Us, but I also use a japanese sound brsar, I prefer mentioning this because it's really important when you make a sound pack... For the moveset, go see your private messages, I just sent you the moveset I created long time ago.

Masal: Of course I agree. If we want to cooperate, of course these rules are absolutely necessary. But I don't think Innerscope deserve credit, he probably deserves the status collaborator.

And ramon: I know you didn't want to go against me and Masal, and I fully understand your position. However about your moveset, we'll see what will be done. But before discussing about this, watch the moveset I created, that I will send you right now.


Title: Re: Fonon Project - Model Imports
Post by: Royal_Blade on November 23, 2011, 12:22:50 PM
@Philia:
The moveset that you and masal have planned, is it brawl-like PSA or a PSA where you're trying to get character to play like they are in their game?


Title: Re: Fonon Project - Model Imports
Post by: xxmasal22xx on November 23, 2011, 12:32:24 PM
Me? I use regular brawl, through riivolution, so custom1 and custom2. Philia, mind sending me the moveset as well??? I have the pm still, but i have like 20 something pages of pm's.....

scratch that. I have exactly 1279 total PM's


Title: Re: Fonon Project - Model Imports
Post by: Psycho Philia on November 23, 2011, 12:33:49 PM
To be honest, and according to me, it is really a Psa to reflect how Luke is played in his original game, because there are some mechanisms created especially for the occasion and that can only belong to a character created by all pieces in Ssbb. But because of this, this can be a really fun Psa to play with. Of course, there will be quite some work that will have to be done in order to balance him.

But I know how you are Royal Blade. And I know that you prefer much more Psa that have a brawl style gameplay. This is why, if you desire, I can create a moveset more brawl like. But be careful: I can't do this now, you will have to wait the week end for this to be done. It shouldn't be really different from the moveset I did, but a lot of things would be removed and some things will maybe need to be changed a little.

And be careful: Luke is not a character who loves air in the moveset I did, which I think is really coherent.



Title: Re: Fonon Project - Model Imports
Post by: Royal_Blade on November 23, 2011, 12:39:35 PM
I kinda knew that you were expecting that from me.

And I have already thought of a moveset. (Although I never intended on making it until after I played with the import)

Want me to pm it to you? (Knowing you, there'd be some conflict with the specials I thought of.)

@ramon: ah... ok then. Good luck trying to get them.


Title: Re: Fonon Project - Model Imports
Post by: Psycho Philia on November 23, 2011, 12:44:24 PM
I have a feeling that I already saw this moveset long time ago, but I don't remember at all what was in it. So yes, send it to me I'll watch it.


Title: Re: Fonon Project - Model Imports
Post by: Royal_Blade on November 23, 2011, 12:46:32 PM
I made it recently so there would be no possible way you could have seen it in the past...


Title: Re: Fonon Project - Model Imports
Post by: xxmasal22xx on November 23, 2011, 12:55:45 PM
Mind sending it to me as well royal blade? I think that if it fits luke well, then we can combine the two movesets into an overall better one


Title: Re: Fonon Project - Model Imports
Post by: Psycho Philia on November 23, 2011, 12:56:07 PM
Ok, I believe you, I'm probably mistaken with someone other, or maybe an other moveset you've done. Unless it was an Asch moveset... Nevermind it's not important.


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 23, 2011, 01:16:43 PM
Aww... You both use vBrawl D:

I have a few more questions then:

1: Can I make Luke combo like this?:
Base arte -> 2nd base arte -> arcane arte
A attack -> arte
Fang Blade Havoc (Fang blade + havoc strike if button is pressed)
Last one is an example. We may not use this arte.

2: I can program in PSA so Luke can use a final smash without a smash ball (of course, it's going to be a complex set instead of just directional B) Do you approve?

3: Once the moveset is finalized, can I take the task of porting the moveset. This means that I will make him appropriate to the following mods:

Brawl+
Brawl-
Project: M
Balanced Brawl
Project Tales (The codeset I posted earlier in the spoiler)


Title: Re: Fonon Project - Model Imports
Post by: Royal_Blade on November 23, 2011, 01:23:42 PM
I realized that I only had the moveset on paper. So I'm typing it up and then i'll send it.


Title: Re: Fonon Project - Model Imports
Post by: Psycho Philia on November 23, 2011, 01:28:56 PM
My god! You're worse than me! :laugh: I'm pretty sure Royal Blade will have a reaction! :laugh:

Anyway, let's be serious. I think it's possible with psa to make the attacks connected like you ask in your first question.

But, in the moveset I planned, this is not something really used, in order to not make him too powerful. Of course, if you really want to go that far as to use this tales of attack system, I won't oppose at all, but I really think that it would make him really overpowered, so the moveset will have to be drastically modified in term of knockback, lags, and even damages. But, when I read my moveset, it's true that it is not enough shown... I will have to maybe think about it again...

For the second question, I already have something really similar in the moveset I planned.


For the third question, personnally, I don't see any problem in proting it like you say, it's nice of you in fact, because those who use other versions will be able to play with it.


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 23, 2011, 01:46:19 PM
It is possible to link artes like that. It was more of a "Do you approve" question. However, it looks like you will have to change the moveset, so I'll save that for Project Tales and Brawl-.

If you guys want, I'll teach you a few techniques to accomplish this kind of linking.





Title: Re: Fonon Project - Model Imports
Post by: Psycho Philia on November 23, 2011, 01:51:24 PM
Innerscope, wait some time, we don't know what masal for quoting only him think of your idea. Mayybe he would find it good and that we will finish to use it.

Anyway, ramon, if you see this post, would it be possible that you explain me how you managed to import Luke over a ssbb character? Because I would like to know if possible, and even do it, and I already have an idea on who will be my first import and first target if I can... :laugh:


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 23, 2011, 02:30:17 PM
im liking this..  smiling from ear to ear.

the moveset and also see'in you guys work together to get a PSA done of an awesome character is kool. by the way, in the PM it sounded like you were refering to me as not knowing much about abyss. i will let ya know its one of the few games i played from start to finish.. i liked it alot.

all i could do is model import at the moment. so all i can be good for is help by morale support and. Phillia i never thought about using Mieu like that.. that would be awesome. i hope you guys can add in all of that while not going over the size limit. how would you go about gettin mieu in? model importing him over link's navi taunt object? i could hex out meiu's model from abyss PS2 files except without textures.

as for importing i read beyond's guide for the basics.
you can see it here  ---->  http://forums.kc-mm.com/index.php?topic=36053.0

also sat and watched BlackJax96's tutorial---->  http://forums.kc-mm.com/index.php?topic=17547.0

the rest i learned on my own. i could help ya along the lines if you got stuck.

would that first import happen to be Philia herself?  hahah  i was planning on importin her somewhen, the dude that got me her model said he got the sword with it by the way. from ToVS. theres a OTHER dude that said he gots ALL the ToVS models and is workin on radiant mythology 3


Title: Re: Fonon Project - Model Imports
Post by: Psycho Philia on November 23, 2011, 02:34:03 PM
For the private message I sent you, no it is not because I thought you didn't know Tales of the Abyss, it is merely because it was a copy of a file that was in my computer and didn't modified. And I originally made this moveset for someone who didn't truly know Abyss.

Philia, yes I really want to import her, but there is also Barbatos Goetia that would make a very good character, I'm a huge fan of him, even if I prefer much more his model from Tales of Vesperia than in the psp games he appears...


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 23, 2011, 02:42:22 PM
oh    yawp that makes more sense


if i can get the model from tempesttime or LJSTAR i could import it for ya, probaly over marth. which is good, marth can be ported over ALOT of characters now if you plan to make her a PSA. that way you could keep focus on PSA'in stuff. unless you want to model import her yourself. the models imports im workin on are all nearly done with a few fixes needed here and there. right now im distracted with friends over so i dont think i can continue workin on em till later tonight.


Title: Re: Fonon Project - Model Imports
Post by: Psycho Philia on November 23, 2011, 02:47:17 PM
Ha ha! Take your time, no need to rush! But if you could import her on Ike, it would probably be better. Ike also has the possibility to be ported, but he also has some articles that can be used and would be of great help with her. Unless bombs can also be used by Marth, but as the only bombs in Ssbb are articles if I recall correctly... But I have already a moveset in mind for her that I made a long time ago, she also has a double personality in this moveset, taken from my pseudonym. :laugh:


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 23, 2011, 03:06:01 PM
oh yea..   oops    i remember thinkin Ike first cuz of his large sword but now for marth cuz he can be ported all over the place. default moveset wise id put it over Ike.

its hard to focus on one import and take my time   x__x    theres alot i wanna do, some arent from Tales. as of now before i go on vacation with family for around 2 to 3 weeks near decemeber 10th or something. i want around 4 to 5 imports done. 1 is done but with a small transparancy issue id want fixed before release and the other is nearly done and wont have transparancy issues since he has no transparency.

 i wanted to rig asch soon for lilith's planned PSA. all thats somewhat done is his swallow furry arte. go look in her thread.

hey masal you said you have a planned Richter PSA, do ya have someone importing the model for you?


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on November 23, 2011, 03:09:37 PM
masal said in smashboards.com a long time ago that he was trying to fix Richter's tos2 model.


Title: Re: Fonon Project - Model Imports
Post by: Psycho Philia on November 24, 2011, 03:38:47 AM
Oh Ramon. If you manage to get Mieu from tales of The Abyss, it would be good indeed. But take your time of course. The absence of textures for him won't be so problematic I suppose, because he is rather easy to colour, a skilled colorist would probably be able to recolor him. And, I think that he would probably replace an article or a gfx, I don't know yet, but I hope that it won't take too much space...


Title: Re: Fonon Project - Model Imports
Post by: xxmasal22xx on November 24, 2011, 01:54:17 PM
exactly, as innerscope said, i am doing richter. I am trying to get him rigged but its tough work. However, ramond, if you would be so kind as to try and rig a model of richter, and prep it, that would be great. Dont worry bout it if u dont want to tho.


Title: Re: Fonon Project - Model Imports
Post by: Psycho Philia on November 24, 2011, 02:41:17 PM
If you have the opportunity to get Luke the sword that is on this link, it would be really good, I think no sword is better than this sword for him...

http://moecon.net/moe/gallery/tales/toa-end-luke.gif


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 24, 2011, 02:55:37 PM
i havent tryed gettin anyone else from Abyss but its easy to know who is who. they have 3 letter initials for all the characters, items, and everythin. yawp.. whoever does it will have to do textures from scratch, i dont think they have proper UVs either.


i do want to get mieu for sure since you need him( or was it a her??)  for the PSA. id rig richter too except i have enough on my plate. im gettin stuffed. i will get to him eventualy if you dont. ill try to get the ones i have planned done and when i leave on a trip for 2 or 3 weeks with family ill make sure to take my laptop with me and get a bunch others done. no work over there     :)


actualy i got 2 sword models for luke from a friend. one of em i asked for i thought was that one but.. i asked for the wrong one. isnt that one called the key of lorelei?




Title: Re: Fonon Project - Model Imports
Post by: Royal_Blade on November 24, 2011, 03:35:10 PM
yes, that sword in Philia's post is "Key of Lorelei".

Any maybe include the Cutlass sword (http://mangafigures.files.wordpress.com/2011/11/luke-fon-fabre-tales-of-the-abyss-18-scale-pre-painted-pvc-figure.jpg?w=700&h=) too? (a better version than the current one. And I'm not sure if that's the correct name.)


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 24, 2011, 04:17:31 PM
i see. i did have the name right, i guess he sent me the wrong one. OH so thats the name of "his sword". the one on luke right now is that one i vertexed except its not textured. as for the sword models, i got 2 from him. the cutlass sword and this other sword from him.. its dark blue with a gap in the center. its got white lines on it.. i can use this one too i guess.

i want to make versions with different swords and also fix it so both the sword in his hand and on his butt get sheathed and unsheathed when it should. i just havent got around to do it with all these thanksgiving week distractions.


Title: Re: Fonon Project - Model Imports
Post by: Royal_Blade on November 24, 2011, 09:01:30 PM
Well... According to SonicBrawler, We can get Link ported over Wario...

But... It'd be using Ike's animations and Ike's coding... Just using Link's model...

So for Luke to be over Wario, to work with both of Wario's outfits, He'd have to be PSA'd for Ike.

So Masal & Philia, do you guys want to make a PSA for both Link and Ike or would you rather have you're PSA on Link and my brawl-styled PSA on Ike? Or vise-versa?


Title: Re: Fonon Project - Model Imports
Post by: DivineOverlord on November 24, 2011, 09:14:23 PM
I'm definitely looking forward to that tidus vertex you have in progress, then I'll have the desire to update my PSA XD. Luke fon fabre will be a good psa to make too.


Title: Re: Fonon Project - Model Imports
Post by: Psycho Philia on November 25, 2011, 02:00:01 AM
Royal Blade: Honestly, I don't know, but what is sure is that a psa on Ike would probably be better as he can be ported on nearly anyone. Besides, I have to say that the main problem of a Luke Psa on Link are the voices... Making Luke's voices on Link wil be really hard... Because Link's sounds are not enough long, and if we put sounds on them, they should have bad qualitie. Of course, maybe those progress with sawndz removed this problem, I will have to take a look at this.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on November 25, 2011, 11:31:49 AM
Overlord, Tidus is pretty much done but waiting on one fix before gettin thrown in the vault.
i posted a help thread but havent got a answer.

 http://forums.kc-mm.com/index.php?topic=37198.0

he works perfect with that lil problem but i rather have it fixed before stamping him as.. DONE.


niice. i saw yer PSA awhile ago but am holdin off on usin it till my tidus was done. its good to know yer gonna update it.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on December 05, 2011, 09:39:08 PM
fixed the opening post      shows both released model imports and other stuff

released X today    im workin on other armors for him but first i wanted to release Tidus with everythin fixed up.. finally     he was technicaly the first import i worked on    after that i could also get to work on L'Arc, the first model request exchange on the list


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on December 07, 2011, 03:41:29 PM
@xxmasal22xx: I'm lost at what to do. Do you have a topic for Luke's PSA?

@ramonM64: I'm liking the importing progress so far.


(I don't really have much to say here. I basically came to ask masal the question)


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on December 07, 2011, 08:29:39 PM
i was wonderin the same thing    it got quiet for awhile so i asked Phillia if they are gonna post progress here or where and theyre mostly learning on PSA right now, i think. PSA is headache stuff..   :(    i hope they learn more       ill be the importer of whatever you guys need    i just need the model and stuff     

also, i havent heard from tempesttime. i requested a bunch of Tales models.


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on December 07, 2011, 09:06:59 PM
I'm sending you a PM that contains Tales of Graces models (format is obj)


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on December 07, 2011, 11:53:39 PM
duuuude    i was about to go nutts but the asbel is overly disfigured and missin almost all of it, the others too    the only one i could work with is sophie, it has all her pieces. only problem is that its not T-posed
   
(http://i.imgur.com/2I04F.png)

id definitely would wanna do alot other tales peoples before her though, like asch..  i know nothing of Tales of Graces, story-wise    at least till its out in the States in the commin months     i havent played a RPG for awhile

i think she would be best over fox


Title: Re: Fonon Project - Model Imports
Post by: Lillith on December 08, 2011, 01:13:39 AM
I have a feeling Pit might be better for Sophie.
http://www.youtube.com/watch?v=ndNJZ87T2_4


Title: Re: Fonon Project - Model Imports
Post by: Psycho Philia on December 08, 2011, 01:54:54 AM
Innerscope: I can't tell in place of masal of course, but what I can say you right now is that it is not really surprising that you didn't get any answer, because I myself sent a private message for him and got no answer (Royal Blade, it's the private message I promised you to send). It is probably because he didn't came from at least 2 weeks. And I have to be honest, I don't have enough time to learn Psa, maybe I could have learned Psa during the next holidays, but I won't be able to do it because I won't have my computer with all the material...

And to answer your question of the topic, the only topics about Luke normally are his request (posted in vertex section if I recall correctly) and here.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on December 08, 2011, 02:09:43 AM
I have a feeling Pit might be better for Sophie.
[url]http://www.youtube.com/watch?v=ndNJZ87T2_4[/url]


i stand hungry.. oh.. and corrected too     the wings and attack movements are fitting. and about his bow sword palutena thing, i could make it into glowing light slashes or somethin       i stopped the video half-way though, i wanna see the rest on my own when it comes out    long time no type, Lillith


Innerscope: I can't tell in place of masal of course, but what I can say you right now is that it is not really surprising that you didn't get any answer, because I myself sent a private message for him and got no answer (Royal Blade, it's the private message I promised you to send). It is probably because he didn't came from at least 2 weeks. And I have to be honest, I don't have enough time to learn Psa, maybe I could have learned Psa during the next holidays, but I won't be able to do it because I won't have my computer with all the material...

And to answer your question of the topic, the only topics about Luke normally are his request (posted in vertex section if I recall correctly) and here.


thats too bad     :(

ill continue to import for that day that you all might get around to PSA'in    if that day never comes well.. at least we got the models in


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on December 09, 2011, 03:47:28 PM
@ramonM64: Sorry about the broken models. I got them from model resources and someone notified me that they don't work. (After I gave them to you)

Sophie seems to work though.



EDIT: I may have read you both incorrectly, but it seems that you want to work on Sophie as well. You can join the project if you wish, but you'll have to make something that looks as good as this:

http://www.youtube.com/watch?v=cs6__9q2HlU&feature=related

My PSA plan includes:

Linking artes
Combo-ING A attacks (Ex: A - left A - Up A - Down A)
The final smash has to have that  camera angle,  those GFXs... etc. I don't intend to make a Brawl version Final smash. (especially when they look like crap)

Either that, or you could make your own PSA.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on December 10, 2011, 09:13:40 PM
yuuup    i was hoping the Asbel one worked

duuuude.. i still know ZIPPER about PSA to help you      all i can do is T-pose her and import her somewhen, over pit. where do ya need her for the PSA?


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on December 10, 2011, 09:49:25 PM
Since I can't find the @#$%ing voices, I guess she'll go over Peach.


Title: Re: Fonon Project - Model Imports
Post by: Psycho Philia on December 10, 2011, 09:58:31 PM
Innerscope: Sorry but, what voices are you talking about and what voices do you seek to have? Because maybe I can help you...


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on December 10, 2011, 10:02:01 PM
I'm talking about Sophie's voices.

The voices I seek are the ones used in battle.


Title: Re: Fonon Project - Model Imports
Post by: Psycho Philia on December 10, 2011, 10:09:46 PM
Use this.

http://www.mediafire.com/?ikbu1ot3zibuuet

If you need other voices like this for Tales of characters, come and see me, I will do what I can.


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on December 12, 2011, 06:32:59 AM
Thanks. Sorry about the rage earlier. Working with Tales games is unnecessarily ridiculous.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on December 12, 2011, 09:06:14 PM
its understandable Inner, since Tales isnt as popular as other games like.. naruto or Final fantasy, its hard to find any model rips     if only there was more dedicated Tales rippers and extractors   i mean.. i sit here and stare at this Asch PS2 model with its missin textures.. if i knew how to get em id rig him right now. i think its easier to get the model from the actual files over ripping, as long as you know what yer doing. since when ripping, they wont be in there default pose (usualy a T-pose).

by the way, i know ya wanted presea over fox for a PSA but i wanted to rig her over ness first, for fun.     i use ness and lucas alot.  her proportions will be to the genis one (symphonia 1) on lucas i show in the OP.


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on December 12, 2011, 09:49:41 PM
@ramonM64: I know that Shonen Jump and Square Enix are more popular than Namco Tales studios.
It is hard to find models, but I was referring to even getting them to work in game. Have you seen all the crap that is in the ISOs of Tales of Graces and Tos2? If you want, I can PM you a list of problems.

BTW, I have Presea over Fox now.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on December 13, 2011, 03:24:45 AM
nooOOooo    keep those complicated files away from me..      i dont want anymore headaches    x__x

the things id want from ToS2 is some weapons from the characters, their defaults at least. for colette i would want that one purple-pink chakarm with the sort of many diamond spikes out on the sidew      think they were called mystic or stinger ring

i put up a poll to see what people want first. the one i see with the most votes would be the one id want to see done faster. i would add more but these are models i have and are hopefully gettin soon. if ya have a suggestion, go ahead and post. i might add it in


Title: Re: Fonon Project - Model Imports
Post by: Lillith on December 13, 2011, 03:28:53 AM
I won't be surprised if people want Naruto models most of all >.>
I say L'Arc!


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on December 13, 2011, 06:59:56 AM
I voted Asch over Ike


Title: Re: Fonon Project - Model Imports
Post by: Royal_Blade on December 13, 2011, 07:43:28 AM
I'm sorry, Chief deserves my vote.

*Play's Halo Theme*


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on December 13, 2011, 07:51:50 AM
I won't be surprised if people want Naruto models most of all >.>
I say L'Arc!
probaly(i see theres 1 for hinata), i dont mind though. to make it clear, cream and cheese the rabbit and chao.. not the dairy food, she will be fun to rig. especialy the chao     everyone on the list id want to work on     awesome characters

Inner i think i woulda started and finished Asch if i had his model, waitin on the reply from that dude


i worked on L'Arc, hes nearly done     the main thing i wanna do to him now is his fingers
(http://i.imgur.com/r6iDo.png)
its almost 7AM.. im gonna get some sleep


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on December 13, 2011, 07:58:59 AM
I'm sorry, Chief deserves my vote.

*Play's Halo Theme*


*Play's Headshot by Mychildren Mybride* 8)


Title: Re: Fonon Project - Model Imports
Post by: Vitinho on December 13, 2011, 08:32:17 AM
my vote was to lloyd over toon link hehe

([url]http://i.imgur.com/r6iDo.png[/url])


awsome L'arc model bro you sure are getting pro on this


Title: Re: Fonon Project - Model Imports
Post by: Reaver Ind. on December 13, 2011, 06:35:47 PM
([url]http://i.imgur.com/r6iDo.png[/url])

My vote was obviously for L'Arc, And your going to Mexico for Holidays?!  I wish I could go someplace warm, but then I'll miss the snow  :(.  Well, Happy Holidays and and a New Year where ever you go. :)


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on December 13, 2011, 11:41:54 PM
Vitinho i havent seen ya in here for awhile. i knew you'd choose him. i remember seein yer old vertex request for a GCN Lloyd

My vote was obviously for L'Arc, And your going to Mexico for Holidays?!  I wish I could go someplace warm, but then I'll miss the snow  :(.  Well, Happy Holidays and and a New Year where ever you go. :)
yuuup, besides yer banner giving it away, you are the one that got me the model     

hahahs    yea we travel down there in car, usualy with other family     watchin the road all night while listenin to my ipod.. thats the most relaxin part     it snowed ONCE one time we went      happy everythin to everybody in this thread and this site..   everywhere


Title: Re: Fonon Project - Model Imports
Post by: Vitinho on December 14, 2011, 05:50:46 AM
well happy everything for you too ramon and take some time ther to relax you've been working in too much things here before you go i would like to leavethis message to you:ramon...You're EPIC, have a good travel  ;D


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on December 15, 2011, 03:44:38 AM
thank you man..    you are way too kind     you are epic too  :)

i dont think im gonna make the deadline for the 3 i wanted out before fryday. too much stuff going on and the time i get to work on them, at night, i fall asleep on my comp. i might push in 2 at least but right now 1 for sure, im finishin up L'Arc's fingers and then small buffs everywhere else. tomorrow comes the in-game testin and the release.


Title: Re: Fonon Project - Model Imports
Post by: Lillith on December 15, 2011, 04:03:22 AM
Yay :D
Good luck for finishing~ :P


Title: Re: Fonon Project - Model Imports
Post by: darkknight315 on December 15, 2011, 10:09:08 PM
I posted for phillia! Asch would have been my second vote though.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on December 16, 2011, 12:33:17 PM
ill think she'll be the first girl with a huuuge sword over ike..   u_O

alright so i know i was gonna release L'Arc yesterday.. i didnt cuz i fell asleep on the job. i coulda released it already this morning too but i wanted to do somethin with this guy i havent done before and it took less time then i thought it would. its done

im gonna get it ready to work in-game and then take screens for the vault

its pending now, try that beast out duudes


Title: Re: Fonon Project - Model Imports
Post by: Lillith on December 16, 2011, 04:51:21 PM
Wahoo, L'Arc :D
I'm going to test now~
Seeing as L'Arc is pretty much finished, I (If I could XD) would move my vote to Philia also :P


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on December 16, 2011, 05:19:44 PM
Lillith, get punched in the face in-game and pause it.. youll see what i meant by L'Arc is different from my others. its my first time doing it.

thats too bad i cant rig the votes to somewhere else, since L'Arc is done.
(at least for now. i still think i could make things alot better, which i will in updates)

ill know where one of dose L'arc votes goes to now though   lol


Title: Re: Fonon Project - Model Imports
Post by: Lillith on December 16, 2011, 05:38:30 PM
Hehe, I see how it's different.
Also, tested in-game, it looks wonderful.
The shaders aren't too much a problem for a perfect import :P
Also, something else, i'll PM you in a few minutes~


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on December 16, 2011, 06:05:41 PM
hey.. thank you for the video, i added it to the vault. i tested him on a lot of stages besides that one and it looked good. he actualy has a kool shading glitch on that stage   lol    i still wanna fix that though. on him and all my other imports.

i wanna show the video here too. i think the sound isnt synced    u_O

http://www.youtube.com/watch?v=A0Hh3JB3j4g

yer good.. it would be fun V.s.ing you. the AI is alot smarter but still too easy on that HACK difficulty.


Title: Re: Fonon Project - Model Imports
Post by: Reaver Ind. on December 16, 2011, 06:08:57 PM
AwesomE!  Thanks ramonM64, now I haz a proper L'Arc to go with the SFX hack I made :).  I felt pretty dumb when trying to look for alternate costumes in the game when it only changes his picture during skits and the menu screen.  It's a shame that the developers didn't add that in, it would have been great to see those changes in battle.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on December 16, 2011, 07:20:29 PM
yuup    no problem, my bad for the wait.. i think i took a month on this, since i was doin X at the time. and yeaaa.. thats too bad about his other costumes

 i liked how my model request was yer import request so it was fun cuz i wanted to do him. hopefully ill get Ryfia done too, along with others, while on da trip so they can V.s.

i want to post the link to the model request thread, lemme know if any of you got those there

-> try to click me <- (http://forums.kc-mm.com/index.php?topic=37491.msg755132#msg755132)


Title: Re: Fonon Project - Model Imports
Post by: Lillith on December 16, 2011, 07:37:41 PM
You're welcome for that~
Kind of weird the sound always desyncs >.>
I'll try and fix that when I can :3


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on December 16, 2011, 07:42:33 PM
Probably has to do with the synchronous timer frames in the SFX section, or there might be an empty gap in the sound file. (Most likely the timers)




@ramonM64: I clicked the link. What do I win?  :happy:


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on December 16, 2011, 10:25:18 PM
Inner you get a smack behind the head because clickin that explodes a nearby house in my lonely neighborhood.. after that it got even lonelier

in all seriousness though.. i want those Tales models bad    x__x

send me em in a PM as soon as you guys got em up, i leave tomorrow morning and id want those to be some of the models i have rigged when i get back


Title: Re: Fonon Project - Model Imports
Post by: Vitinho on December 17, 2011, 05:47:39 AM
hey ramon the way that you are leaving today i just wanted to say have a good travel,enjoy it,relax while you're there,we will miss you and happpy christmas and happy new year for you and like i said before you're epic  :af2:


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on January 07, 2012, 02:27:42 PM
its been awhile.. i think.   [longer than i thought it would be.. ]

hope ya all been havin good times durin the past days of holidayness.

anyway, i got some goooood news and some sad news..

sad news is i forgot to pack my SD card reader which had my SD card in it, it had all my brawl files in there and also alot of important files i cant replace in there.. besides sayin goodbyes to relatives in mexico, only other sad news is my grandpas dog got ate by a coyote

gooood news is that most of the stuff (brawl-wise..) is on my comp. also, i got around.. 5 imports done.. i think

i wanna show one of my favorites of them.. try to guess who
hes got silver hair..
(http://i.imgur.com/TZ3oQ.png)

CLICK for a Lucas Pose
(http://i.imgur.com/u7vio.png)

all da new imports are pretty much done and i already played and messed around with in-game with cousins and what not down at mexico.

i dont have a SD card to test em a final time after a few more edits or to take some screens for the brawl vault.   x__x      good thing SD cards are pretty cheap and stuff.. all i can do for now is show previews of them in brawlbox.. dont know if i should spoil you guys with more screens of others that are done     u_O


im gonna be unpackin for now


Title: Re: Fonon Project - Model Imports
Post by: agent-s on January 07, 2012, 03:26:49 PM
welcome back dude
sorry to hear for the the dog of your grandpas
and other...

about leon squall i am impatient to see a preview  :happy:


Title: Re: Fonon Project - Model Imports
Post by: Vitinho on January 07, 2012, 04:13:03 PM
Welcome back bro its good to see you again  ;D
Sorry to know about the bad news....and this import of genis is awesome!Spoil us with the others imports i would love to see then  :happy:


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on January 07, 2012, 04:35:34 PM
the dog was one of the first things i noticed not there. he was real loyal.. i remember they reached the point at one time where they had to sell him for money but eventualy he ran away from the new owners and came back home    lol     oh well i guess.. at least my cousin didnt get eatin by anythin

yawp squall is pretty much done except for more work on the shoulderN areas.
i am real satisfied with the abbs-waist area and below.. he came out pretty good.
(http://i.imgur.com/EOTeY.png)

more previews.. in Link poses
(http://i.imgur.com/3u8l8.png)

the sword got cut off when loading da screen in GIMP, its not broken like that or anything  u_O
edits to the model had to be made to make it fit Link's bones, i dont think its noticable at all though.

(http://i.imgur.com/yikVM.png)

im gonna be taken today off with unpackin and other stuff. ill hopefully be able to get a new SD card today or tomorrow


Welcome back bro its good to see you again  ;D
Sorry to know about the bad news....and this import of genis is awesome!Spoil us with the others imports i would love to see then  :happy:
heya man     its good to see ya around     theres one up there, i can show some more in a bit if ya want


Title: Re: Fonon Project - Model Imports
Post by: agent-s on January 07, 2012, 04:43:41 PM
sure it is hard for this poor dog .... but the more important is he has spend an happy life

ouah dude squall is wonderfuuuuuuuull  :happy: :happy: :happy:
i am so glad to see leon squall he is like in the cinematic i am so impatient to can try him in brawl  :happy: :happy: :happy:


Title: Re: Fonon Project - Model Imports
Post by: Vitinho on January 07, 2012, 04:44:30 PM
Sure when you can and if you want, it would be cool to show us,anyway that squall preview is awesome you're very good on importing models  ;D


Title: Re: Fonon Project - Model Imports
Post by: Hubert Oswell on January 07, 2012, 05:54:48 PM
Did you shoot that coyote? I would honestly blow it to pieces with a grenade...

