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Help & Tutorials => Help => Topic started by: GabbaGhoul on October 18, 2011, 03:54:52 PM



Title: Riivolution ocarina codes
Post by: GabbaGhoul on October 18, 2011, 03:54:52 PM
I stopped using codes with riivolution awhile ago, but since ports have come out I've been attempting to use them again.

My system seems to load file replacements but wont read ocarina codes

Here is my riivolution setup
-------------------------------------
root/riivolution/filecode.xml
root/riivolution/ocarina.xml
root/riivolution/codehandler.bin
root/riivolution/config/RSBE

Here is where my codes are
-------------------------------------
root/codes/RSBE01.gct

And Finally here is my ocarina xml code
-------------------------
- <wiidisc version="1">
  <id game="RSBE01" />
- <!--  EDIT ME HERE WITH THE PROPER GAME ID OR REMOVE THE LINE ENTIRELY
  -->
- <options>
- <section name="Ocarina">
- <option name="Ocarina Handler">
- <choice name="VI Hook">
  <patch id="ocarinabase_vi" />
  </choice>
- <choice name="KPAD Hook">
  <patch id="ocarinabase_kpad" />
  </choice>
- <choice name="Joypad Hook">
  <patch id="ocarinabase_joypad" />
  </choice>
- <choice name="GXDraw Hook">
  <patch id="ocarinabase_gxdraw" />
  </choice>
- <choice name="GXFlush Hook">
  <patch id="ocarinabase_gxflush" />
  </choice>
- <choice name="OSSleep Hook">
  <patch id="ocarinabase_ossleep" />
  </choice>
- <choice name="AxNextFrame Hook">
  <patch id="ocarinabase_axnextframe" />
  </choice>
  </option>
- <option name="Codes">
- <choice name="Enabled">
  <patch id="ocarinabase" />
  <patch id="ocarinacodes" />
  </choice>
  </option>
  </section>
  </options>
- <patch id="ocarinabase_vi">
  <memory ocarina="true" value="7CE33B783887003438A7003838C7004C" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_kpad">
  <memory ocarina="true" value="9A3F005E38AE0080389FFFFC7E0903A6" offset="0x800018A8" />
- <!--  kpadoldhooks
  -->
  <memory ocarina="true" value="801D0060901E0060801D0064901E0064801D0068901E0068" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_joypad">
  <memory ocarina="true" value="3AB500013A73000C2C1500043B18000C" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_gxdraw">
  <memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_gxflush">
  <memory ocarina="true" value="90010014800305FC2C00000041820008" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_ossleep">
  <memory ocarina="true" value="90A402E0806502E4908502E42C030000" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_axnextframe">
  <memory ocarina="true" value="3800000E7FE3FB78B005000038800080" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase">
  <memory valuefile="codehandler.bin" offset="0x80001800" />
  </patch>
- <patch id="ocarinacodes">
  <memory valuefile="/codes/RSBE01.gct" offset="0x800028B8" />
- <!--  EDIT ME HERE WITH THE PROPER GAME ID AND PATH
  -->
  <memory offset="0x00001CDE" value="8000" />
  <memory offset="0x00001CE2" value="28B8" />
  <memory offset="0x00001F5A" value="8000" />
  <memory offset="0x00001F5E" value="28B8" />
  </patch>
  </wiidisc>



During launch of riivolution this is what's set
------------------------------------------
Filecode = enabled
Codehandler = disabled
Codes = enabled

Setting the code handler to something else will either freeze it
or will still not load the codes.

I've also tried several different codes and none work
regardless of the set.





So how do I get it to find my codes.
Also I am using a flash drive not an sd card


Title: Re: Riivolution ocarina codes
Post by: Foxxy on October 19, 2011, 01:12:01 AM
That's the problem: the flash drive.

Use an SD card, Riivolution doesn't work well with flash drives.


Title: Re: Riivolution ocarina codes
Post by: Sky Grounder on October 19, 2011, 06:48:21 AM
I've used flash drives with riivo before without problems, so it might be something else.

But I think you can remove these lines:

Quote
<!--  EDIT ME HERE WITH THE PROPER GAME ID OR REMOVE THE LINE ENTIRELY
  -->

<!--  EDIT ME HERE WITH THE PROPER GAME ID AND PATH
  -->

Though I don't think that fixes the problem.


