Title: Samus problem? Post by: lozeldatkm on October 13, 2011, 02:29:01 PM I'll admit right off the bat I was too lazy to look and see if this was ever brought up before, I'm just going to go ahead and ask. It seems any time I have a texture hack on ZSS, no matter which one, the game crashes when I use Samus' final smash.
Even if I start as ZSS, use the final smash to put the armor back on, then final smash again, it doesn't transition from normal Samus to ZSS well at all. Is this a known issue, and is there a way to circumvent it? Title: Re: Samus problem? Post by: Lillith on October 13, 2011, 03:00:05 PM Are you using both the .pac and .pcs?
Title: Re: Samus problem? Post by: Tempo_ on October 13, 2011, 03:12:04 PM Shameless link to my thread. (http://forums.kc-mm.com/index.php?topic=32965.0) :srs:
Title: Re: Samus problem? Post by: lozeldatkm on October 13, 2011, 04:08:57 PM Yes, yes, I know all this. I have many many hacks already and they all work. Even ZSS works if I hold R to start the match with her. I've used all the correct files in all the correct places. I'm saying, this is an isolated problem.
Title: Re: Samus problem? Post by: GentlemanPotato on October 13, 2011, 04:35:14 PM Shameless link to my thread. (http://forums.kc-mm.com/index.php?topic=15925.0) :srs: The PAC files need to have no compression.
Title: Re: Samus problem? Post by: Tempo_ on October 13, 2011, 04:41:32 PM It's supposed to be newb-friendly. The BrawlBox method just seemed to be the best choice for that.
But yes, essentially, .pac files are uncompressed .pcs files. Title: Re: Samus problem? Post by: lozeldatkm on October 13, 2011, 05:29:40 PM Hey, thanks! I had never actually used BrawlBox before... I had only just taken what people had done and stuffed it into the game with WiiScrubber. Now I know a little more. I declare this thread a success.
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