BTW, I think tempesttime is going to send you more tales models. I also like the progress with Genis.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on January 07, 2012, 09:23:51 PM
Did you shoot that coyote? I would honestly blow it to pieces with a grenade...

BTW, I think tempesttime is going to send you more tales models. I also like the progress with Genis.

duuude.. i woulda too if i was there. the sad part is i dont think they ever told my 8 year old cousin. he said he ran away but after talkin with my aunt, she said that they think he wondered off down the mountain side one night cuz they found the body.. chewed up the next morning and at night is when you usualy hear em howling. checkmate for the coyotes    x__x


thats good. hopefully he does, i been wanting to rig Asch for awhile. genis is pretty much done and i really like how he played in-game. he looked more "human" with Scott Pilgrims PSA animations (im guessing they moved some bones and didnt use some at all, i feel like makin a specific version that moves with those bones better) so i took it off and finaly used one of my mains i havent for awhile. the kendama works perfect. he did look a lil small, i think its cuz the head isnt as HUUGE as lucas    lol

this isnt a preview of one of the rig done imports but rig ready ones, among alot others.
(http://i.imgur.com/45Mz1.png)

i like it 64379314 times better than the symphonia 2 propotions..


Title: Re: Fonon Project - Model Imports
Post by: Tempo_ on January 08, 2012, 12:20:28 AM
Really? I prefer the DotNW proportions. This model makes Lloyd look like he's part gorilla or something.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on January 08, 2012, 04:14:49 PM
uhh..   lol yuuuup. maybe the arms-span needs to be a lil shorter, i havent edited that. the finger tips should be above the knee caps when bent at a 90 degree angle.


i did like how symphonia 2's proportioned looked for emil and marta and the others but for the symphonia 1 cast i think i got used to playin symphonia 1 for too long (it was one of the few games i played for 300 hours+). i liked the.. "kiddy" anime style from it. i think its what most call Chibi. for symphonia 2, presea still looked alright. colette too. for others like Lloyd and genis.. if ya run around in battle with genis he looks kinda awkward.. then Lloyd's boots got too thin in symphonia 2..

heres a unedited screen of genis from symphonia 2
(http://i.imgur.com/qi7Vh.png)
some of the symphonia 1 cast looks stretched to be taller and fit in their old clothes.. meh'dunno.. im probaly being too picky



---------------------------------------------------------------------------------------------------------
now that i got help with and know how to smooth models properly, i can finaly work on this one dude.. im gonna focus 114% on this guy.. the other 6 imports that are pretty much done will have to wait a lil bit
hes nearly done and he looks pretty good so far
(http://i.imgur.com/Y23lK.png)
yeaaaa.. just messin with you all  lol
i havent rigged any vertices manually yet or edited the model better to the bones or vertexed the faces
----------------------------------------

lastly, for fun ill show screens of imports i got done awhile ago.. this guy is black and red..
(http://i.imgur.com/0a5xw.png)
T-posed the model i found awhile ago and rigged it over Link, he looks pretty tall   u_O
---------------------

and then these things.. dont confuse these with the dairy products
(http://i.imgur.com/t0SAn.png)

this bunny was annoyin to get workin in brawlbox cuz of all the freakin faces and materials x__x
T-posing it was pretty easy, the thing that made it worth it was the chao..

(http://i.imgur.com/ap3Ru.png)

wh00t    look at cheese ride that cream ball
(http://i.imgur.com/hq41s.png)

i still want to make it over Luigi someday, for now this will due
-----------

this guy has been done for uhhhhwhile but havent had the chance to prepare the release
(http://i.imgur.com/bAcJT.jpg)
i took the screen awhile ago, the rig should be better and have no transparency problems
---------------

thats it for now i guess, takin a lil break to clean this mess around me


Title: Re: Fonon Project - Model Imports
Post by: Vitinho on January 08, 2012, 04:22:31 PM
dude these previews are awesome can't wait to play with all then  :happy:


Title: Re: Fonon Project - Model Imports
Post by: agent-s on January 08, 2012, 05:24:10 PM
really amazing works and tidus is incredible too :)  :af2:


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on January 09, 2012, 12:43:39 PM
i wanted to show some of cloud's faces and riggin i got done last night. i dunno what it is but the damage face looks more like a smile still..

here
normal face
(http://i.imgur.com/EPAEG.png)

talk face
(http://i.imgur.com/9O3ZD.png)

damage face
(http://i.imgur.com/ayy1O.png)
(this is the one im talkin about.. u_O    i think its cuz his mouth should look angry)

fullblink face
(http://i.imgur.com/C04vP.png)
(all in good time cloud.. all in good time)

-----------------------

i wanted to have a optional moogle floating and movin with cloud but the moogle's file i wanted use is corrupt or something.

its one from the models resource, this one
(http://www.models-resource.com/wii_gamecube/ffccdarklord/moogle_icon.png)

i might have to resort to using a KH moogle. i still like the KH ones but i like the chubbyness of the Crystal Chronicles one alot more. it would be kool if it had that one chalice in its mouth that repelled miasma too.


Title: Re: Fonon Project - Model Imports
Post by: agent-s on January 09, 2012, 03:11:23 PM
really nice cloud


Title: Re: Fonon Project - Model Imports
Post by: thappyface16 on January 09, 2012, 07:55:52 PM
Where did you get that Tidus model? I've been working on a Tidus import, but the only model I could find was one of him shirtless. Can't wait to see his release.


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on January 09, 2012, 09:23:22 PM
at first i found a model of him here--> http://thefree3dmodels.com/stuff
they got alot of other FFX peeps there by the way

it didnt have his water lookin sword (forgot its name) though, i didnt feel like importin him since i didnt have da sword. for the next couple of nights i went diggin around and eventualy found a FFX Viewer and tools to view and extract models to .obj. so then i found the weapon and cutscene model files and extracted to .obj and here we are.

sorry about makin ya guys wait for them all.. as soon as i get a new SD card and Cloud done, ill prepare their releases
------------------------------------------
so heres some screens of another character i got done over there
BOOM
one of my favorite characters..
(http://i.imgur.com/vCCrU.png)

i dont have his cutlass weapon models so i textured pit's palutena thingy, the green is slightly transparent
he still needs a lil work on the sleeves and i might take pit's hands so they arent a block

(http://i.imgur.com/i03Aa.png)


Title: Re: Fonon Project - Model Imports
Post by: Hero © on January 09, 2012, 09:59:47 PM
i wanted to show some of cloud's faces and riggin i got done last night. i dunno what it is but the damage face looks more like a smile still..
Thats a dam nice looking cloud
Really really nice


Title: Re: Fonon Project - Model Imports
Post by: Vitinho on January 10, 2012, 07:23:23 AM
this imports are epic bro can't wait for you to release then  :happy:


Title: Re: Fonon Project - Model Imports
Post by: ramonM64 on January 11, 2012, 10:29:29 PM
glad yer likin'em man      preparing them all for release is gonna be a b..

cloud is almost done, his rig needs some work on extremer poses and smoothing
(http://i.imgur.com/cSQCJ.png)

(http://i.imgur.com/y58hK.png)


some more.. with sdoom's PSA
(http://i.imgur.com/E4oJC.png)

(http://i.imgur.com/aGRKU.png)

(http://i.imgur.com/OXU1v.png)

(http://i.imgur.com/iM6zW.png)

i wanted to rig the waist jacket thing rigged to their own specific bones instead of the Lleg and Lknee bones but its not animated that way so it looked off
-------------------


its been fun riggin him, like Cream and Cheese.. especialy Cheese. chao are gods. i was thinkin of doing sora from kingdom hearts 1 after i get all the imports released, i got a working high-poly model also from DemonBoy

-------------

cloud is closer to done, did some touch ups so now his waist jacket thing rarely clips through the body or legs. only in extreme poses. now i wanna experiment and try to give "wiggle" to his hair by riggin it to the bandana bones.

i think this is one of the last imports i havent shown yet that i got done in mexico.. its kinda a failure though.. Lucario's bone structure is not very humany around below da waist.
(http://i.imgur.com/ZEasT.png)

lucario's animation is ALOT like what hinata would do herself and that blue aura when attackin is fitting

(http://i.imgur.com/HT0Ko.png)

(http://i.imgur.com/kSr8z.png)

here is where it gets awkward..

(http://i.imgur.com/dbKAv.png)

 i skipped rigging the fingers and hair after i saw this

it CAN be fixed to make that weird bend where the foot is, lucario's foot bone is near where a human structure character's knee would be. i dont know how to fix a animation file after moving da bones right now though sooOOooo.. she might get scrapped. hopefully someone makes a tutorial about it someday

-----------------

heres some in-game screens of Squall over Link
(http://i.imgur.com/KZLIX.png)

i didnt wanna keep agent-s from using him any longer, he tested da unfinished rig in-game and took screens
the rest of da imports in-game testin will have to wait till i get a new SD card

(http://i.imgur.com/mqoVc.png)

last screen looks like Royal_Blade gettin stabbed by a gunblade in the.. -cough-

(http://i.imgur.com/2OLT7.png)


Title: Re: Fonon Project - Model Imports
Post by: Vitinho on January 11, 2012, 10:39:00 PM
The cloud looks awesome and the squall srceenshoots too,you sure have made progress on this


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: ramonM64 on January 12, 2012, 03:54:35 PM
i think im dumb.. after my iPod died and i had to look for the charger last night, i found my SD reader and card in my backpack.. im gonna back it up now just in case. with it i was able to test cloud in-game

click for screens
..it was like playin with this PSA for the first time again
(http://i.imgur.com/3CPmM.jpg)

(http://i.imgur.com/2ix9Y.jpg)

(http://i.imgur.com/weTr6.jpg)

(http://i.imgur.com/5GwqC.jpg)

(http://i.imgur.com/D2Qk7.jpg)

(http://i.imgur.com/2Wyqb.jpg)

(http://i.imgur.com/xYw5P.jpg)

(http://i.imgur.com/wHRCl.jpg)

(http://i.imgur.com/oyFyX.jpg)
i think the main problems now is that one of the glove's material seems a lil twitchy (re-importin it should fix it) and lighting from the stage doesnt come onto him properly, he doesnt have too dark or too bright shaders though. im also gonna ask this one dude if he can make ALT textures to look a lil more gritty. to look more like from da advent childeren movie. and then ALT .pacs for weapons and moogle
-----------------------

heres sonic related screens.. man i love chao   x__x
(http://i.imgur.com/UiRS7.jpg)
 i think she needs a size mod (i dont know how to do those), she NOT taller than sonic.. her head is huuuge
(http://i.imgur.com/p4z8C.jpg)

(http://i.imgur.com/ZzcfQ.jpg)

(http://i.imgur.com/DJnJ2.jpg)
^ sonic and cream playin chicken..
(http://i.imgur.com/2ECxq.jpg)

(http://i.imgur.com/i1f7R.jpg)

(http://i.imgur.com/MntV3.jpg)

(http://i.imgur.com/lVzlb.jpg)
^cream gettin mugged
(http://i.imgur.com/gla6v.jpg)
shadow also looks a lil too tall too
--------------

also tidus.. of course
(http://i.imgur.com/kuFwo.jpg)
tidus swimmin with the fish-Es
(http://i.imgur.com/monfX.jpg)

(http://i.imgur.com/WMBQE.jpg)

(http://i.imgur.com/JvRY6.jpg)

(http://i.imgur.com/lfxmA.jpg)
--------------

lookin at the poll, its niice to see some more votes for tidus and at least 1 for vyse
soooo.. hopefully i dont get distracted today too so i can prepare a release for at LEAST 1 this week.


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: Vitinho on January 12, 2012, 04:31:57 PM
Man those screen shots are great!You sure  had a lot of work lately!And the shadow he's over who?


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: agent-s on January 12, 2012, 05:45:03 PM
really amazing previews of cloud and others dude ouah :)

and your tidus is incredible  :happy: :af2:


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: xZedkiel on January 13, 2012, 01:32:16 AM
Man those screen shots are great!You sure  had a lot of work lately!And the shadow he's over who?
I think he's over Link, maybe not.


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: Ultraxwing on January 13, 2012, 05:54:22 PM
 It better be over Link =3

he's pretty beast


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: SiLeNtDo0m on January 13, 2012, 06:01:09 PM
It's not on Link.  Tidus is right handed here, Link is left handed


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: Ultraxwing on January 13, 2012, 06:14:05 PM
 We weren't talking about Tidus.. The shadow knight model.


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: xZedkiel on January 13, 2012, 07:35:59 PM
It's not on Link.  Tidus is right handed here, Link is left handed
We weren't talking about Tidus.. The shadow knight model.
^This. Look at the post I quoted, SDo0m. o:


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: ramonM64 on January 13, 2012, 08:03:03 PM
yuuuup    to make it clear, shadow is over link. you cant see it in still screens but i liked how it was possible to rig his spikes to some of link's hair bones. so the spikes jiggle.

some sad news, stallion is too busy to make a gritty-er retexture for cloud. im gonna attempt it myself. last night i got all the moogle related stuff done. i think all thats left is to make more .pacs with other swords.


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: SiLeNtDo0m on January 14, 2012, 01:18:09 AM
Lol, wasn't reading.  It was late and I was tired X3


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: xZedkiel on January 14, 2012, 01:27:07 AM
Lol, wasn't reading.  It was late and I was tired X3
It's okay bro ^_^ lol It'd be awesome to use that Shadow with the Zero PSA XD or yours when it comes out O,o in the fuuuuutuuuuure.

I have two recolors in mind for that Shadow..


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: ramonM64 on January 14, 2012, 04:39:39 AM
get some sleep sdoom, i remember when reading yer PSA help thread thing a long time ago you mentioned sleep is important. lay back for awhile.. otherwise you'll find yerself running into walls and tripping over stuff

i think i coulda had cloud ready for release tonight but this distracted me all night..
http://forums.kc-mm.com/index.php?topic=39650.msg803425#msg803425
i didnt think it was possible to rip from that game..

anyway i took some screens. i think these will be the last until i get something released.. i slack off and end up playin too long
(http://i.imgur.com/MYh7e.jpg)
^ thats what sdoom needs to do for awhile
(http://i.imgur.com/Nm8Ne.jpg)
genis will eventualy need his lighting fixed, hes way too bright sometimes
(http://i.imgur.com/Amyia.jpg)

(http://i.imgur.com/QDsFk.jpg)
cloud's lighting is alot better than genis' but still needs work (dunno when ill fix that)
(http://i.imgur.com/58YqJ.jpg)

(http://i.imgur.com/r68eh.jpg)

(http://i.imgur.com/Jshhc.jpg)

(http://i.imgur.com/pfFEV.jpg)

(http://i.imgur.com/A6HOf.jpg)

sorry, no tidus screens this time (i noticed the spike of votes for him though)

still need to prepare all of the .pacs for cloud.. this is the annoying part. rigging was the funner part.. this part gives me a freakin headache


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: SiLeNtDo0m on January 14, 2012, 04:44:59 AM
get some sleep sdoom, i remember when reading yer PSA help thread thing a long time ago you mentioned sleep is important. lay back for awhile.. otherwise you'll find yerself running into walls and tripping over stuff

i think i coulda had cloud ready for release tonight but this distracted me all night..
[url]http://forums.kc-mm.com/index.php?topic=39650.msg803425#msg803425[/url]
i didnt think it was possible to rip from that game..

anyway i took some screens. i think these will be the last until i get something released.. i slack off and end up playin too long
([url]http://i.imgur.com/MYh7e.jpg[/url])
^ thats what sdoom needs to do for awhile
([url]http://i.imgur.com/Nm8Ne.jpg[/url])
genis will eventualy need his lighting fixed, hes way too bright sometimes
([url]http://i.imgur.com/Amyia.jpg[/url])

([url]http://i.imgur.com/QDsFk.jpg[/url])
cloud's lighting is alot better than genis' but still needs work (dunno when ill fix that)
([url]http://i.imgur.com/58YqJ.jpg[/url])

([url]http://i.imgur.com/r68eh.jpg[/url])

([url]http://i.imgur.com/Jshhc.jpg[/url])

([url]http://i.imgur.com/pfFEV.jpg[/url])

([url]http://i.imgur.com/A6HOf.jpg[/url])

sorry, no tidus screens this time (i noticed the spike of votes for him though)

still need to prepare all of the .pacs for cloud.. this is the annoying part. rigging was the funner part.. this part gives me a freakin headache


Oh right, I meant I was tired when I posted that comment.  I'm rested up now :)

As for Cloud, I really appreciate how much time you spend on making him as good as possible.  A lot of people probably wouldn't even notice these small lighting flaws, but it's really good when the creator of a mod notices these small problems that no one else would really notice and tries to fit them up well.  It just improves the overall presentation of the mod. 

The Megaman X import you did was a real testament to this too.  It's just overall really clean and well presented. 


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: Kanine on January 14, 2012, 05:21:39 PM
What i wana see is a megaman (prob x8 or somethin) psa for once lol, and that luke looks amazing, i wish someone made a psa for him also xD


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: Albafika on January 14, 2012, 08:25:25 PM
Looking forward that Cloud and Genis, ramon!


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: ramonM64 on January 14, 2012, 10:06:05 PM
im annoyed that i know the problems.. because if i dont find a fix to the problems, ill be thinkin of how to fix it all day at work and stuff.. i appreciate yer work on the cloud PSA, its the reason i hacked my wii and the motivation to get this import done already


heres my attempt at the gritty texture, its probaly not the best but i couldnt go with the release without it
(http://i.imgur.com/5lnFG.png)
i noticed that in da new brawlbox the textures look sharper and pixel-e
(http://i.imgur.com/OnENH.png)

i used this for reference
(http://i.imgur.com/3aERx.jpg)
i really like how he looks in the reference photo..
the texture i did though was a cheap n' simple brightness/contrast and saturation/hue change to specific areas of the texture. a expert texturer should try to do lil details like the scratches on the shoulder pad


What i wana see is a megaman (prob x8 or somethin) psa for once lol, and that luke looks amazing, i wish someone made a psa for him also xD
i wanna make a V2 of him, he has some shader problems and sword bone visibility problems. i know how to fix his problems now.

just to let ya know, i know of 2 planned PSAs for him. one by the dudes from here-> http://forums.kc-mm.com/index.php?topic=33921.0 and one by Psycho Philia

dunno when they'll be started though


Looking forward that Cloud and Genis, ramon!
theres not much else left to fix, i just need to stop being lazy with fixing the .pac files and everythin that'll be in the download link..


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: Vitinho on January 14, 2012, 10:15:39 PM
Your cloud is turning out epic!You sure have been working on him a lot!Looking forward to when he's done and hey another thing...you've been working on this too hard(i think),so don't forget sometimes to relax a little, working all the time (on any of your awesome imports) may be tiring  ;D


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: ramonM64 on January 15, 2012, 03:09:09 PM
im alright man. thanks though
i wouldnt be able to relax even if i wanted to, i dont like leaving things unfinished.

--------------------

about cloud, i was close to finishing all the .pacs when i noticed the other swords arent sized properly. i also couldnt fix the texture glitch i was talkin about before on the left glove material settings. i think its cuz i was lazy, i chopped and was using link's hand with different textures. (i dont think cloud liked me chopping off his old hand like dat..)

i went back, reimported all the swords and resized em (theyre sized to the fusion sword from Beyond's vertex. i think that should be the right size, at least for the sdoom's PSA). i also noticed all his swords werent directly over the swordM bone so i fixed that too. and then i didnt want to use that glitched hand so i reimported and rigged cloud's own hand and it turned out better in animations and everything (hes happy to have his OWN hand back i bet). the thing i still cant fix is where light goes onto him. (the fix for this will probaly be in V2)

if everything goes as planned, he should be out by tonight


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: nanobuds on January 15, 2012, 04:32:14 PM
so excited for cloud!


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: Kamina on January 15, 2012, 06:20:26 PM
Cloud looks great. I'm looking forwards to the release.


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: Hero © on January 15, 2012, 06:30:13 PM
I hope Tidus is next after Cloud :happy:


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: Kingskull95 on January 15, 2012, 08:21:34 PM
cant wait for cloud  :af2:


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: Lillith on January 15, 2012, 10:04:13 PM
Wow, I look away for like, a month and you've done all this, cool XD


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: DoctorFlux(Mariodk) on January 15, 2012, 11:25:23 PM
just asking if you making models imports why not is this in Animation/attack boards  and not in model import board


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: ramonM64 on January 16, 2012, 12:18:51 AM
Lillith!    i was wonderin where ya been    (i notice yer comment thing is still talkin about chrismas lol)

just asking if you making models imports why not is this in Animation/attack boards  and not in model import board
it started out as a PSA thread but changed after model importing was made possible. i dont think ill ever be able to take time to learn PSA'in, im focusing on importing. i was wonderin why it hasnt been moved but i dunno.. this has become its home     if it needs to be moved cuz of forum rules though.. it should be moved

there.. it should be up. i think its pending
finally out when everybody is probaly catching some Z's..   lol    oh well


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: Lillith on January 16, 2012, 01:31:50 AM
I've been on a fairly long holiday, still on the holiday, actually XD


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2]
Post by: ramonM64 on January 16, 2012, 02:02:16 AM
niice    thats good    what KIND of holidays?   tomorrow i think there is no school for alot cuz of martin luther king jr day.. i think

i updated the upload. i added in the .pac and .pcs of the file [FusionDirt] i used for the screenshots. (for those that want to save time replacing textures and the fusion sword)


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2.. is OUT]
Post by: Lillith on January 16, 2012, 02:39:14 AM
I'm not American, don't think I be getting that particular one.
A holiday in Sweden.
Cold here, but it's still lovely~


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2.. is out]
Post by: agent-s on January 16, 2012, 10:18:33 AM
hi everyone :)

cloud is in download and is so incredible  :af2: :af2: i could not not put few screens here for this occasion :) few screens of cloud
and i have played too with squall wich is wonderfuuuuull :happy:  :happy:
(take care spoiler screens for him )  

in more to be two incredible import they have expression wich seems like real place to the screens :af2:
(http://i.imgur.com/qBLFU.png)

(http://i.imgur.com/B32uu.png)

(http://i.imgur.com/U5hmU.png)

and with squall:

(http://i.imgur.com/OFG6x.png)


(http://i.imgur.com/BixWx.png)

(http://i.imgur.com/FjPew.png)

(http://i.imgur.com/I07g9.png)

(http://i.imgur.com/lFICZ.png)

(http://i.imgur.com/hErtc.png)


 



Title: Re: Fonon Project - Model Imports [Current - Cloud KH2.. is out]
Post by: Hero © on January 16, 2012, 10:44:52 AM
Wait Squall over Link is out?

Also, Cloud is incredible  :af2:


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2.. is out]
Post by: agent-s on January 16, 2012, 10:48:14 AM
not for instance that's why i have said spoiler screens for him :)


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2.. is out]
Post by: ramonM64 on January 16, 2012, 11:31:15 AM
I'm not American, don't think I be getting that particular one.
A holiday in Sweden.
Cold here, but it's still lovely~
oh    niice     i like cold weather.. as long as i dont forget at least a jacket

Wait Squall over Link is out?

Also, Cloud is incredible :af2:

try that beast in-game duude

i have squall unfinished but playable and since he requested him a long time ago (exchange for gettin a model i wanted), i sent him the .pcs to play with a couple of days ago. i didnt want to keep it from him for too long cuz i think i wanna finish up a other import before him



wh00t     thats alot of screens
(http://i.imgur.com/I07g9.png)
one of the screens shows a weakness of the rig with sdoom's PSA. the back part of the waist jacket thing is slightly rigged to the Ltare01N bones to match ike's animations so it wont clip but in a few frames in some animations that happens for a second or two with the PSA. it can be fixed by going in EVERY frame where it clips and rotating the Ltare01N bone.. its up to sdoom, one day he could make a motion file specific to the import if he likes it     i also gave some hair and sword bandages control he could mess with     i dont think itll happen anytime soon though since hes workin on Vegeta and a Cloud v2      a busy man


dam.. thats what i forgot, i was gonna make a kirby hat for this..  i detached all polygons on the hair to do this and everything but still forgot    lol


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2.. is out]
Post by: RisanF on January 16, 2012, 02:50:29 PM
I think this is my favorite version of Cloud out the recent Advent Children Cloud models, since the one by Mastaklo has a few shading problems, and the one by DevMasters freezes in Supspace Emmisary (though that model's been recently updated, so he might have fixed that) I wonder which one of these models will come out on top, but so far, it looks like you have a good momentum going.


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2.. is out]
Post by: ramonM64 on January 16, 2012, 05:08:03 PM
i just noticed how great these two screens look..
(http://i.imgur.com/U5hmU.png)
reminds me of the advent childeren movie.. that stage's lighting is kool
(http://i.imgur.com/OFG6x.png)

I think this is my favorite version of Cloud out the recent Advent Children Cloud models, since the one by Mastaklo has a few shading problems, and the one by DevMasters freezes in Supspace Emmisary (though that model's been recently updated, so he might have fixed that) I wonder which one of these models will come out on top, but so far, it looks like you have a good momentum going.

dude thats good to know that it works alright in subspace emmisary. i did alot of testing but actualy completly forgot to test the .pacs files. about it reaching the top, i didnt notice all those clouds on ike's first page of hacks..    theres alot out there



i cant make up my mind on what to do next.. this kratos aurion is awesome.. this HP sora KH1 too.. while a other model is starring at me saying "why havent you finished me..?"   

we'll see..


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2.. is out]
Post by: Vitinho on January 16, 2012, 05:11:09 PM
just giving my opinion here...KRATOS AURION plaese?Pretty please  :af:?


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2.. is out]
Post by: Hero © on January 16, 2012, 05:32:35 PM
Finish Tidus PLEASE :D


Title: Re: Fonon Project - Model Imports [Current - Cloud KH2.. is out]
Post by: ramonM64 on January 17, 2012, 12:28:48 PM
theres tooOOo many models out there.. its hard to choose   x__x

alright.. i finaly got a certain somethin to work right a lil too late..
(http://i.imgur.com/g9TLA.png)
if you dont notice what is fixed its the lighting. the [censored]y thing though is that after alot of messin around with this and Edit Mesh, the near complete rig got screwed up. oh well.. and yea.. Tidus is the one that kept whispering "why havent you finished me..?". its technicaly my first import but i kept putting it off.. its a good thing i waited


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Segtendo on January 17, 2012, 12:32:49 PM
Aah.
Here's your thread.

Cream? On Sonic? lol


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on January 17, 2012, 12:47:49 PM
yuuuup   lol    weirdly placed on this board

(http://i.imgur.com/2ECxq.jpg)

it works over sonic, in-game it looks gooood. the main thing i decided to do her is cuz of cheese. sonic has alot of faces so it was kool (annoying too) puttin them in.

i wanna prepare a lighting fix for cloud, like tidus, when i figure out how to KEEP the rig. im followin mewtwo's guide, i think its mostly cuz of how i messed with a Edit Mesh that it glitched out. but first i want to finish Tidus

almost done rerigging Tidus.. i think hes commin x14 times better then before
(http://i1203.photobucket.com/albums/bb399/ramonM64/tidus_posed1.png)
after a some fixes, i wanna get his 2nd costume done then hes ready
(http://i1203.photobucket.com/albums/bb399/ramonM64/tidus_posed2.png)
i can hardly keeps my eyes open.. i guess its time to hit the hay


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX]
Post by: ramonM64 on January 18, 2012, 11:57:59 AM
what happened to you, Seg?

wh00t     thank you Lillith for this     you won 2 fights here.. beating cloud and beating that video recorder (it finaly caved in and worked) .. and dam.. i lost a penny
http://www.youtube.com/watch?v=sgwMLieyGkU
niice     1:50 - i usualy screw up and press DOWN with that move and i SINK myself dead     the AI with cloud doesnt seem too tough      ill try to update the 1st post and stuff with this

hey Royal_Blade and Vitinho.. i think this screen will make you pass out.. i nearly did
(http://i.imgur.com/pSZPI.png)
yuuuup..    just to show that we were able to get it


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX]
Post by: Segtendo on January 18, 2012, 12:02:47 PM
what happened to yer display photo, Seg?
People are protesting the SOPA law today. Sites likes Google, which a blocked-off logo, and Wikipedia, who's gone all black, are in on it, along with many sites.


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX]
Post by: Haseyo on January 18, 2012, 12:05:14 PM
Out of the list, I'd like to see Snow over Snake.
Wish there was more Vesperia love :( But it's all good. I'd kill for a Yuri Lowell, probably over Marth.


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX]
Post by: Vitinho on January 18, 2012, 12:22:01 PM
wh00t     thank you Lillith for this     you won 2 fights
hey Royal_Blade and Vitinho.. i think this screen will make you pass out.. i nearly did
([url]http://i.imgur.com/pSZPI.png[/url])
yuuuup..    just to show that we were able to get it

O.O
 :patrick:
 :yay:

*passed out*
That...that is...AWESOME  :happy:!Hey can you send me the texture files?Then i'll start making recolors now so when you release it you can release with the recolors  :af:


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX]
Post by: Royal_Blade on January 18, 2012, 12:42:19 PM
That is complete badassness! I cannot wait!


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX]
Post by: Lillith on January 18, 2012, 03:37:39 PM
Cool! It's Kratos! I can't wait either~!


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX]
Post by: ramonM64 on January 18, 2012, 05:24:16 PM
People are protesting the SOPA law today. Sites likes Google, which a blocked-off logo, and Wikipedia, who's gone all black, are in on it, along with many sites.
oh    some other sites are protesting by going offline for a day too.. i think. like the smash boards.


Out of the list, I'd like to see Snow over Snake.
Wish there was more Vesperia love :( But it's all good. I'd kill for a Yuri Lowell, probably over Marth.
yea the list is mostly made out of models i already have. Vesperia was awesome (i never got to finish it though). id make fun with it every night if i still had a xbox360, it was my brother's and he sold it (i still got the game)  .. id definetly would do Yuri and Estelle. Rita too. i dont have their models right now though


yuuup..  when i do Kratos, ill do both his judgement suit and the default one. i think hes best over link.


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX]
Post by: Royal_Blade on January 18, 2012, 08:12:13 PM
Btw Ramon, I'll wait for the import to be done before making the recolors. Then I get a better idea of what part goes with what. That's just my preference.

Anyways, Tidus is looking very nice! Very detailed and it shows the effort that you put into your imports.

Keep it up!


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX]
Post by: Hero © on January 18, 2012, 09:55:44 PM
I didn't notice those Tidus previews before

And i gotta say, that is looking very very nice.


