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Title: Giving Ganon Ike's sword... Post by: DrPanda on October 12, 2011, 03:48:16 PM Trying to do it... Failing epicly =.=
So, I'm guessing it's a filesize issue, but I nothing I do reduces the filesize enough. I have figured it to be only importing the textures that causes freezing as the model works fine when I leave Ganon's textures there. Can someone clue me in on how to fix this, please? Title: Re: Giving Ganon Ike's sword... Post by: DrPanda on October 14, 2011, 04:35:38 PM Oh my-
This topic appears to have fallen to the second page... So heres a kick straight back to the first. Title: Re: Giving Ganon Ike's sword... Post by: SiLeNtDo0m on October 14, 2011, 04:42:09 PM Well apart from setting minor animations like the Wait2 and Wait3 to only be one frame long, I'm not too sure how it can be resolved, especially since before you were saying that some swords with high file sizes are working.
Title: Re: Giving Ganon Ike's sword... Post by: DrPanda on October 14, 2011, 04:55:30 PM Would reducing the length of the wait animations affect the way that Ganon plays at all?
(I doubt it would, but I'm just checking) |