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Title: sonic port Post by: SSJ Is Clueless! on October 09, 2011, 07:38:47 PM i tried to port sonic onto diddy kong but it just froze and yes i did use a sonic.rel
so idk what went wrong Title: Re: sonic port Post by: Tempo_ on October 09, 2011, 08:08:31 PM Since when did any character become portable by using a .rel? :srs:
Title: Re: sonic port Post by: SSJ Is Clueless! on October 10, 2011, 10:40:52 AM well i saw a sonic hack that was ported only using an .rel
it was chaos fire sonic over olimar Title: Re: sonic port Post by: SSJ Is Clueless! on October 10, 2011, 04:22:51 PM does anyone know
Title: Re: sonic port Post by: Foxxy on October 10, 2011, 09:45:03 PM Did you start with the Ike .rel or did you just use the same one as the Fire Sonic?
Title: Re: sonic port Post by: SSJ Is Clueless! on October 11, 2011, 03:48:16 PM i got a fresh sonic one
Title: Re: sonic port Post by: SSJ Is Clueless! on October 11, 2011, 05:17:21 PM ok i got it to work but double jump doesnt work and up-B doesnt work
Title: Re: sonic port Post by: Foxxy on October 11, 2011, 10:26:22 PM You need to make codes do that Diddy has Sonic's IC-Constants, which you can easily find that stuff to make the codes in the Clone Engine thread. Also, add the No Entry/Result Data codes for Diddy:
Diddy Kong No Entry * 00AD804B 00000000 Diddy Kong No Result Data * 00AD8083 00000000 Title: Re: sonic port Post by: SSJ Is Clueless! on October 13, 2011, 11:21:58 AM yah but will that fix his jumping problem
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