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX]
Post by: ramonM64 on January 20, 2012, 02:55:36 AM
finally.. i was beginning to think i was gonna have to cancel Tidus, the files kept freezing. now i can get back on track. im gonna try to do a lil more rig fixing later today and then prepare the files for release tonight..

another late night release.. hes out guys..   go try him out..   im gonna finaly try him out with DivineOverlord's PSA..  i got the chills..


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: Lillith on January 20, 2012, 03:17:56 AM
Awesome! :D


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: agent-s on January 20, 2012, 03:52:43 AM
wonderfull import dude and the expressions, the gantlets... all are really amazing  :happy: :af2: :af2: 


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: Lillith on January 20, 2012, 04:29:49 AM
By the way, I made this whether you like it or not. I don't think you'd have any objections anyway...
I think the music here would've been better for the previous one also...
http://www.youtube.com/watch?v=OFvCKTnlhUc


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: Hero © on January 20, 2012, 01:24:07 PM
By the way, I made this whether you like it or not. I don't think you'd have any objections anyway...
I think the music here would've been better for the previous one also...
[url]http://www.youtube.com/watch?v=OFvCKTnlhUc[/url]


Awesome :D what voice pack are you using for Ike?

also ramonM64, great job on Tidus! Hes my favorite FF character  ;D


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: Psycho Philia on January 20, 2012, 04:01:55 PM
I detect two voice packs in this video, one is Ike's voice but in japanese, and one seem to be Link's voice, but probably his voice from Ssb on n64.


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: Lillith on January 20, 2012, 04:13:49 PM
I detect two voice packs in this video, one is Ike's voice but in japanese, and one seem to be Link's voice, but probably his voice from Ssb on n64.
Both are right! To an extent at least, it's SSBM Link.


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: ramonM64 on January 20, 2012, 04:16:01 PM
no objections AT ALL Lillith.. the only one that might have a objection would be phoenix wright
http://www.youtube.com/watch?v=OFvCKTnlhUc

yea the music is at least a lil faster now. the fight looked pretty intense.. noticed you got a Xtra sword workin. if ya can, for the next video, go for either "All of This" or "Punching in a Dream" by The Naked and Famous.. i dont normaly like that kind of music but its real catchy

Awesome :D what voice pack are you using for Ike?

also ramonM64, great job on Tidus! Hes my favorite FF character  ;D
wh00t   thats niice to hear. you can now use yer favorite guy from FF.. i think he is my favorite too.. its hard to decide between Tidus or Cloud.


i dont know if you guys noticed but in every face there was a vertice sorta.. sticking too up and it caused a black dot on some stages.. its not that noticable but knowing that was there was gonna eat at me.. so i fixed that and some other lil things (not enough to warrant v0.02 though). make sure to redownload it.

if ya havent already noticed in the download, theres a extra suit in there. i like it alot..

(http://i.imgur.com/xSTyh.jpg)
was thinkin of a seperate release but this is much better
Tidus dressed up as Shuyin
(http://i.imgur.com/vZqsc.jpg)


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: Lillith on January 20, 2012, 04:21:59 PM
Uhhhhhhhh... Is this supposed to happen?
(http://i164.photobucket.com/albums/u15/Kirbydude123/uhhhh.jpg)
It looks weird, or maybe it's just the angle or something...


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: Royal_Blade on January 20, 2012, 04:28:35 PM
Yeah that looks really odd...


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: ramonM64 on January 20, 2012, 04:54:48 PM
Uhhhhhhhh... Is this supposed to happen?
([url]http://i164.photobucket.com/albums/u15/Kirbydude123/uhhhh.jpg[/url])
It looks weird, or maybe it's just the angle or something...
yea that looks a lil weird.   those straps in between his legs had no specific bone to go to besides the legs (i tryed out the HipN but that came out incredibly worst).

that strap is the one connected to the back of the lower pants. its impossible to prevent clipping without specific bones for them to help in animations   (squaresoft had over 100 bones for these models)

besides that rare clip from that strap.. i think it came out alright. the rest of it still could be a lil better though.

.. now that i think about it, it might be able to be fixed up if weighted to the knees a bit..   now to resist on fixin it..   im gonna work on fixing problems with old imports     after that..  i would do Bass.exe (its winnin the poll  u_O) but havent got its model. i do have megaman.exe and roll.exe (not T-posed yet) though.. maybe one of those or Kratos or KH1 Sora or Yuna or..


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: Vitinho on January 20, 2012, 05:41:28 PM
You said some much models that i'm between sora,bass and kratos(even knowing that i prefer kratos...but you know),anyway you can do what you want can't for then  ;D


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: Hero © on January 20, 2012, 06:13:48 PM
Yea i did notice some black dots appearing in some stages. Not all stages though but thanks for the fix. Whats gonna be your next project?

another late night release.. hes out guys..   go try him out..   im gonna finaly try him out with DivineOverlord's PSA..  i got the chills..

DivineOverlord should do a revamp for Tidus PSA in my opinion. Its not bad but it needs a revamp.
I currently have Ike over Falco with Tidus's PSA (cause Ike is taken over by Cloud). No problems at all everything works great. Only problem is hitting a smash ball in one shot with a Side B or Air Side B will freeze wii.


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: ramonM64 on January 20, 2012, 10:50:35 PM
You said some much models that i'm between sora,bass and kratos(even knowing that i prefer kratos...but you know),anyway you can do what you want can't for then ;D
yuuuup..   i know which one you, Lillith, and Royal_Blade want
Yea i did notice some black dots appearing in some stages. Not all stages though but thanks for the fix. Whats gonna be your next project?
there are some other lil things im noticing but the one that really got on my nerves was that random black area, so i fixed it.

after fixing the old imports, im not exactly sure on what to do next.. whether to finish a old one or start a new one. ill make up my mind somewhen

DivineOverlord should do a revamp for Tidus PSA in my opinion. Its not bad but it needs a revamp.
I currently have Ike over Falco with Tidus's PSA (cause Ike is taken over by Cloud). No problems at all everything works great. Only problem is hitting a smash ball in one shot with a Side B or Air Side B will freeze wii.
yuuuuup     the thing i really.. REALLY like about it is the forward SMASH on ground.. its almost identical to the FFX game. i think the blitzball is used for too many moves. his recovery moves are interesting.. kool, just a lil confusing at first.   that water orb.. spell thing (i forgot all the exact names for his attacks) is kool too. its kinda cheap and deadly though, it needs a longer delay after letting go of B. right now its almost instant. and..    i cant say much else, i needa try him out some more


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: Lillith on January 20, 2012, 11:11:48 PM
yuuuup..   i know which one you, Lillith, and Royal_Blade want
Kratos! Kratos! Kratos! Hehehehehe...


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: Royal_Blade on January 21, 2012, 09:39:45 AM
Kratos! Kratos! Kratos! Hehehehehe...
Lol...

@Ramon:
Quote from: Kraots Aurion
You Cannot Oppose Fate!
I had to do it.


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: ramonM64 on January 22, 2012, 02:01:32 AM
lots of memorable moments in that game..  remember near the begining in that Triet desert inn at night, where kratos almost slices lloyd?   " You best not stand behind me.. "

i still dont know.. im leaning to either Kratos, Megaman Zero, or KH1 Sora. we'll see..

ive been messin with the kirby hat .pac files the other day and got 2 pretty much done, this is 1 of the 2..
(http://i.imgur.com/yBXOx.jpg)

i was gettin tired of suckin up Cloud and gettin blue hair..  he also gots the Fusion sword with his B move. im gonna try to make a pack with hats of all my imports up till this point.. theyre so freakin simple to make.. ill try to stop being lazy and get something done..


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: Royal_Blade on January 23, 2012, 04:02:50 PM
Wow... That's so cool!

Kirby Cloud looks awesome!


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: Hero © on January 23, 2012, 04:45:34 PM
Lol i like that kirby ;D


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: ramonM64 on January 23, 2012, 07:31:19 PM
you guys should see the Luke kirby hat..  the hair is like the dam hollywood red carpet (its loooong..). i also stuck a certain "something" onto the edge of his arrow.. if you know Luke you'll know whats on the edge

i cant get transparency to work for some of the kirby hats so the pack will have to be put on the brakes, i posted a help thread about it. ill use free time to work on this other something..

got this done tonight..
(http://i.imgur.com/pYb3A.png)
T-posed this beast.. except for that collar cape thing..
ill try to get his judgement suit ready tomorrow night.. im tired.. too tired to even get up to bed so ima use this keyboard as a pillow..   nite


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: Royal_Blade on January 24, 2012, 09:56:10 AM
I'm speechless...

My Gosh is that ever Epic! Yes the judgment outfit would also be so cool! I can't wait for you to release him! You are so awesome for doing this!!


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: Psycho Philia on January 24, 2012, 10:14:59 AM
I agree Royal Blade. A very good work, there is still some work to do, but still, it's really marvelous already. I can't wait too for it to be released, of course I can't wait the judgment outfit too. But one question, on how is this import?


Title: Re: Fonon Project - Model Imports [Current - Tidus FFX.. is out]
Post by: Vitinho on January 24, 2012, 10:43:46 AM
got this done tonight..
([url]http://i.imgur.com/pYb3A.png[/url])
T-posed this beast.. except for that collar cape thing..
ill try to get his judgement suit ready tomorrow night.. im tired.. too tired to even get up to bed so ima use this keyboard as a pillow..   nite
It's some much epic that i can't express with words!When will it be done?(because i won't be back home until probably saturday or sunday)


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Lillith on January 24, 2012, 03:17:49 PM
Brilliant! I could kiss you!... But... Nah...


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Hero © on January 24, 2012, 04:38:19 PM
Brilliant! I could kiss you!... But... Nah...

I had to Lol. ;D
but nice looking kratos there!


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on January 24, 2012, 08:05:10 PM
Brilliant! I could kiss you!... But... Nah...
awhz   oh well     (this made me laugh)

I'm speechless...
what? keyboards make great pillows..   just messin, i know what you mean.. i still cant believe i got the model in front of me either..

I agree Royal Blade. A very good work, there is still some work to do, but still, it&#039;s really marvelous already. I can&#039;t wait too for it to be released, of course I can&#039;t wait the judgment outfit too. But one question, on how is this import?
im doing him over Link. Royal_Blade has a PSA planned for him and a other importer wants to do it over Marth


It's some much epic that i can't express with words!When will it be done?(because i won't be back home until probably saturday or sunday)
i can start rigging them tonight, i have the judgement kratos ready too. no screen though cuz i thought comp screens would explode just viewing it..   i cant give a good estimate but.. it could take a night or two (if im lucky)

@ramonM64: Where are you getting the Tos models at? There are some characters that my team wants to import
remember man, im part of the team too.. i think. i have 1 dude from the forum, Yamashii, who can rip models from it (he got the kratos default suit). and then theres a guy at DeviantArt who already ripped a bunch and is willing to share them. hes been real busy so all we have from him so far is Yuan and da kratos Judgement suit. agent-s is helping convert them properly, since they are in .blend format. after that i T-pose it.


yuuuup..


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 24, 2012, 08:41:31 PM
Yes, it will be over Kratos, and I cannot wait until I get to start it!

Take your time with the rig to make sure that it's good quality. Even though you know that you wouldn't want to poorly rig him anyways.

So for the weapons, which are you including with his normal outfit and which with his judgment outfit?


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 24, 2012, 08:57:13 PM
lots of errors in that message Royal_Blade. take it easy   lol    i can tell you want him bad

yuuuup.. im gonna spend more time rigging with this one since i dont need to do much edits in brawlbox (he has no transparency and few textures)

right now i got 2 swords and shields for him. ill make both costumes with both. and probaly a third costume with his seraphim wings


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Albafika on January 24, 2012, 09:19:17 PM
It's funny how I'm looking forward to most of the characters in your OP.

Can't wait for Genis, specially. I love that brat. XD


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 24, 2012, 09:31:21 PM
lots of errors in that message Royal_Blade. take it easy   lol    i can tell you want him bad

yuuuup.. im gonna spend more time rigging with this one since i dont need to do much edits in brawlbox (he has no transparency and few textures)

right now i got 2 swords and shields for him. ill make both costumes with both. and probaly a third costume with his seraphim wings
Sorry... I'm just excited...


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 24, 2012, 09:43:24 PM
It's funny how I'm looking forward to most of the characters in your OP.

Can't wait for Genis, specially. I love that brat. XD
theres alot others but im too lazy to update that thing

i really like Genis too (look at my display picture lol). his lightning problem can be fixed now. he was a [censored] (cant believe this word is censored) sometimes, in the end he got serious (remember him talkin about being a coward to lloyd? lots of deep moments in that game..)


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Psycho Philia on January 25, 2012, 05:04:32 AM
You have Yuan's model?! Waah, I didn't thought about it, but it's really good! Yuan is a character that I like a lot, but of course I won't ask you to rig him immediately, take your time.

Among the swords for Kratos, what sword do you have? Do you have his sword called flamberge? It's a orange sword, that is in fact a flame sword.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Albafika on January 25, 2012, 06:14:09 AM
theres alot others but im too lazy to update that thing

i really like Genis too (look at my display picture lol). his lightning problem can be fixed now. he was a [censored] (cant believe this word is censored) sometimes, in the end he got serious (remember him talkin about being a coward to lloyd? lots of deep moments in that game..)
Yeah, I've replayed that game over 15 times (But none of my replays were following a past save, so it was a waste of time. -__-)

I think I'll got for my 16th now. XD


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 25, 2012, 03:51:09 PM
You have Yuan's model?! Waah, I didn't thought about it, but it's really good! Yuan is a character that I like a lot, but of course I won't ask you to rig him immediately, take your time.

Among the swords for Kratos, what sword do you have? Do you have his sword called flamberge? It's a orange sword, that is in fact a flame sword.
yea i got his default sword and flamberge. im gonna mess with the normals and make it always glow, even in dark stages (the seraphim wings too). i also got his cheap shield he starts with and the red and black one (Arredoval).


Yeah, I've replayed that game over 15 times (But none of my replays were following a past save, so it was a waste of time. -__-)

I think I'll got for my 16th now. XD
niice..   looks like you played it as much as i have. thats too bad you didnt start with the grade shop goods. i played with 1/2 EXP, min HP, and used everyone's concept art weapon.. thats when it gets challenging and fun.

i started rigging kratos and da model aligned almost perfectly without any stretching or anything needed. the thing that looks like it will need most work is the fingers, they are BIG compared to link's. im gonna see how it turns out, i might end up shrinkin them a lil

i was thinkin of torturing you guys by not showing ANY previews but.. that woulda been messed up..
heres a screen..
(http://i.imgur.com/l9eBg.png)
most of the main areas are done..
he looks very pixely in da new brawlbox




Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Hubert Oswell on January 25, 2012, 06:03:36 PM
Everyone looks that way with the new brawlbox


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 25, 2012, 07:28:04 PM
Great start!

However, I'm going to comment more when you have more of the model rigged. Because I can't judge much from what you showed.

And yes, no previews would've been torture...


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Lillith on January 25, 2012, 10:02:48 PM
Well, even though you just about started, it's awesome.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 26, 2012, 07:33:17 AM
btw, is it just me or do the ToS1 models look kinda plump compared to the brawl ones?

Cause the preview of Kratos looks kinda odd because his body seems larger than it should be.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 26, 2012, 06:10:58 PM
i see what you mean Blade. in-game though, his size looks fine.

(http://i.imgur.com/4gy63.jpg)

tryin him out in-game.. im actualy surprised at how much vertices these models have (for a cel shaded gamecube game). he has alot of vertice rows in important bend areas, even more than a high-poly model like Cloud. cloud has alot of vertices on his face but everywhere else.. not that much. there is mainly one area that barely has any vertices for Kratos.. his hand. i can get his fingers to bend fine but his thumb area has almost none. ill make his thumb bend but the thumb's finger area.. ill probaly leave that alone, otherwise it warps bad

i dunno why but i have very little motivation to finish this, any hack in general. i should be happy to finaly be able to work on symphonia models but.. i dunno what it is     :-\


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 26, 2012, 06:32:06 PM
1. Damn... That looks so badass... Now I'm really pumped to think of a good PSA for him!

2. That sucks that the thumb won't bend properly, I guess i'll have to work around it.

3. Motivation? Hmm... I'll PM you something...


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: nanobuds on January 26, 2012, 06:59:39 PM
i see what you mean Blade. in-game though, his size looks fine.

([url]http://i.imgur.com/4gy63.jpg[/url])

tryin him out in-game.. im actualy surprised at how much vertices these models have (for a cel shaded gamecube game). he has alot of vertice rows in important bend areas, even more than a high-poly model like Cloud. cloud has alot of vertices on his face but everywhere else.. not that much. there is mainly one area that barely has any vertices for Kratos.. his hand. i can get his fingers to bend fine but his thumb area has almost none. ill make his thumb bend but the thumb's finger area.. ill probaly leave that alone, otherwise it warps bad

i dunno why but i have very little motivation to finish this, any hack in general. i should be happy to finaly be able to work on symphonia models but.. i dunno what it is     :-\

it looks awesome bro.

as for the modivation... i feel the same at times also. However, once i finish the rig, i feel much better and proud that i didnt quit the project.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Segtendo on January 26, 2012, 07:24:06 PM
Yea.
I haven't been motivated to rig lately V:
The only thing that I've been working on the most is my Waluigi :srs:


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 26, 2012, 11:15:05 PM
true..   after a import is DONE, its good knowin its out there and one feels proud of it. except i dunno what it is.. i mean, even after readin Royal's interesting PSA planned for him, i still have 0 motivation. the burst of happy will come eventualy and then everythin should get back on track..

Seg.. keep me updated on that waluigi, i wanna be the first to download it. same with yer baby bros., Nano.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Segtendo on January 26, 2012, 11:20:04 PM
Seg.. keep me updated on that waluigi, i wanna be the first to download it. same with yer baby bros., Nano.
Once I get some motivation to rig.

But enough about us. I hope you can keep these rigs up, just like you did with the Megaman X request. You put your blood, sweat, and tears into that sucker.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: agent-s on January 27, 2012, 02:54:52 AM
hi dude your kratos seems awesome , really nice
thanks for all your work and thanks to bring life to incredibles characters in brawl i would have never thought i will see one day so amazing characters and expression like real in brawl it is really incredible you and some members arrive to do and in more in the game where they are from the expressions too don't seems too real than your work
   


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 27, 2012, 07:58:38 PM
Once I get some motivation to rig.

But enough about us. I hope you can keep these rigs up, just like you did with the Megaman X request. You put your blood, sweat, and tears into that sucker.
heh   "sucker"     

yuuup.. some of that blood stained some of my shirts but it was worth it.

thank you dudes.. this forum is crowded with very kind people.. YOU KNOW WHO YOU ARE

some progress, i started the mercenary costume and added in the optional wings..
(http://i.imgur.com/mTgo6.png)

(ignore the outlines for them, in brawlbox transparency looks weird.)
i think they needa be a little bigger and less round..
i want to get the size perfect before copy and pasting it for judgement suit Kratos



Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 27, 2012, 09:45:35 PM
They need to be longer too, and then wider.

And those are my wing textures right? They look different all stretched and zoomed in. XD

Anywho, it looks good!

And I just noticed that pose... It looks good.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 27, 2012, 10:01:24 PM
yea ill get a reference picture to get em more exact, these are colette's wings.

actualy i tryed yer texture on it but they arent for these wings.. and i noticed the texture's name. is it from link's boomerrang? i could try importing the 3D object of it and see how it looks if it is.

lol i guess he looks good even with major parts of it not done yet. like his knees and feet. thats not yer pose yet, its one of link's win wait animation frames. ill take a screen of yers once all important areas are weighted. after its somewhat done, ill go back to judgement kratos and do last rig finishes. then ill go back to mercenary kratos and do last fixes.

you know whats motivating me right now? after i get him done i can work on my own custom character.. Seg has seen him.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 27, 2012, 10:54:06 PM
Lol. Yeah... I was testing some stuff and put the texture over links boomerang flare. So the texture can be used anywhere, just need to rename it.

So... Don't worry about the name, It was just for some tests which I never ended up doing.

And your motivation for Kratos is provided by your motivation to work on your custom character. Cool.

And I love custom characters, it makes things more unique that way. Can't wait to see him. (Assuming it's a guy because you said "him".)


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 28, 2012, 02:09:05 AM
the mercenary suit is nearly done, it just needs the little things (like hair control)

Blade.. he looks pretty good with yer animation
(http://i1203.photobucket.com/albums/bb399/ramonM64/kratos_mercenaryWAIT1.png)
it might need a few tweaks, like rotating the shield (ShieldM.. i think) facing up to his shoulder, but it looks good.
also, if you wanted to make the wings appear at certain times, you can set the visibilty bone for the wings to TateMb or something (since im not using a "put away" shield).
with this suit he will have the handles of the sword when sheathed, with the jugement suit he'll have the whole sword (since it has no sword sheath)


And your motivation for Kratos is provided by your motivation to work on your custom character. Cool.

And I love custom characters, it makes things more unique that way. Can't wait to see him. (Assuming it's a guy because you said "him".)

yer PSA helps too, some of the things you have planned i didnt think was possible..

yuuup its a dude. hes not very human-like. hes suppose to be comical by personality, a mix of sonic and waluigi. hes gonna be over Lucas.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 28, 2012, 07:29:30 AM
the mercenary suit is nearly done, it just needs the little things (like hair control)

Blade.. he looks pretty good with yer animation
([url]http://i1203.photobucket.com/albums/bb399/ramonM64/kratos_mercenaryWAIT1.png[/url])
it might need a few tweaks, like rotating the shield (ShieldM.. i think) facing up to his shoulder, but it looks good.
also, if you wanted to make the wings appear at certain times, you can set the visibilty bone for the wings to TateMb or something (since im not using a "put away" shield).
with this suit he will have the handles of the sword when sheathed, with the jugement suit he&#039;ll have the whole sword (since it has no sword sheath)

Wow, that does look good!
Question, what are the shoulder cape things attached to? Because they seem to be higher up than they should be. I'll fix that, and some other stuff, once your finished with him.
Also, why is the sheath on his left side with his sword? Shouldn't the sheath be on the right side so it looks proper? I plan on inverting Kratos to make him right handed so the sheath should look natural too.

yer PSA helps too, some of the things you have planned i didnt think was possible..

Just out of curiosity, what sort of things did you not think were possible?


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Vitinho on January 28, 2012, 02:52:43 PM
Hey guys i'm back i saw the kratos previews they're awesome can't wait for it  :happy:


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Serdax on January 28, 2012, 06:22:34 PM
Me too, Vitinho, I can barely wait


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 28, 2012, 07:30:18 PM
Wow, that does look good!
Question, what are the shoulder cape things attached to? Because they seem to be higher up than they should be. I'll fix that, and some other stuff, once your finished with him.
Also, why is the sheath on his left side with his sword? Shouldn't the sheath be on the right side so it looks proper? I plan on inverting Kratos to make him right handed so the sheath should look natural too.
the shoulder cape's main influence is BustN and each side has slight influence from the ShoulderNs. i know what you mean.. right now it looks like sayain armor. ill make sure to fix that. i could make a PSA version that has the shoulder capes with their own bone, using Link's shirt sleeve bones.

i was wonderin about this.. how are we gonna go about makin him right handed for the PSA? the sword sheath is in the proper place, its the sword and shield that need to be switched.

Just out of curiosity, what sort of things did you not think were possible?
i didnt think casting a spell (healing spell) like that would be possible, that and canceling it (spell charge) to use later. is it possible to make a Healing Stream spell? where it creates a DMG healing area around him and instead of hitting nearby people, it will make a staggerless hit box that heals you and teammates.. or something like that.

heya Vitinho     welcome back     you dudes dont have to wait much longer, hes almost done


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Kamina on January 28, 2012, 07:42:25 PM
Kratos over Link is looking pretty good so far. Would you mind if whenever you are done with your Kratos import I use the Flamberge and the shield for my import of Kratos over Marth? (I'm currently rigging it, but the sword and shield he came with were glitchy so I had to get rid of them :/)


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Vitinho on January 28, 2012, 07:45:14 PM
Thanks for the welcome ramon  and...he's almost done?!You're awesome  :af2:, and for what it seens you're going to make a PSA for him...cool  :happy:!I wanted to help with the thing of switching the sword and shield but i don't know how to do it...


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 28, 2012, 08:03:32 PM
The PSA will be made by me Vitinho.

@Ramon: Tormod was able to flip the Sephiroth vertex to make him Left handed, unlike Marth who is right handed. So I plan on using that method. It's proven to work. That's why I'm suggesting that you put the sheath on his other side. So when it's flipped, it'd look proper.

And for the shoulder pads, I was going to suggest to use link's sleeves.

And what is the sheath attached to? Why didn't you attach it to Link's sheath? (Because In my animations so far, I've moved the sheath to be at his side.)

The healing spell is easy. But the fact was that he can only use it on himself not others.

And I thought of healing stream. I put a topic in the help section wondering if something like it would work.
I was planning on it functioning that it'd heal everyone within range, and deal damage at the same time. (So on team battles, if team attack is off) It'd count as a team healing move.
If team attack is on, then I have no idea.

Cancelling it and reusing it isn't hard. Just set a variable if you spell cancel and have it activate later if the variable is set.

Anyways, I've said too much about it...


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 28, 2012, 08:03:56 PM
Kratos over Link is looking pretty good so far. Would you mind if whenever you are done with your Kratos import I use the Flamberge and the shield for my import of Kratos over Marth? (I'm currently rigging it, but the sword and shield he came with were glitchy so I had to get rid of them :/)
what happened to the sword and shield? did everything on the model itself work? it should, its the same one im using now (it might be because of the textures, Yamashii was gonna upload em soon). yea you can go ahead and use em when its in the vault. how is yer import over marth going?

Thanks for the welcome ramon and...he's almost done?!You're awesome :af2:, and for what it seens you're going to make a PSA for him...cool :happy:!I wanted to help with the thing of switching the sword and shield but i don't know how to do it...
Royal_Blade is the one doing all the work for the PSA. i would help if i knew. the only thing i might be able to help with is animation. and as long as i dont get too distracted and i get the textures for the default sword and shield.. it could be out tomorrow


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Kamina on January 28, 2012, 08:11:06 PM
what happened to the sword and shield? did everything on the model itself work? it should, its the same one im using now (it might be because of the textures, Yamashii was gonna upload em soon). yea you can go ahead and use em when its in the vault. how is yer import over marth going?


Good. I made his shoulder pads, hair, and those kind of cape like things all into seperate objects just to make rigging eaiser. The sword and shield would always detach themselves from kratos in brawl box even if they were placed correctly.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 28, 2012, 08:22:51 PM
Good. I made his shoulder pads, hair, and those kind of cape like things all into seperate objects just to make rigging eaiser. The sword and shield would always detach themselves from kratos in brawl box even if they were placed correctly.
this was happening to this other guy in the forum, try this.
http://forums.kc-mm.com/index.php?topic=40449.0

The PSA will be made by me Vitinho.

@Ramon: Tormod was able to flip the Sephiroth vertex to make him Left handed, unlike Marth who is right handed. So I plan on using that method. It's proven to work. That's why I'm suggesting that you put the sheath on his other side. So when it's flipped, it'd look proper.

And for the shoulder pads, I was going to suggest to use link's sleeves.

And what is the sheath attached to? Why didn't you attach it to Link&#039;s sheath? (Because In my animations so far, I've moved the sheath to be at his side.)

The healing spell is easy. But the fact was that he can only use it on himself not others.

And I thought of healing stream. I put a topic in the help section wondering if something like it would work.
I was planning on it functioning that it'd heal everyone within range, and deal damage at the same time. (So on team battles, if team attack is off) It'd count as a team healing move.
If team attack is on, then I have no idea.

Cancelling it and reusing it isn't hard. Just set a variable if you spell cancel and have it activate later if the variable is set.

Anyways, I've said too much about it...
i want him to look the most proper he can with link's animation and stuff. thats why i think its best to make a PSA version cuz if i weighted the sheath to link's sheath, it would float in the air at times. it wont take much, since its mirrors it, ill move the sheath and exphere and weight some areas differently

oh    that'd be kool, i havent played with a PSA with spells like that. first aid would be good enough. if you did figure out how to get Healing Stream to work, that would give him a pretty unique moveset. he would be fun to use in team matches


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 28, 2012, 08:49:57 PM
Tbh, I don't know if any actually have the Spell Charge feature, but it should work similar to Lucario's Aura Sphere.

And don't worry about the sheath floating. I can animate it so that it'd be closer to him. So I guess attach it with the PSA version would be fine.

EDIT:
If I can get Healing Stream to work, I'd totally put it instead of First Aid.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 29, 2012, 12:22:51 AM
oooh    i think i get it now. itll be like slowly tryin to charge a move and if it looks like yer gonna get hit, you roll outa it. then when yer free again, you continue where you left off. and after its fully done, you can use it when you wanna.

his final smash could be either Judgement or Shining Bind. id go with Judgement.. it would be kinda like lucas' FS except you see a light beam silhouette for a split second (to give good enough time to prepare a dodge) and then thats when a ray of light would fall instantly to the ground. and it rains a couple of em. Shining Bind would be the deadlier one. it could either have a bunch of weak hits followed by a strong pushback or just give a fair amount of damage and then the opponent is downed.

what final smash and other stuff are you thinkin of doin?

i spent too long on the dam wings.. 2 hours passed and i was about to save the texture when GIMP froze. i finished em now though.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Psycho Philia on January 29, 2012, 05:08:51 AM
Royal Blade: Let's say you want to use a move like Guardian field, you know this move originally hits the ennemies in range, and heals the user and those who are in the team of the user. In theory, I suppose it is possible to have a move like this, of course I can't say you how to have it, I'm not a Psa'er. But I say this because in Brawl there is an object which heals allies but can also hit the opponent and inflict them damage. You should probably if you can take a look there...


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 29, 2012, 08:23:36 AM
@Philia: I know about the team healer item. I just don't know how it works yet. I want to figure that out. Once that happens, It'd be SO much easier for me to include healing stream.

Also, whenever I include Guardian Field in my movesets, they're usually based on RM1's incarnation of the arte, which does not heal. Unless I was using it as a special.

@Ramon: Not quite. He won't be able to recast from where he was, he'd have to start over. He can only spell charge when the spell casting time is over its required time. Then he can charge it and use it whenever.

And for the FS, It will be an angel skill, but I won't say which...


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Vitinho on January 29, 2012, 08:49:46 AM
Probably for the final smash i think it should(obviously) be this:

http://www.youtube.com/watch?v=PJbQlM44O-w


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 29, 2012, 08:58:24 AM
@Vitinho: Don't worry, I have a better idea for a Final Smash.