Title: Re: Riivolution ocarina codes
Post by: GabbaGhoul on October 19, 2011, 04:46:58 PM
It's worked before.
That's the problem. I know it does.

It's an xml type file and I have no idea how to edit those. and no I don't think it does fix the problem.

Still a fix would be great. Possibly theres another xml that will read ocarina codes?
If not just try and help, cause it's driving me crazy.


Title: Re: Riivolution ocarina codes
Post by: Sky Grounder on October 20, 2011, 08:29:08 AM
Well I uploaded a xml that you could try:

http://www.mediafire.com/?3mcpug8y35cc5n5

It did work for me, however, I found out that sometimes, riivolution loads the wrong path for the file, as an example I had two brawl xml's that had the same "patch id", but different path for the files (RSBX01.gct in this case). Are you using more than one xml for brawl? If so, could you send me them?


Title: Re: Riivolution ocarina codes
Post by: GabbaGhoul on October 20, 2011, 10:37:41 AM
<wiidisc version="1">
   <id game="RSB" />
   <options>
      <section name="Files">
         <option name="File Code Replacements">
            <choice name="Enabled">
               <patch id="filecode" />
            </choice>
         </option>
      </section>
   </options>
   <patch id="filecode">

wiidisc version="1">
   <id game="RSBE01" /> <!-- EDIT ME HERE WITH THE PROPER GAME ID OR REMOVE THE LINE ENTIRELY -->
   <options>
      <section name="Ocarina">
         <option name="Ocarina Handler">
            <choice name="VI Hook"><patch id="ocarinabase_vi" /></choice>
            <choice name="KPAD Hook"><patch id="ocarinabase_kpad" /></choice>
            <choice name="Joypad Hook"><patch id="ocarinabase_joypad" /></choice>
            <choice name="GXDraw Hook"><patch id="ocarinabase_gxdraw" /></choice>
            <choice name="GXFlush Hook"><patch id="ocarinabase_gxflush" /></choice>
            <choice name="OSSleep Hook"><patch id="ocarinabase_ossleep" /></choice>
            <choice name="AxNextFrame Hook"><patch id="ocarinabase_axnextframe" /></choice>
         </option>
         <option name="Codes">
            <choice name="Enabled"><patch id="ocarinabase" /><patch id="ocarinacodes" /></choice>
         </option>
      </section>
   </options>

   <patch id="ocarinabase_vi">
      <memory ocarina="true" value="7CE33B783887003438A7003838C7004C" offset="0x800018A8" />
   </patch>
   <patch id="ocarinabase_kpad">
      <memory ocarina="true" value="9A3F005E38AE0080389FFFFC7E0903A6" offset="0x800018A8" />
      <!-- kpadoldhooks -->
      <memory ocarina="true" value="801D0060901E0060801D0064901E0064801D0068901E0068" offset="0x800018A8" />
   </patch>
   <patch id="ocarinabase_joypad">
      <memory ocarina="true" value="3AB500013A73000C2C1500043B18000C" offset="0x800018A8" />
   </patch>
   <patch id="ocarinabase_gxdraw">
      <memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x800018A8" />
   </patch>
   <patch id="ocarinabase_gxflush">
      <memory ocarina="true" value="90010014800305FC2C00000041820008" offset="0x800018A8" />
   </patch>
   <patch id="ocarinabase_ossleep">
      <memory ocarina="true" value="90A402E0806502E4908502E42C030000" offset="0x800018A8" />
   </patch>
   <patch id="ocarinabase_axnextframe">
      <memory ocarina="true" value="3800000E7FE3FB78B005000038800080" offset="0x800018A8" />
   </patch>
   <patch id="ocarinabase">
      <memory valuefile="codehandler.bin" offset="0x80001800" />
   </patch>
   <patch id="ocarinacodes">
      <memory valuefile="/codes/RSBE01.gct" offset="0x800028B8" /> <!-- EDIT ME HERE WITH THE PROPER GAME ID AND PATH -->
      <memory offset="0x00001CDE" value="8000" />
      <memory offset="0x00001CE2" value="28B8" />
      <memory offset="0x00001F5A" value="8000" />
      <memory offset="0x00001F5E" value="28B8" />
   </patch>
</wiidisc>
      <folder external="/private/wii/app/RSBE/pfmenu2" disc="/menu2" />
      <folder external="/private/wii/app/RSBP/pfmenu2" disc="/menu2" />
      <folder external="/private/wii/app/RSBJ/pfmenu2" disc="/menu2" />
      <folder external="/private/wii/app/RSBE/pf" disc="/" />
      <folder external="/private/wii/app/RSBP/pf" disc="/" />
      <folder external="/private/wii/app/RSBJ/pf" disc="/" />
   </patch>
</wiidisc>

File Code
<id game="RSB" />
Ocarina
<id game="RSBE01" />

You mean that? The Ocarina seem's to be the correct one. Where as the file code only says part of it
So then why does file code work, but not Ocarina?