Also, thanks, I needed that victory pose as well.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Vitinho on January 29, 2012, 09:02:52 AM
Ok then can't wait to see your idea,and you're welcome i'm glad i could be of help  ;D
Edit:If you need more victory poses i got two other videos that have victory pose as well

http://www.youtube.com/watch?v=O5s833LBNLQ
At 5:27

http://www.youtube.com/watch?v=Yft4hsY595w
At 2:39


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 29, 2012, 10:10:20 AM
I want to include the first one, but Ramon said that the Judgement outfit as no sheath, so I'll need a 3rd one.

And The second one is also good. I'll use that too.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Vitinho on January 29, 2012, 10:28:40 AM
Great i'm glad i could be of help  ;D


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 29, 2012, 10:43:25 AM
I want to include the first one, but Ramon said that the Judgement outfit as no sheath, so I'll need a 3rd one.

And The second one is also good. I'll use that too.
im retarded, go ahead and put it. i didnt want to include it if the suit itself didnt have it (the model didnt have it). i just noticed he DOES have one so ill grab the sheath from the mercenary suit.

Probably for the final smash i think it should(obviously) be this:

[url]http://www.youtube.com/watch?v=PJbQlM44O-w[/url]

 that sword..   theres some other kool shields and swords, like The Last Fencer hes using with Shining Bind.
yuuuup.. Shining Bind would be kool except it would need to balanced, i dont want it to be cheap and deadly.

i can see the wings there for a bit and i want to edit em some more now. do any of you have a GOOD reference of them?


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 29, 2012, 10:52:24 AM
How's this for a reference?
(http://darkdragon0790.tripod.com/tosp/capture455.jpg)

And cool! (about the sheath thing) Because CSP's animation involved his Sheath. So that's good news!

And don't worry about power, i've got it covered. Also I have the PS2 Graphics for Shining Bind as well, so it should look good whenever I do it. (But the FS will be one of the last things I do for Kratos)


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Vitinho on January 29, 2012, 10:54:22 AM
Well i could find this image:

(http://images.wikia.com/aselia/images/2/25/Tos-46.jpg)

is this one good?


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 29, 2012, 11:02:56 AM
(http://darkdragon0790.tripod.com/tosp/capture455.jpg)

both of those are no good. the first one is broken.. i think. it says image hosted by Tripod. the 2nd one ive seen before, the wings are mostly covered and too bright to see them for all their detail.

i remember that sword in it though, thats another one id want.

i wanna make a 4th file that has a shader like this.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24720
if it looks as good as his, id definitely use it


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 29, 2012, 11:13:22 AM
That'd be a nice shader!

Also, how about this reference:
http://www.youtube.com/watch?v=k2ZlxlFUBPo

This should help the both of us. XD


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Vitinho on January 29, 2012, 11:16:01 AM
Yeah that would be cool and i never though that a glicht would be this useful xD


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 29, 2012, 11:26:36 AM
http://www.youtube.com/watch?v=k2ZlxlFUBPo
0:04 - 0:09  Kratos shows no love for dead enemies..

yes, that one is good. i can see the WHOLE wing there. the wing needs heavy editing after seein it

when he has time, the dude that got Kratos is gonna try gettin all 3 of those from the Cameo battle


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 29, 2012, 11:51:50 AM
Garr would be awesome to have! and Farah too!

Anyways, are you trying to make Kratos' wings like the Original Symphonia?


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 29, 2012, 12:00:47 PM
yeah, i seen alot of good reference screens from the anime (i never watched it, im still hoping for a Dub with all the original voices). i didnt really like how they looked so yuuuup.. im going with theyre original design

they have that 2 layer look now. last night's edits they looked good but i want to get em better now. i also fixed his shoulder capes.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 29, 2012, 12:23:08 PM
Nice! Thanks! (to the shoulder pad/capes)

Just out of curiosity, what percentage would you say is Kratos' completion?


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Vitinho on January 29, 2012, 12:51:32 PM
i want to know too...i would give 95%!


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 29, 2012, 12:54:17 PM
  • 5% would be for doing the last little things i notice need to be fixed from weighting.
  • 5% for fixing the wings and then grabbing that and other stuff from the mercenary suit to copy and edit it into judgement kratos
  • 8% for fixing it up in brawlbox and everything
  • and the last 2% quick testing and vault download preparing

its times like these i dont feel retarded for saving around 5 .max files of each costume. i finished the wings and then somehow the hand got deleted. i took the wings outa there and put em in a working file. i can scratch that part off the list.

heres how the wings look now..
(http://i1203.photobucket.com/albums/bb399/ramonM64/kratos_wings02.png)
besides fixing up the texture, i rotated and added in some wing bits
(http://i1203.photobucket.com/albums/bb399/ramonM64/kratos_wings01.png)
wh00t or bh00t?

wh00ps   this was suppose to be a new post..


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Vitinho on January 29, 2012, 01:03:51 PM
Great it will be awesome  ;D


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 29, 2012, 01:21:43 PM
That sounds like great news!

I've already made a couple animations.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Vitinho on January 29, 2012, 07:58:12 PM
Well...i think the wings are great just a quick question...they will move?


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 29, 2012, 08:11:23 PM
Oh wow... Can you import those wings over Navi's wings for me? Those look SOOOO much better than my attempt. Plus they look really nice!

Also, I was thinking about it, because you're releasing a PSA version for me to use, whenever you release your Kratos, both Mercenary and Judgment costumes, can you PM the PSA version to me?

I was thinking about it, I'll include the PSA version with my PSA with my recolors that I wanna do, my CSP's and stuff, then people won't need to download the PSA import twice.

How does that sound? (You could also PM the Wings over Navi as well.)


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 29, 2012, 09:02:23 PM
Well...i think the wings are great just a quick question...they will move?
yuuup the wings "jiggle". the little ones jiggle more than the bigger ones. their mainly rigged to the BustN with little influence from the shoulderNs. i could look for independent spare bones to rig em to for Blade, so they could move more often.


Oh wow... Can you import those wings over Navi's wings for me? Those look SOOOO much better than my attempt. Plus they look really nice!

Also, I was thinking about it, because you're releasing a PSA version for me to use, whenever you release your Kratos, both Mercenary and Judgment costumes, can you PM the PSA version to me?

I was thinking about it, I'll include the PSA version with my PSA with my recolors that I wanna do, my CSP's and stuff, then people won't need to download the PSA import twice.

How does that sound? (You could also PM the Wings over Navi as well.)
yea i think i could, i bet it works the same way i got those kirby hats workin awhile ago.

thats what i was thinkin. since theres gonna be alot of changes with this and the one your gonna need, its best that you have it for download with yer PSA.

im close to finalizing both, after that ill get em ready in brawlbox and hopefully test em tonight or tomorrow. im hoping i get the default sword and shield textures later tonight (hes been busy lately). thats one main thing i need right now.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 29, 2012, 09:21:19 PM
Ok then. Thanks! (Whenever the time comes, you'll be collabed.)

And the version for the PSA would be Wingless Model. (But your going to get me the wings separate.)


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 30, 2012, 01:27:42 AM
yuuup    not a problem.

which ever way saves you more space for the PSA. you could keep the wings as they are now for yer PSA version but have them set to a visibility bone like the shield when sheathed (TateMb) since there is no sheathed shield. if replacing the navi saves space, we should go that way.

The Progress List Update 90%

  • 5% would be for doing the last little things i notice need to be fixed from weighting.
  • 5% for fixing the wings and then grabbing that and other stuff from the mercenary suit to copy and edit it into judgement kratos
  • 8% for fixing it up in brawlbox and everything
  • and the last 2% quick testing and vault download preparing

all thats left to do is fix up the .pac files and stuff before testing.. i hope i dont run into as much BS like i did with Tidus.. no more headaches    x__X

both costumes and all .pacs are set in brawlbox with everything working (gonna do one last in-game test). the only problem is i havent got the default weapon set textures.. i think its best to wait till i get em before da release

after testing out the cell-shaded .pac files.. i think i shouldnt even include the original ones.. he looks like if hes running from Symphonia 1's engine     u_O

actualy, it reminds me if im playin Tales of Vesperia except with a slightly darker shade like marvel vs capcom 3.. either way it looks pretty kool

and now i just tested the judgement suit.. i think you guys are gonna go nuts when you see these in-game.. yer gonna be jumping off walls for sure

http://forums.kc-mm.com/index.php?topic=39985.msg821243#msg821243


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Vitinho on January 31, 2012, 06:20:22 AM
Dude...it so much awesome that can't even be expressed in words  :happy:!


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 31, 2012, 07:23:38 AM
Why does the tip of the Flamberge look so dark? I mean it looks like it's stealing his shield textures...

And the wings look incredible! Although I think they need more transparency than just the tips. Unless that's because of the smaller wing pieces, then it's fine.

And I just noticed that he has two shields? Yeah, you may want to fix that...

Other than that, the shading looks very good.

I sooo cannot wait for this!


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 31, 2012, 10:59:02 AM
you guys needa see him in motion.. it looks great

ignore the weirdness of his equips. i have both suits with both weapon sets on them now. after getting the textures for them and its ready, i was gonna delete and edit Objects to make different files. it saves alot of time

what do you think.. hold off the release till i get the other equip textures AND more swords and shields or release it later tonight with just 1 weapon set?   i really wanna wait for more equips..


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Vitinho on January 31, 2012, 11:01:52 AM
Well ramon...do what you think its better and easier for you, if you want to release him today its ok, if you want to wait for the other equips its ok as well


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Psycho Philia on January 31, 2012, 01:13:54 PM
Vitinho: I agree with you.

Ramon: You are the one who made the import with the assistance of other people, so do what is the best according to you.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 31, 2012, 06:49:03 PM
thank you for yer guy's input.

im gonna go with giving that dude a lil more time with the equips and textures. i'll use this time to fix any other little things i notice. i could make the Wings slightly more transparency as a whole (like Blade was pointing out), i also got help with fixing their Normals. now they are always Lit up, even on dark stages (same with the flamberge's base). then ill get to work on the kirby hat pack and try to release em together.

i was thinkin.. Luke would look way better with the cell-shading too. Tales of Vs was cellshaded so thats why im guessing the textures are so low-res, the cellshading helped balance that. i wanna rerig Luke, give him some proper swords and the optional cell-shaded version.. he deserves the buff the most


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 31, 2012, 07:56:59 PM
I have a question...

What are you including with the PSA model for me? Other than the wings.

Also, I wanna state this now, for the PSA, would you guys prefer the PSA to be flamberge specific (so a red slash effect and fire hitboxes) or be like his weapon set in Symphonia/Vesperia/OVA (steel/silver sword and a dark blue slash effect)?

Just out of curiosity.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Vitinho on January 31, 2012, 07:58:55 PM
Ok take the time you want after all you are the one making the import, the kirby hat would be a great ida as well,and another luke?Yeah maybe it would be great i think...

And royal blade for the PSa i think it would be better to be like his weapon set in Symphonia


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 31, 2012, 08:21:28 PM
Ok take the time you want after all you are the one making the import, the kirby hat would be a great ida as well,and another luke?Yeah maybe it would be great i think...

And royal blade for the PSa i think it would be better to be like his weapon set in Symphonia
itll be Luke's v0.02. he has other problems that can be easily fixed now too. i wont start on it for awhile though


I have a question...

What are you including with the PSA model for me? Other than the wings.

Also, I wanna state this now, for the PSA, would you guys prefer the PSA to be flamberge specific (so a red slash effect and fire hitboxes) or be like his weapon set in Symphonia/Vesperia/OVA (steel/silver sword and a dark blue slash effect)?

Just out of curiosity.
im not sure. besides the wings over navi and differently rigged, i dont know. if theres any specific things you need in it, lemme know

id also side with a regular effect and slash, even though his sword is Fire. itll help make all swords look alright, since he is gonna have alot of other swords and shields.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 31, 2012, 08:36:52 PM
I can do both if necessary, but it seems to be leaning towards originality, cool.

Also, I don't really need multiple weapon sets if there's just going to be one PSA version. (I don't feel like making multiple versions unless it's needed)

Actually... Here's what I'll do:

Make a Mercenary Kratos PSA with a Silver/Steel Sword and Arrodroval. (with no effects and a dark blue slash effect)
Also make a Judgment Kratos PSA with the Flamberge and Arrodroval. (with fire effects and a red slash effect)

So I'll use those weapon sets and the Wings on Navi for my PSA version. Will that be fine with you?


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on January 31, 2012, 09:11:00 PM
that sounds gooOOd man. if theres anythin else, let me know     

thats one of the other swords im hoping to get. i wanna give Lloyd the same treatment.. with all his gamecube costumes. genis too. presea too.. all of em. not one after the other though


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on January 31, 2012, 10:35:13 PM
What sword? Silver or Steel sword?

What's the one you have now? (The non-Flamberge one)


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 01, 2012, 01:10:32 AM
Silver Sword is the one im talkin about. the non-flamberge i got, i forgot its name.. is this one
(http://th04.deviantart.net/fs70/PRE/f/2011/336/2/7/tales_of_symphonia_misc_stuff_by_polar_star_x-d4hyxvd.jpg)
its the sword kratos is holding on the top left, with the gold handle. that and the cheap wooden shield is what i have besides the Flamberge and Arredoval. i also want the one he has sheathed at the right.. is that the Steel Sword? the two i want most is The Last Fencer and the Silver Sword. the two shields i want most is the Star Shield and the Rare Shield. i think he should save time for later by ripping some other character's weapons and costumes at the same time.

the waiting game.. the only game i dont like playing  x__x      ill work on somethin else meanwhile..

this'll be the last screens before its out
(http://i1203.photobucket.com/albums/bb399/ramonM64/al_120131_2302binout.jpg)
the main difference now is the wing and flam-e's material is fixed
thanks to a certain someone's tips..
(http://i1203.photobucket.com/albums/bb399/ramonM64/al_120131_2324binout.jpg)



Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Psycho Philia on February 01, 2012, 07:01:34 AM
Hum, you still need to fix the flamberge itself, on the second picture it is obvious that there is still a black line on it that shouldn't be there....

Ps: Sorry for being so fast, but I don't have a lot of time now, I will come back and make a deeper comment next time when I can.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on February 01, 2012, 08:13:43 AM
@Philia: He told us that he has all of the weapon models on Kratos right now. The "black thing" is the non-flamberge sword stealing Arrodroval's textures. He also has the wooden shield stealing textures from his body(?)

Anyways, Nice job on the wings and flamberge! They look really nice that they seem so bright. I really like it!
Have you also adjusted the transparency on the wings so they're more see-through?

And Nice Pictures!


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Psycho Philia on February 01, 2012, 04:29:49 PM
Oh, I didn't understand... I noticed it for the shield, but for the sword, it was not so obvious... Anyway, you made a very good job with this import, the wings are amazing and the cell shaded effect too, thank you very much!


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on February 01, 2012, 07:38:50 PM
Ramon, do you know how to make models from scratch?

Because it would be really useful to get models for Kratos' artes and effects for the PSA!
You'll already be credited for the model, wings, and weapons.

If you can, would you mind creating some certain effects for me?

if not, that's fine, I could always put it in the request section.

I'll upload a picture of all the needed effects if you need a reference.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 01, 2012, 07:43:00 PM
yea to clear it up, that lil bit thats stickin out in the front of the blade is the other sword. its best to have ALL equips rigged and fixed on one file and then after its all ready, delete certain objects and make different files. and yea, since i dont have their textures, they randomly steal some from other objects. i think the shield was takin textures from the sheath.

Ramon, do you know how to make models from scratch?

Because it would be really useful to get models for Kratos&#039; artes and effects for the PSA!
You&#039;ll already be credited for the model, wings, and weapons.

If you can, would you mind creating some certain effects for me?

if not, that&#039;s fine, I could always put it in the request section.

I&#039;ll upload a picture of all the needed effects if you need a reference.
if its for the PSA, alright. tell me what you need and ill get to it when i can

minor issues, like giving the wings a lil more transparency, ill fix somewhen.. right now im just waiting.. im waitin for some answers and those equips.. i dont feel like makin or doing anything else till that time comes


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Vitinho on February 01, 2012, 07:49:17 PM
So you take this time that you don't get the answers ro rleax i suposse?well everyone needs a relax sometime and besides you're importing and epic model!So yeah you deserve to relax and everything else


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on February 01, 2012, 09:20:56 PM
That's great! I want this PSA to look good.

Here's a pic of the effects I want for the PSA:
(http://img43.imageshack.us/img43/9594/kratoseffects.png)
And this is a list of the effects I want:
-Both effects in the top left picture, the Demon Fang projectile itself, and that shockwave infront of Lloyd.
-To the right of the Demon Fang pic, I want to ask if you can make the wind burst. It will really be just a circular effect but in two parts (one for each side)
-The rightmost picture is the projectile for Hell Pyre. However, it's very hard to see because it's semi-transparent. Maybe using the Vesperia/ToVS model as a reference?
-The Guardian Field and Light Spear effects are models that I can use from Brawl, so they're fine. (The textures for guardian field are a problem though...)

That's pretty much all that I need.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 02, 2012, 02:41:20 AM
So you take this time that you don't get the answers ro rleax i suposse?well everyone needs a relax sometime and besides you're importing and epic model!So yeah you deserve to relax and everything else
thanks Vitinho.. thank you all for being understanding and patient, as soon as i get those equips.. ill get him released on that day.. THEN i could relax a bit..


That's great! I want this PSA to look good.

Here's a pic of the effects I want for the PSA:
([url]http://desmond.imageshack.us/Himg254/scaled.php?server=254&filename=kratoseffects.png&res=medium[/url])
And this is a list of the effects I want:
-Both effects in the top left picture, the Demon Fang projectile itself, and that shockwave infront of Lloyd.
-To the right of the Demon Fang pic, I want to ask if you can make the wind burst. It will really be just a circular effect but in two parts (one for each side)
-The rightmost picture is the projectile for Hell Pyre. However, it&#039;s very hard to see because it&#039;s semi-transparent. Maybe using the Vesperia/ToVS model as a reference?
-The Guardian Field and Light Spear effects are models that I can use from Brawl, so they&#039;re fine. (The textures for guardian field are a problem though...)

That's pretty much all that I need.

i think i can make all of those, the tricky one seems like guardian field (whats up the problem with the textures?). especialy cuz it has alot of very little details i cant see there. all of these are gonna be half-flat objects (some double-sided for better effect) and using a texture with blended transparency. we could make the effects always lit up like the wings if you want.

how exactly are we gonna get em in though? if you want me to rig it over some other effect or MLD0 that has bones then id have a idea on how.. right now im not sure


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Psycho Philia on February 02, 2012, 05:02:41 AM
Royal Blade: Honestly for Hell Pyre it seems a little hard to make a model with the picture you sent...

http://www.youtube.com/watch?v=doQ5gibriV8&feature=player_embedded


Ramon: Use this video in case the pictures are not enough, maybe it will help you a little more.

Or if you want, and if Royal Blade wants of course, here is a video in order to see Vesperia's effects for the demon fang, Light spear, the wind burst, and guardian field. (there's no hell pyre though, because in Vesperia, he only uses Lighting blade alias raijinken, super lighting blade alias Fuuraijinken , First aid, guardian field alias shugohoujin, light spear alias senkoureppa, shining bind, sonic thrust alias shunjinken, demon fang alias majinken, double demon fang alias majinken souga, fierce demon fang and overlimit.)

http://www.youtube.com/watch?v=VKzjknhM_Aw&feature=related

And maybe this video will give an idea for Royal Blade for Fierce Demon Fang, because it works completely differently in Vesperia... In case he didn't remember...

Eh! Wait just a minute, Royal Blade, on who do you plan to make the Kratos Psa? On Link? On Marth? I ask this, because, I know maybe it doesn't interest you, but, if it is on Link, you will have some problems with the voices... Link's voices are too short, meaning Kratos's voices would have a rather bad quality. Of course, it has no importance if you don't plan to include voices. If you need more informations about this, you're free to contact me.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on February 02, 2012, 08:17:58 AM
@Ramon: For guardian field, I'll be mixing it with brawl effects, and I don't have that exact texure for Kratos' guardian field... That's the problem. The model for Guardian Field, I'll be taking Marth's/Ike's glyph model as the base. Anyways, I stated that I don't need the Guardian Field and Light Spear effects, I'll be using brawl models as a base.

For the Demon Fang projectile, that'll be over Link's arrow. (the arrow itself)

The Hell Pyre fireball is going on Link's Gale Boomerang.

The other effects, like the shockwave and the wind burst can be put over fox/falco/wolf reflector effect (not the physical reflector), so the model have animations.(i.e. for the wind burst to expand)

All other effects will be brawl styled effects to mix up the PSA.

@Philia: It's quite silly to ask who the PSA will be over if it's based on Ramon's Import on Link...

Also, I'm using that Arte exhibition for Kratos as animation references, so it'll be close to the original.

And I know Kratos himself doesn't have Hell Pyre per-say, but Repede and Flynn both have it.

And For Fierce Demon Fang, I'll be basing it off of Vesperia's incarnation of the arte. For the effects, just wait and see what I'll do...


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Psycho Philia on February 02, 2012, 09:40:07 AM
Royal Blade: I remembered Ramon said that Kratos would be both on Link and Marth, this is why I asked you...

Repede has hell pyre?? I didn't know that, it must be funny to see. :laugh:

Edit: Pfff... Nevermind... In fact it's an other importer who will make an import on Marth, I just verified...


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Flygon on February 02, 2012, 04:20:41 PM
CREAM NOW!!!!!

I see you used sonic's faces as cheese


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on February 02, 2012, 07:57:46 PM
1.)  What part of Kratos' hair did you attach to Link's Front hair? Because I was thinking, for PSA and for nice looks, you should make most of his hair flow with the front hair, then his hair would flow in the wind. Plus, it make me have more use for the bone.

2.)  Also... I've been thinking... Ramon, just make the models... I'm kinda rethinking what they should be over...

I'll also need one more effect model done... But I'm not quite sure which though... yet...


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 02, 2012, 10:09:33 PM
Royal Blade: I remembered Ramon said that Kratos would be both on Link and Marth, this is why I asked you...

Repede has hell pyre?? I didn't know that, it must be funny to see. :laugh:

Edit: Pfff... Nevermind... In fact it's an other importer who will make an import on Marth, I just verified...
what the.. Repede got Hell Pyre.. the DOGGIE?   lol.. i wish i had the chance to see that in-game, brother sold our xbox. i think i didnt even make it half way

CREAM NOW!!!!!

I see you used sonic's faces as cheese
yea, cheese's eyes, mouth, and antenna thing change with cream. with that new "Remap Materials" thing for brawlbox.. she will be alot less annoyin to fix up. i dont know when i will though

1.)  What part of Kratos&#039; hair did you attach to Link&#039;s Front hair? Because I was thinking, for PSA and for nice looks, you should make most of his hair flow with the front hair, then his hair would flow in the wind. Plus, it make me have more use for the bone.

2.)  Also... I&#039;ve been thinking... Ramon, just make the models... I&#039;m kinda rethinking what they should be over...

I&#039;ll also need one more effect model done... But I&#039;m not quite sure which though... yet...
1.) i think i rigged the left side of the hair ends to the LhairN and the right side to the RhairN. we could use the RsideN and LsideN of link's hair bangs for the cape on the back. the cape wiggles with the shoulderNs right now

2.) ill get to those when i can. lemme know when you are sure

i noticed the importance of the shirt sleeve bones now.. rotate a shoulderJ at a 180 degree angle.. notice how where it connects to the shoulder it gets all twisted? thats when the sleeve is rotated back 180 degrees to prevent deforming. and yea.. i learned something today


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on February 02, 2012, 10:38:46 PM
Well... Repede doesn't have Hell Pyre per-say... He has his own variation called "Hell Hound" (however still pronounced Gurenken in jap due to namco using the sound "ken" representing the terms Sword and Dog. But the kanji are different.) Anyways, it's pretty awesome. Maybe check out an arte exhibition on youtube or something...


What are you using Link's hat bones for? I thought those were going to be used for the back cape things...


And for the models, the last one I want is related to the new poll in my PSA topic. It will be a large model with alot of different components, I will say that...


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 02, 2012, 11:25:41 PM
oooh yea.. i completly forgot about his hat bones. for the non-PSA, the neck bone tilting, i think, would override the primary bustN and shoulderN control and it would make the capes shrink. the shoulderNs would be a better choice since its "next to" the bustN in the bone tree and gave separate L and R control. i think it would be better to use the hair bangs for seperate left and right strap cape control in the PSA version. the advantage the hat bones have is having more "waves" to them (since there is alot of bones in it). its up to you though, im only throwin ideas out there.

about the poll, its a hard choice between Air Thrust and Thunder Blade.. i went with Thunder Blade. i would of went with Grave if the option was there. the first time i saw the grave spell.. it was awesome, well.. i liked all the spells in symphonia. Grave was one of the ones i especialy liked


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on February 02, 2012, 11:40:53 PM
To me, this is how I think it should be:
Link's Hat -> Kratos' Back capes;
Link's Bangs -> Kratos' Hair;
Link's Sleeves -> Kratos' Shoulder pads;

- The hat for the back capes because they move alot more than his shoulder pads or his hair. Plus in animations, they need to be defined more with motion than his other parts.
- The bangs for Kratos' hair because Link's bangs move surprisingly well in the wind, I mean pretty dang well.
- Link's sleeves for Kratos' shoulder pads because they follow with the arms and the shoulders well.


Yeah, Grave will always be awesome imo.

But if you read my post, I chose those two because they weren't relative to the ground like Grave and Eruption are...

And remember, you're the one who'll be helping out with that model for the spell.

I honestly thought you would've chosen Air Thrust because it the whole uses some of the same parts (like the blades of air) but just changed differently in size.

But Thunder Blade would use less models overall... It is a tough choice. Though I'm predicting Thunder Blade will be voted more because it looks alot more appealing than Air Thrust.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 03, 2012, 07:31:21 PM
i agree with those reasons for having them rigged there.

the thing is, as stated, the back cape's primary area is the BustN. the hat bones are attached to the head, then neck and THEN bustN. theres a conflict there since its not "next to" the bone in the bone tree. what i mean by this is that the cape will rotate with the headN and NeckN while the BustN conflicts their rotations. basicaly.. it would work better if the cape was attached to the headN.

the hair bangs rotate at a 90 degree angle sometimes, meaning the chance of it going in the head sometimes when they rotated back (like when he jumps). the front hairs sway back and forth to the sides, not much in and out rotations.

having the shoulder pads will be best there except that will mean that we wont be able to fix the "twist" at the shoulderJs at a 180 degree angle though. (the sleeves rotate 180 degrees back the other way to untwist that area). for the non-PSA, it would be best to have them to the shoulderNs

this is all from testing with link's default animations. i could rig it that way for the PSA version since you could fix any cliping from the animations.
----------------------------------


i like both of those spells but i found thunder blade more rewarding and more of a buff. Air Thrust is a upgraded Wind Blade while Thunder Blade was very different compared to Lightning.

wh00t    i was happy to see i got some sword models. thing is, the dude ripped Lloyd's weapons..   at least ill have his ready for when that time comes. the one we could use for Kratos of Lloyd's is the Vorpal Sword. i hope he can get em before this week is over, hes been busy playing the phantasy star online 2 ALPHA, which closes later today


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on February 03, 2012, 07:48:40 PM
btw, when I meant attach, I didn't mean physically...

I want it so the capes move with the hat bones, and etc.


And yeah, these "issues" that happen with the shoulder pads can be corrected with the PSA because I can rotate them myself. So they're not really a problem.


The thing about Spells is how it'd be used in Brawl.
Air Thrust would work like a Multi-hit ranged move the size of PK Flash.
Thunder Blade would have the sword fall from the sky and once it hits the ground, it's then function like Symphonia where it'd hit the ground and then shock anyone around it.

I'm not sure if that'd change your mind... But it doesn't matter, you'll be the one making it. XD


And for the weapons, The one I wanted with the mercenary outfit is that sheathed sword you were talking about. I believe that's the "Steel Sword". The sword you have is the "Long Sword". (The non-Flamberge one.)

So if you can get that, that'd be great!


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 03, 2012, 08:26:59 PM
Air Thrust suddenly sounds awesomer.. Thunder Blade should hit 1 time (when the blade falls), with that one hit anyone hit staggers in place for half a second or something. then comes the multiple hits after. so far Thunder Blade is winning in yer poll

yuup, thats one of the swords hes getting. go pray to martel for his success in ripping


by the way, any of you know the exact name of Lloyd's cover art weapon? i thought it was the Mumei but after lookin at the sword model, the handle looks different.


these ones..
(http://upload.wikimedia.org/wikipedia/en/6/6d/Tales_of_Symphonia_case_cover.jpg)


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on February 03, 2012, 08:42:09 PM
I know Thunder Blade is winning in my poll... But...

You know what... Because I feel that Air Thrust should be the Down Special, Air Thrust will be the Down Special. End of that.

So Air Thrust will be another model you will be making for the PSA.


I think those weapons are called "Masamune". I thought they were Mumei as well.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 03, 2012, 09:26:19 PM
aight     if the spell casting works like using PK flash, that would be pretty kool. youll sorta see a light flashing instead of that green stuff of ness' and its slightly controllable. then it "explodes" into the spell. the longer it was held, the longer lasting and stronger it is. it could be wind blade and air thrust that way too.

oh    this whole time i thought they were called Mumei.. oh well

do you know of or seen a game save for dolphin that has both kratos and zelos? ive been lookin around and havent found him one. its not necessary but it could speed things up a bit. if i knew of a way to convert my gamecube memory card's data onto my comp i could send him one of my game saves but i dont know if thats even possible. i never used a emulator.

nevermind. he says with cheat codes, he can program a zelos and kratos party


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on February 03, 2012, 09:33:24 PM
Uh... No... I didn't say i'd function like PK Flash, just the size would be similar...


And for the game save, do you mean like during the Human Ranch near Iselia? That's the ONLY part without hacking that you can have BOTH Kratos and Zelos.

And I have no idea if it's possible to convert GCN memory to a computer...

No idea.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 03, 2012, 11:14:58 PM
oh     ill be checkin yer PSA thread for the moveset updates.

wh000t     since he is busy, i offered to isolate the models from the scenes, so far i see the Star shield and the Rare Shield from one of the scenes. im gonna try to get em all isolated tonight and fix all the files ready for tomorrow


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on February 03, 2012, 11:16:36 PM
That's awesome!

The Rare shield is the one Kratos uses in the RM series! I like that one!


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 04, 2012, 02:32:31 AM
wh00t    :af2:

duuuude.. i got every single sword and shield i wanted from all the scenes. even a extra sword i dont even remember.. so thats 11 swords and 6 shields. now to fix and align em to the others.

there was some extras in the textures of the scenes. like this..
(http://i.imgur.com/7Bqm0.png)
just thought it was interesting. i always liked lookin at these boxes in battle
(http://i.imgur.com/nmAh6.png)


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on February 04, 2012, 07:50:12 AM
Nice! That means a closer release date/time!


Also those Battle portraits were awesome! And Those look so much different than their skit faces. But still nice find! *saves Kratos and Zelos portraits*


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 05, 2012, 03:37:54 AM
well.. that took longer then i thought. i thought i was gonna be able to release it tonight.. with time to mess around with. oh well

i finished aligned and resizing all the shields and swords (sheathed swords too) on the judgement suit. good thing i can export them later on the mercenary suit.. theres a UV problem on the steel sword

(http://i.imgur.com/pT40Y.png)
i think its UV mapped to a different sword texture.. one that i havent seen before (the one at the bottom)

might as well include both (after the top default one is fixed)
-----------------------

tomorrow night for release.. thats where im aiming the shotgun at


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Vitinho on February 05, 2012, 09:42:17 AM
Yeah that's kinda strange on the steel sword but its looking good!Can't wait for it's release  ;D


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 05, 2012, 09:51:11 PM
small update

the swords are good to go. a fellow hacker is gonna try to fix the normals on the face, thats one of those little things that will annoy me if its not fixed. after its fixed, i can prepare his files for the vault. i also messed with weighting on the back cape and it turned out best with the Hat instead of the shoulderNs, it just needed a good balance with all the hat bones.


you know that sword at the bottom that i showed? apparently that IS the steel sword..  u_O
(http://oi39.tinypic.com/2e1zzp4.jpg)

i remember it now, after seeing that screen..

kratos only uses his concept art weapon in cutscenes, and it cant be ripped the same way.. or somewhere along those lines. i messed with the UVs of the other one so it looks like the concept art one.

another small update

one problem fixed and a other problem arises. his face normals have been fixed by Spex130 except now after saving and re-opening the .pac, the left wing gets shifted up. a other dude was havin that similar problem before. im gonna try what he did. with all these issues popping in outa nowhere.. i think its best not to set a release date


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on February 06, 2012, 03:32:55 PM
That's the Steel Sword?

Well then... I want the concept sword with his mercenary outfit then. NOT the Steel Sword.

But that suck about the issues, I hope they get fixed...


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 07, 2012, 05:37:26 AM
dude, no need to worry about those issues. the face normals and wings import and save fine on both suits. i spent the last hours editing some textures that need transparency so now its a matter of just organizing and editing materials for both .pacs.

tomorrow after work ill ready the files.. i can almost see the release now..

(http://2.bp.blogspot.com/_KLJU3hHDGVM/TD2a4Iqy6pI/AAAAAAAADCo/40H5Y_2TWWI/s1600/Different-than-others-Smiley.jpg)


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Royal_Blade on February 07, 2012, 10:43:32 AM
Sweeeet!


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Vitinho on February 07, 2012, 12:05:57 PM
Great can't wait for it  ;D


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Lillith on February 07, 2012, 12:35:48 PM
You're killing me making me wait so long for it DX

Oh well, I can still waint D:


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 07, 2012, 10:13:46 PM
yeaaa.. sorry about the wait, i know its probaly torture

some good and bad news.. good news is the files are pretty much ready. the bad news.. i was gonna start fixing certain equips for some .pacs but brawlbox crashes when deleting certain amounts of objects (theres a bunch of equips).

im thinking of uploading it anyway.. ill make 2 defailt equips for the suits and WHOLE equip .pac that you get rid of what you dont want be changing the material's CullMode to "Cull_All" and delete the unneeded palettes and textures. even with ALL objects the file size isnt as big as Tidus and with deleting textures itll be even smaller. im gonna try some other things before finalizing it.. any objections?


yea its alright this way, with 1 sword and 1 shield texture, the file sizes are 837 KB .pac and 525 KB for the pcs.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Spex130 on February 07, 2012, 10:20:09 PM
yeaaa.. sorry about the wait, i know its probaly torture

some good and bad news.. good news is the files are pretty much ready. the bad news.. i was gonna start fixing certain equips for some .pacs but brawlbox crashes when deleting certain amounts of objects (theres a bunch of equips).

im thinking of uploading it anyway.. ill make 2 defailt equips for the suits and WHOLE equip .pac that you get rid of what you dont want be changing the material's CullMode to "Cull_All" and delete the unneeded palettes and textures. even with ALL objects the file size isnt as big as Tidus and with deleting textures itll be even smaller. im gonna try some other things before finalizing it.. any objections?

You could always go the Mewtwo2ooo route and make a big file full of different .pacs full of different combinations.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 07, 2012, 10:31:36 PM
true..

after doing some math though.. theres 7 shields and 14 swords, thats 98 different combinations. times that by 2 since there will be a with and without wings versions.. i think in this position its best to go the "Cull_All" way. making these files 196 times will drive me mad..   the crazy kind of mad


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Spex130 on February 07, 2012, 11:13:03 PM
true..

after doing some math though.. theres 7 shields and 14 swords, thats 98 different combinations. times that by 2 since there will be a with and without wings versions.. i think in this position its best to go the "Cull_All" way. making these files 196 times will drive me mad..   the crazy kind of mad

Oh. Right. I forgot about that. Yeah, no. Just do the cull thing.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Lillith on February 08, 2012, 12:25:52 AM
98 different combinations would indeed drive one insane >.>


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 08, 2012, 12:38:31 AM
yea..   the thing that made it interesting this time around is messin with the cellshaded thing. also, what to make and what to not make reflective. enough messin around though. im fixing the last materials on the judgement and then im gonna re-name all the materials so its easier to find what sword you want in the Xtra equips .pac file.

hey-uh guys.. which costume do you like more? in-game, the mercenary one reminds me of playin as Yuri cuz of the cell-shadedness and.. the purple. i think id side with the judgement suit though. i liked using it with the Star shield and The Last Fencer in symphonia. luckily.. those are 2 of the equips included


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Lillith on February 08, 2012, 12:51:31 AM
I like both costumes, that question's not fair D:


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 08, 2012, 01:31:48 AM
yer right.. forgive me. its a tough choice


well.. there goes some time down the warp pipe.. i was editing and renaming the wrong judgement file. my desktop is full of these things..

i noticed.. i usualy release these things while everyone is sleepin. theres not that many zombies in this forum


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Lillith on February 08, 2012, 02:24:10 AM
...I know a few zombies >.>
I can get them to wake everyone up when you finish it.
...
Wait, the zombies would just eat everyone...


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 08, 2012, 04:52:13 AM
i dunno Lilith.. i dunno. there are no zombies

i can barely keep my eyes open.. ill take some screens tomorrow for the vault. besides that, everything is set and ready to go. after all those errors and crashes.. i thought the moment would never cooooome


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Vitinho on February 08, 2012, 08:26:10 AM
Great can't wait for it!This is going to be epic  ;D


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: Lillith on February 08, 2012, 01:14:18 PM
I was referring to my brother, actually, he hardly sleeps.

And Kratos is almost done, yay :D


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion]
Post by: ramonM64 on February 08, 2012, 05:03:23 PM
[small update]

alright hes in the vault, pending.. i think. go try him out
(im glad i didnt quit on this guy.. im proud of it. you dudes all helped)



just wonderin.. which suit and equips do you guys plan on usin' first? my favorite scheme is the judgement suit with the star shield and the last fencer sword.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion.. is out]
Post by: Vitinho on February 08, 2012, 05:07:31 PM
KRATOS...HAS BEEN...RELEASED! :af: :af2: :happy: :yay:

You're awesome ramon  :vyse:!


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion.. is out]
Post by: Hero © on February 08, 2012, 05:11:47 PM
Amazing Kratos Aurion ramon ;D

You're the best rigger in my opinion right now.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion.. is out]
Post by: Tempo_ on February 08, 2012, 05:14:37 PM
FFFFF-.
I can't believe I can't use this right now.

Well, my favorite combo definitely has to be the Cruxis outfit w/ wings and Flamberge and Arredoval.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion.. is out]
Post by: Vitinho on February 08, 2012, 06:17:06 PM
Just for you guys to know i already placed the recolors on the vault, just so if anyone wants to get a look at then


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion.. is out]
Post by: agent-s on February 08, 2012, 08:10:44 PM
your kratos is awesome really amazing a new incredible import dude  :af2: :af2: :af2:

my favorite is the jugdement costume and the wings :)


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion.. is out]
Post by: TheLegend75 on February 08, 2012, 08:41:44 PM
hey ramon i found an error with kratos...when i use it in delfino plaza...something wrong
(http://img35.imageshack.us/img35/5971/al1202082136binout.jpg)

(http://img26.imageshack.us/img26/1272/al12020821311binout.th.jpg)
the same with both kratos :-[ can you fix it?


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion.. is out]
Post by: Royal_Blade on February 08, 2012, 09:34:25 PM
Oh yeah, I LOVE that you got the laser sword and shield, that's definitely going over a slot.

And I'll PM you about any necessary specifics for the model. I just have to do some check-ups before hand.


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion.. is out]
Post by: Lillith on February 08, 2012, 09:45:48 PM
Kratos! Yay!... Also...

http://www.youtube.com/watch?v=0yZlxs3AhyA


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion.. is out]
Post by: Royal_Blade on February 08, 2012, 10:02:22 PM
Nice vid.

Though, I was expecting it to be Lloyd(SS's v1) vs Kratos, but still, nice!


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion.. is out]
Post by: Lillith on February 08, 2012, 10:04:19 PM
Well, Zelos also works, Magic Swordsman vs. Magic Swordsman :P


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion.. is out]
Post by: Kamina on February 08, 2012, 11:58:46 PM
Kratos looks great, you did a really good job on him!


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion.. is out]
Post by: ramonM64 on February 09, 2012, 12:53:12 AM
thank you all for the kind comments. i still find myself as one of the lazier importers, i mean.. Kratos doesnt have a Metal Shader even though its easier nowadays to add one..

hey ramon i found an error with kratos...when i use it in delfino plaza...something wrong
([url]http://img35.imageshack.us/img35/5971/al1202082136binout.jpg[/url])
([url]http://img26.imageshack.us/img26/1272/al12020821311binout.th.jpg[/url])
the same with both kratos :-[ can you fix it?
ohs   that is a horrid error.. it looks like the UVs are shifting out of place. to try to fix that problem, i need to know exactly how you edited to get those equips. the file is incredibly sensitive to the way you edit it. PM me the file if possible, and of the stage too. ive tested both costumes on alot of stages and never got somethin weird like this.

Kratos! Yay!... Also...

[url]http://www.youtube.com/watch?v=0yZlxs3AhyA[/url]
niice video there Lillith. if i ever do decide to import Zelos, id do him over Link. the PSA thats gonna be made would fit both alright. also, you chose a good song. my favorite battle theme i think is the music that plays when you fight a summon spirit and then both songs from the final boss theme when you fight you-know-who

for all those that already downloaded Kratos, i updated the download with a few changes (nothing big) and i also added 1 new equip schemes for both suits (for those who comps cant run brawlbox.. and the lazys).

screens of those schemes..
(http://i1203.photobucket.com/albums/bb399/ramonM64/al_120209_0008binout.jpg)

(http://i1203.photobucket.com/albums/bb399/ramonM64/al_120209_0010binout.jpg)

these are two schemes i liked alot

(http://i1203.photobucket.com/albums/bb399/ramonM64/al_120209_0038binout.jpg)

(http://i1203.photobucket.com/albums/bb399/ramonM64/al_120209_0042binout.jpg)


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion.. is out]
Post by: TheLegend75 on February 09, 2012, 11:02:51 AM
thank you all for the kind comments. i still find myself as one of the lazier importers, i mean.. Kratos doesnt have a Metal Shader even though its easier nowadays to add one..
 ohs   that is a horrid error.. it looks like the UVs are shifting out of place. to try to fix that problem, i need to know exactly how you edited to get those equips. the file is incredibly sensitive to the way you edit it. PM me the file if possible, and of the stage too. ive tested both costumes on alot of stages and never got somethin weird like this.
Well i read the "lost note" and i change the weapons i don't want in the game ("CullMode" to "Cull_All") and thats all, i didn't change the body  :-\.The stage is Plaza Delfino Night V2(i'm not sure)


Title: Re: Fonon Project - Model Imports [Current - Kratos Aurion.. is out]
Post by: ramonM64 on March 13, 2012, 12:08:03 AM
heya.. nope, im not completly through the floor yet. i rose a bit and got some motivation to work on a import. if i wasnt so dam lazy i coulda had it up before the site went up.. oh well

heres what im working on

(http://i1203.photobucket.com/albums/bb399/ramonM64/sora_pose1.png)

(http://i1203.photobucket.com/albums/bb399/ramonM64/sora_pose2.png)

^these twoV are me tryin to pose a character.. forgot to save the poses after   x__x

(http://i1203.photobucket.com/albums/bb399/ramonM64/sora_halloweentown_pose.png)

ill try to have the pack ready sometime this week.

wh00t    the forums are back


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: agent-s on March 13, 2012, 03:35:25 AM
hi dude :) sora is really cool nice expression and good work
more i see your work more i am glad one day next you will do yuna from the dance scene rackel and fayt by the way i send you a screen about the work i have done on but i don't arrive to arrange for instance :(
good continuation :)


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Vitinho on March 14, 2012, 06:52:28 PM
That sora looks awesome!Who is he over?


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Hero © on March 14, 2012, 08:47:09 PM
Good to see you importing again Ramon!

And nice Sora too, im guessing over Pit because of the PSA over it or Marth? (prefer pit)


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on March 16, 2012, 12:33:24 PM
oh   forgot to mention hes over Pit.

i tryed both PSAs, from Eternal Yoshi and Anonymous awhile ago. i liked em both except i liked Eternal Yoshi's a bit more. the weird thing about it though is his dodge roll, it doesnt work properly.

i actually really wanted to import him over Sonic except he didnt fit well to the bones at all. he woulda had a bunch of faces, like this grin (http://rpgfan.com/pics/kh/art-render-face-01.jpg). i can move the bones and all except i dont know how to fix it up after importing it into brawlbox, which is called a one-slot import.. i think

while both suits are done, im gonna experiment a few things with all the keyblade's key chains so they dont look static. i might not have it done this week, ive had a bad fever all week. its made it really hard to focus on anything


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: Segtendo on March 16, 2012, 01:22:26 PM
Well, Pit DOES have multiple faces, ya know...


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: ramonM64 on March 16, 2012, 01:53:55 PM
yuup, i am aware of that. i made faces for each face he makes. Pit makes no grin though. what i meant was, sonic is the character with the most expression visibility bones. thats why id really want him over Sonic.. that and i use Sonic often.


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: Chaos_Knight on March 16, 2012, 08:12:34 PM
WOW! I like those Sora expressions. I look forward to him whens he's released. Btw, are you gonna make a high-poly KH2 Sora over Pit?


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: Vitinho on March 16, 2012, 09:00:38 PM
Yeah that Sora really is awesome i'm looking foward to his release...oh! I remembered that you like the symphonia models for NGC and i made a thread at the model request forum with several of the models, and costumes here's a link for you to check it out if you want:

http://forums.kc-mm.com/index.php?topic=41928.0 (http://forums.kc-mm.com/index.php?topic=41928.0)


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: Segtendo on March 16, 2012, 09:11:58 PM
yuup, i am aware of that. i made faces for each face he makes. Pit makes no grin though. what i meant was, sonic is the character with the most expression visibility bones. thats why id really want him over Sonic.. that and i use Sonic often.
Use it as Pit's default face... lol


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: Chaos_Knight on March 17, 2012, 05:30:54 PM
I think there should be DDD Sora included in the pack.


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: Hero © on March 18, 2012, 09:28:32 PM
I think there should be DDD Sora included in the pack.
If someone is willing to do the textures for it, then yea. I would like this too.




Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: Chaos_Knight on March 19, 2012, 08:37:59 PM
If someone is willing to do the textures for it, then yea. I would like this too.



I do know 8BitDemon/DemonBoy made a DDD Sora texture on his deviantART. But he's quit here and I dunno if he would lend over the textures


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: ramonM64 on March 20, 2012, 03:01:16 PM
Yeah that Sora really is awesome i'm looking foward to his release...oh! I remembered that you like the symphonia models for NGC and i made a thread at the model request forum with several of the models, and costumes here's a link for you to check it out if you want:

[url]http://forums.kc-mm.com/index.php?topic=41928.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=41928.0[/url])
ye thanks. actually, after seeing that dude upload stuff from it, i kept track of his rips and had every one of dose downloaded for da future. some of them i want to put over characters that need their bones moved slightly to look good. until i learn how to fix up a .pac with moved bones, some of those are on hold

Use it as Pit's default face... lol
lol i thought about this comment for awhile.. i was gonna make a version with the grin there except the file size is running up with everything else. it wouldnt matter if i could prepare it all and THEN delete objects for different costumes and stuff except that caused a problem with Kratos. had to take the "Cull_all route". since after deleting a object, the materials and what-not kept saving messed up. which is weird cuz ive done it before with Cloud and Tidus. bleh.. ill save the extra faces for Sonic.

WOW! I like those Sora expressions. I look forward to him whens he&#039;s released. Btw, are you gonna make a high-poly KH2 Sora over Pit?
I do know 8BitDemon/DemonBoy made a DDD Sora texture on his deviantART. But he's quit here and I dunno if he would lend over the textures
this pack is mainly of Sora from Kingdom Hearts 1, i found the first one most memorable. i was thinking of someday makin a kingdom hearts 2 Sora pack someday though.

DemonBoy has actualy helped alot. almost all the models used here were extracted by him. he also did the texture for Anti-Sora. that dream drop custom texture yer talkin about, he was gonna improve it over this (http://img14.imageshack.us/img14/9806/sorapreeview.jpg) model that looks closer to dream drop's model with higher quality textures (despite using less and smaller textures). i wouldnt mind making the faces again for dat model

my fever is alot better, i can move now. i only sometimes randomly -COUGH COUGH- ..now. everyone within that cough distance, my bad. anyway, my mind works enough to get back to work. im gonna start readyin everything to test later tonight in-game.


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: DemonBoy on March 20, 2012, 04:14:36 PM
Lookin good Ramon. Everything is looking awesome so far.

Also
I do know 8BitDemon/DemonBoy made a DDD Sora texture on his deviantART. But he&#039;s quit here and I dunno if he would lend over the textures
Sure I may have stop brawl hacking but I do love to help out others. I'm already going to lend over the DDD model once I finish it. I would love to see how it would look in brawl.

i wouldnt mind making the faces again for dat model

Why don't you just use the faces you already made? I don't see why you would need to make new faces.


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: Chaos_Knight on March 20, 2012, 04:32:03 PM
ye thanks. actually, after seeing that dude upload stuff from it, i kept track of his rips and had every one of dose downloaded for da future. some of them i want to put over characters that need their bones moved slightly to look good. until i learn how to fix up a .pac with moved bones, some of those are on hold lol i thought about this comment for awhile.. i was gonna make a version with the grin there except the file size is running up with everything else. it wouldnt matter if i could prepare it all and THEN delete objects for different costumes and stuff except that caused a problem with Kratos. had to take the "Cull_all route". since after deleting a object, the materials and what-not kept saving messed up. which is weird cuz ive done it before with Cloud and Tidus. bleh.. ill save the extra faces for Sonic. this pack is mainly of Sora from Kingdom Hearts 1, i found the first one most memorable. i was thinking of someday makin a kingdom hearts 2 Sora pack someday though. DemonBoy has actualy helped alot. almost all the models used here were extracted by him. he also did the texture for Anti-Sora. that dream drop custom texture yer talkin about, he was gonna improve it over this ([url]http://img14.imageshack.us/img14/9806/sorapreeview.jpg[/url]) model that looks closer to dream drop's model with higher quality textures (despite using less and smaller textures). i wouldnt mind making the faces again for dat model
Is that model ripped from Re: COM or BBSFM (it's a hidden model)


Lookin good Ramon. Everything is looking awesome so far. AlsoSure I may have stop brawl hacking but I do love to help out others. I'm already going to lend over the DDD model once I finish it. I would love to see how it would look in brawl. Why don't you just use the faces you already made? I don't see why you would need to make new faces.
Wow's that cool Demon and nice to see you again on the forums.


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: ramonM64 on March 20, 2012, 04:38:41 PM
heya DemonBoy

uh    i was thinkin i should remake em for it cuz its a different model with textures spread out differently.

the thing i dont know though is if i should hold off release to have the dream drop costume since, if i dont fall asleep, i could have Sora ready to test in-game later tonight. we'll see, ill get everything else ready meanwhile.

Is that model ripped from Re: COM or BBSFM (it's a hidden model)
yea its a screen from someone's rip of birth by sleep final mix. found it here (http://www.spriters-resource.com/community/showthread.php?tid=19542). they uploaded it as 1 whole object so the textures go on it all retarded. i broke it apart. DemonBoy has both those models extracted and fixed up.


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: Hero © on March 20, 2012, 08:27:00 PM
heya DemonBoy

uh    i was thinkin i should remake em for it cuz its a different model with textures spread out differently.

the thing i dont know though is if i should hold off release to have the dream drop costume since, if i dont fall asleep, i could have Sora ready to test in-game later tonight. we'll see, ill get everything else ready meanwhile.

Take your time and hold off the release so everything can be ready with the DDD costume


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: DemonBoy on March 21, 2012, 09:10:14 PM
heya DemonBoy

uh    i was thinkin i should remake em for it cuz its a different model with textures spread out differently.


Well the textures aren't really different so I could easily just remap them.

Anyway I'm almost done with Sora's DDD suit. I just need to put the white stripes on his shirt and to put the pockets on his shorts


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: Hero © on March 21, 2012, 09:20:43 PM
Well the textures aren't really different so I could easily just remap them.

Anyway I'm almost done with Sora's DDD suit. I just need to put the white stripes on his shirt and to put the pockets on his shorts
Cool, cant wait to see the preview


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: DemonBoy on March 22, 2012, 01:58:48 AM
Cool, cant wait to see the preview


Well here it is.
(http://i607.photobucket.com/albums/tt157/cottenballs/sora3d.png)

It took a hard days work but I'm proud with how it came out. I tried to get all the little details in there

I'll send ya the model in a pm ramon.


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: Hero © on March 22, 2012, 10:01:07 PM
Well here it is.
([url]http://i607.photobucket.com/albums/tt157/cottenballs/sora3d.png[/url])

It took a hard days work but I'm proud with how it came out. I tried to get all the little details in there

I'll send ya the model in a pm ramon.

Looks really good!
Good job Demon. ;D


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: ramonM64 on March 23, 2012, 01:03:53 AM
niice     it turned out great. theres some slight edits i wanna do, like make the shorts a lil longer and make it look less "round" near the bottom edge of them.

you got it done faster than i thought, i was thinkin of releasing the dream drop suit separately. i think its for the best to have it all in one

 i hope by the time i get everythin ready the new brawlbox comes out. i read in BlackJax's programming thread that with it we'll be able to safely delete objects. that will save alot of space instead of "Cull_All"ing certain materials to get rid of unwanted shields and keyblades

arrrh.. some bad news.. last saturday, when family was over, i think one of my cousins tripped and fell on my laptop cuz the screen has internal bleending (it looks like red broken glass when turned on). i can see enough to get it started and switch the display settings, i can get it so i can see whats on the comp to my TV. thing is, the TV is often used by other brothers so i can't use that in long bursts. anyways.. im gonna back up stuff on a external hard drive and hopefully get all my stuff onto a new laptop somewhen

--------

ive been using the living room's comp's screen for my laptop, this will be ohkay for now.

anyway, i was gonna work on SS Kid Trunks after Sora except after seeing a dude upload their own Genis to the vault i got a hard kick to the brain.. i really should get mine done. im thinkin of dropping my edited Symphonia 2 model for da real thing. i was lucky enough to get genis and all his ALT suits in ripped scenes from Roxas358 at the modelsresource last night.

progress
(http://i1203.photobucket.com/albums/bb399/ramonM64/genis_goods.png)
the screen is kinda old. im almost done T-posing the default costume. the katz suit's face is fixed now too. i remapped the eye and face textures as one instead of that huuuge strip. made em like this

(http://i1203.photobucket.com/albums/bb399/ramonM64/normal.png) (http://i1203.photobucket.com/albums/bb399/ramonM64/angry.png)

i havent had this much fun preparing a model for awhile.. i'll go back to Sora after this guy is ready. i could release em at the same time or maybe a day apart.


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: Chaos_Knight on March 31, 2012, 10:11:33 PM
Awww....I gotta wait longer for those Sora >.< Btw, is Demon finished with DDD Sora?


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: Hero © on March 31, 2012, 10:28:39 PM
Awww....I gotta wait longer for those Sora >.< Btw, is Demon finished with DDD Sora?
vvvvvv
Well here it is.
([url]http://i607.photobucket.com/albums/tt157/cottenballs/sora3d.png[/url])
It took a hard days work but I'm proud with how it came out. I tried to get all the little details in there
I'll send ya the model in a pm ramon.


Anyways Ramon, whats the progress % on Sora?


Title: Re: Fonon Project - Model Imports [Current - Sora]
Post by: Lillith on April 01, 2012, 12:20:08 AM
Hehehe, why do I always think that the Katz Genis looks so cute? Looking forward to them.


Title: Re: Fonon Project - Model Impurrts [Current - Sora and Genis]
Post by: ramonM64 on April 01, 2012, 02:14:22 AM
yeaaa.. sorry fur the wait on Sora. %'s on his stuff is probaly.. 85% on the default and halloween suit. they're done rig-wise, .pac file purrpurring is all thats left which doesnt take that long. the dream drop suit i still need to make faces and rig it sooo.. maybe 50%. i also wanna edit the textures and give cell-shade to all 3 fur a murrvel vs capcom 3 look, to look like this

(http://i1203.photobucket.com/albums/bb399/ramonM64/sora_pose2_cartoon.png)
havent actually tryed it in-game but it should look like MvsC3's comic style

overall %.. i dunno, im not good at math. a hard night's work could get it all done.. i think. my focus is on Genis right now though

progress on genis
(http://i1203.photobucket.com/albums/bb399/ramonM64/Genis_Update.png)

da katz suit is the last one needin a T-pawse and then, after fixing da hands, they should be ready fur rigging

Hehehe, why do I always think that the Katz Genis looks so cute? Looking furward to them.
im not normally a cat purrson, (im still getting used to this site's name..) i do like the katz costume though, maybe only cuz its Genis in dere

what is up with the site? is it just at my end with the spelling issues? or is it a pun (considering the site's name)? "Model Impurrts"    u_O


Title: Re: Fonon Project - Model Impurrts [Current - Sora and Genis]
Post by: Lillith on April 01, 2012, 02:19:33 AM
I think it's part of an April Fools joke >.>


Title: Re: Fonon Project - Model Impurrts [Current - Sora and Genis]
Post by: ramonM64 on April 01, 2012, 02:24:26 AM
i guess lol. i notice the cat at the bottom too (its gon' get shot).. its weird, coincidence it changes as im typing about the katz suit and talkin about not being a cat purrson

fur April fools, some images wont work. like the Sora purrview and yer Sig     u_O


Title: Re: Fonon Project - Model Impurrts [Current - Sora and Genis]
Post by: Lillith on April 01, 2012, 02:32:26 AM
It's also breaking some of the links
...
I'm thinking they didn't put this to thought too much.


Title: Re: Fonon Project - Model Impurrts [Current - Sora and Genis]
Post by: Vitinho on April 01, 2012, 09:19:12 AM
I was lol'd with this april fool's joke and the words are really all messd up...anyway can't wait for sora the wayt that he is most likely 85 or 50% like you said, and the genis is looking good too


Title: Re: Fonon Project - Model Impurrts [Current - Sora and Genis]
Post by: Haseyo on April 01, 2012, 11:44:10 AM
Is Genis PSA safe? I'd love to use him with Scott.


Title: Re: Fonon Project - Model Impurrts [Current - Sora and Genis]
Post by: Hero © on April 01, 2012, 04:13:55 PM
I wanna see the preview but this dam april fools joke.


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: ramonM64 on April 02, 2012, 04:56:38 AM
I was lol'd with this april fool's joke and the words are really all messd up...anyway can't wait for sora the wayt that he is most likely 85 or 50% like you said, and the genis is looking good too
I wanna see the preview but this dam april fools joke.
yea, even though theres some annoying issues going on, id say it was a clever april fools joke (considering the site's name). much better than someone being a jerk and covering it with "APRIL FOOLS! -pokepoke-". as what ive seen in life too often     x__x

i think da screen should work now

Is Genis PSA safe? I'd love to use him with Scott.
yuuup.. i think. im not moving any bones so it should be safe. i know for sure it will work with Scott since ive tryed my old Genis import with that PSA.

besides seeing Genis run like Scott, the other kool part about using it with Scott was cuz he has more realistic human bone structure since he has moved bones. if for some reason it doesnt work with that PSA, i'll probaly include a different version with the model over Scott's moved bones. (only because i use and like all 3 characters mentioned a lot)


--

x__x .. im annoyed with having a passion to work non-stop on something for X amount of days and then not want to do anything except sleep and sleep. i dont get much done in the end, me starting somethin new isnt helping either. sOoo much unfinished stuff..


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Lillith on April 02, 2012, 04:56:42 AM
Suggestion! Sleep more and stop being a workaholic?
...
>.>
Uhm... I guess.


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Flygon on April 03, 2012, 09:48:42 PM
Cream!!!
Any progress?


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Hero © on April 03, 2012, 10:24:46 PM
Suggestion! Sleep more and stop being a workaholic?
...
>.>
Uhm... I guess.
This.
Do this and you're good to go


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: ramonM64 on April 05, 2012, 08:39:48 PM
Cream!!!
Any progress?
0 progress on her since the last time i took those screens.. in december i think. i do plan to get a old unreleased import from the OP fixed and out in-between a new hack though. i might make a poll for that

Suggestion! Sleep more and stop being a workaholic?
...
>.>
Uhm... I guess.
This.
Do this and you're good to go
im used to stayin up, even if im doing nothing. ive stayed up till around 5 AM the past days with friends, the good times are killing me    x__x

now that theyre outa here, im gonna use some free time to work on imports. hopefully have somethin out this week


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: gambitrulz on April 07, 2012, 12:54:05 AM
I'm really excited for Sora, those renders look beautiful! I think I missed who he is over though?


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Chaos_Knight on April 07, 2012, 09:53:52 AM
I'm really excited for Sora, those renders look beautiful! I think I missed who he is over though?
He is over Pit.