Title: Re: Riivolution ocarina codes
Post by: GabbaGhoul on October 21, 2011, 09:16:07 AM
Sorry for the double post
Quote
ok this must be found out and answered. for some reason now. only file replacement stuff such as textures, music etc work now. ocarina codes dont seem to work anymore for riivolution ssbb. whats wrong? cuz ocarina for riivolution just stopped working for me. somebody find out! and i mean ocarina xml for ssbb with the id and other stuff.
Searching I found a lot of people have had this problem.
Then again most of them never got there answer.
This is driving me crazy.

Apparently im using BeyondYou's filecode. still working fine.
The alternate code did not work.

Could there be something im overlooking?
The patch id = RSBE01.gct and the patch id = ocarina.
RSBE01.gct exists on the drive. would I need the ocarina app on there somewhere as well?


Title: Re: Riivolution ocarina codes
Post by: Sky Grounder on October 21, 2011, 09:24:28 AM
I have no idea why codes won't work. I will try to make you another custom xml (fusing the ones you posted + some edits).
Also, you're using riivolution version 1.04 right?


Title: Re: Riivolution ocarina codes
Post by: GabbaGhoul on October 21, 2011, 09:53:06 AM
Also, you're using riivolution version 1.04 right?
Thats what it says in the corner; when I start it on the wii.
That would be the correct version?


Title: Re: Riivolution ocarina codes
Post by: Sky Grounder on October 21, 2011, 10:08:33 AM
Yup.

I have another xml I want you to test:
http://www.mediafire.com/?cnk37aw5bk5ibbd

And I think the problem might've been that codehandler.bin didn't have a proper path.
Anyways, I fused the codes and file replacement xml s into one, and made it simpler.


Title: Re: Riivolution ocarina codes
Post by: GabbaGhoul on October 21, 2011, 10:14:26 AM
Alright, I'll test it when I get home.
I wont be able to get back to you until sunday though.
No internet at my house.


Title: Re: Riivolution ocarina codes
Post by: GabbaGhoul on October 22, 2011, 02:49:40 PM
Tested it.
Not working still.
The file code portion works correctly though.

I know I've screwed up somewhere along the line.
And I think the problem might've been that codehandler.bin didn't have a proper path.
Anyways, I fused the codes and file replacement xml s into one, and made it simpler.
Maybe I need a new bin file; Is there a download for it?


Title: Re: Riivolution ocarina codes
Post by: Sky Grounder on October 22, 2011, 04:29:40 PM
Tested it.
Not working still.
The file code portion works correctly though.

I know I've screwed up somewhere along the line.Maybe I need a new bin file; Is there a download for it?
Just google codehandler.bin ; I can't link you directly.
Also, do you usually use any hooks?


Title: Re: Riivolution ocarina codes
Post by: GabbaGhoul on October 22, 2011, 08:39:31 PM
No usually not
though I have used them before.
I think only a few didn't freeze.


Title: Re: Riivolution ocarina codes
Post by: Sky Grounder on October 23, 2011, 05:57:59 AM
Well I use codes without hook, so thats out of the way.

I updated the memory offsets in the xml to the ones i'm using. Try this one:
http://www.mediafire.com/?cpi4myqsxaqq69d

EDIT: I got it working on my side! (both files and codes).



Title: Re: Riivolution ocarina codes
Post by: Sky Grounder on October 31, 2011, 02:07:44 PM
Sorry for bumping but I didn't hear from you if it worked?


Title: Re: Riivolution ocarina codes
Post by: GabbaGhoul on October 31, 2011, 02:09:21 PM
It didn't. sorry.
I've probably misplaced something.

Im just going to download sdoom's starter pack
with it already there. then re insert all of my stuff.