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Albafika on April 08, 2012, 12:41:05 AM
Can't wait for Genis, Ramon, I love that brat hahah


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: ramonM64 on April 08, 2012, 01:31:06 AM
I'm really excited for Sora, those renders look beautiful! I think I missed who he is over though?
He is over Pit.
yea    im also thinking about a Sonic and Lucas version

Can't wait for Genis, Ramon, I love that brat hahah
hey dude. the wait has been long.. its been months since i've got back to him


a update on Genis
(http://i1203.photobucket.com/albums/bb399/ramonM64/ScreenShot017-1.jpg)

the best i can get him to look natural over unedited Lucas bones.
this guy forced me to learn how to UV map. i didnt want to use too many textures since some parts are from symphonia 2's model and i wanted the face as one texture. the part i like most is his 3D expshere. im gonna make the blue part of it shine and glow in the dark. i dont think the other costumes will take as long as this one did.


i havent got much done besides this, its been a busy spring break. things should get back to pace after tomorrow


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Albafika on April 08, 2012, 08:29:34 AM
a update on Genis
([url]http://i1203.photobucket.com/albums/bb399/ramonM64/ScreenShot017-1.jpg[/url])

the best i can get him to look natural over unedited Lucas bones.
this guy forced me to learn how to UV map. i didnt want to use too many textures since some parts are from symphonia 2's model and i wanted the face as one texture. the part i like most is his 3D expshere. im gonna make the blue part of it shine and glow in the dark. i dont think the other costumes will take as long as this one did.


i havent got much done besides this, its been a busy spring break. things should get back to pace after tomorrow
Take your time! I know it'll be a perfect rig when it comes out, so I'm fine with waiting. =D

It's looking good so far, Ramon!


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: gambitrulz on April 08, 2012, 10:48:54 PM
yea    im also thinking about a Sonic and Lucas version

I hope making a Sonic and/or Lucas version wouldn't require too much extra work, since I have Goku over Pit as of right now. I would totally be willing to get rid of Goku for your Sora, however, I'm glad someone finally buckled down to finally do a quality Sora.


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Hero © on April 10, 2012, 12:53:32 AM
I hope making a Sonic and/or Lucas version wouldn't require too much extra work, since I have Goku over Pit as of right now. I would totally be willing to get rid of Goku for your Sora, however, I'm glad someone finally buckled down to finally do a quality Sora.
I took Goku over Pit off, i just couldn't replace Sora. The Sora over King Dedede isnt good either, final smash and Left/righ+B doesnt work right. Sora needs a SFX pack though..

Im stuck with Goku over Captain Falcon which i dont mind.

Hows the progress for both Sora and Genis and the KH 3D Sora model that Demonboy sent you?


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: ramonM64 on April 11, 2012, 01:51:15 AM
Hows the progress for both Sora and Genis and the KH 3D Sora model that Demonboy sent you?

i started rigging genis's default suit on sunday night and i worked on some of dream drop's Sora's faces monday night (talk and damge are left). i'll avoid showing more previews of em for now, i take too long preparing a post of it.

the new brawlbox came out sooner than i thought. because of wanting to try out if it can delete objects safely, im gonna put focus back onto Sora again. i will prepare default suit Sora's .PAC tonight and if it does delete properly, ill import the weapons and shields into the other Soras. the dream drop one needs to be rigged still too.

to recap.. i can have default and halloween Sora ready tonight and maybe demon's dream drop Sora ready tomorrow.

dammit though.. my morale to work is low. the only time i got now to work on these is at night and by then im tired as hell. and to top it off.. one my of earphone's earbuds stopped working, music is a important part of my.. "rigging process". F it though.. Sora WILL get released this week

out of blunt curiosity, are you dudes happeh with da shift? who do you want more?


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Albafika on April 11, 2012, 07:41:26 AM
Do whoever you feel like doing. The wait is worth it.


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Chaos_Knight on April 11, 2012, 10:31:36 AM
Ok I'm just wondering, why make Sora over Sonic and Lucas?


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Segtendo on April 11, 2012, 11:05:25 AM
He wants Sonic cuz of his [censored]y grin.


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Hero © on April 11, 2012, 12:31:14 PM
Do whoever you feel like doing. The wait is worth it.
I agree, do whoever you feel like doing the most. The wait is worth it because it will come out as a perfect rig :P


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: gambitrulz on April 12, 2012, 10:35:14 AM
Ok I'm just wondering, why make Sora over Sonic and Lucas?

I'm guessing for people like me who have someone over pit, and to use more facial expressions.

To be honest, I'd rather Sora. Mostly just because I don't know what Genis is from though. For the Sonic/Lucas versions, will you use eternal yoshi's moveset?


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: ramonM64 on April 12, 2012, 04:13:09 PM
Ok I'm just wondering, why make Sora over Sonic and Lucas?
He wants Sonic cuz of his [censored]y grin.
i want his what now? u_O     did it censor cheesy? this is that grin-->(http://i.imgur.com/MbUdv.png)

yuuup. besides using those two alot, i wanna see how Sora would look and fight being more melee focused on sonic and magic based on lucas.

I'm guessing for people like me who have someone over pit, and to use more facial expressions.

To be honest, I'd rather Sora. Mostly just because I don't know what Genis is from though. For the Sonic/Lucas versions, will you use eternal yoshi's moveset?
genis is from Tales of Symphonia, a old JRPG for gamecube.

uh.. it would be a model import only, meaning they would attack as Sonic and Lucas.

---

Sora's default suit was nearly done when i noticed some holes in some animations in brawlbox. fixed that and also gave "jiggle" control to some static lookin parts.

before bothering to edit transparency n' materials and stuff, i tested Sora in-game to see if deleting objects was ohkay. it worked

some screens
(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/sora_test2.jpg)

i had to go back and rotate all keyblades, he wasnt attacking with the blunt sides

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/sora_test1.jpg)

---

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/sora_test.jpg)

these two are to show somethin weird.. Pit's bow pops in with a random texture and a key chain appears.
my guess is cuz i dont got anythin as a bow.. i got a few ideas for bows, hopefully that fixes it

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/sora_test3.jpg)

yuuuuup.. the other costumes wont take as long since im grabbin equips from this one when they work 114%

hes almost done dudes (http://i.imgur.com/MbUdv.png)


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: ShadowSnake on April 12, 2012, 04:19:42 PM
i think you should update Cloud and X with perfect metal/shaders/normals. That rare shader glitch with X is still annoying, easy fix for you.

Also Sora looks great, cant wait for him.


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Chaos_Knight on April 13, 2012, 07:16:26 AM
It's about time we get a perfect Sora to go eith the PSA.


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: KTH on April 13, 2012, 08:33:11 AM
Wow, i like it.

Does he got alternate face?


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Hero © on April 13, 2012, 01:35:21 PM
That looks freaking great. Cant wait for the release

Since your import of Sora is coming, i was motivated into creating Young Sora SFX over Pit  since no one else is really going to do it. I already have the sounds for it, i just gotta learn how to preview the voices in smashbox 0.57 cuz its not working :(


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Chaos_Knight on April 13, 2012, 06:34:16 PM
That looks freaking great. Cant wait for the release

Since your import of Sora is coming, i was motivated into creating Young Sora SFX over Pit  since no one else is really going to do it. I already have the sounds for it, i just gotta learn how to preview the voices in smashbox 0.57 cuz its not working :(
Why not use KH2 Sora voice? I'm not saying I don't like KH1 voice, I just think KH2 would suit him better


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Hero © on April 13, 2012, 08:16:40 PM
Why not use KH2 Sora voice? I'm not saying I don't like KH1 voice, I just think KH2 would suit him better
I cant find KH2 Sora's voice files except like 5 voice clips (3 attack voices and 2 damaged/hurt voices)

Unless you know where to find them?


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: ramonM64 on April 14, 2012, 03:49:17 AM
i think you should update Cloud and X with perfect metal/shaders/normals. That rare shader glitch with X is still annoying, easy fix for you.

Also Sora looks great, cant wait for him.
yea, yer right. i remember alot of problems with those that i can fix now.

the one i think needs a update most is Luke. besides rerigging, look at his sword.. its my old vertex of the master sword to look like Luke's "default" weapon and its not even textured. i have 2 swords for him now.

Wow, i like it.

Does he got alternate face?
yea, he does. the other day i noticed his face disappearing in some animations and wondered why.. apparently Pit has 5 faces. so i made a 5th.     the 5th is labeled AngerEyeM.. i thought it was AngelEyeM and just ignored it. the most retarded part is that my old Vyse over Pit was set up properly with this 5th face.. a import i made back in december

That looks freaking great. Cant wait for the release

Since your import of Sora is coming, i was motivated into creating Young Sora SFX over Pit  since no one else is really going to do it. I already have the sounds for it, i just gotta learn how to preview the voices in smashbox 0.57 cuz its not working :(
Why not use KH2 Sora voice? I'm not saying I don't like KH1 voice, I just think KH2 would suit him better
I cant find KH2 Sora's voice files except like 5 voice clips (3 attack voices and 2 damaged/hurt voices)

Unless you know where to find them?
sorry dude, i dont know anythin about sound editing. thats kool though if you get it working. id say his KH1 voice will fit better, since this IS him from the first.

---
dam.. i was hoping to get him out tonight (friday the 13th!) but a problem came up that id want to get fixed before release. his sword trail got rotated or something. im not sure about the exact problem since i noticed this happened to Vyse too (i used a .max of bones from the Model Bones Resource Thread for both). i asked a friend for some help on it. hopefully we get it fixed for a weekend release

screen that shows da problem
(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/al_120413_2051binout.jpg)

yuuup.. the trail should be on the other side
---

i guess ill end this post with final previews before its all out
(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/al_120413_1907binout.jpg)

while testing i noticed some other problems that will be fixed, like da eyelash's transparency eating polygons

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/al_120413_1934binout.jpg)

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/al_120413_1918binout.jpg)

^ yea.. whos the chicken now?

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/al_120413_1957binout.jpg)

^ one of the "Keybow"s

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/al_120413_1939binout.jpg)

^ its kinda hard to see the crown on one side but thats one of the "Keyspinner"s. basicaly.. like the bow but with a side inverted

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/al_120413_1958binout.jpg)

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/al_120413_2003binout.jpg)

just a note, i test all imports with the default moveset. the PSAs should work though

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/al_120413_20031binout.jpg)


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: DemonBoy on April 14, 2012, 03:59:52 AM
Wow this import has me exited the most. Can't wait for the release.
A sound pack will also make this soo much beter

You're releasing it with the other sora's right? I think it was Halloween and Anti-Sora, correct?


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Chaos_Knight on April 14, 2012, 05:53:49 AM
lol Defender shield. Can you make one with the dream shield?


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Hero © on April 14, 2012, 02:33:12 PM
Dam i was really expecting the release this weekend

A sound pack will also make this soo much better
Its in progress :P (by me)


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Gamma Ridley on April 14, 2012, 04:53:13 PM
I don't even like Sora and I think that looks amazing. O_o


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: ramonM64 on April 14, 2012, 11:59:10 PM
Wow this import has me exited the most. Can't wait for the release.
A sound pack will also make this soo much beter

You're releasing it with the other sora's right? I think it was Halloween and Anti-Sora, correct?
lol Defender shield. Can you make one with the dream shield?
i think you might pass out while downloading it

correct, also the dream drop costume you sent. if everything goes as planned, it should be like Kratos's release. ill make a few preset equips for the costumes and include unedited .pacs for each costume in which you delete what you dont want to make yer own keyblade/bow/spinner sets. with da new brawlbox it deletes and saves smoooOoOoothly so file size and freezing isnt a issue. (niice work Jax)

the one i used in those screens .pac file size was around 200 KB less than Pit's .pac. so it goes from around 2MB (<-unedited) to 900KB.

chaos_, you'll be happeh to know thats one of the 4 shields in it.

I don't even like Sora and I think that looks amazing. O_o
dats niice to hear. im having fun making him. its fun breakin polys into pieces to give them specific effects in-game. i wish i had more time to work on this stuff, my laptop's screen is smashed. right now i got it connected to the living room's desktop monitor

---

Spex is gonna look at and test the file in-game when he gets the chance, to see why that one graphic is backgrounds. ill go finalize dream drop Sora and make sure everything else is good meanwhile


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Hero © on April 15, 2012, 12:25:35 AM
:o
So its gonna have lots of equip-able thingies like your Tidus import had? (you know with the different weapons)
Awesome ;D


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Vitinho on April 17, 2012, 09:45:31 PM
So how is the sora going? It was looking aweomse in the last preview  ;D


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Chaos_Knight on April 18, 2012, 01:24:24 PM
4 shields? This Sora pack is gonna be EPIC! I hope KH2 Sora will be worked on.


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: ramonM64 on April 19, 2012, 05:49:23 PM
So how is the sora going? It was looking aweomse in the last preview  ;D
he's going. it tends to drag on since 1 change in a costume's .max scene and i have to go and apply it to all 3.

---

im not sure what to say.. i havent heard back from the "peeps" about that one recent problem, i may have to ignore that backwards effect on the weaponLM otherwise it wont get released. it might have to do with brawlbox not importing it properly cuz i got a 'spankin new .dae of Pit's bones and rigged dream drop Sora, that didnt help. and then the bow gets imported mirrored (the animating one under Pit's MLD0). the bow is there, just not while actually holding and firing with Neutral B

3rd time is really the charm though, dream drop Sora looks the best (model to bone alignment and rig-wise). i didnt wanna leave the others as is so i fixed up their hand's vertices to fit better over da bones. i also went and made sure theres 2 of each keyblade (one in the right and the other in the left) instead of some keyblades only being in one hand. theres 9 different keyblades, and a laser blade thing i made (Pit's default weapons, with cheap texture and material edits). that should be enough for now

after some final things, ill start preparing the .pacs and take screens tonight, for the release sometime tomorrow.


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Hero © on April 19, 2012, 11:00:37 PM
Good to hear!

Now that i finished up both SFX's for Young and Teenage Sora (thanks to DemonBoy), it will be so much better.

Cant wait for it. ;D


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: RisanF on April 20, 2012, 02:57:59 AM
i think you should update Cloud and X with perfect metal/shaders/normals. That rare shader glitch with X is still annoying, easy fix for you.

I second this. It'd be great to see Cloud with metal/FS-eyes to make it more complete. This is my preferred Cloud model, and I'd love to see it become the best it can be.


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: dRage on April 20, 2012, 06:12:51 PM
I'm really late to the party but with the release of P:M demo 2 I've booted up my brawl for the first time in a year and finally got around to use your Kratos import.

Gotta say I'm impressed. The rig seems flawless from what I've seen and looks really good during gameplay (loving the little details, like the sheathed sword which sadly a lot of imports/vertexes are missing). Makes playing the improved Link even more fun.

Thanks for all the hard work on that import, it's greatly appreciated =D


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: ramonM64 on April 21, 2012, 01:59:58 AM
I'm really late to the party but with the release of P:M demo 2 I've booted up my brawl for the first time in a year and finally got around to use your Kratos import.

Gotta say I'm impressed. The rig seems flawless from what I've seen and looks really good during gameplay (loving the little details, like the sheathed sword which sadly a lot of imports/vertexes are missing). Makes playing the improved Link even more fun.

Thanks for all the hard work on that import, it's greatly appreciated =D
yer Wii must've been layered with dust, i bet. thank you dude.. i appreciate the feedback. its good to hear someone out there is enjoying it


---

dam.. this .pac file keeps spitting out errors. weird part is i can view everything in the finished file but cant save it after. ive been at it for hours.. and this is just ONE of the flippn' costumes. im losing it dudes

hopefully i get it working. i wont promise a date, i dont wanna kill the ones waitin for it any more than i probably already have.. just know that its being worked on

---

common sense wasnt helping. except now it decides to work, despite having unneeded materials hanging around (still under 980 KB for the .pac). suddenly things dont seem so helpless..   i can sleep happeh now   :)

---

wh00t   got home early and started messing with the default costume .pac and found that work-around to save after deleting objects. you NEVER delete materials, textures, or palettes from the MLD0 folders and dont delete in chunks. delete little by little, otherwise the bones magically disappear. after the MLD0's bones folder disappear, yer screwed and have to start over with a new .pac file

ill make sure to write about it in the .txt note. of course, if yer fine with the few equip sets i make for each Sora, you dont have to worry about any of dis.

---

(http://i1203.photobucket.com/albums/bb399/ramonM64/lifeless_sora.jpg)
anti-sora looks lifeless.. which is fitting.

yuuup.. apparently theres 1 object in each .pac that if i delete it, screws up the file (you "Cull_All" it instead), i'll write down which ones in the note. thats 4 out of the 5 suits ready. ill get the last suit ready tomorrow.. eh, technicaly it will be today since its around 5 AM

hopefully you dudes dont mind the .zip's file size. its around 16MB compressed, at the moment. after finishing the last suit and quick equip schemes for some, im sure it'll hit around 20 to 25 MB

off to bed


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: Chaos_Knight on April 22, 2012, 08:44:34 AM
Dat Anti-Sora is so evil.... o.o


Title: Re: Fonon Project - Model Imports [Current - Sora and Genis]
Post by: ramonM64 on April 23, 2012, 03:01:46 AM
ahhwz..  finally its out there.. another late night release. go try out Sora, make sure to report any bugs. i checked each file 3 times each but still think i screwed something up bad.

i can finally lay back for a bit and try out some of the recent good stuff thats out (sdo0m's bomberman! and freakin Aiai!)


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Albafika on April 23, 2012, 06:33:15 AM
I'm really late to the party but with the release of P:M demo 2 I've booted up my brawl for the first time in a year and finally got around to use your Kratos import.

Gotta say I'm impressed. The rig seems flawless from what I've seen and looks really good during gameplay (loving the little details, like the sheathed sword which sadly a lot of imports/vertexes are missing). Makes playing the improved Link even more fun.

Thanks for all the hard work on that import, it's greatly appreciated =D
I.... Didn't know he had released Kratos... <_<;


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: dRage on April 23, 2012, 07:19:28 AM
I.... Didn't know he had released Kratos... <_<;


(http://img18.imageshack.us/img18/5981/slapd.png)

Go download it! The hack deserves way more downloads than it currently has. I played mostly Link (as Kratos of course) during my 6 hours P:M session and I'm still not tired of this import. Though I had to switch from winged judgement to regular judgement, the wings were starting to get distracting xD

Did I mention that I love the attention to detail in this import? After removing the wings I noticed that even the tassels from his judgement suit are rigged and animated <3


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Vitinho on April 23, 2012, 08:25:27 AM
Man...i saw that Sora...and i have to say...it's looking awesome  :happy:!


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Hero © on April 23, 2012, 08:45:22 AM
Finally its out!

Thank you so much Ramon for your time to finishing it. ;D


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Chaos_Knight on April 23, 2012, 12:59:19 PM
30.81 MB????? Damn, that's a lot. I hope you or someone do KH2 Sora soon.


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: hyo on April 23, 2012, 07:42:53 PM
30.81 MB????? Damn, that's a lot. I hope you or someone do KH2 Sora soon.
My brother already made one. He's over marth tho.


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: xZedkiel on April 23, 2012, 08:36:25 PM
My brother already made one. He's over marth tho.
I wish I could have all the Soras over Marth for that Wario port.. 12 costume slots and that Sora PSA. :3
This Sora looks really good, so does Anti Sora!


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: hyo on April 23, 2012, 08:58:53 PM
I wish I could have all the Soras over Marth for that Wario port.. 12 costume slots and that Sora PSA. :3
This Sora looks really good, so does Anti Sora!
wait, u talkin about his, or my bro's? lol
since we're kind of in the kh mood, i have an announcement. I'm making a Brawl Styled DW Roxas and Twilight Town hack :3


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: xZedkiel on April 23, 2012, 09:55:17 PM
wait, u talkin about his, or my bro's? lol
since we're kind of in the kh mood, i have an announcement. I'm making a Brawl Styled DW Roxas and Twilight Town hack :3
I forgot to add in that i have that Sora XD but both Soras are awesome.


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Hero © on April 23, 2012, 10:48:56 PM
wait, u talkin about his, or my bro's? lol
since we're kind of in the kh mood, i have an announcement. I'm making a Brawl Styled DW Roxas and Twilight Town hack :3
I've been waiting for that Twilight Town hack. Hope to see it soon.

Ramon,
I came across a problem with Dream Drop Distance Sora.

He doesn't seem to work. Im using Riivolution+Beyonds XML and the blue light on the Wii turns off after i select a stage.

I dont know which keyblade i was using but i know it wasnt kingdom key. Im gonna try with kingdom key and ill let you know if it worked correctly.


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Vitinho on April 24, 2012, 05:57:22 AM
If you're using the PSA version of dream drop sora then you're having the same problem as me, i used the PSA version of all soras but the dream drop keeps freezing the game i tried to change the keyblade but it doesn't work either


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: TheLegend75 on April 24, 2012, 09:58:41 AM
And i found another glitch of dream drop sora, when i use sora with starseeker, the shield looks weird...but in brawlbox look fine...


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Chaos_Knight on April 24, 2012, 12:57:33 PM
My brother already made one. He's over marth tho.
I do know there's a KH2 Sora over Marth. I was talking about one over Pit. Well, there is a KH2 Sora over him but its low-poly and rigged not pretty well.


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: ramonM64 on April 24, 2012, 03:48:55 PM
I've been waiting for that Twilight Town hack. Hope to see it soon.

Ramon,
I came across a problem with Dream Drop Distance Sora.

He doesn't seem to work. Im using Riivolution+Beyonds XML and the blue light on the Wii turns off after i select a stage.

I dont know which keyblade i was using but i know it wasnt kingdom key. Im gonna try with kingdom key and ill let you know if it worked correctly.
If you're using the PSA version of dream drop sora then you're having the same problem as me, i used the PSA version of all soras but the dream drop keeps freezing the game i tried to change the keyblade but it doesn't work either

i dont know what would make it freeze, it works for me. im using Gecko though.. i think. could it be cuz of un-assigned palettes? (i forgot to assign some). tell me the exact file you were using.

And i found another glitch of dream drop sora, when i use sora with starseeker, the shield looks weird...but in brawlbox look fine...
yea, theres alot of problems i spotted a second after uploading (DemonBoy is probaly getting a flood of vault messages..) and that problem with dream drop Sora. i forgot to assign palettes to some of the shield's materials.

---

if you dont want to re-download the whole bulk, you just need to go to the materials and make sure everything gots their palette. if you dont know what im talkin about, re-download it as i fixed palette issues and halloween Sora's mouth. also, for those that liked the comic Sora, i added in one with DEPTH shading instead of being FLAT (turns out importing the shadingB texture in different formats gives different effects). this is how i was tryin to get it in the first place..

screens of it
(http://i1203.photobucket.com/albums/bb399/ramonM64/Smash%20Bros/JUMPSoraJUMP.jpg)

shading reminds me of playin DBZ Budokai 3..

(http://i1203.photobucket.com/albums/bb399/ramonM64/Smash%20Bros/guhsinking.jpg?t=1335302789)


i dont know about doing kingdom hearts 2 Sora, at least not right away. i did the one i liked most already. i do have the models and stuff if i ever do decide on it though. the forms are just texture swaps, TRON sora and his KH1 suit are different models. TRON sora would look killer in the dark..

i cant really decide on what to do next.. ive been messing with the baby bros. over ice climbers lately from Nano and KTH and theyre fun to use. i noticed they made them smaller WITHOUT messing up the other ice climbers (the same with Aiai and Metal Sonic). do any of you dudes know how to re-size like that? cuz thats one of the things that kept me away from finishing a certain rabbit..

ill make up a Poll for meanwhile.. it could steer me in what to do next


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Vitinho on April 24, 2012, 04:13:16 PM
Well i use Gecko as well, and the exactly filesi used where the Kingdom key PSA files of dream drop sora and the Starseeker PSA dream drop Sora, these both didn't worked when i tried


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Ninka_kiwi on April 24, 2012, 04:17:33 PM
I hope Vyse wins the poll >.>


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Segtendo on April 24, 2012, 04:21:34 PM
I'd get Sora, but my Pit slots are filled :srs:
I have the default Pit free, but I like keeping the main color...


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Pixels on April 24, 2012, 05:47:07 PM
Sora looks great :D I haven't had a chance to try it out yet but I definitely will soon.

As for the poll, I just had to vote for Cream. I just think that it was really cool what you managed to do with Cheese. Plus she's one of my favorite video game characters


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: ramonM64 on April 24, 2012, 07:57:56 PM
I.... Didn't know he had released Kratos... <_<;
([url]http://img18.imageshack.us/img18/5981/slapd.png[/url])

Go download it! The hack deserves way more downloads than it currently has. I played mostly Link (as Kratos of course) during my 6 hours P:M session and I'm still not tired of this import. Though I had to switch from winged judgement to regular judgement, the wings were starting to get distracting xD

Did I mention that I love the attention to detail in this import? After removing the wings I noticed that even the tassels from his judgement suit are rigged and animated <3
you should try it out Albafika, if you like Symphonia i have no doubt you will like it. i did every trick i knew on him as Symphonia for da cube is my favorite RPG.

i was surprised how that worked out, the cape back straps animating with link's hat bones. since yea.. the hat isnt attached to the BustN like the cape thing is. in case you dudes dont know, Royal_Blade started a PSA for him. he's focusing on Lloyd over Pit at the moment though

I hope Vyse wins the poll >.>
i kinda feel like making him next, regardless if he wins or not. mainly cuz after much failed attempts, i was about to get models off from the Skies of Arcadia disc myself. i have a higher poly and texture resolution model now. i got some of his cutlasses now too (thats one of the reasons i was holding him back)

I'd get Sora, but my Pit slots are filled :srs:
I have the default Pit free, but I like keeping the main color...
oh     yeh, thats what i do too. i leave the 00 alone.

who do you have over yer red slot?

i think this Sora would make a good one..
(http://i1203.photobucket.com/albums/bb399/ramonM64/dreamdrop_2across.jpg)

out of all of em, i like it the best.

(http://i1203.photobucket.com/albums/bb399/ramonM64/dreamdrop_2across_heaven.jpg)

he had a problem i fixed in the recent re-upload, one of his keyblades wasnt reflecting properly and the shield palettes werent assigned

(http://i1203.photobucket.com/albums/bb399/ramonM64/dreamdrop_2across_angle2.jpg)

Sora looks great :D I haven't had a chance to try it out yet but I definitely will soon.

As for the poll, I just had to vote for Cream. I just think that it was really cool what you managed to do with Cheese. Plus she's one of my favorite video game characters
thank you. the download should keep you busy for awhile

now that i know about size mods are possible (WITHOUT messing up the others), she wont look soOoo tall to sonic. when da time comes, ill ask a friend if he can teach me how to do it


and yuuuup ill give the poll a day or three. ill be checking stuff and backing up files tonight. i think my laptop is gonna explode any moment..


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Albafika on April 24, 2012, 08:00:37 PM
([url]http://img18.imageshack.us/img18/5981/slapd.png[/url])

Go download it! The hack deserves way more downloads than it currently has. I played mostly Link (as Kratos of course) during my 6 hours P:M session and I'm still not tired of this import. Though I had to switch from winged judgement to regular judgement, the wings were starting to get distracting xD

Did I mention that I love the attention to detail in this import? After removing the wings I noticed that even the tassels from his judgement suit are rigged and animated <3
Sounds like a kinky dream. ._.

you should try it out Albafika, if you like Symphonia i have no doubt you will like it. i did every trick i knew on him as Symphonia for da cube is my favorite RPG.

i was surprised how that worked out, the cape back straps animating with link's hat bones. since yea.. the hat isnt attached to the BustN like the cape thing is. in case you dudes dont know, Royal_Blade started a PSA for him. he's focusing on Lloyd over Pit at the moment though
TOS and FE are my favorites from the Cube. =D

DL'ing Kratos as I type this. Does he has extra faces?


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Segtendo on April 24, 2012, 08:07:32 PM
oh     yeh, thats what i do too. i leave the 00 alone.

who do you have over yer red slot?
I have ShadowSnake's Lloyd. That thing is a sexy beast @_@


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: ramonM64 on April 24, 2012, 08:11:05 PM
Sounds like a kinky dream. ._.
TOS and FE are my favorites from the Cube. =D

DL'ing Kratos as I type this. Does he has extra faces?
i only played the two Fire Emblems for GBA.. those were pretty dam challenging and fun. i liked the story in both them too

shamefully, no he doesnt. Link uses face morphs or vertex sets.. i forget, instead of object visibilty through bones (like most characters do). it was actually made editable in the recent brawlbox so i think its possible now. in v0.02 he'll have expressions for sure

I have ShadowSnake's Lloyd. That thing is a sexy beast @_@
oh i forgot about him, it does look niice. its pretty dam shameful to worship Symphonia sooo and yet have never used a Lloyd import, PSA, or whatever of any kind


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: DemonBoy on April 24, 2012, 08:11:44 PM
Sora is Awesome! the sound pack that hero made makes it even better.
i'm actually getting a bit better at 3d modeling and I could probably make you them KH1 Keyblades.
but first I'm working on a certain lombax


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Hero © on April 24, 2012, 08:12:48 PM
who do you have over yer red slot?

i think this Sora would make a good one..
([url]http://i1203.photobucket.com/albums/bb399/ramonM64/dreamdrop_2across.jpg[/url])
out of all of em, i like it the best.
([url]http://i1203.photobucket.com/albums/bb399/ramonM64/dreamdrop_2across_heaven.jpg[/url])
he had a problem i fixed in the recent re-upload, one of his keyblades wasnt reflecting properly and the shield palettes werent assigned
([url]http://i1203.photobucket.com/albums/bb399/ramonM64/dreamdrop_2across_angle2.jpg[/url])

I have him over Red Pit too.

And I HAD ShadowSnake's Lloyd over it. His Lloyd is awesome


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: ramonM64 on April 24, 2012, 08:25:18 PM
Sora is Awesome! the sound pack that hero made makes it even better.
i'm actually getting a bit better at 3d modeling and I could probably make you them KH1 Keyblades.
but first I'm working on a certain lombax
your alive!  i thought you drowned from the flood of edit vault messages. happeh to hear you like it.  :)

the only lombax i know is Ratchet..  i only played a 4 player demo for one of the PSOne games yeaaaars ago with my brothers. i like his design and weapons.


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Segtendo on April 24, 2012, 08:26:42 PM
oh i forgot about him, it does look niice. its pretty dam shameful to worship Symphonia sooo and yet have never used a Lloyd import, PSA, or whatever of any kind
Well, I had that ooooooold PSA of Lloyd over Wolf ages ago. That thing was so buggy @_@


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Royal_Blade on April 24, 2012, 09:20:07 PM
Actually, I have no current focus since my laptop stopped working.

Just to clear things up.


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: ramonM64 on April 24, 2012, 09:24:19 PM
Well, I had that ooooooold PSA of Lloyd over Wolf ages ago. That thing was so buggy @_@
uh   i worded that bad, i meant " and yet I have never " in post 588

oh      i think alot of bugs were fixed in the recent release, all i did was insert the sword models so i wouldnt know. like what i did with Tidus, im waiting to try it when i import GCN Lloyds over the PSA's boneset.

the only actual PSAs i use often is i think sdo0m's cloud (i have been messing with his bomberman lately too). i noticed Albafika made a cloud edit, i should try it too.

Actually, I have no current focus since my laptop stopped working.

Just to clear things up.
awh dude..   i hope you get things fixed up and you dont lose any important data. its a sign.. i have to backup my laptop for sure now


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Albafika on April 24, 2012, 09:40:41 PM
i only played the two Fire Emblems for GBA.. those were pretty dam challenging and fun. i liked the story in both them too
Might wanna give the Gamecube/Wii one a shot. You'll probably love those (Wii one is a sequel of Gamecube's one)
shamefully, no he doesnt. Link uses face morphs or vertex sets.. i forget, instead of object visibilty through bones (like most characters do). it was actually made editable in the recent brawlbox so i think its possible now. in v0.02 he'll have expressions for sure
No worries, I was just asking out of curiosity!

the only actual PSAs i use often is i think sdo0m's cloud (i have been messing with his bomberman lately too). i noticed Albafika made a cloud edit, i should try it too.
My edit changes the Up Smash/Down Smash for actual sword attacks, instead of those annoying spells, and makes Cloud have the sword's full range, but adds some lag to the moves. It's made with balance as its first objective. You could give it a shot, I suppose. :P


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Chaos_Knight on April 24, 2012, 10:38:20 PM
From your poll I suggested a high poly KH2 Sora over Pit. There actually is one over him but that one is just low poly and its rig is not so good.


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Royal_Blade on April 25, 2012, 08:44:25 AM
awh dude..   i hope you get things fixed up and you dont lose any important data. its a sign.. i have to backup my laptop for sure now
Yeah...

I'm gonna get my computer checked out soon. And probably get myself a hard drive for back-up...


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: ramonM64 on April 25, 2012, 07:10:33 PM
Albafika, i tryed out yer Cloud PSA edit. i use sdo0m's Cloud alot, so i noticed the changes right away. the most notice-able is the sideSMASH. i used to abuse that and the airdown A move. i think thats my only slight problem with it, its kinda like Dedede's sideSMASH now. you have to charge it ahead of time. its not a bad thing, i just wasnt used to it for cloud. i noticed how he sorta stops if you touch the ground too early after attackin in mid-air too. he's alot more challenging to use now

a rundown of what i thought were the pros and cons..

Pros
- the blue sword trail is longer and the hits seem more accurate.
- the up and downSMASH spells were removed (i did like the spells but neutral side-dodging them is nearly impossible since they hit multiple times. even back-dodging, sometimes you think yer far enough and it still hits)
- the Final Smash not Zooming in and ending earlier, sdo0m's final smash wouldnt be that overpowered if you at LEAST took damage while in it
- overall more fluid-looking and "connected" animation

Cons
- sideSMASH has too much start lag, the end lag would be fine though
- this one is more of a preference, i liked a few animations more in sdo0m's version like the wait stance and the final smash animations.
- not many more i can think of than that, its pretty well balanced

i don't know exactly how to properly balance someone, you can ignore most of that up there. most of it probably doesnt make sense, i dont know the specific terms for what im tryin to say. anyway, niice work on it. its a fun version of him that i would use off and on.

---

the poll seems pretty close.. i just remembered i forgot to add Kid Trunks to one of the Start on imports. it would be focused for Scott Pilgrims PSA though, it would be both normal and super saiyan kid trunks (my favorite dude from DBZ).


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Royal_Blade on April 25, 2012, 10:19:47 PM
Ramon, can you make custom models?

Like of characters?


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: ramonM64 on April 26, 2012, 06:19:07 AM
hey Vitinho and hero, did the dream drop Sora work for you after assigning palettes?

Ramon, can you make custom models?

Like of characters?
from complete scratch, no. i want to learn one day. i can vertex edit existing objects fairly well though. why, what do you have in mind?

---

i started work on this dude.. (http://forums.kc-mm.com/index.php?topic=39985.msg892390#msg892390)
this project isnt taking nowhere as long as Sora did. with Sora there was so many dam keyblades and objects to keep track of in different .max files. i do need to think of at least 1 weapon for the twig..

anyway, seeing as it wont take long to finish, after hes done, the next project will be da current poll's winner on the day Kid Trunks is out


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Royal_Blade on April 26, 2012, 06:48:23 AM
from complete scratch, no. i want to learn one day. i can vertex edit existing objects fairly well though. why, what do you have in mind?
That's fine.

I was wondering if you could make a non-Symphonia tales character. No one in particular but just someone who can maybe give a little more interest in the series.

And I thought you were a good candidate who'd actually do it XD.


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Vitinho on April 26, 2012, 05:34:38 PM
Hey uhmmm ramon i don't know if you could do this or if it's simple or not...anyway could you take the model of dream drop sora and make three different files? Like one with the Kingdom key in the right hand and Oathkeeper in the left, another one with the the Kingdom key in the right hand and Oblivion on the left hand and another one with Oblivion and Oathkeeper? If that's possbile can you tell me how i do it?


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: ramonM64 on April 26, 2012, 06:01:58 PM
Hey uhmmm ramon i don't know if you could do this or if it's simple or not...anyway could you take the model of dream drop sora and make three different files? Like one with the Kingdom key in the right hand and Oathkeeper in the left, another one with the the Kingdom key in the right hand and Oblivion on the left hand and another one with Oblivion and Oathkeeper? If that's possbile can you tell me how i do it?

yeh its possible, its why i put the FULL .pac files for the costumes there. its the dream drop .pac file in the XtraEquips folder. you have to follow the guide in the .txt file from the download. if you run into a problem or dont understand a part of it, lemme know

That's fine.

I was wondering if you could make a non-Symphonia tales character. No one in particular but just someone who can maybe give a little more interest in the series.

And I thought you were a good candidate who'd actually do it XD.


yeh, at some point i wanted to try to make Cress. except then i talked with tempesttime and he has the actual model for him from Tales of Vs. he has them all uploaded but need to be converted with some program called Noesis

theres alot from the Tales series i have in mind for importing, most of the characters i dont know but like their design. an example would be Viegue (http://oi43.tinypic.com/347hcm1.jpg). not sure if tempesttime wanted to keep it a secret but he sent me his cameo model from Tales of Graces. it needs to be T-posed and will be over Ike for a PSA. he was also going to rip Asbel as well. him i do know

so far from the Tales series.. my priorities would be Viegue and Genis Sage. im not starting anyone else from that series till these are done.


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Albafika on April 26, 2012, 07:13:40 PM
Ramon, check your PMs.


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Vitinho on April 26, 2012, 07:14:45 PM
Ok i'll try it thanks and if you need any ideas for non-symphonia tales characters

You could make Garr:
(http://images.wikia.com/aselia/images/e/e5/Garr_Kelvin_(ToD_PSX).gif)


He's from tales of destiny, but since he made a cameo appearence in symphonia there is already a model:

http://www.models-resource.com/wii_gamecube/talesofsymphonia/sheet/3199 (http://www.models-resource.com/wii_gamecube/talesofsymphonia/sheet/3199)

Yes the model is from symphonia but he isn't from symphonia game, and since he has a bow and a sword maybe he could go over link or toon link and we could later port him to some other character

You could make Asbel:

(http://images.wikia.com/aselia/images/a/a8/Asbel_Cutin.png)

He is from tales of graces there's a model for him:

http://www.models-resource.com/wii_gamecube/talesofgrace/sheet/900 (http://www.models-resource.com/wii_gamecube/talesofgrace/sheet/900)

He looks more like the Marth type, but marth has already too much people over him so the idea is import him over Marth and then port over someone else

If you need any other ideas let me now, i would like to help  ;D

Post Merge: April 26, 2012, 07:45:16 PM
Uhmm...i saw that i have to switch from "CullMode" to "Cull_All" but don't really got how to do this...


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Royal_Blade on April 27, 2012, 05:58:35 PM
Actually, I think I saw that preview or a similar one about Veigue. But yeah, I knew he was doing him.

I also have a question. Can you do a quick rig test of a human character over King Dedede? Because I know he has the same kind of bones of a human character like Link or Marth. But I'm not sure if the bones are used in the same way.

I'm wondering this because if you could get a humanoid character over Dedede, then i'd like to try to PSA Cress over him. (Because Dedede is Default red by default, has a weapon trail, and has articles. It'd work fine.) The rig is what I'm curious about.


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Hero © on April 28, 2012, 05:24:17 PM
Dream Drop Sora still doesn't work. I was using kingdom key. I tried all the keyblades with it.

Im using Riivolution. I seriously dont know why its doing that


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Vitinho on April 28, 2012, 09:53:12 PM
So how do we fix the PSA files for dream drop sora?


Title: Re: Fonon Project - Model Imports [Current - Sora IS OUT]
Post by: Psycho Philia on April 29, 2012, 10:21:26 AM
Ha ha. Garr alias Woodrow? Honestly, it can be fun. But he's really a polyvalent fighter. I have his game so I know what I'm talking about. One thing that would be fun is to have him and Veigue (I know someone works on him) because Woodrow is often mistaken for Veigue. (there is even an optional quest based on this)

But honestly, making a Psa of a character like Woodrow, it would be rather hard, but terribly interesting! Because he would of course be a really unique character by his gameplay that allies sword techniques, bow techniques, and magical techniques. It would really be something! But still, honestly, he's not really among the characters of Tales of destiny that I think should prioritized. I think, for logical reasons, that for example Leon Magnus/ Judas must be prioritized. And of course, what follows is personal, Stahn Philia and Barbatos too.


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: ramonM64 on April 29, 2012, 05:24:28 PM
Ok i'll try it thanks and if you need any ideas for non-symphonia tales characters

You could make Garr:
([url]http://images.wikia.com/aselia/images/e/e5/Garr_Kelvin_(ToD_PSX).gif)[/url]


He's from tales of destiny, but since he made a cameo appearence in symphonia there is already a model:

[url]http://www.models-resource.com/wii_gamecube/talesofsymphonia/sheet/3199[/url] ([url]http://www.models-resource.com/wii_gamecube/talesofsymphonia/sheet/3199[/url])

Yes the model is from symphonia but he isn't from symphonia game, and since he has a bow and a sword maybe he could go over link or toon link and we could later port him to some other character

You could make Asbel:

([url]http://images.wikia.com/aselia/images/a/a8/Asbel_Cutin.png[/url])

He is from tales of graces there's a model for him:

[url]http://www.models-resource.com/wii_gamecube/talesofgrace/sheet/900[/url] ([url]http://www.models-resource.com/wii_gamecube/talesofgrace/sheet/900[/url])

He looks more like the Marth type, but marth has already too much people over him so the idea is import him over Marth and then port over someone else

If you need any other ideas let me now, i would like to help  ;D

Post Merge: April 26, 2012, 07:45:16 PM
Uhmm...i saw that i have to switch from "CullMode" to "Cull_All" but don't really got how to do this...
Expand the MLD0, the main Sora model in the .PAC file. then expand the Materials Folder, and then you should see all the materials the objects use. after that, you click a material and look for "CullMode" on the right side.

those are both good suggestions. Sadly that Asbel doesnt import properly into 3DS max, nearly all the polygons are missing (the Icon it shows is kinda misleading). it might be cuz they exported it from Blender.. dunno.

at the moment, i dont need any more ideas, i need to finish the ones i already have. thanks though

Actually, I think I saw that preview or a similar one about Veigue. But yeah, I knew he was doing him.

I also have a question. Can you do a quick rig test of a human character over King Dedede? Because I know he has the same kind of bones of a human character like Link or Marth. But I'm not sure if the bones are used in the same way.

I'm wondering this because if you could get a humanoid character over Dedede, then i'd like to try to PSA Cress over him. (Because Dedede is Default red by default, has a weapon trail, and has articles. It'd work fine.) The rig is what I'm curious about.
i think he works like kirby. a bone at the base where the arm and ball meet to rotate it from there and one inside his body (the ShoulderN), to rotate it around his ball-like structure. ill try a rig test one of these days.

niice. if i did import him over dedede for a moveset, we wouldnt have to add or edit any bones. we would have to move bones to fit a more human-like character though. how is his PSA size?

Dream Drop Sora still doesn't work. I was using kingdom key. I tried all the keyblades with it.

Im using Riivolution. I seriously dont know why its doing that
So how do we fix the PSA files for dream drop sora?
i dont know what could be causing the problem. if you both tryed assigning palettes and stuff (or downloaded the pack again) it could be cuz of lingering and unneeded Materials, Textures, and Palettes from the MLD0. i really dont know

Ha ha. Garr alias Woodrow? Honestly, it can be fun. But he's really a polyvalent fighter. I have his game so I know what I'm talking about. One thing that would be fun is to have him and Veigue (I know someone works on him) because Woodrow is often mistaken for Veigue. (there is even an optional quest based on this)

But honestly, making a Psa of a character like Woodrow, it would be rather hard, but terribly interesting! Because he would of course be a really unique character by his gameplay that allies sword techniques, bow techniques, and magical techniques. It would really be something! But still, honestly, he's not really among the characters of Tales of destiny that I think should prioritized. I think, for logical reasons, that for example Leon Magnus/ Judas must be prioritized. And of course, what follows is personal, Stahn Philia and Barbatos too.
hey Phillia, havent seen you around. yeh Garr and Veigue look alike. besides a different shade of blue, Veigue gots a ponytail. i dont know either of em but they both look kool
---

a small update. i finished up Kid Trunks's default suit's rig. im also makin him in a costume i wanted bad in Budokai 3 and Tenchaichi 2 and 3, him in his future-self capsule blue jacket and black pants suit which is almost done and rigged too. he still needs some model edits, his jacket seems too "puffy"

i also sat down for a few hours on fryday and got this guy almost T-posed
(http://i1203.photobucket.com/albums/bb399/ramonM64/WIP/VeigueFRONT.png)

his arms and hands are the main issue right now

(http://i1203.photobucket.com/albums/bb399/ramonM64/WIP/VeigueBACK.png)

the poll.. its still a tie between the 2 except their votes have doubled. remember dudes.. this (http://images.wikia.com/skiesofarcadia/images/8/86/Vyse.jpg) and this (http://perfectchaos75.free.fr/SoA_Artbook/skies_of_arcadia_official_guide_SoAI_04.jpg) is Vyse


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Master Penis on April 29, 2012, 06:17:32 PM
Ever thought of doing Captain Jack Sparrow?


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Vitinho on April 29, 2012, 07:29:02 PM
This model is looking aweomse! And thnks for the help ramon i really appreciate it  :happy:


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Psycho Philia on April 29, 2012, 07:36:19 PM
Ha ha. Yeah Ramon, I was really busy with my school, as I had quite a lot of exams recently.

Anyway, this Veigue is looking really good! But of course there are issues, like the hands and the fingers like you said.

One thing though, why what is just under the belt is in black? Is it normal or is it a texture problem? And about this, I also found an other thing that look strange, it's a detail of course, but something is missing.

http://images.wikia.com/aselia/images/d/d8/Veigue6.jpg (http://images.wikia.com/aselia/images/d/d8/Veigue6.jpg)

He has a sort of chain attached from his belt, and I don't see it, is it normal?

Anyway, good job! It really reminds me that I have some tales of movesets to make and modify... When I can, I'll make sure to take a look into them, before it's too late... (In July, I won't have my usual computer and all the hacking related things that are on it)


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: ramonM64 on April 29, 2012, 08:24:25 PM
Ever thought of doing Captain Jack Sparrow?
the dude from the Pirates of the Caribbean? thought about it for a split-second when i was thinkin about models in Kingdom Hearts 2. theres a couple of people who he would be good over. i dont see myself importing him though, theres alot of people id want to import first.

From your poll I suggested a high poly KH2 Sora over Pit. There actually is one over him but that one is just low poly and its rig is not so good.
my bad, you brought this up a few times and i responded. i forgot to quote you though. to clear things up..

"i dont know about doing kingdom hearts 2 Sora, at least not right away. i did the one i liked most already. i do have the models and stuff if i ever do decide on it though. the forms are just texture swaps, TRON sora and his KH1 suit are different models. TRON sora would look killer in the dark.."

i was thinkin of sending what i had to GBC and to ask Demon if he could get him the other models he needed, like Riku's blade. after catching up in his thread, he might not be interested though.

Ha ha. Yeah Ramon, I was really busy with my school, as I had quite a lot of exams recently.

Anyway, this Veigue is looking really good! But of course there are issues, like the hands and the fingers like you said.

One thing though, why what is just under the belt is in black? Is it normal or is it a texture problem? And about this, I also found an other thing that look strange, it's a detail of course, but something is missing.

[url]http://images.wikia.com/aselia/images/d/d8/Veigue6.jpg[/url] ([url]http://images.wikia.com/aselia/images/d/d8/Veigue6.jpg[/url])

He has a sort of chain attached from his belt, and I don't see it, is it normal?

Anyway, good job! It really reminds me that I have some tales of movesets to make and modify... When I can, I'll make sure to take a look into them, before it's too late... (In July, I won't have my usual computer and all the hacking related things that are on it)
oh, i should've known. hopefully that school works stops bogging you down soon.

yeh the skirt is, what i call, "one-polygon sided", basically you can only see the texture from one side. in brawlbox, this can be fixed by messing with its CullMode. that chain over the skirt is there too but has the same issue in 3ds MAX. all of that will be fixed.

the thing i see not there from that photo is that white belt around his waist/shoulder. is that the strap of his sword sheath?


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Royal_Blade on April 29, 2012, 10:17:19 PM
The only thing I know for Dedede is that he has to used the older PSA version. But I think he has good filesize nonetheless.

And if the rig doesn't turn out well... Then I'd have to do some sort of model porting thing (Like MarioDK's Geno) to put the character over Dedede.

Whether it's one or the other, I'm fine. Just as long as it works.


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Psycho Philia on April 30, 2012, 06:49:09 PM
Ha ha ha. Ramon, your question is really funny, because it's a real puzzle...

So, in fact, in Tales of graces, this thing is not here because it was completely removed, so you didn't made any mistake.

In Rebirth though, it is here and as you probably guessed, it is part of his sword sheath. And I can give you a proof of this: watch this short video.

Tales of Rebirth - Anime Cutscene 2 (http://www.youtube.com/watch?v=-E-IERY3sU4#)

Yeah, japanese courses at university take a lot of time, but right now I don't have anymore courses and exams until June, so I will come back a little more. I still need to work my japanese of course, but less intensively.

Edit: Watch this video too, at 0.18 it shows what is behind Veigue when he has his sword in his hand.

Tales of Rebirth - Veigue Arte Exhibition (http://www.youtube.com/watch?v=52NZEyTvj-E#)


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: ramonM64 on May 01, 2012, 01:43:23 AM
wh00t    puzzle solved

niice.. i havent actually seen Tales of Rebirth in-game. it looks pretty kool how the models are 2D and the background is 3D. his moves are pretty kool too. thats good i didnt accidentally delete the sheath thing. tempest mentioned the sheath at some point so i thought i did.

The only thing I know for Dedede is that he has to used the older PSA version. But I think he has good filesize nonetheless.

And if the rig doesn't turn out well... Then I'd have to do some sort of model porting thing (Like MarioDK's Geno) to put the character over Dedede.

Whether it's one or the other, I'm fine. Just as long as it works.
oh

the way his bones are now, i know for sure he WONT animate well. his HipN is too low and the Waist is where the HipN would be on a human character. i havent got the chance to test yet. as is, he wont have a chest to bend, we would have to move bones. would you be ohkay with the Tales of Vs model? i could ask tempest for it, i think he wanted to PSA him too though

---

Veigue is real close to being done, except tempest didnt want me to release it till the PSA was done.  x_x    actually, i didnt know he wanted to keep the import in the dark, since i dont think he has started animating or PSAing. i think the wait would be too looOong.. my vote would be to release

Veigue in-game
(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/somescreen1.jpg)

he still needs a lot of areas touched-up and the fingers rigged

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/somescreenTOO.jpg)

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/somescreen3.jpg)

^ Alba, i finally figured what yer down charge animation reminded me of.. the Tales of demon fang emblem (http://img59.imageshack.us/img59/9416/talessymbol1.png)

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/somescreen4.jpg)

while play testing and stuff, im noticing he looks more and more mexican as i see him


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Psycho Philia on May 01, 2012, 05:46:59 AM
A psa of Veigue? Really interesting. I wonder though what he moveset will be, and if it will reflect Veigue's gameplay that is really unique. (as well as other characters from Tales of rebirth in fact) Anyway, he's good in game, but it still needs improvements for the hand issues. But I'm confident it will be solved!


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Haseyo on May 01, 2012, 05:54:39 AM
Any chance you can make two Veigue's - one with that sword and one with a longer one? I'd love more Tales characters, but I has Cloud's PSA. Can't have a dinky sword with his hitbox :(


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Psycho Philia on May 01, 2012, 05:59:18 AM
I wonder if someone has or would be able to extract the soulcalibur sword that he uses in Tales of Rebirth in the last attack of the video in Serusiusu Calibaaa! (Japanese pronounciation, litterally ha ha)


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Royal_Blade on May 01, 2012, 07:07:31 AM
@Philia:

Or Requiem. Because Veigue uses that weapon in Tales of Graces in one of his Cameo fights. I think the one with Kohak(Amber) and Reala.

Because in Soul Calibur Legends, both Requiem and SoulCalibur are weapons. (But we'll have to use the non-weapon version of SC)

@Ramon:

And isn't that my tales series emblem? I made that quite some time ago.

And Veigue looks good with Cloud's stance.


And I have the ToVS model of Cless. (Phillia sent it to me) And if it wont work like that, then I'll guess I'll have to model swap it. (I'd be rigged over Marth but swapped over King Dedede)

And the model looks very nice.


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Psycho Philia on May 01, 2012, 07:35:01 AM
Oh, I didn't know the exact name. Requiem can be an option of course, like any sword he has, but if I suggest the soulcalibur, it is because it would be fun to have him use it constantly. But if not constantly, at least for his blast caliber. (considering the blast caliber of rebirth is used, because the graces one is different)


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Royal_Blade on May 01, 2012, 08:07:39 AM
Requiem is another sword that Veigue uses. Which is also in Soul Calibur.

But in SCL, their version of Soul Calibur looks like the one in Rebirth with Celsius Calibur.

And both Requiem and Soul Calibur are in Soul Calibur Legends which is a Wii game. So it should work. (Or get graces Requiem)


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: tempesttime on May 01, 2012, 05:18:18 PM
The PSA for Veigue will be unique I can assure you. I am seriously considering multiple final smashes for him. His first skill, Zehhyoujin, will be his B move. That is all I can confirm for now.
I also aim to make the effect models for him. Hopefully someone is willing to help me code them in....please...

*edit- I will also look into Soul Calibur Legends to see if I can rip the soul edge from there.


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: ramonM64 on May 01, 2012, 08:20:33 PM
Any chance you can make two Veigue's - one with that sword and one with a longer one? I'd love more Tales characters, but I has Cloud's PSA. Can't have a dinky sword with his hitbox :(
yeh, don't worry, i will. a normal sized and PSA sized one. i was using it with the PSA and it was probably around 4 or 5 inches short off the trail

I wonder if someone has or would be able to extract the soulcalibur sword that he uses in Tales of Rebirth in the last attack of the video in Serusiusu Calibaaa! (Japanese pronounciation, litterally ha ha)
@Philia:

Or Requiem. Because Veigue uses that weapon in Tales of Graces in one of his Cameo fights. I think the one with Kohak(Amber) and Reala.

Because in Soul Calibur Legends, both Requiem and SoulCalibur are weapons. (But we'll have to use the non-weapon version of SC)

@Ramon:

And isn't that my tales series emblem? I made that quite some time ago.

And Veigue looks good with Cloud's stance.


And I have the ToVS model of Cless. (Phillia sent it to me) And if it wont work like that, then I'll guess I'll have to model swap it. (I'd be rigged over Marth but swapped over King Dedede)

And the model looks very nice.
what the.. i didnt know those swords he used in Tales of Graces were Nightmare's weapons from Soul Calibur.. thats probably why this gold one looked familiar. i think its siegfried's sword.. dont remember exactly.

yeh i remembered you had the emblem at the LST forums so i went over there and searched for a post by you and yuuuup. there it is. it looks good, i thought you got it from a Namco site

if its better to import cress over Marth and then port to Dedede, we'll go that way. does Marth have everythin you'd need, PSA-wise?

The PSA for Veigue will be unique I can assure you. I am seriously considering multiple final smashes for him. His first skill, Zehhyoujin, will be his B move. That is all I can confirm for now.
I also aim to make the effect models for him. Hopefully someone is willing to help me code them in....please...

*edit- I will also look into Soul Calibur Legends to see if I can rip the soul edge from there.
sorry dude.. id help if i knew anything about that.

actually, you dont need to rip them. i was gonna get some Soul Calibur models from a friend to rig and he mentioned he gots swords and weapons too. theyre from Soul Calibur 2. i say, put resources to rip Asbel and the group instead


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Psycho Philia on May 02, 2012, 04:02:07 AM
I saw a video of soulcalibur 2 featuring all weapons.

It seems indeed one sword is called requiem and is worn by nightmare but it seems to be really close to the sword Veigue is using in the images already uploaded by Ramon...

It is in this video:

Let's Play SoulCalibur II - Extra #6 - Weapon Admiration (http://www.youtube.com/watch?v=qpc2LUBly2Y#)

This video also features the soulcalibur Veigues uses in tales of rebirth for his Celcius Calibur. It is a weapon used by Xianghua that you can see at 8.32.

The only notable difference between the one used by Xianghua and the one used by Veigue is that the one used by Veigue is covered by a flash effect.

Royal Blade: If you can, I would be really curious to see the look of the soulcalibur in Soulcalibur Legends. Even the Requiem in fact, because it should probably be better than the one in soulcalibur 2.

Tempesttime: I think we have things to discuss... Watch your private messages regularly, but sorry, I can't help you with the coding... Sorry, because if I could, I would be happy to help you.


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Royal_Blade on May 02, 2012, 08:13:56 AM
@Ramon:
Yeah, I made that emblem. It's hard to tell because I blurred it to make it smoother.

The model will be going over Dedede, so I use his effects and stuff for PSA, not marth's. And it's good. I've planned some things ahead already.

@Phillia:
This is requiem in SCL:
(http://www.soularchive.jp/SCL/contents/character/image/chara_siegfried_arms03.jpg)

And this is a video of what soul calibur sword looks like:
I'm putting it in spoilers for the game's story purposes.
Soul Calibur: Legends Walkthrough (Unexpected Betrayal Pt. 27) (http://www.youtube.com/watch?v=26hT3XSg5eo#)
They are either extremely similar or exactly the same to Veigue's weapons.


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Psycho Philia on May 02, 2012, 08:30:26 AM
My god... Very different requiem sword! But this one is great too, even greater than the one in my video.

Unfortunately, I can't say the same for the soulcalibur, as it seems your link is invalid...


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Royal_Blade on May 02, 2012, 09:43:58 AM
*Fixed


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Psycho Philia on May 02, 2012, 10:19:49 AM
The soulcalibur seems to be the same than in Soucalibur 2, I didn't see any difference from a model point of view and it should really work, as it's close to the one Veigue uses. The most annoying thing would be to extract these two swords though...


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Royal_Blade on May 02, 2012, 07:48:59 PM
Well, SoulCalibur Legends is on the Wii, so I'm going to assume they won't be THAT hard to get.


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: tempesttime on May 02, 2012, 09:16:30 PM
We might just release multiple versions of it. In my PSA, I'll add the other sword in so it appears during Celsuis Calibur. As for the other blue sword (I don't know what its called) I'm looking into ToH:TB for models right now. Hopefully I can rip it from there and use it (I think I mentioned this earlier).

I have made recolours for Veigue (btw, colour the Canadian way of spelling color...I wanted to clarify that because I will probably be saying that a lot). I need people to look into ripping the effect models from ToS2 for me. Innerscope and I managed to extract stalagmite (with animation) but we can't find anything else.


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: ramonM64 on May 03, 2012, 06:04:53 AM
@Ramon:
Yeah, I made that emblem. It's hard to tell because I blurred it to make it smoother.

The model will be going over Dedede, so I use his effects and stuff for PSA, not marth's. And it's good. I've planned some things ahead already.

@Phillia:
This is requiem in SCL:
([url]http://www.soularchive.jp/SCL/contents/character/image/chara_siegfried_arms03.jpg[/url])
THATS the 2nd sword Yama got, i knew it looked fimiliar except i think i saw it in Soul Calibur 3 since i never played Legends. in the in-game screens, Veigue already gots it except i have it Cull_all'ed.

also, da friend thats gonna send me over the Soul Calibur 2 models showed me these for reference.
(http://i.imgur.com/fwLVI.png)

hes going to send 3 characters with their weapons sets, here is 2 of those sets. i think you could use Xianghua's soul calibur for what you need, tempest

(http://i.imgur.com/kzq7p.png)

---

havent had much time to mess around with anything. i did mess around with the shader Kid Trunks uses. its a lot sharper now and is closer to how im tryin to get it to look, like DBZ budokai 3.

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/al_120502_2257binout.jpg)

yuuup.. so this is the 2nd costume for him. for his "Twig" im probaly gonna have to go with using the sheath with the sword in it (kinda like young Asbel)

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/al_120502_2342binout.jpg)

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/al_120502_2340binout.jpg)

man.. i really like the cel-shading effect. after editing the hair's yellow and other textures, ill add that black outline

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20stuff/al_120503_0216binout.jpg)


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: DoctorFlux(Mariodk) on May 03, 2012, 06:33:16 AM
kid future Trunks xD (hope someone will oneslot port that model from lucas to ness)
i love it
but i dont like the shaders (if someone makes HD texture for it)


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: Royal_Blade on May 03, 2012, 10:28:32 AM
Ramon, This just clicked, when you obtain the Soul Calibur sword, do you plan on putting it over Ike's article sword? Because that'd make more sense and it make use of the article for the PSA.


Title: Re: Fonon Project - Model Imports [Current - Kid Trunks and Veigue]
Post by: agent-s on May 03, 2012, 10:43:59 AM
hi ramon

ouah you have progress on your project two characters in same time and trunks seems awesome dude

good continuation


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on June 12, 2012, 04:32:11 AM
i think its time to lift my foot off this thread and let it fly for a bit

released a kirby hat pack. its probably not what you guys wanted. sorry for those that were waiting (if there was any) on news on a actual character import. i see right now da poll is a tie between two girls. after i finish this other dude's sweeeEEt request (http://forums.kc-mm.com/index.php?topic=45712.0), ill decide on between 4 different characters to lose my "no female import" virginity to


it'll either be..

Yuna from FFX
Cream n' Cheese from da Sonic games
Tear from Tales of The Abyss
Cheria from Tales of Graces

anyway, have fun with those kirby hats meanwhile

also, to those who reported freezing issues with dream drop Sora when trying to use EternalYoshi's PSA, try out these (http://www.mediafire.com/?82dmum9cegqlujn) and lemme know if they work for you [could be a file size issue, main texture is in CMPR in that download]


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Chaos_Knight on June 12, 2012, 04:45:58 AM
Damm I was thinking of doing a Cloud Kirby hat but I got beaten.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Hubert Oswell on June 12, 2012, 07:56:24 AM
i think its time to lift my foot off this thread and let it fly for a bit

released a kirby hat pack. its probably not what you guys wanted. sorry for those that were waiting (if there was any) on news on a actual character import. i see right now da poll is a tie between two girls. after i finish this other dude's sweeeEEt request ([url]http://forums.kc-mm.com/index.php?topic=45712.0[/url]), ill decide on between 4 different characters to lose my "no female import" virginity to


it'll either be..

Yuna from FFX
Cream n' Cheese from da Sonic games
Tear from Tales of The Abyss
Cheria from Tales of Graces

anyway, have fun with those kirby hats meanwhile


Does this mean you have the tales of the abyss models?


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Psycho Philia on June 12, 2012, 12:21:55 PM
It would really be surprising... Nobody has managed to access the tales of the abyss models with their textures... I remember seeing a topic where they were her model, but it didn't have any texture...

The only people who I remembered having access to these models, with the textures were on a japanese site that Royal Blade posted long ago: this was on the same site than for the RM3 models.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Haseyo on June 12, 2012, 12:24:17 PM
Cheria would be epic.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Segtendo on June 12, 2012, 12:25:46 PM
Not sure if this has been mentioned, but I think you should update your X import with a shine and metal. It's been long overdue.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: nanobuds on June 12, 2012, 01:43:04 PM
Love the Kirby Hat pack!


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Hero © on June 12, 2012, 04:04:13 PM
i think its time to lift my foot off this thread and let it fly for a bit

released a kirby hat pack. its probably not what you guys wanted. sorry for those that were waiting (if there was any) on news on a actual character import. i see right now da poll is a tie between two girls. after i finish this other dude's sweeeEEt request ([url]http://forums.kc-mm.com/index.php?topic=45712.0[/url]), ill decide on between 4 different characters to lose my "no female import" virginity to


it'll either be..

Yuna from FFX
Cream n' Cheese from da Sonic games
Tear from Tales of The Abyss
Cheria from Tales of Graces

anyway, have fun with those kirby hats meanwhile

also, to those who reported freezing issues with dream drop Sora when trying to use EternalYoshi's PSA, try out these ([url]http://www.mediafire.com/?82dmum9cegqlujn[/url]) and lemme know if they work for you [could be a file size issue, main texture is in CMPR in that download]


Yuna from FFX? hmmm..

I would have love to see her outfit from X-2 and over ZSS. But i guess that Yuna is over Peach?

About the Dream Drop Sora issue, weirdly, the previous one you uploaded with the pack works for me in Project: M. But i guess ill try the one you just posted and see what happens.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: dRage on June 13, 2012, 01:52:54 AM
it'll either be..

Yuna from FFX
Cream n' Cheese from da Sonic games
Tear from Tales of The Abyss
Cheria from Tales of Graces
[/color]


(http://i496.photobucket.com/albums/rr328/DragoOro/Tear%20Grants/vlcsnap-2011-04-26-21h28m06s1.png)

If you import Tear, I'm going to have to start maining whoever you put her over xD


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on June 13, 2012, 04:49:30 AM
Damm I was thinking of doing a Cloud Kirby hat but I got beaten.
that one i started a loooong time ago (i used a old screen actually). you could make a Kirby costume with it though, if you want

Does this mean you have the tales of the abyss models?
It would really be surprising... Nobody has managed to access the tales of the abyss models with their textures... I remember seeing a topic where they were her model, but it didn't have any texture...

The only people who I remembered having access to these models, with the textures were on a japanese site that Royal Blade posted long ago: this was on the same site than for the RM3 models.

i have some (Guy and Asch) and could get all costumes and models extracted in T-pose except they are textureless and need to be UV mapped.. i think. the model i was gonna use was Tear's Tales of Vs model, i T-posed it (http://i.imgur.com/gv7hI.png) awhile ago

 i could make the model look better since i learned how to add vertices where needed, to get non-blocky bending and more detail. the thing i cant fix is the textures, im not the best texturer. it should be tripled in size to 512 by 512 to get more details (right now the whole texture is 128 by 128..  u_O)

Not sure if this has been mentioned, but I think you should update your X import with a shine and metal. It's been long overdue.
i remember ShadowSnake mentioning it. he really does need a update.. have you used the X kirby hat helmet? thats pretty much how updated X would look and also like this (http://i.imgur.com/dZZrF.jpg)

Love the Kirby Hat pack!
happeh to hear that. the middle photo is the most time i've spent staring at pixels. those kirbs are all edited in-game shots (thats why you can see different lighting hues on them). which cap is yer favorite?

Yuna from FFX? hmmm..

I would have love to see her outfit from X-2 and over ZSS. But i guess that Yuna is over Peach?
i think she would fit over Zelda the best, personality and moveset-wise. i'd actually import all her models from X-2 over Zero Suit Samus if i had them, i've never played the X-2 but from google searches, i notice she had a lot of costumes

([url]http://i496.photobucket.com/albums/rr328/DragoOro/Tear%20Grants/vlcsnap-2011-04-26-21h28m06s1.png[/url])

If you import Tear, I'm going to have to start maining whoever you put her over xD
you'd have to get busy maining Zelda, i think she fits over her da best. i have a cousin and KNOW she would try playing SMASH if i did do it


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Hero © on June 13, 2012, 11:07:52 AM
Ok, i just tested Dream Drop Sora that you posted earlier and worked 100%.

And the Kirby hat packs? Awesome. I wonder why no one has made some PSA's for those Kirby hats (Expect X :P)


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on June 13, 2012, 01:32:51 PM
i was wondering about that kind of stuff while makin them. if it was possible to make, for example, that cloud kirby hat use the fireball (fira?) or the UP/B from sdo0m's cloud PSA. if it is, i hope sdo0m decides to use it for his cloud update in da future.

anyway, thats kool to hear your gonna use X kirb for yer PSA


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Hero © on June 13, 2012, 01:52:23 PM
anyway, thats kool to hear your gonna use X kirb for yer PSA
Oops, thats not what i mean't lol.

I typed expect instead of except because kirby doesn't need any changes for that :P. But it can still happen.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Segtendo on June 13, 2012, 04:34:47 PM
i remember ShadowSnake mentioning it. he really does need a update.. have you used the X kirby hat helmet? thats pretty much how updated X would look and also like this ([url]http://i.imgur.com/dZZrF.jpg[/url])

That shine is too sexy :srs:


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Wasabi_Skillz on June 18, 2012, 02:45:13 PM
Awakening marth looks amazing. Ramon, Vert and Shun, great job guys.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on June 18, 2012, 02:55:28 PM
Thank you Wasabi. working with other hackers helped me not get.. too distracted

That shine is too sexy :srs:

you wanna know the sexiest part? his .pac file size is around 950 KB, and that was the PSA version (he has 2 hands and forearm armor and what not). Samus' default .pac is around 1300 KB

Oops, thats not what i mean't lol.

I typed expect instead of except because kirby doesn't need any changes for that :P. But it can still happen.
ah     i see what you mean, it fits well as is

---

Released Marth (http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20Vault%20stuff/MarthAwakeningArtPose.png?t=1340047639). should be in the vault. was real fun working on that guy

im not too sure about my last plans, i feel like i should import a dude now since he was sorta "exposed" here (http://forums.kc-mm.com/index.php?topic=43213.msg945228#msg945228). i wont say who for now but he is uploaded there. i actually got the model from DemonBoy the night i took Marth's request, but focused on Marth. we'll see what happens..


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Chaos_Knight on June 18, 2012, 05:21:31 PM
Last plans? Does that mean you're done importing? D:


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on June 18, 2012, 11:53:37 PM
uh    i worded that weird. no though, i wont be done with importing anytime soon. i couldnt stop even if i wanted to (?)

what i meant by "last plans" was the plan i mentioned last in here, the one about "doing" a girl after finishing Marth

my next import is gonna be a dude i thought would be kool to have in brawl since i started but didnt have a model of him. DemonBoy was able to rip from the game recently and he sent me da model last week. and yea, seeing his model in the download page made me think i should get to work on him next

---

Fayt (http://forums.kc-mm.com/index.php?topic=39985.msg948433#msg948433) is on hold, a friend (mariokart64n), may be able to make a script to get models directly off the disc so i think its better to wait..

i dont feel like working on any "new" imports till he gets done. i dont wanna be doing nothing either though so ill work on updating one of my imports i use often, Cloud. theres a lot that could be improved. he'll have all his issues fixed and will have everything the old one is missing. i'll also work on giving him his Kingdom Hearts costume


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: agent-s on June 29, 2012, 06:41:58 PM
hi ramon
i hope the problem about yuna will can to be resolved one day

about the poll i have a question when you put finish squall you mean do extra faces now you know how do them ?


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Chaos_Knight on June 29, 2012, 06:44:27 PM
i dont wanna be doing nothing either though so ill work on updating one of my imports i use often, Cloud. theres a lot that could be improved. he'll have all his issues fixed and will have everything the old one is missing. i'll also work on giving him his Kingdom Hearts costume
By his KH outfit, you're gonna use his KH2 head and stick it to his KH1 outfit?


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on June 29, 2012, 07:05:34 PM
yeh. after re-doing my cloud (the advent children suit one), i took the faces and such and then edited it onto the low-poly model of cloud from Kingdom Hearts. i was gonna show a screen in the WIP workshop days ago but i guess i forgot

here is one..
(http://i.imgur.com/4e2X0.jpg)

took the screen last week. he looks a little different now. both Clouds are pretty much ready for release, i just need to prepare all the .pac files and take some shots. they'll be released separate, Kingdom Hearts Cloud deserves his own vault page


@agent-s: im not sure if i can put extra faces on Squall, since his face is flat. Link uses vertex sets and each set uses the same texture.. i think. not sure what to do about that, i could give him at least moving eyes though. and by "finish" i kinda mean re-do him, since that rig is from last year

just a note.. im not able to keep a "schedule", so the poll means almost nothing


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Chaos_Knight on June 29, 2012, 07:12:56 PM
Wow, that looks amazing! I can see the difference in his face. I wonder what it would look like with his Dissidia hair....


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Albafika on June 29, 2012, 07:24:08 PM
Looks sexy, Ramon!


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ShadowSnake on June 29, 2012, 09:28:38 PM
That Cloud looks great! I voted Yuna over Zelda, I love your Tidus import. i just which the metal was fixed.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: nanobuds on June 29, 2012, 09:29:30 PM
Cloud!

Is AC Cloud also getting a Revamp?


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Chaos_Knight on June 29, 2012, 09:32:21 PM
Cloud! Is AC Cloud also getting a Revamp?
YEP!


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Segtendo on June 30, 2012, 10:21:14 AM
yeh. after re-doing my cloud (the advent children suit one), i took the faces and such and then edited it onto the low-poly model of cloud from Kingdom Hearts. i was gonna show a screen in the WIP workshop days ago but i guess i forgot

here is one..
([url]http://i.imgur.com/4e2X0.jpg[/url])

Gimme gimme gimme! :srs:


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Ninka_kiwi on June 30, 2012, 04:53:09 PM
yeh. after re-doing my cloud (the advent children suit one), i took the faces and such and then edited it onto the low-poly model of cloud from Kingdom Hearts. i was gonna show a screen in the WIP workshop days ago but i guess i forgot

here is one..
([url]http://i.imgur.com/4e2X0.jpg[/url])

took the screen last week. he looks a little different now. both Clouds are pretty much ready for release, i just need to prepare all the .pac files and take some shots. they'll be released separate, Kingdom Hearts Cloud deserves his own vault page


@agent-s: im not sure if i can put extra faces on Squall, since his face is flat. Link uses vertex sets and each set uses the same texture.. i think. not sure what to do about that, i could give him at least moving eyes though. and by "finish" i kinda mean re-do him, since that rig is from last year

just a note.. im not able to keep a "schedule", so the poll means almost nothing


For Squall why not just use his Kingdom Hearts faces?

KH Cloud looks pretty great.



Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on July 01, 2012, 03:13:05 PM
@Ninka - i dont think Squall had a high-poly face in the first or 2nd game. if he was on a other character, like Ike, that make different objects appear with bone visibility, i could make the different face textures and spread them out on the different faces. thing is, Link does his expressions differently. the face actually "animates". the vertex sets are positions the vertices move to for a expression.. i think (im kinda guessing there). if there is a way to make the vertex sets read with different textures, it should be ohkay. i havent looked into this sort of thing yet though

Wow, that looks amazing! I can see the difference in his face. I wonder what it would look like with his Dissidia hair....
i think almost the same. Kingdom Hearts Cloud's hair looks based on his original design. the last cloud id make would probably be a mix of models to get his look from Card Sagas Wars

Card Sagas Wars - Link VS Cloud (http://www.youtube.com/watch?v=e5ePGaDh1iw#)

That Cloud looks great! I voted Yuna over Zelda, I love your Tidus import. i just which the metal was fixed.
yeh, he has none. the main thing the Tidus update would do is lower the file size a hefty amount. instead of his textures being spread out all retarded (if you seen his .pac you'll know what i mean) in 6 512x256 and 3 256x256 textures, he would have 2 textures, 1 in each of those dimensions. like this (http://i.imgur.com/uwqIJ.png). i fixed up Yuna's like that too, for when the day comes

---

uh.. yeah. the usual last minute BS is happening with da Clouds and the sky. which was good, in a way. AC cloud ended up with a niice new fusion sword in the process. anyway they both should be out tonight


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: agent-s on July 01, 2012, 03:55:29 PM
ok sure dude as i love squall you have created i was asking me what you could means when you said finish in the poll so that why i asked about the faces

about yuna i keep hope she could to be your next import after Cloud
i hope there will have not anymore of camera problem :(

about cloud great work dude he seems really cool :)





Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Hero © on July 01, 2012, 05:34:30 PM
([url]http://i.imgur.com/4e2X0.jpg[/url])

Ever since you made that new X model with the sexy lighting, your future imports is gonna look as sexy as that. Maybe your other revamps will too!
:happy:

Keep it up dude ;D


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Ninka_kiwi on July 01, 2012, 06:28:24 PM
Speaking of X's Sexy new lighting, when do you plan on releasing that?

Oh yes, I forgot to mention, but I'm practicing making textures have more detail and was messing with Luke's texture. My god he has weird UV's and has super flat textures, so I wanted to try editing them to look better. So whenever you update my boy Luke, you'll be sure I have that texture done.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Beyond on July 02, 2012, 07:46:38 PM

Just downloaded Cloud and it's sexy. Model and rig are extremely clean.


One minor thing though and maybe it's just me, but the skin of his arms seems noticeably more tan that of his face.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Wasabi_Skillz on July 02, 2012, 07:51:16 PM
looks super great. replaced devmaster's/dsx8's. love your imports. keep it up! :D


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: nanobuds on July 02, 2012, 07:57:28 PM
Cloud looks great!


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Albafika on July 02, 2012, 07:59:06 PM
Splendid, ramon, splendid.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Chaos_Knight on July 02, 2012, 08:09:49 PM
It just got more cloudy. :D


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on July 02, 2012, 08:10:56 PM
thank you all for the kind words.. and funneh joke there. just to let yuh know, the update to Advent Children cloud is up too. the changes might not be notice-able right away, unless you used the old one often. finally fixed the dam waist cape's normals that bugging me

@Beyond - its not just you. im still a nub with textures, i kept makin it look too bright or too dark (the arms). i ended up leaving it alone. i was gonna PM you if you could but uh.. yeh, i figured you were busy with Tapion. you'll also notice the bottom cape isnt the exact same color as the top part of the cape. i used that one tool in GIMP to copy the pixel's color from one texture to the other except i still couldnt get it to "sync"

@Ninka - that one was for Hero's and marioking64DS's PSA (each has their own) that they are working on, it'll be out with their PSA's. it wont work with Samus without the included motion file. it has extra bones, like the 2nd hand/fingers and mouth bones. i will update him someday over the original Samus bones, not sure when though

wuh?    someone willingly talking about Tales of the Abyss and Luke? yeh, he is the one that needs a update most. he has a cheap vertex edit for his sword and its not even textured. when i update him, ill start with a new model and now i have 3 of his swords from Tales of Vs to use. thats sweet yer giving him a buff though. did you double the texture size?

and about Tales of the Abyss, would you be interested in texturing and UVing Guy or Asch models from the PS2 disc? its possible to get more of the models and costume except they are UVless and Textureless. for Asch you could use his Tales of Vs texture as a base.. or somethin'. lemme know if yer interested


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Ninka_kiwi on July 02, 2012, 08:18:56 PM
Yeah I actually tripled the texture size as it was not very big to begin with.
And as I am playing Abyss for the 3DS right now I'm really liking it.
as for UVing? I'd have to let you know about that later, as I'm still learning myself.
As I need to learn it for Sol, and if I find it easy enough,I'll gladly help you with Guy and any other characters from abyss.

Also I cannot wait to see how Vyse ends up looking.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Chaos_Knight on July 02, 2012, 08:21:04 PM
Hmm....I just looked at your poll and I voted for the 2nd to last option but never said it. Ever thought of making KH2 Sora over Pit?


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Wasabi_Skillz on July 02, 2012, 09:07:57 PM
yuna over zelda sounds awesome!


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Segtendo on July 03, 2012, 10:28:00 AM
Hey Ramon.

Nice KH Cloud.

<.<

I made my own version a pose for him.
(http://fc07.deviantart.net/fs71/f/2012/185/6/3/brawl_model_import___kingdom_hearts_cloud_by_segtend0-d55y42w.png)
Ignore the crappy blue around the picture. Too lazy to fix it right now.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on July 03, 2012, 01:27:55 PM
loved him too much to not pose him yourself? niice angle there Seg. i luv'it too, so i made a other pose i saw in the game's guide book

(http://i1203.photobucket.com/albums/bb399/ramonM64/Brawl%20Vault%20stuff/Cloud_KingdomHearts_pose14.png)

@Ninka - im replaying it for 3DS too. i really liked the story and its still pretty challenging on the harder difficulties. mostly cuz i cant play with my brothers for the boss battles anymore, the multiplayer was scrapped (and the AI arent that bright). anyway yuuup, i dont know how to UV from scratch either, still learning too. whenever you are up to it, PM me and ill get the models sent

@chaos_knight9000 - actually, i remember you askin it in here awhile ago. i replied and then, sometime later, quote replied in case you missed it. Yes, i have thought about it. i got all his models and such from DemonBoy months ago. dunno when he will come since i got the Sora design i liked more out but i will work on it, eventually

havent heard back from mariokart about his Star Ocean progress. the two i want to work on most right now are Fayt and Tapion. ill be messing with models, meanwhile


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ItalianStallion on July 04, 2012, 07:25:29 PM
Ramon! I [censored]ing loved your AC Cloud.

Now KH Cloud is just too good to be true. [censored]ing epic.

I took this last night plus many more:

(http://i50.tinypic.com/2wpi1cp.png)


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Segtendo on July 04, 2012, 08:26:30 PM
We've been getting many good Cloud imports lately. Someone should make a custom version Cloud, one that doesn't come from any game.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Chaos_Knight on July 04, 2012, 08:34:28 PM
We've been getting many good Cloud imports lately. Someone should make a custom version Cloud, one that doesn't come from any game.
I think we need a good Sephiroth import now.


Also someone should do Cloud in THIS:
(http://www.vintagevideogamer.net/wp-content/uploads/2012/04/dress.jpg)


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Segtendo on July 04, 2012, 08:36:07 PM
Cloud in a dress. NOW.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Chaos_Knight on July 04, 2012, 08:40:33 PM
Cloud in a dress with nail bat. NOW.
Fixed.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Hero © on July 05, 2012, 02:44:59 AM
the two i want to work on most right now are Fayt and Tapion. ill be messing with models, meanwhile

Work on Fayt first :happy:
Tapion can wait.

Also someone should do Cloud in THIS:
([url]http://www.vintagevideogamer.net/wp-content/uploads/2012/04/dress.jpg[/url])

Hell yes.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on July 07, 2012, 01:12:18 AM
Ramon! I [censored]ing loved your AC Cloud.

Now KH Cloud is just too good to be true. [censored]ing epic.

I took this last night plus many more:

([url]http://i50.tinypic.com/2wpi1cp.png[/url])
hey    havent heard from you in awhile. thats kool to hear dude. i put 114% on them and i think they came out good.

thats a niice shot there, background looks like some supernova. kinda tempted to use it for da Vault

@CloudinaDress - wuh?     never knew he wore dresses (ive only seen the Advent Children movie and seen cloud in Kingdom Hearts, never played the original game). if someone is actually.. serious on making that, they should use Peach as a base. ive said too much already

@Seg - wh00t     thank you for KH cloud's CSP

@Hero - its kinda a tie on those two, theyre both favorites of mine. i cant really work on neither of them though. the one i could.. kinda work on is Fayt except i want to wait for mariokart on, hopefully, making a script. i could get his sword and other costumes, T-posed, that way. and then Tapion is over at a factory, beyond my reach

uploading a minor update for cloud. dont think anyone has noticed yet but the metal and culls were messed up on KH cloud. the annoying part is i literally spent hours fixing and wondering why the metal were messing up (the cape's scarf area didnt wanna follow the camera) only to delete and upload the wrong .pac file. the cape just kept finding ways to annoy me


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Segtendo on July 07, 2012, 10:01:59 AM
@Seg - wh00t     thank you for KH cloud's CSP
No problem. I have Cloud over Olimar, and each one has a unique CSP. Sometimes, I just pose with the MotionEtc, sometimes I base it on artwork.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ItalianStallion on July 08, 2012, 12:39:44 AM
hey    havent heard from you in awhile. thats kool to hear dude. i put 114% on them and i think they came out good.

thats a niice shot there, background looks like some supernova. kinda tempted to use it for da Vault

No problem. You more than welcome to use that screenshot bro! No credit needed at all.

I'd love to do some more collaborations with ya on the future. Look how great Megaman X turned out.

Speaking of that, when are you gonna add the shine materials, like you did for Metal Sonic?


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Chaos_Knight on July 08, 2012, 01:11:53 PM
No problem. You more than welcome to use that screenshot bro! No credit needed at all. I'd love to do some more collaborations with ya on the future. Look how great Megaman X turned out. Speaking of that, when are you gonna add the shine materials, like you did for Metal Sonic?
X also needs metal and a size mod.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Albafika on July 08, 2012, 01:31:32 PM
X also needs metal and a size mod.
Needs it? Maybe for the PSA, not for the model. ._.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Segtendo on July 08, 2012, 02:49:33 PM
Needs it? Maybe for the PSA, not for the model. ._.
I still have the size mod you made for the original vertex.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on July 08, 2012, 04:28:39 PM
No problem. You more than welcome to use that screenshot bro! No credit needed at all.

I'd love to do some more collaborations with ya on the future. Look how great Megaman X turned out.

Speaking of that, when are you gonna add the shine materials, like you did for Metal Sonic?
yeh     i actually thought you didnt want to since you didnt reply to that one PM awhile ago. we'll see who it will be

about X, i was going to redo him at some point. he would have these (http://i.imgur.com/1gPGR.jpg) material (http://i.imgur.com/dZZrF.jpg) effects (http://i.imgur.com/hVGwf.jpg) and the other things he is missing. thats the PSA version in those screens though, he has extra bones and stuff that Team Hero and Team Jiggy needed (like the 2nd hand). i dont know how to make a size mod, someone else would have to do that.. uh-

I still have the size mod you made for the original vertex.
-didnt see that there     would it work on my X import?  (still dont know exactly how these things work)


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Segtendo on July 08, 2012, 04:33:44 PM
-didnt see that there     would it work on my X import?  (still dont know exactly how these things work)
Just rename the needed bone for the import to work with the size mod.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Albafika on July 08, 2012, 07:42:59 PM
Just rename the needed bone for the import to work with the size mod.
Exactly. :P


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Chaos_Knight on July 09, 2012, 08:12:35 PM
This doesn't look right. :srs:
(http://img217.imageshack.us/img217/8751/al12070921102binout.jpg)


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Albafika on July 09, 2012, 10:02:59 PM
This doesn't look right. :srs:
([url]http://img217.imageshack.us/img217/8751/al12070921102binout.jpg[/url])
Do what Segtendo suggested, download this (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17982) then rename the bone needed (YRot to YRotNMegaman) of ramon's import.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on March 15, 2013, 11:59:51 PM
hey there. it's been awhile hasn't it?

so i've been working on some brawl hack projects.. a lot actually. too many that it can kinda be intimidating whenever i think about working on a hack. so i thought to break away from those for a moment, to work on something a little less test-consuming (which turned out to take nearly the same amount of testing anyway) and then hoping it "snowballs" my drive into finishing my other stuff.

a preview of what i got almost ready for release..
(http://i.imgur.com/2cevyIm.jpg)

probably something you weren't expecting or wanting, huh? i'm surprised this guy worked. it's nearly the same file size as Waffle's Olimar/Samus.

(this is a old screen by the way, he didn't even have his Metroids here. those other ones there are from StarWaffle's Olimar. ALL rigging is done, just playing with Materials now)

here is a .Gif of him. sadly, i don't know why it won't export in 60FPS..
(http://i.imgur.com/qnnuM1U.gif)

this screen/model is also old.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Segtendo on March 16, 2013, 12:07:25 AM
Ramon!
You're back!
And awesome Chibi Samus :af:


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Gamma Ridley on March 16, 2013, 12:13:59 AM
Hey baby

Where have you been all my life


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: nanobuds on March 16, 2013, 12:30:25 AM
You're back!
:af:

I hope you don't mind, but I updated your Megaman X import with spec maps and fixed normals.

I may release it tomorrow.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Chaos_Knight on March 16, 2013, 08:32:50 AM
Welcome back frm the dead! And yay Chibi Samus. :af:

I may release it tomorrow.
:happy:


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: BlueBrain on March 16, 2013, 10:23:57 AM
that chibi samus is [censored]ing awesome!


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Hero © on March 16, 2013, 11:32:13 AM
Welcome back from the dead!
Ramon was never dead, I saw him most of the times online in the "Users Online" list :P

By the way, that Chibi Samus looks funny and awesome lol.

And good to see you're back with hacks o:


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Ninka_kiwi on March 16, 2013, 01:23:29 PM
Ramon was definitely not dead, considering me and him are working on some super hype [censored] right now.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Spex130 on March 16, 2013, 03:54:36 PM
hey there. it's been awhile hasn't it?

so i've been working on some brawl hack projects.. a lot actually. too many that it can kinda be intimidating whenever i think about working on a hack. so i thought to break away from those for a moment, to work on something a little less test-consuming (which turned out to take nearly the same amount of testing anyway) and then hoping it "snowballs" my drive into finishing my other stuff.

a preview of what i got almost ready for release..
([url]http://i.imgur.com/2cevyIm.jpg[/url])

probably something you weren't expecting or wanting, huh? i'm surprised this guy worked. it's nearly the same file size as Waffle's Olimar/Samus.

(this is a old screen by the way, he didn't even have his Metroids here. those other ones there are from StarWaffle's Olimar. ALL rigging is done, just playing with Materials now)

here is a .Gif of him. sadly, i don't know why it won't export in 60FPS..
([url]http://i.imgur.com/qnnuM1U.gif[/url])

this screen/model is also old.


Oh. Oh my.

Um. Want. Goodness me.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on March 16, 2013, 07:30:30 PM
thanks so much guys. i was actually going for Olimar (Olimas) in a Samus-like suit but Chibi Samus works too.

yea, i haven't posted much. i haven't forgotten about any of you though and it's niice to see that feeling is mutual! i got a few collaborations going on and yea, the one with Ninka is nearly complete (rigging is done, it's on the material and testing phase). i'm thinking of doing/finishing a collab hack in-between solo projects.

I hope you don't mind, but I updated your Megaman X import with spec maps and fixed normals.

I may release it tomorrow.
awesome. i don't mind at all. hopefully there's a size mod in there too. i'll try him out tonight.


one last screen before release..
(http://i.imgur.com/SRgEtj4.jpg)
screen is dated but it shows what my favorite part of this was, messing with Metroids. there will be options of Regular Metroids changing to colored Metroids (when they go into "flower mode") or non-changing Metroids (colored or regular). also a few other surprises..!


the only thing bugging me about this is i can't figure out how to make the Olimar Orb go "cleanly" away, without making the Dolphin from the FSMASH and the Pikmin (from the result screen) tweaking out. and when i replace the Pikmin Ghost texture, all effect textures look "glitchy". so no Metroid ghosts for now. all attacks (like A air pikmin attacks) and everything work like they should though.

just a few more adjustments, new brawl vault screens, and he'll be ready for release.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Wasabi_Skillz on March 16, 2013, 09:55:40 PM
this looks amazing! the colored membrane on the metroids look so cool!


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on March 17, 2013, 02:19:14 AM
released.   (http://i.imgur.com/RKibjPN.gif)
dam connection timing out.. takes a couple of tries to get somethin posted here.
of course, it wouldn't be a hack of mine if the download wasn't absurd in size and you couldn't get lost in the download files. make sure to read that .txt file and, as always, report those bugs.

this looks amazing! the colored membrane on the metroids look so cool!
you really gotta see it in motion. there's little details that will go unnoticed otherwise. for one, the Visor dims out when damaged and two, the Metroid's membranes and legs animate.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: Spex130 on March 17, 2013, 01:13:26 PM
Got my copy! This needs to be a series! Are you going to be doing any more like it?


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: ramonM64 on March 18, 2013, 09:00:21 AM
get two and keep one sealed. could be worth something someday. EXTRA FREE!

more of the brawl cast with their own specially designed "Olimar suit", big head, and Pikmin sounds pretty fun. i wasn't really planning on it but you already got a lot of the creative juices mixing.. i'll make another 2-3 other hacks before i do another one though. i don't want to flood my vault with them, at least not back-2-back.

next hack will be a collab that started before working with Ninka. Fire Emblem related, should be out this week.


Title: Re: Fonon Project - Model Imports [Current - ?]
Post by: BlueBrain on March 18, 2013, 09:44:19 AM
i think you think i can think for you...
just do whatever you feel like, even if the poll is ages old xD